Merge branch 'beta' into test-cleanup-2

This commit is contained in:
NightKev 2025-07-31 00:42:26 -07:00
commit bdf7f8236c
47 changed files with 1405 additions and 467 deletions

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@ -1,6 +1,5 @@
import type { ArenaTagTypeMap } from "#data/arena-tag";
import type { ArenaTagType } from "#enums/arena-tag-type";
import type { NonFunctionProperties } from "./type-helpers";
/** Subset of {@linkcode ArenaTagType}s that apply some negative effect to pokemon that switch in ({@link https://bulbapedia.bulbagarden.net/wiki/List_of_moves_that_cause_entry_hazards#List_of_traps | entry hazards} and Imprison. */
export type ArenaTrapTagType =
@ -10,9 +9,6 @@ export type ArenaTrapTagType =
| ArenaTagType.STEALTH_ROCK
| ArenaTagType.IMPRISON;
/** Subset of {@linkcode ArenaTagType}s that are considered delayed attacks */
export type ArenaDelayedAttackTagType = ArenaTagType.FUTURE_SIGHT | ArenaTagType.DOOM_DESIRE;
/** Subset of {@linkcode ArenaTagType}s that create {@link https://bulbapedia.bulbagarden.net/wiki/Category:Screen-creating_moves | screens}. */
export type ArenaScreenTagType = ArenaTagType.REFLECT | ArenaTagType.LIGHT_SCREEN | ArenaTagType.AURORA_VEIL;
@ -30,13 +26,13 @@ export type NonSerializableArenaTagType = ArenaTagType.NONE | TurnProtectArenaTa
export type SerializableArenaTagType = Exclude<ArenaTagType, NonSerializableArenaTagType>;
/**
* Type-safe representation of the serializable data of an ArenaTag
* Type-safe representation of an arbitrary, serialized Arena Tag
*/
export type ArenaTagTypeData = NonFunctionProperties<
export type ArenaTagTypeData = Parameters<
ArenaTagTypeMap[keyof {
[K in keyof ArenaTagTypeMap as K extends SerializableArenaTagType ? K : never]: ArenaTagTypeMap[K];
}]
>;
}]["loadTag"]
>[0];
/** Dummy, typescript-only declaration to ensure that
* {@linkcode ArenaTagTypeMap} has a map for all ArenaTagTypes.

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@ -108,6 +108,15 @@ export type SerializableBattlerTagType = keyof {
*/
export type NonSerializableBattlerTagType = Exclude<BattlerTagType, SerializableBattlerTagType>;
/**
* Type-safe representation of an arbitrary, serialized Battler Tag
*/
export type BattlerTagTypeData = Parameters<
BattlerTagTypeMap[keyof {
[K in keyof BattlerTagTypeMap as K extends SerializableBattlerTagType ? K : never]: BattlerTagTypeMap[K];
}]["loadTag"]
>[0];
/**
* Dummy, typescript-only declaration to ensure that
* {@linkcode BattlerTagTypeMap} has an entry for all `BattlerTagType`s.

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@ -1,18 +1,14 @@
import type { ObjectValues } from "#types/type-helpers";
/** Union type accepting any TS Enum or `const object`, with or without reverse mapping. */
export type EnumOrObject = Record<string | number, string | number>;
/**
* Utility type to extract the enum values from a `const object`,
* or convert an `enum` interface produced by `typeof Enum` into the union type representing its values.
*/
export type EnumValues<E> = E[keyof E];
/**
* Generic type constraint representing a TS numeric enum with reverse mappings.
* @example
* TSNumericEnum<typeof WeatherType>
*/
export type TSNumericEnum<T extends EnumOrObject> = number extends EnumValues<T> ? T : never;
export type TSNumericEnum<T extends EnumOrObject> = number extends ObjectValues<T> ? T : never;
/** Generic type constraint representing a non reverse-mapped TS enum or `const object`. */
export type NormalEnum<T extends EnumOrObject> = Exclude<T, TSNumericEnum<T>>;

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@ -6,8 +6,6 @@
import type { AbAttr } from "#abilities/ability";
// biome-ignore-end lint/correctness/noUnusedImports: Used in a tsdoc comment
import type { EnumValues } from "#types/enum-types";
/**
* Exactly matches the type of the argument, preventing adding additional properties.
*
@ -37,16 +35,25 @@ export type Mutable<T> = {
};
/**
* Type helper to obtain the keys associated with a given value inside a `const object`.
* Type helper to obtain the keys associated with a given value inside an object.
* @typeParam O - The type of the object
* @typeParam V - The type of one of O's values
*/
export type InferKeys<O extends Record<keyof any, unknown>, V extends EnumValues<O>> = {
export type InferKeys<O extends object, V extends ObjectValues<O>> = {
[K in keyof O]: O[K] extends V ? K : never;
}[keyof O];
/**
* Type helper that matches any `Function` type. Equivalent to `Function`, but will not raise a warning from Biome.
* Utility type to obtain the values of a given object. \
* Functions similar to `keyof E`, except producing the values instead of the keys.
* @remarks
* This can be used to convert an `enum` interface produced by `typeof Enum` into the union type representing its members.
*/
export type ObjectValues<E extends object> = E[keyof E];
/**
* Type helper that matches any `Function` type.
* Equivalent to `Function`, but will not raise a warning from Biome.
*/
export type AnyFn = (...args: any[]) => any;
@ -65,6 +72,7 @@ export type NonFunctionProperties<T> = {
/**
* Type helper to extract out non-function properties from a type, recursively applying to nested properties.
* This can be used to mimic the effects of JSON serialization and de-serialization on a given type.
*/
export type NonFunctionPropertiesRecursive<Class> = {
[K in keyof Class as Class[K] extends AnyFn ? never : K]: Class[K] extends Array<infer U>

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@ -3,6 +3,7 @@
import type { Pokemon } from "#field/pokemon";
import type { ModifierConstructorMap } from "#modifiers/modifier";
import type { ModifierType, WeightedModifierType } from "#modifiers/modifier-type";
import type { ObjectValues } from "#types/type-helpers";
export type ModifierTypeFunc = () => ModifierType;
export type WeightedModifierTypeWeightFunc = (party: Pokemon[], rerollCount?: number) => number;
@ -19,7 +20,7 @@ export type ModifierInstanceMap = {
/**
* Union type of all modifier constructors.
*/
export type ModifierClass = ModifierConstructorMap[keyof ModifierConstructorMap];
export type ModifierClass = ObjectValues<ModifierConstructorMap>;
/**
* Union type of all modifier names as strings.

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@ -1,4 +1,5 @@
import type { PhaseConstructorMap } from "#app/phase-manager";
import type { ObjectValues } from "#types/type-helpers";
// Intentionally export the types of everything in phase-manager, as this file is meant to be
// the centralized place for type definitions for the phase system.
@ -17,7 +18,7 @@ export type PhaseMap = {
/**
* Union type of all phase constructors.
*/
export type PhaseClass = PhaseConstructorMap[keyof PhaseConstructorMap];
export type PhaseClass = ObjectValues<PhaseConstructorMap>;
/**
* Union type of all phase names as strings.

