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add: game-data test => tryClearSession tests
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src/test/system/game_data.test.ts
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89
src/test/system/game_data.test.ts
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import * as BattleScene from "#app/battle-scene";
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import { SessionSaveData } from "#app/system/game-data";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import GameManager from "#test/utils/gameManager";
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import { http, HttpResponse } from "msw";
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import { setupServer } from "msw/node";
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import Phaser from "phaser";
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import { afterAll, afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import * as account from "../../account";
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const apiBase = import.meta.env.VITE_API_BASE_URL ?? "http://localhost:8001";
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export const server = setupServer();
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describe("System - Game Data", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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server.listen();
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterAll(() => {
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server.close();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.SPLASH])
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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afterEach(() => {
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server.resetHandlers();
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game.phaseInterceptor.restoreOg();
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});
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describe("tryClearSession", () => {
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beforeEach(() => {
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vi.spyOn(BattleScene, "bypassLogin", "get").mockReturnValue(false);
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vi.spyOn(game.scene.gameData, "getSessionSaveData").mockReturnValue({} as SessionSaveData);
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vi.spyOn(account, "updateUserInfo").mockImplementation(async () => [true, 1]);
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});
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it("should return [true, true] if bypassLogin is true", async () => {
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vi.spyOn(BattleScene, "bypassLogin", "get").mockReturnValue(true);
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const result = await game.scene.gameData.tryClearSession(game.scene, 0);
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expect(result).toEqual([true, true]);
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});
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it("should return [true, true] if successful", async () => {
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server.use(http.post(`${apiBase}/savedata/session/clear`, () => HttpResponse.json({ success: true })));
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const result = await game.scene.gameData.tryClearSession(game.scene, 0);
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expect(result).toEqual([true, true]);
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expect(account.updateUserInfo).toHaveBeenCalled();
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});
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it("should return [true, false] if not successful", async () => {
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server.use(http.post(`${apiBase}/savedata/session/clear`, () => HttpResponse.json({ success: false })));
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const result = await game.scene.gameData.tryClearSession(game.scene, 0);
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expect(result).toEqual([true, false]);
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expect(account.updateUserInfo).toHaveBeenCalled();
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});
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it("should return [false, false] session is out of date", async () => {
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server.use(
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http.post(`${apiBase}/savedata/session/clear`, () => HttpResponse.json({ error: "session out of date" }))
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);
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const result = await game.scene.gameData.tryClearSession(game.scene, 0);
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expect(result).toEqual([false, false]);
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expect(account.updateUserInfo).toHaveBeenCalled();
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});
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});
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});
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