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Fixed duplicate calls to game.field.setTurnOrder
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bf37a8ca51
@ -120,7 +120,6 @@ describe("Abilities - Neutralizing Gas", () => {
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game.move.select(MoveId.SPLASH, 1);
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await game.move.selectEnemyMove(MoveId.ENTRAINMENT, BattlerIndex.PLAYER_2);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined(); // No neut gas users are left
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});
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@ -97,7 +97,6 @@ describe("Abilities - Protosynthesis", () => {
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true,
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);
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game.move.select(MoveId.TACKLE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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const boosted_dmg = initialHp - enemy.hp;
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expect(boosted_dmg).toBeGreaterThan(unboosted_dmg);
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@ -53,12 +53,10 @@ describe("Abilities - Supreme Overlord", () => {
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await game.toNextTurn();
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game.move.select(MoveId.EXPLOSION);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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game.doSelectPartyPokemon(2);
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await game.toNextTurn();
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game.move.select(MoveId.TACKLE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(move.calculateBattlePower).toHaveReturnedWith(basePower * 1.2);
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@ -80,7 +78,6 @@ describe("Abilities - Supreme Overlord", () => {
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*/
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game.doRevivePokemon(1);
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game.move.select(MoveId.EXPLOSION);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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@ -88,12 +85,10 @@ describe("Abilities - Supreme Overlord", () => {
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* Bulbasur faints twice
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*/
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game.move.select(MoveId.EXPLOSION);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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game.doSelectPartyPokemon(2);
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await game.toNextTurn();
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game.move.select(MoveId.TACKLE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(move.calculateBattlePower).toHaveReturnedWith(basePower * 1.3);
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@ -116,7 +111,6 @@ describe("Abilities - Supreme Overlord", () => {
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* Enemy Pokemon faints and new wave is entered.
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*/
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game.move.select(MoveId.TACKLE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextWave();
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game.move.select(MoveId.TACKLE);
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@ -137,7 +131,6 @@ describe("Abilities - Supreme Overlord", () => {
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await game.toNextTurn();
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game.move.select(MoveId.TACKLE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextWave();
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game.move.select(MoveId.TACKLE);
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@ -158,7 +151,6 @@ describe("Abilities - Supreme Overlord", () => {
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await game.toNextTurn();
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game.move.select(MoveId.TACKLE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextWave();
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game.move.select(MoveId.TACKLE);
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@ -70,7 +70,6 @@ describe("Items - Multi Lens", () => {
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const playerPokemon = game.field.getPlayerPokemon();
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game.move.select(MoveId.TACKLE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.turnData.hitCount).toBe(3);
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@ -111,7 +111,6 @@ describe("Moves - Baton Pass", () => {
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expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeDefined();
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game.move.select(MoveId.BATON_PASS);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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@ -64,7 +64,6 @@ describe("Moves - Grudge", () => {
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game.move.use(MoveId.GUILLOTINE);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toEndOfTurn();
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expect(ratatta).toHaveFainted();
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@ -343,7 +343,6 @@ describe("Moves - Instruct", () => {
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expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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game.move.select(MoveId.INSTRUCT);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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@ -59,7 +59,6 @@ describe("Moves - Last Respects", () => {
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* Charmander faints once
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*/
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game.move.select(MoveId.EXPLOSION);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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game.doSelectPartyPokemon(2);
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await game.toNextTurn();
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@ -86,7 +85,6 @@ describe("Moves - Last Respects", () => {
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*/
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game.doRevivePokemon(1);
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game.move.select(MoveId.EXPLOSION);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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@ -99,7 +97,6 @@ describe("Moves - Last Respects", () => {
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await game.toNextTurn();
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game.move.select(MoveId.LAST_RESPECTS);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(move.calculateBattlePower).toHaveReturnedWith(basePower + 3 * 50);
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@ -127,7 +124,6 @@ describe("Moves - Last Respects", () => {
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* Enemy Pokemon faints and new wave is entered.
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*/
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game.move.select(MoveId.LAST_RESPECTS);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextWave();
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expect(game.scene.arena.playerFaints).toBe(1);
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@ -160,7 +156,6 @@ describe("Moves - Last Respects", () => {
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* Enemy Pokemon faints and new wave is entered.
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*/
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game.move.select(MoveId.LAST_RESPECTS);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextWave();
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expect(game.scene.currentBattle.enemyFaints).toBe(0);
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@ -184,7 +179,6 @@ describe("Moves - Last Respects", () => {
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await game.toNextTurn();
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game.move.select(MoveId.LAST_RESPECTS);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextWave();
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game.move.select(MoveId.LAST_RESPECTS);
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@ -205,7 +199,6 @@ describe("Moves - Last Respects", () => {
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await game.toNextTurn();
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game.move.select(MoveId.LAST_RESPECTS);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextWave();
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game.move.select(MoveId.LAST_RESPECTS);
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@ -102,7 +102,6 @@ describe("Moves - Metronome", () => {
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expect.soft(turn1PpUsed).toBeGreaterThan(1);
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expect(solarBeamMove.ppUsed).toBe(0);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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expect(player.getTag(BattlerTagType.CHARGING)).toBeFalsy();
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@ -166,7 +166,6 @@ describe("Moves - Pledge Moves", () => {
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game.move.select(MoveId.FIERY_DANCE, 0, BattlerIndex.ENEMY_2);
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game.move.select(MoveId.SPLASH, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("MoveEndPhase");
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// Rainbow effect should increase Fiery Dance's chance of raising Sp. Atk to 100%
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@ -85,7 +85,6 @@ describe("Moves - Rage Fist", () => {
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// remove substitute and get confused
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game.move.select(MoveId.TIDY_UP);
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await game.move.selectEnemyMove(MoveId.CONFUSE_RAY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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game.move.select(MoveId.RAGE_FIST);
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@ -108,7 +107,6 @@ describe("Moves - Rage Fist", () => {
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expect(game.field.getPlayerPokemon().battleData.hitCount).toBe(2);
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game.move.select(MoveId.RAGE_FIST);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.field.getPlayerPokemon().battleData.hitCount).toBe(4);
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@ -147,7 +145,6 @@ describe("Moves - Rage Fist", () => {
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await game.toNextTurn();
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game.move.select(MoveId.RAGE_FIST);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
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@ -159,7 +159,6 @@ describe("Moves - Roost", () => {
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await game.phaseInterceptor.to(TurnEndPhase);
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game.move.select(MoveId.ROOST);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be typeless type after roost and is grounded
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@ -195,7 +194,6 @@ describe("Moves - Roost", () => {
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await game.phaseInterceptor.to(TurnEndPhase);
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game.move.select(MoveId.ROOST);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be typeless type after roost and is grounded
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@ -71,7 +71,6 @@ describe("Moves - Sketch", () => {
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await game.toNextTurn();
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game.move.select(MoveId.SKETCH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.move.forceStatusActivation(true);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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@ -49,7 +49,6 @@ describe("Moves - Spite", () => {
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game.move.use(MoveId.SPITE);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toEndOfTurn();
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expect(karp).toHaveUsedPP(MoveId.TACKLE, 4 + 1);
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@ -62,7 +62,6 @@ describe("Frenzy Move Reset", () => {
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expect(playerPokemon.summonData.moveQueue.length).toBe(2);
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expect(playerPokemon.summonData.tags.some(tag => tag.tagType === BattlerTagType.FRENZY)).toBe(true);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.move.forceStatusActivation(true);
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await game.toNextTurn();
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