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@ -657,9 +657,7 @@ export class BattleScene extends SceneBase {
).then(() => loadMoveAnimAssets(defaultMoves, true)),
this.initStarterColors(),
]).then(() => {
this.phaseManager.pushNew("LoginPhase");
this.phaseManager.pushNew("TitlePhase");
this.phaseManager.toTitleScreen(true);
this.phaseManager.shiftPhase();
});
}
@ -1269,13 +1267,12 @@ export class BattleScene extends SceneBase {
duration: 250,
ease: "Sine.easeInOut",
onComplete: () => {
this.phaseManager.clearPhaseQueue();
this.ui.freeUIData();
this.uiContainer.remove(this.ui, true);
this.uiContainer.destroy();
this.children.removeAll(true);
this.game.domContainer.innerHTML = "";
// TODO: `launchBattle` calls `reset(false, false, true)`
this.launchBattle();
},
});

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@ -1,3 +1,7 @@
/** biome-ignore-start lint/correctness/noUnusedImports: TSDoc imports */
import type { BattlerTag } from "#app/data/battler-tags";
/** biome-ignore-end lint/correctness/noUnusedImports: TSDoc imports */
import { applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "#abilities/apply-ab-attrs";
import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages";
@ -6,58 +10,75 @@ import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import type { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { HitResult } from "#enums/hit-result";
import { CommonAnim } from "#enums/move-anims-common";
import { MoveCategory } from "#enums/move-category";
import { MoveId } from "#enums/move-id";
import { MoveTarget } from "#enums/move-target";
import { MoveUseMode } from "#enums/move-use-mode";
import { PokemonType } from "#enums/pokemon-type";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import type { Arena } from "#field/arena";
import type { Pokemon } from "#field/pokemon";
import type {
ArenaDelayedAttackTagType,
ArenaScreenTagType,
ArenaTagTypeData,
ArenaTrapTagType,
SerializableArenaTagType,
} from "#types/arena-tags";
import type { Mutable, NonFunctionProperties } from "#types/type-helpers";
import { BooleanHolder, isNullOrUndefined, NumberHolder, toDmgValue } from "#utils/common";
import type { Mutable } from "#types/type-helpers";
import { BooleanHolder, NumberHolder, toDmgValue } from "#utils/common";
import i18next from "i18next";
/*
ArenaTags are are meant for effects that are tied to the arena (as opposed to a specific pokemon).
Examples include (but are not limited to)
- Cross-turn effects that persist even if the user/target switches out, such as Wish, Future Sight, and Happy Hour
- Effects that are applied to a specific side of the field, such as Crafty Shield, Reflect, and Spikes
- Field-Effects, like Gravity and Trick Room
Any arena tag that persists across turns *must* extend from `SerializableArenaTag` in the class definition signature.
Serializable ArenaTags have strict rules for their fields.
These rules ensure that only the data necessary to reconstruct the tag is serialized, and that the
session loader is able to deserialize saved tags correctly.
If the data is static (i.e. it is always the same for all instances of the class, such as the
type that is weakened by Mud Sport/Water Sport), then it must not be defined as a field, and must
instead be defined as a getter.
A static property is also acceptable, though static properties are less ergonomic with inheritance.
If the data is mutable (i.e. it can change over the course of the tag's lifetime), then it *must*
be defined as a field, and it must be set in the `loadTag` method.
Such fields cannot be marked as `private/protected`, as if they were, typescript would omit them from
types that are based off of the class, namely, `ArenaTagTypeData`. It is preferrable to trade the
type-safety of private/protected fields for the type safety when deserializing arena tags from save data.
For data that is mutable only within a turn (e.g. SuppressAbilitiesTag's beingRemoved field),
where it does not make sense to be serialized, the field should use ES2020's private field syntax (a `#` prepended to the field name).
If the field should be accessible outside of the class, then a public getter should be used.
*/
/**
* @module
* ArenaTags are are meant for effects that are tied to the arena (as opposed to a specific pokemon).
* Examples include (but are not limited to)
* - Cross-turn effects that persist even if the user/target switches out, such as Happy Hour
* - Effects that are applied to a specific side of the field, such as Crafty Shield, Reflect, and Spikes
* - Field-Effects, like Gravity and Trick Room
*
* Any arena tag that persists across turns *must* extend from `SerializableArenaTag` in the class definition signature.
*
* Serializable ArenaTags have strict rules for their fields.
* These rules ensure that only the data necessary to reconstruct the tag is serialized, and that the
* session loader is able to deserialize saved tags correctly.
*
* If the data is static (i.e. it is always the same for all instances of the class, such as the
* type that is weakened by Mud Sport/Water Sport), then it must not be defined as a field, and must
* instead be defined as a getter.
* A static property is also acceptable, though static properties are less ergonomic with inheritance.
*
* If the data is mutable (i.e. it can change over the course of the tag's lifetime), then it *must*
* be defined as a field, and it must be set in the `loadTag` method.
* Such fields cannot be marked as `private`/`protected`; if they were, Typescript would omit them from
* types that are based off of the class, namely, `ArenaTagTypeData`. It is preferrable to trade the
* type-safety of private/protected fields for the type safety when deserializing arena tags from save data.
*
* For data that is mutable only within a turn (e.g. SuppressAbilitiesTag's beingRemoved field),
* where it does not make sense to be serialized, the field should use ES2020's
* [private field syntax](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes/Private_elements#private_fields).
* If the field should be accessible outside of the class, then a public getter should be used.
*
* If any new serializable fields *are* added, then the class *must* override the
* `loadTag` method to set the new fields. Its signature *must* match the example below,
* ```
* class ExampleTag extends SerializableArenaTag {
* // Example, if we add 2 new fields that should be serialized:
* public a: string;
* public b: number;
* // Then we must also define a loadTag method with one of the following signatures
* public override loadTag(source: BaseArenaTag & Pick<ExampleTag, "tagType" | "a" | "b"): void;
* public override loadTag<const T extends this>(source: BaseArenaTag & Pick<T, "tagType" | "a" | "b">): void;
* public override loadTag(source: NonFunctionProperties<ExampleTag>): void;
* }
* ```
* Notes
* - If the class has any subclasses, then the second form of `loadTag` *must* be used.
* - The third form *must not* be used if the class has any getters, as typescript would expect such fields to be
* present in `source`.
*/
/** Interface containing the serializable fields of ArenaTagData. */
interface BaseArenaTag {
@ -141,9 +162,9 @@ export abstract class ArenaTag implements BaseArenaTag {
/**
* When given a arena tag or json representing one, load the data for it.
* This is meant to be inherited from by any arena tag with custom attributes
* @param source - The {@linkcode BaseArenaTag} being loaded
* @param source - The arena tag being loaded
*/
loadTag(source: BaseArenaTag): void {
loadTag<const T extends this>(source: BaseArenaTag & Pick<T, "tagType">): void {
this.turnCount = source.turnCount;
this.sourceMove = source.sourceMove;
this.sourceId = source.sourceId;
@ -604,56 +625,6 @@ export class NoCritTag extends SerializableArenaTag {
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Wish_(move) | Wish}.
* Heals the Pokémon in the user's position the turn after Wish is used.
*/
class WishTag extends SerializableArenaTag {
// The following fields are meant to be inwardly mutable, but outwardly immutable.
readonly battlerIndex: BattlerIndex;
readonly healHp: number;
readonly sourceName: string;
// End inwardly mutable fields
public readonly tagType = ArenaTagType.WISH;
constructor(turnCount: number, sourceId: number | undefined, side: ArenaTagSide) {
super(turnCount, MoveId.WISH, sourceId, side);
}
onAdd(_arena: Arena): void {
const source = this.getSourcePokemon();
if (!source) {
console.warn(`Failed to get source Pokemon for WishTag on add message; id: ${this.sourceId}`);
return;
}
(this as Mutable<this>).sourceName = getPokemonNameWithAffix(source);
(this as Mutable<this>).healHp = toDmgValue(source.getMaxHp() / 2);
(this as Mutable<this>).battlerIndex = source.getBattlerIndex();
}
onRemove(_arena: Arena): void {
const target = globalScene.getField()[this.battlerIndex];
if (target?.isActive(true)) {
globalScene.phaseManager.queueMessage(
// TODO: Rename key as it triggers on activation
i18next.t("arenaTag:wishTagOnAdd", {
pokemonNameWithAffix: this.sourceName,
}),
);
globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(), this.healHp, null, true, false);
}
}
override loadTag(source: NonFunctionProperties<WishTag>): void {
super.loadTag(source);
(this as Mutable<this>).battlerIndex = source.battlerIndex;
(this as Mutable<this>).healHp = source.healHp;
(this as Mutable<this>).sourceName = source.sourceName;
}
}
/**
* Abstract class to implement weakened moves of a specific type.
*/
@ -813,7 +784,7 @@ export abstract class ArenaTrapTag extends SerializableArenaTag {
: Phaser.Math.Linear(0, 1 / Math.pow(2, this.layers), Math.min(pokemon.getHpRatio(), 0.5) * 2);
}
loadTag(source: NonFunctionProperties<ArenaTrapTag>): void {
public loadTag<T extends this>(source: BaseArenaTag & Pick<T, "tagType" | "layers" | "maxLayers">): void {
super.loadTag(source);
this.layers = source.layers;
this.maxLayers = source.maxLayers;
@ -1126,48 +1097,6 @@ class StickyWebTag extends ArenaTrapTag {
}
}
/**
* Arena Tag class for delayed attacks, such as {@linkcode MoveId.FUTURE_SIGHT} or {@linkcode MoveId.DOOM_DESIRE}.
* Delays the attack's effect by a set amount of turns, usually 3 (including the turn the move is used),
* and deals damage after the turn count is reached.
*/
export class DelayedAttackTag extends SerializableArenaTag {
public targetIndex: BattlerIndex;
public readonly tagType: ArenaDelayedAttackTagType;
constructor(
tagType: ArenaTagType.DOOM_DESIRE | ArenaTagType.FUTURE_SIGHT,
sourceMove: MoveId | undefined,
sourceId: number | undefined,
targetIndex: BattlerIndex,
side: ArenaTagSide = ArenaTagSide.BOTH,
) {
super(3, sourceMove, sourceId, side);
this.tagType = tagType;
this.targetIndex = targetIndex;
this.side = side;
}
lapse(arena: Arena): boolean {
const ret = super.lapse(arena);
if (!ret) {
// TODO: This should not add to move history (for Spite)
globalScene.phaseManager.unshiftNew(
"MoveEffectPhase",
this.sourceId!,
[this.targetIndex],
allMoves[this.sourceMove!],
MoveUseMode.FOLLOW_UP,
); // TODO: are those bangs correct?
}
return ret;
}
onRemove(_arena: Arena): void {}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Trick_Room_(move) Trick Room}.
* Reverses the Speed stats for all Pokémon on the field as long as this arena tag is up,
@ -1581,7 +1510,7 @@ export class SuppressAbilitiesTag extends SerializableArenaTag {
this.#beingRemoved = false;
}
public override loadTag(source: NonFunctionProperties<SuppressAbilitiesTag>): void {
public override loadTag(source: BaseArenaTag & Pick<SuppressAbilitiesTag, "tagType" | "sourceCount">): void {
super.loadTag(source);
(this as Mutable<this>).sourceCount = source.sourceCount;
}
@ -1663,7 +1592,6 @@ export function getArenaTag(
turnCount: number,
sourceMove: MoveId | undefined,
sourceId: number | undefined,
targetIndex?: BattlerIndex,
side: ArenaTagSide = ArenaTagSide.BOTH,
): ArenaTag | null {
switch (tagType) {
@ -1689,14 +1617,6 @@ export function getArenaTag(
return new SpikesTag(sourceId, side);
case ArenaTagType.TOXIC_SPIKES:
return new ToxicSpikesTag(sourceId, side);
case ArenaTagType.FUTURE_SIGHT:
case ArenaTagType.DOOM_DESIRE:
if (isNullOrUndefined(targetIndex)) {
return null; // If missing target index, no tag is created
}
return new DelayedAttackTag(tagType, sourceMove, sourceId, targetIndex, side);
case ArenaTagType.WISH:
return new WishTag(turnCount, sourceId, side);
case ArenaTagType.STEALTH_ROCK:
return new StealthRockTag(sourceId, side);
case ArenaTagType.STICKY_WEB:
@ -1739,16 +1659,9 @@ export function getArenaTag(
* @param source - An arena tag
* @returns The valid arena tag
*/
export function loadArenaTag(source: (ArenaTag | ArenaTagTypeData) & { targetIndex?: BattlerIndex }): ArenaTag {
export function loadArenaTag(source: ArenaTag | ArenaTagTypeData): ArenaTag {
const tag =
getArenaTag(
source.tagType,
source.turnCount,
source.sourceMove,
source.sourceId,
source.targetIndex,
source.side,
) ?? new NoneTag();
getArenaTag(source.tagType, source.turnCount, source.sourceMove, source.sourceId, source.side) ?? new NoneTag();
tag.loadTag(source);
return tag;
}
@ -1765,9 +1678,6 @@ export type ArenaTagTypeMap = {
[ArenaTagType.CRAFTY_SHIELD]: CraftyShieldTag;
[ArenaTagType.NO_CRIT]: NoCritTag;
[ArenaTagType.TOXIC_SPIKES]: ToxicSpikesTag;
[ArenaTagType.FUTURE_SIGHT]: DelayedAttackTag;
[ArenaTagType.DOOM_DESIRE]: DelayedAttackTag;
[ArenaTagType.WISH]: WishTag;
[ArenaTagType.STEALTH_ROCK]: StealthRockTag;
[ArenaTagType.STICKY_WEB]: StickyWebTag;
[ArenaTagType.TRICK_ROOM]: TrickRoomTag;

