From bebf529e86a9078c7e3f12faa9e8f8e478b6df54 Mon Sep 17 00:00:00 2001 From: Lylian Date: Sun, 2 Mar 2025 22:16:57 +0100 Subject: [PATCH] delete draft --- src/data/ability.ts | 1 - src/field/pokemon.ts | 12 ++++-------- 2 files changed, 4 insertions(+), 9 deletions(-) diff --git a/src/data/ability.ts b/src/data/ability.ts index fc4495fe719..5f5977f413a 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -4778,7 +4778,6 @@ export class IllusionPostBattleAbAttr extends PostBattleAbAttr { * @returns {boolean} - Whether the illusion was applied. */ applyPostBattle(pokemon: Pokemon, passive: boolean, simulated:boolean, args: any[]): boolean { - console.log("POSTBATTLE"); pokemon.breakIllusion(); pokemon.battleData.illusion.available = true; return true; diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 6b707a9757b..22494111b39 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -455,8 +455,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { fusionGender: lastPokemon.fusionGender }; - console.log("GENERATE ILLUSION ", this.battleData.illusion.basePokemon!.name); - this.name = lastPokemon.name; this.nickname = lastPokemon.nickname; this.shiny = lastPokemon.shiny; @@ -491,7 +489,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return true; } - breakIllusion(toSave: boolean = false): boolean { + breakIllusion(): boolean { console.log("breakIllusion"); if (!this.battleData?.illusion.active) { return false; @@ -509,10 +507,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (this.shiny) { this.initShinySparkle(); } - if (!toSave) { - this.loadAssets(false).then(() => this.playAnim()); - this.updateInfo(true); - } + + this.loadAssets(false).then(() => this.playAnim()); + this.updateInfo(true); return true; } @@ -3966,7 +3963,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } resetBattleData(): void { - console.log("RESETBATTLEDATA : ", this.getNameToRender(false)); const illusionActive: boolean = this.battleData?.illusion.active; this.breakIllusion(); this.battleData = new PokemonBattleData();