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Fixed IVs of trainers using the Battle Seed.
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@ -54,7 +54,7 @@ import {
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getStarterValueFriendshipCap,
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getStarterValueFriendshipCap,
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speciesStarterCosts,
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speciesStarterCosts,
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} from "#app/data/balance/starters";
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} from "#app/data/balance/starters";
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import { NumberHolder, randSeedInt, getIvsFromId, BooleanHolder, randSeedItem, isNullOrUndefined, getEnumValues, toDmgValue, fixedInt, rgbaToInt, rgbHexToRgba, rgbToHsv, deltaRgb, isBetween, type nil, type Constructor } from "#app/utils/common";
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import { NumberHolder, randSeedInt, getIvsFromId, BooleanHolder, randSeedItem, isNullOrUndefined, getEnumValues, toDmgValue, fixedInt, rgbaToInt, rgbHexToRgba, rgbToHsv, deltaRgb, isBetween, type nil, type Constructor, randSeedIntRange } from "#app/utils/common";
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import type { TypeDamageMultiplier } from "#app/data/type";
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import type { TypeDamageMultiplier } from "#app/data/type";
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import { getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
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import { getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
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import { PokemonType } from "#enums/pokemon-type";
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import { PokemonType } from "#enums/pokemon-type";
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@ -7133,7 +7133,7 @@ export class EnemyPokemon extends Pokemon {
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const { waveIndex } = globalScene.currentBattle;
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const { waveIndex } = globalScene.currentBattle;
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const ivs: number[] = [];
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const ivs: number[] = [];
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while (ivs.length < 6) {
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while (ivs.length < 6) {
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ivs.push(this.randSeedIntRange(Math.floor(waveIndex / 10), 31));
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ivs.push(randSeedIntRange(Math.floor(waveIndex / 10), 31));
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}
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}
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this.ivs = ivs;
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this.ivs = ivs;
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}
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}
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@ -99,6 +99,16 @@ export function randSeedInt(range: number, min = 0): number {
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return Phaser.Math.RND.integerInRange(min, range - 1 + min);
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return Phaser.Math.RND.integerInRange(min, range - 1 + min);
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}
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}
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/**
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* Generates a random number using the global seed
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* @param min The minimum integer to generate
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* @param max The maximum integer to generate
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* @returns a random integer between {@linkcode min} and {@linkcode max} inclusive
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*/
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export function randSeedIntRange(min: number, max: number): number {
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return this.randSeedInt(max - min + 1, min);
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}
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/**
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/**
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* Returns a random integer between min and max (non-inclusive)
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* Returns a random integer between min and max (non-inclusive)
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* @param min The lowest number
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* @param min The lowest number
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