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@ -69,6 +69,24 @@ import { BooleanHolder, coerceArray, getFrameMs, isNullOrUndefined, NumberHolder
* be declared as a public readonly propety. Then, in the `loadTag` method (or any method inside the class that needs to adjust the property)
* use `(this as Mutable<this>).propertyName = value;`
* These rules ensure that Typescript is aware of the shape of the serialized version of the class.
*
* If any new serializable fields *are* added, then the class *must* override the
* `loadTag` method to set the new fields. Its signature *must* match the example below:
* ```
* class ExampleTag extends SerializableBattlerTag {
* // Example, if we add 2 new fields that should be serialized:
* public a: string;
* public b: number;
* // Then we must also define a loadTag method with one of the following signatures
* public override loadTag(source: BaseBattlerTag & Pick<ExampleTag, "tagType" | "a" | "b"): void;
* public override loadTag<const T extends this>(source: BaseBattlerTag & Pick<T, "tagType" | "a" | "b">): void;
* public override loadTag(source: NonFunctionProperties<ExampleTag>): void;
* }
* ```
* Notes
* - If the class has any subclasses, then the second form of `loadTag` *must* be used.
* - The third form *must not* be used if the class has any getters, as typescript would expect such fields to be
* present in `source`.
*/
/** Interface containing the serializable fields of BattlerTag */
@ -168,7 +186,7 @@ export class BattlerTag implements BaseBattlerTag {
* Should be inherited from by any battler tag with custom attributes.
* @param source - An object containing the fields needed to reconstruct this tag.
*/
loadTag(source: BaseBattlerTag): void {
public loadTag<const T extends this>(source: BaseBattlerTag & Pick<T, "tagType">): void {
this.turnCount = source.turnCount;
this.sourceMove = source.sourceMove;
this.sourceId = source.sourceId;
@ -386,7 +404,7 @@ export class DisabledTag extends MoveRestrictionBattlerTag {
});
}
override loadTag(source: NonFunctionProperties<DisabledTag>): void {
public override loadTag(source: BaseBattlerTag & Pick<DisabledTag, "tagType" | "moveId">): void {
super.loadTag(source);
(this as Mutable<this>).moveId = source.moveId;
}
@ -437,7 +455,7 @@ export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
* Loads the Gorilla Tactics Battler Tag along with its unique class variable moveId
* @param source - Object containing the fields needed to reconstruct this tag.
*/
override loadTag(source: NonFunctionProperties<GorillaTacticsTag>): void {
public override loadTag(source: BaseBattlerTag & Pick<GorillaTacticsTag, "tagType" | "moveId">): void {
super.loadTag(source);
(this as Mutable<GorillaTacticsTag>).moveId = source.moveId;
}
@ -971,6 +989,12 @@ export class InfatuatedTag extends SerializableBattlerTag {
}
}
/**
* Battler tag for the "Seeded" effect applied by {@linkcode MoveId.LEECH_SEED | Leech Seed} and
* {@linkcode MoveId.SAPPY_SEED | Sappy Seed}
*
* @sealed
*/
export class SeedTag extends SerializableBattlerTag {
public override readonly tagType = BattlerTagType.SEEDED;
public readonly sourceIndex: BattlerIndex;
@ -983,7 +1007,7 @@ export class SeedTag extends SerializableBattlerTag {
* When given a battler tag or json representing one, load the data for it.
* @param source - An object containing the fields needed to reconstruct this tag.
*/
override loadTag(source: NonFunctionProperties<SeedTag>): void {
public override loadTag(source: BaseBattlerTag & Pick<SeedTag, "tagType" | "sourceIndex">): void {
super.loadTag(source);
(this as Mutable<this>).sourceIndex = source.sourceIndex;
}
@ -1194,6 +1218,7 @@ export class FrenzyTag extends SerializableBattlerTag {
/**
* Applies the effects of {@linkcode MoveId.ENCORE} onto the target Pokemon.
* Encore forces the target Pokemon to use its most-recent move for 3 turns.
* @sealed
*/
export class EncoreTag extends MoveRestrictionBattlerTag {
public override readonly tagType = BattlerTagType.ENCORE;
@ -1210,7 +1235,7 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
);
}
override loadTag(source: NonFunctionProperties<EncoreTag>): void {
public override loadTag(source: NonFunctionProperties<EncoreTag>): void {
super.loadTag(source);
this.moveId = source.moveId;
}
@ -2085,7 +2110,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
* When given a battler tag or json representing one, load the data for it.
* @param source - An object containing the fields needed to reconstruct this tag.
*/
loadTag(source: NonFunctionProperties<HighestStatBoostTag>): void {
public override loadTag<T extends this>(source: BaseBattlerTag & Pick<T, "tagType" | "stat" | "multiplier">): void {
super.loadTag(source);
this.stat = source.stat as Stat;
this.multiplier = source.multiplier;
@ -2564,6 +2589,7 @@ export class IceFaceBlockDamageTag extends FormBlockDamageTag {
/**
* Battler tag indicating a Tatsugiri with {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander}
* has entered the tagged Pokemon's mouth.
* @sealed
*/
export class CommandedTag extends SerializableBattlerTag {
public override readonly tagType = BattlerTagType.COMMANDED;
@ -2607,6 +2633,7 @@ export class CommandedTag extends SerializableBattlerTag {
* - Stat changes on removal of (all) stacks.
* - Removing stacks decreases DEF and SPDEF, independently, by one stage for each stack that successfully changed
* the stat when added.
* @sealed
*/
export class StockpilingTag extends SerializableBattlerTag {
public override readonly tagType = BattlerTagType.STOCKPILING;
@ -2632,7 +2659,7 @@ export class StockpilingTag extends SerializableBattlerTag {
}
};
override loadTag(source: NonFunctionProperties<StockpilingTag>): void {
public override loadTag(source: NonFunctionProperties<StockpilingTag>): void {
super.loadTag(source);
this.stockpiledCount = source.stockpiledCount || 0;
this.statChangeCounts = {
@ -2979,7 +3006,7 @@ export class AutotomizedTag extends SerializableBattlerTag {
this.onAdd(pokemon);
}
loadTag(source: NonFunctionProperties<AutotomizedTag>): void {
public override loadTag(source: NonFunctionProperties<AutotomizedTag>): void {
super.loadTag(source);
this.autotomizeCount = source.autotomizeCount;
}
@ -3129,7 +3156,7 @@ export class SubstituteTag extends SerializableBattlerTag {
* When given a battler tag or json representing one, load the data for it.
* @param source - An object containing the necessary properties to load the tag
*/
override loadTag(source: NonFunctionProperties<SubstituteTag>): void {
public override loadTag(source: BaseBattlerTag & Pick<SubstituteTag, "tagType" | "hp">): void {
super.loadTag(source);
this.hp = source.hp;
}

View File

@ -25,6 +25,7 @@ import { getBerryEffectFunc } from "#data/berry";
import { applyChallenges } from "#data/challenge";
import { allAbilities, allMoves } from "#data/data-lists";
import { SpeciesFormChangeRevertWeatherFormTrigger } from "#data/form-change-triggers";
import { DelayedAttackTag } from "#data/positional-tags/positional-tag";
import {
getNonVolatileStatusEffects,
getStatusEffectHealText,
@ -54,6 +55,7 @@ import { MoveFlags } from "#enums/move-flags";
import { MoveTarget } from "#enums/move-target";
import { MultiHitType } from "#enums/multi-hit-type";
import { PokemonType } from "#enums/pokemon-type";
import { PositionalTagType } from "#enums/positional-tag-type";
import { SpeciesId } from "#enums/species-id";
import {
BATTLE_STATS,
@ -423,9 +425,8 @@ export abstract class Move implements Localizable {
/**
* Sets the {@linkcode MoveFlags.MAKES_CONTACT} flag for the calling Move
* @param setFlag Default `true`, set to `false` if the move doesn't make contact
* @see {@linkcode AbilityId.STATIC}
* @returns The {@linkcode Move} that called this function
* @param setFlag - Whether the move should make contact; default `true`
* @returns `this`
*/
makesContact(setFlag: boolean = true): this {
this.setFlag(MoveFlags.MAKES_CONTACT, setFlag);
@ -3123,54 +3124,110 @@ export class OverrideMoveEffectAttr extends MoveAttr {
* Its sole purpose is to ensure that typescript is able to properly narrow when the `is` method is called.
*/
declare private _: never;
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
/**
* Apply the move attribute to override other effects of this move.
* @param user - The {@linkcode Pokemon} using the move
* @param target - The {@linkcode Pokemon} targeted by the move
* @param move - The {@linkcode Move} being used
* @param args -
* `[0]`: A {@linkcode BooleanHolder} containing whether move effects were successfully overridden; should be set to `true` on success \
* `[1]`: The {@linkcode MoveUseMode} dictating how this move was used.
* @returns `true` if the move effect was successfully overridden.
*/
public override apply(_user: Pokemon, _target: Pokemon, _move: Move, _args: [overridden: BooleanHolder, useMode: MoveUseMode]): boolean {
return true;
}
}
/** Abstract class for moves that add {@linkcode PositionalTag}s to the field. */
abstract class AddPositionalTagAttr extends OverrideMoveEffectAttr {
protected abstract readonly tagType: PositionalTagType;
public override getCondition(): MoveConditionFunc {
// Check the arena if another similar positional tag is active and affecting the same slot
return (_user, target, move) => globalScene.arena.positionalTagManager.canAddTag(this.tagType, target.getBattlerIndex())
}
}
/**
* Attack Move that doesn't hit the turn it is played and doesn't allow for multiple
* uses on the same target. Examples are Future Sight or Doom Desire.
* @extends OverrideMoveEffectAttr
* @param tagType The {@linkcode ArenaTagType} that will be placed on the field when the move is used
* @param chargeAnim The {@linkcode ChargeAnim | Charging Animation} used for the move
* @param chargeText The text to display when the move is used
* Attribute to implement delayed attacks, such as {@linkcode MoveId.FUTURE_SIGHT} or {@linkcode MoveId.DOOM_DESIRE}.
* Delays the attack's effect with a {@linkcode DelayedAttackTag},
* activating against the given slot after the given turn count has elapsed.
*/
export class DelayedAttackAttr extends OverrideMoveEffectAttr {
public tagType: ArenaTagType;
public chargeAnim: ChargeAnim;
private chargeText: string;
constructor(tagType: ArenaTagType, chargeAnim: ChargeAnim, chargeText: string) {
/**
* @param chargeAnim - The {@linkcode ChargeAnim | charging animation} used for the move's charging phase.
* @param chargeKey - The `i18next` locales **key** to show when the delayed attack is used.
* In the displayed text, `{{pokemonName}}` will be populated with the user's name.
*/
constructor(chargeAnim: ChargeAnim, chargeKey: string) {
super();
this.tagType = tagType;
this.chargeAnim = chargeAnim;
this.chargeText = chargeText;
this.chargeText = chargeKey;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// Edge case for the move applied on a pokemon that has fainted
if (!target) {
return true;
public override apply(user: Pokemon, target: Pokemon, move: Move, args: [overridden: BooleanHolder, useMode: MoveUseMode]): boolean {
const useMode = args[1];
if (useMode === MoveUseMode.DELAYED_ATTACK) {
// don't trigger if already queueing an indirect attack
return false;
}
const overridden = args[0] as BooleanHolder;
const virtual = args[1] as boolean;
const overridden = args[0];
overridden.value = true;
if (!virtual) {
overridden.value = true;
globalScene.phaseManager.unshiftNew("MoveAnimPhase", new MoveChargeAnim(this.chargeAnim, move.id, user));
globalScene.phaseManager.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user)));
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER, useMode: MoveUseMode.NORMAL });
const side = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
globalScene.arena.addTag(this.tagType, 3, move.id, user.id, side, false, target.getBattlerIndex());
} else {
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:tookMoveAttack", { pokemonName: getPokemonNameWithAffix(globalScene.getPokemonById(target.id) ?? undefined), moveName: move.name }));
}
// Display the move animation to foresee an attack
globalScene.phaseManager.unshiftNew("MoveAnimPhase", new MoveChargeAnim(this.chargeAnim, move.id, user));
globalScene.phaseManager.queueMessage(
i18next.t(
this.chargeText,
{ pokemonName: getPokemonNameWithAffix(user) }
)
)
user.pushMoveHistory({move: move.id, targets: [target.getBattlerIndex()], result: MoveResult.OTHER, useMode, turn: globalScene.currentBattle.turn})
user.pushMoveHistory({move: move.id, targets: [target.getBattlerIndex()], result: MoveResult.OTHER, useMode, turn: globalScene.currentBattle.turn})
// Queue up an attack on the given slot.
globalScene.arena.positionalTagManager.addTag<PositionalTagType.DELAYED_ATTACK>({
tagType: PositionalTagType.DELAYED_ATTACK,
sourceId: user.id,
targetIndex: target.getBattlerIndex(),
sourceMove: move.id,
turnCount: 3
})
return true;
}
public override getCondition(): MoveConditionFunc {
// Check the arena if another similar attack is active and affecting the same slot
return (_user, target) => globalScene.arena.positionalTagManager.canAddTag(PositionalTagType.DELAYED_ATTACK, target.getBattlerIndex())
}
}
/**
* Attribute to queue a {@linkcode WishTag} to activate in 2 turns.
* The tag whill heal
*/
export class WishAttr extends MoveEffectAttr {
public override apply(user: Pokemon, target: Pokemon, _move: Move): boolean {
globalScene.arena.positionalTagManager.addTag<PositionalTagType.WISH>({
tagType: PositionalTagType.WISH,
healHp: toDmgValue(user.getMaxHp() / 2),
targetIndex: target.getBattlerIndex(),
turnCount: 2,
pokemonName: getPokemonNameWithAffix(user),
});
return true;
}
public override getCondition(): MoveConditionFunc {
// Check the arena if another wish is active and affecting the same slot
return (_user, target) => globalScene.arena.positionalTagManager.canAddTag(PositionalTagType.WISH, target.getBattlerIndex())
}
}
/**
@ -3188,8 +3245,8 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
* @param user the {@linkcode Pokemon} using this move
* @param target n/a
* @param move the {@linkcode Move} being used
* @param args
* - [0] a {@linkcode BooleanHolder} indicating whether the move's base
* @param args -
* `[0]`: A {@linkcode BooleanHolder} indicating whether the move's base
* effects should be overridden this turn.
* @returns `true` if base move effects were overridden; `false` otherwise
*/
@ -3576,8 +3633,7 @@ export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
/**
* Attribute implementing the stat boosting effect of {@link https://bulbapedia.bulbagarden.net/wiki/Order_Up_(move) | Order Up}.
* If the user has a Pokemon with {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander} in their mouth,
* one of the user's stats are increased by 1 stage, depending on the "commanding" Pokemon's form. This effect does not respect
* effect chance, but Order Up itself may be boosted by Sheer Force.
* one of the user's stats are increased by 1 stage, depending on the "commanding" Pokemon's form.
*/
export class OrderUpStatBoostAttr extends MoveEffectAttr {
constructor() {
@ -9205,9 +9261,12 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPDEF ], -1)
.ballBombMove(),
new AttackMove(MoveId.FUTURE_SIGHT, PokemonType.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 2)
.partial() // cannot be used on multiple Pokemon on the same side in a double battle, hits immediately when called by Metronome/etc, should not apply abilities or held items if user is off the field
.attr(DelayedAttackAttr, ChargeAnim.FUTURE_SIGHT_CHARGING, "moveTriggers:foresawAnAttack")
.ignoresProtect()
.attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, i18next.t("moveTriggers:foresawAnAttack", { pokemonName: "{USER}" })),
/*
* Should not apply abilities or held items if user is off the field
*/
.edgeCase(),
new AttackMove(MoveId.ROCK_SMASH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, 50, 0, 2)
.attr(StatStageChangeAttr, [ Stat.DEF ], -1),
new AttackMove(MoveId.WHIRLPOOL, PokemonType.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2)
@ -9228,7 +9287,7 @@ export function initMoves() {
new SelfStatusMove(MoveId.STOCKPILE, PokemonType.NORMAL, -1, 20, -1, 0, 3)
.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, -1, 10, -1, 0, 3)
new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
.condition(hasStockpileStacksCondition)
.attr(SpitUpPowerAttr, 100)
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
@ -9293,8 +9352,8 @@ export function initMoves() {
.ignoresSubstitute()
.attr(AbilityCopyAttr),
new SelfStatusMove(MoveId.WISH, PokemonType.NORMAL, -1, 10, -1, 0, 3)
.triageMove()
.attr(AddArenaTagAttr, ArenaTagType.WISH, 2, true),
.attr(WishAttr)
.triageMove(),
new SelfStatusMove(MoveId.ASSIST, PokemonType.NORMAL, -1, 20, -1, 0, 3)
.attr(RandomMovesetMoveAttr, invalidAssistMoves, true),
new SelfStatusMove(MoveId.INGRAIN, PokemonType.GRASS, -1, 20, -1, 0, 3)
@ -9471,7 +9530,7 @@ export function initMoves() {
new AttackMove(MoveId.SAND_TOMB, PokemonType.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3)
.attr(TrapAttr, BattlerTagType.SAND_TOMB)
.makesContact(false),
new AttackMove(MoveId.SHEER_COLD, PokemonType.ICE, MoveCategory.SPECIAL, 200, 20, 5, -1, 0, 3)
new AttackMove(MoveId.SHEER_COLD, PokemonType.ICE, MoveCategory.SPECIAL, 200, 30, 5, -1, 0, 3)
.attr(IceNoEffectTypeAttr)
.attr(OneHitKOAttr)
.attr(SheerColdAccuracyAttr),
@ -9543,9 +9602,12 @@ export function initMoves() {
.attr(ConfuseAttr)
.pulseMove(),
new AttackMove(MoveId.DOOM_DESIRE, PokemonType.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, 0, 3)
.partial() // cannot be used on multiple Pokemon on the same side in a double battle, hits immediately when called by Metronome/etc, should not apply abilities or held items if user is off the field
.attr(DelayedAttackAttr, ChargeAnim.DOOM_DESIRE_CHARGING, "moveTriggers:choseDoomDesireAsDestiny")
.ignoresProtect()
.attr(DelayedAttackAttr, ArenaTagType.DOOM_DESIRE, ChargeAnim.DOOM_DESIRE_CHARGING, i18next.t("moveTriggers:choseDoomDesireAsDestiny", { pokemonName: "{USER}" })),
/*
* Should not apply abilities or held items if user is off the field
*/
.edgeCase(),
new AttackMove(MoveId.PSYCHO_BOOST, PokemonType.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 3)
.attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true),
new SelfStatusMove(MoveId.ROOST, PokemonType.FLYING, -1, 5, -1, 0, 4)
@ -10393,7 +10455,7 @@ export function initMoves() {
.attr(RemoveBattlerTagAttr, [ BattlerTagType.FLYING, BattlerTagType.FLOATING, BattlerTagType.TELEKINESIS ])
.makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(MoveId.THOUSAND_WAVES, PokemonType.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
new AttackMove(MoveId.THOUSAND_WAVES, PokemonType.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, 100, 0, 6)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, true)
.makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES),
@ -10928,7 +10990,8 @@ export function initMoves() {
new StatusMove(MoveId.LIFE_DEW, PokemonType.WATER, -1, 10, -1, 0, 8)
.attr(HealAttr, 0.25, true, false)
.target(MoveTarget.USER_AND_ALLIES)
.ignoresProtect(),
.ignoresProtect()
.triageMove(),
new SelfStatusMove(MoveId.OBSTRUCT, PokemonType.DARK, 100, 10, -1, 4, 8)
.attr(ProtectAttr, BattlerTagType.OBSTRUCT)
.condition(failIfLastCondition),
@ -11006,7 +11069,8 @@ export function initMoves() {
new StatusMove(MoveId.JUNGLE_HEALING, PokemonType.GRASS, -1, 10, -1, 0, 8)
.attr(HealAttr, 0.25, true, false)
.attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects())
.target(MoveTarget.USER_AND_ALLIES),
.target(MoveTarget.USER_AND_ALLIES)
.triageMove(),
new AttackMove(MoveId.WICKED_BLOW, PokemonType.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
.attr(CritOnlyAttr)
.punchingMove(),
@ -11234,7 +11298,7 @@ export function initMoves() {
.makesContact(false),
new AttackMove(MoveId.LUMINA_CRASH, PokemonType.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
.attr(StatStageChangeAttr, [ Stat.SPDEF ], -2),
new AttackMove(MoveId.ORDER_UP, PokemonType.DRAGON, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 9)
new AttackMove(MoveId.ORDER_UP, PokemonType.DRAGON, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 9)
.attr(OrderUpStatBoostAttr)
.makesContact(false),
new AttackMove(MoveId.JET_PUNCH, PokemonType.WATER, MoveCategory.PHYSICAL, 60, 100, 15, -1, 1, 9)
@ -11417,7 +11481,7 @@ export function initMoves() {
.attr(IvyCudgelTypeAttr)
.attr(HighCritAttr)
.makesContact(false),
new ChargingAttackMove(MoveId.ELECTRO_SHOT, PokemonType.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, 100, 0, 9)
new ChargingAttackMove(MoveId.ELECTRO_SHOT, PokemonType.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, -1, 0, 9)
.chargeText(i18next.t("moveTriggers:absorbedElectricity", { pokemonName: "{USER}" }))
.chargeAttr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
.chargeAttr(WeatherInstantChargeAttr, [ WeatherType.RAIN, WeatherType.HEAVY_RAIN ]),

View File

@ -0,0 +1,70 @@
import { DelayedAttackTag, type PositionalTag, WishTag } from "#data/positional-tags/positional-tag";
import { PositionalTagType } from "#enums/positional-tag-type";
import type { ObjectValues } from "#types/type-helpers";
import type { Constructor } from "#utils/common";
/**
* Load the attributes of a {@linkcode PositionalTag}.
* @param tagType - The {@linkcode PositionalTagType} to create
* @param args - The arguments needed to instantize the given tag
* @returns The newly created tag.
* @remarks
* This function does not perform any checking if the added tag is valid.
*/
export function loadPositionalTag<T extends PositionalTagType>({
tagType,
...args
}: serializedPosTagMap[T]): posTagInstanceMap[T];
/**
* Load the attributes of a {@linkcode PositionalTag}.
* @param tag - The {@linkcode SerializedPositionalTag} to instantiate
* @returns The newly created tag.
* @remarks
* This function does not perform any checking if the added tag is valid.
*/
export function loadPositionalTag(tag: SerializedPositionalTag): PositionalTag;
export function loadPositionalTag<T extends PositionalTagType>({
tagType,
...rest
}: serializedPosTagMap[T]): posTagInstanceMap[T] {
// Note: We need 2 type assertions here:
// 1 because TS doesn't narrow the type of TagClass correctly based on `T`.
// It converts it into `new (DelayedAttackTag | WishTag) => DelayedAttackTag & WishTag`
const tagClass = posTagConstructorMap[tagType] as new (args: posTagParamMap[T]) => posTagInstanceMap[T];
// 2 because TS doesn't narrow the type of `rest` correctly
// (from `Omit<serializedPosTagParamMap[T], "tagType"> into `posTagParamMap[T]`)
return new tagClass(rest as unknown as posTagParamMap[T]);
}
/** Const object mapping tag types to their constructors. */
const posTagConstructorMap = Object.freeze({
[PositionalTagType.DELAYED_ATTACK]: DelayedAttackTag,
[PositionalTagType.WISH]: WishTag,
}) satisfies {
// NB: This `satisfies` block ensures that all tag types have corresponding entries in the map.
[k in PositionalTagType]: Constructor<PositionalTag & { tagType: k }>;
};
/** Type mapping positional tag types to their constructors. */
type posTagMap = typeof posTagConstructorMap;
/** Type mapping all positional tag types to their instances. */
type posTagInstanceMap = {
[k in PositionalTagType]: InstanceType<posTagMap[k]>;
};
/** Type mapping all positional tag types to their constructors' parameters. */
type posTagParamMap = {
[k in PositionalTagType]: ConstructorParameters<posTagMap[k]>[0];
};
/**
* Type mapping all positional tag types to their constructors' parameters, alongside the `tagType` selector.
* Equivalent to their serialized representations.
*/
export type serializedPosTagMap = {
[k in PositionalTagType]: posTagParamMap[k] & { tagType: k };
};
/** Union type containing all serialized {@linkcode PositionalTag}s. */
export type SerializedPositionalTag = ObjectValues<serializedPosTagMap>;

View File

@ -0,0 +1,55 @@
import { loadPositionalTag } from "#data/positional-tags/load-positional-tag";
import type { PositionalTag } from "#data/positional-tags/positional-tag";
import type { BattlerIndex } from "#enums/battler-index";
import type { PositionalTagType } from "#enums/positional-tag-type";
/** A manager for the {@linkcode PositionalTag}s in the arena. */
export class PositionalTagManager {
/**
* Array containing all pending unactivated {@linkcode PositionalTag}s,
* sorted by order of creation (oldest first).
*/
public tags: PositionalTag[] = [];
/**
* Add a new {@linkcode PositionalTag} to the arena.
* @remarks
* This function does not perform any checking if the added tag is valid.
*/
public addTag<T extends PositionalTagType = never>(tag: Parameters<typeof loadPositionalTag<T>>[0]): void {
this.tags.push(loadPositionalTag(tag));
}
/**
* Check whether a new {@linkcode PositionalTag} can be added to the battlefield.
* @param tagType - The {@linkcode PositionalTagType} being created
* @param targetIndex - The {@linkcode BattlerIndex} being targeted
* @returns Whether the tag can be added.
*/
public canAddTag(tagType: PositionalTagType, targetIndex: BattlerIndex): boolean {
return !this.tags.some(t => t.tagType === tagType && t.targetIndex === targetIndex);
}
/**
* Decrement turn counts of and trigger all pending {@linkcode PositionalTag}s on field.
* @remarks
* If multiple tags trigger simultaneously, they will activate in order of **initial creation**, regardless of current speed order.
* (Source: [Smogon](<https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/page-64#post-9244179>))
*/
public activateAllTags(): void {
const leftoverTags: PositionalTag[] = [];
for (const tag of this.tags) {
// Check for silent removal, immediately removing invalid tags.
if (--tag.turnCount > 0) {
// tag still cooking
leftoverTags.push(tag);
continue;
}
if (tag.shouldTrigger()) {
tag.trigger();
}
}
this.tags = leftoverTags;
}
}

View File

@ -0,0 +1,174 @@
import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages";
// biome-ignore-start lint/correctness/noUnusedImports: TSDoc
import type { ArenaTag } from "#data/arena-tag";
// biome-ignore-end lint/correctness/noUnusedImports: TSDoc
import { allMoves } from "#data/data-lists";
import type { BattlerIndex } from "#enums/battler-index";
import type { MoveId } from "#enums/move-id";
import { MoveUseMode } from "#enums/move-use-mode";
import { PositionalTagType } from "#enums/positional-tag-type";
import type { Pokemon } from "#field/pokemon";
import i18next from "i18next";
/**
* Baseline arguments used to construct all {@linkcode PositionalTag}s,
* the contents of which are serialized and used to construct new tags. \
* Does not contain the `tagType` parameter (which is used to select the proper class constructor during tag loading).
* @privateRemarks
* All {@linkcode PositionalTag}s are intended to implement a sub-interface of this containing their respective parameters,
* and should refrain from adding extra serializable fields not contained in said interface.
* This ensures that all tags truly "become" their respective interfaces when converted to and from JSON.
*/
export interface PositionalTagBaseArgs {
/**
* The number of turns remaining until this tag's activation. \
* Decremented by 1 at the end of each turn until reaching 0, at which point it will
* {@linkcode PositionalTag.trigger | trigger} the tag's effects and be removed.
*/
turnCount: number;
/**
* The {@linkcode BattlerIndex} targeted by this effect.
*/
targetIndex: BattlerIndex;
}
/**
* A {@linkcode PositionalTag} is a variant of an {@linkcode ArenaTag} that targets a single *slot* of the battlefield.
* Each tag can last one or more turns, triggering various effects on removal.
* Multiple tags of the same kind can stack with one another, provided they are affecting different targets.
*/
export abstract class PositionalTag implements PositionalTagBaseArgs {
/** This tag's {@linkcode PositionalTagType | type} */
public abstract readonly tagType: PositionalTagType;
// These arguments have to be public to implement the interface, but are functionally private
// outside this and the tag manager.
// Left undocumented to inherit doc comments from the interface
public turnCount: number;
public readonly targetIndex: BattlerIndex;
constructor({ turnCount, targetIndex }: PositionalTagBaseArgs) {
this.turnCount = turnCount;
this.targetIndex = targetIndex;
}
/** Trigger this tag's effects prior to removal. */
public abstract trigger(): void;
/**
* Check whether this tag should be allowed to {@linkcode trigger} and activate its effects
* upon its duration elapsing.
* @returns Whether this tag should be allowed to trigger prior to being removed.
*/
public abstract shouldTrigger(): boolean;
/**
* Get the {@linkcode Pokemon} currently targeted by this tag.
* @returns The {@linkcode Pokemon} located in this tag's target position, or `undefined` if none exist in it.
*/
protected getTarget(): Pokemon | undefined {
return globalScene.getField()[this.targetIndex];
}
}
/** Interface containing additional properties used to construct a {@linkcode DelayedAttackTag}. */
interface DelayedAttackArgs extends PositionalTagBaseArgs {
/**
* The {@linkcode Pokemon.id | PID} of the {@linkcode Pokemon} having created this effect.
*/
sourceId: number;
/** The {@linkcode MoveId} that created this attack. */
sourceMove: MoveId;
}
/**
* Tag to manage execution of delayed attacks, such as {@linkcode MoveId.FUTURE_SIGHT} or {@linkcode MoveId.DOOM_DESIRE}. \
* Delayed attacks do nothing for the first several turns after use (including the turn the move is used),
* triggering against a certain slot after the turn count has elapsed.
*/
export class DelayedAttackTag extends PositionalTag implements DelayedAttackArgs {
public override readonly tagType = PositionalTagType.DELAYED_ATTACK;
public readonly sourceMove: MoveId;
public readonly sourceId: number;
constructor({ sourceId, turnCount, targetIndex, sourceMove }: DelayedAttackArgs) {
super({ turnCount, targetIndex });
this.sourceId = sourceId;
this.sourceMove = sourceMove;
}
public override trigger(): void {
// Bangs are justified as the `shouldTrigger` method will queue the tag for removal
// if the source or target no longer exist
const source = globalScene.getPokemonById(this.sourceId)!;
const target = this.getTarget()!;
source.turnData.extraTurns++;
globalScene.phaseManager.queueMessage(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(target),
moveName: allMoves[this.sourceMove].name,
}),
);
globalScene.phaseManager.unshiftNew(
"MoveEffectPhase",
this.sourceId, // TODO: Find an alternate method of passing the source pokemon without a source ID
[this.targetIndex],
allMoves[this.sourceMove],
MoveUseMode.DELAYED_ATTACK,
);
}
public override shouldTrigger(): boolean {
const source = globalScene.getPokemonById(this.sourceId);
const target = this.getTarget();
// Silently disappear if either source or target are missing or happen to be the same pokemon
// (i.e. targeting oneself)
// We also need to check for fainted targets as they don't technically leave the field until _after_ the turn ends
return !!source && !!target && source !== target && !target.isFainted();
}
}
/** Interface containing arguments used to construct a {@linkcode WishTag}. */
interface WishArgs extends PositionalTagBaseArgs {
/** The amount of {@linkcode Stat.HP | HP} to heal; set to 50% of the user's max HP during move usage. */
healHp: number;
/** The name of the {@linkcode Pokemon} having created the tag. */
pokemonName: string;
}
/**
* Tag to implement {@linkcode MoveId.WISH | Wish}.
*/
export class WishTag extends PositionalTag implements WishArgs {
public override readonly tagType = PositionalTagType.WISH;
public readonly pokemonName: string;
public readonly healHp: number;
constructor({ turnCount, targetIndex, healHp, pokemonName }: WishArgs) {
super({ turnCount, targetIndex });
this.healHp = healHp;
this.pokemonName = pokemonName;
}
public override trigger(): void {
// TODO: Rename this locales key - wish shows a message on REMOVAL, not addition
globalScene.phaseManager.queueMessage(
i18next.t("arenaTag:wishTagOnAdd", {
pokemonNameWithAffix: this.pokemonName,
}),
);
globalScene.phaseManager.unshiftNew("PokemonHealPhase", this.targetIndex, this.healHp, null, true, false);
}
public override shouldTrigger(): boolean {
// Disappear if no target or target is fainted.
// The source need not exist at the time of activation (since all we need is a simple message)
// TODO: Verify whether Wish shows a message if the Pokemon it would affect is KO'd on the turn of activation
const target = this.getTarget();
return !!target && !target.isFainted();
}
}

View File

@ -1,3 +1,5 @@
import type { ObjectValues } from "#types/type-helpers";
/**
* Not to be confused with an Ability Attribute.
* This is an object literal storing the slot that an ability can occupy.
@ -8,4 +10,4 @@ export const AbilityAttr = Object.freeze({
ABILITY_HIDDEN: 4,
});
export type AbilityAttr = typeof AbilityAttr[keyof typeof AbilityAttr];
export type AbilityAttr = ObjectValues<typeof AbilityAttr>;

View File

@ -15,9 +15,6 @@ export enum ArenaTagType {
SPIKES = "SPIKES",
TOXIC_SPIKES = "TOXIC_SPIKES",
MIST = "MIST",
FUTURE_SIGHT = "FUTURE_SIGHT",
DOOM_DESIRE = "DOOM_DESIRE",
WISH = "WISH",
STEALTH_ROCK = "STEALTH_ROCK",
STICKY_WEB = "STICKY_WEB",
TRICK_ROOM = "TRICK_ROOM",

View File

@ -1,3 +1,5 @@
import type { ObjectValues } from "#types/type-helpers";
export const DexAttr = Object.freeze({
NON_SHINY: 1n,
SHINY: 2n,
@ -8,4 +10,4 @@ export const DexAttr = Object.freeze({
VARIANT_3: 64n,
DEFAULT_FORM: 128n,
});
export type DexAttr = typeof DexAttr[keyof typeof DexAttr];
export type DexAttr = ObjectValues<typeof DexAttr>;

View File

@ -1,6 +1,7 @@
/**
* Enum representation of the phase types held by implementations of {@linkcode PhasePriorityQueue}
* Enum representation of the phase types held by implementations of {@linkcode PhasePriorityQueue}.
*/
// TODO: We currently assume these are in order
export enum DynamicPhaseType {
POST_SUMMON
}

View File

@ -1,7 +1,9 @@
import type { ObjectValues } from "#types/type-helpers";
export const GachaType = Object.freeze({
MOVE: 0,
LEGENDARY: 1,
SHINY: 2
});
export type GachaType = typeof GachaType[keyof typeof GachaType];
export type GachaType = ObjectValues<typeof GachaType>;

View File

@ -1,3 +1,5 @@
import type { ObjectValues } from "#types/type-helpers";
/** The result of a hit check calculation */
export const HitCheckResult = {
/** Hit checks haven't been evaluated yet in this pass */
@ -20,4 +22,4 @@ export const HitCheckResult = {
ERROR: 8,
} as const;
export type HitCheckResult = typeof HitCheckResult[keyof typeof HitCheckResult];
export type HitCheckResult = ObjectValues<typeof HitCheckResult>;

View File

@ -4,15 +4,19 @@
*/
export enum MoveFlags {
NONE = 0,
/**
* Whether the move makes contact.
* Set by default on all contact moves, and unset by default on all special moves.
*/
MAKES_CONTACT = 1 << 0,
IGNORE_PROTECT = 1 << 1,
/**
* Sound-based moves have the following effects:
* - Pokemon with the {@linkcode AbilityId.SOUNDPROOF Soundproof Ability} are unaffected by other Pokemon's sound-based moves.
* - Pokemon affected by {@linkcode MoveId.THROAT_CHOP Throat Chop} cannot use sound-based moves for two turns.
* - Sound-based moves used by a Pokemon with {@linkcode AbilityId.LIQUID_VOICE Liquid Voice} become Water-type moves.
* - Sound-based moves used by a Pokemon with {@linkcode AbilityId.PUNK_ROCK Punk Rock} are boosted by 30%. Pokemon with Punk Rock also take half damage from sound-based moves.
* - All sound-based moves (except Howl) can hit Pokemon behind an active {@linkcode MoveId.SUBSTITUTE Substitute}.
* - Pokemon with the {@linkcode AbilityId.SOUNDPROOF | Soundproof} Ability are unaffected by other Pokemon's sound-based moves.
* - Pokemon affected by {@linkcode MoveId.THROAT_CHOP | Throat Chop} cannot use sound-based moves for two turns.
* - Sound-based moves used by a Pokemon with {@linkcode AbilityId.LIQUID_VOICE | Liquid Voice} become Water-type moves.
* - Sound-based moves used by a Pokemon with {@linkcode AbilityId.PUNK_ROCK | Punk Rock} are boosted by 30%. Pokemon with Punk Rock also take half damage from sound-based moves.
* - All sound-based moves (except Howl) can hit Pokemon behind an active {@linkcode MoveId.SUBSTITUTE | Substitute}.
*
* cf https://bulbapedia.bulbagarden.net/wiki/Sound-based_move
*/

View File

@ -1,5 +1,7 @@
import type { PostDancingMoveAbAttr } from "#abilities/ability";
import type { DelayedAttackAttr } from "#app/@types/move-types";
import type { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
import type { ObjectValues } from "#types/type-helpers";
/**
* Enum representing all the possible means through which a given move can be executed.
@ -59,11 +61,20 @@ export const MoveUseMode = {
* and retain the same copy prevention as {@linkcode MoveUseMode.FOLLOW_UP}, but additionally
* **cannot be reflected by other reflecting effects**.
*/
REFLECTED: 5
// TODO: Add use type TRANSPARENT for Future Sight and Doom Desire to prevent move history pushing
REFLECTED: 5,
/**
* This "move" was created by a transparent effect that **does not count as using a move**,
* such as {@linkcode DelayedAttackAttr | Future Sight/Doom Desire}.
*
* In addition to inheriting the cancellation ignores and copy prevention from {@linkcode MoveUseMode.REFLECTED},
* transparent moves are ignored by **all forms of move usage checks** due to **not pushing to move history**.
* @todo Consider other means of implementing FS/DD than this - we currently only use it
* to prevent pushing to move history and avoid re-delaying the attack portion
*/
DELAYED_ATTACK: 6
} as const;
export type MoveUseMode = (typeof MoveUseMode)[keyof typeof MoveUseMode];
export type MoveUseMode = ObjectValues<typeof MoveUseMode>;
// # HELPER FUNCTIONS
// Please update the markdown tables if any new `MoveUseMode`s get added.
@ -75,13 +86,14 @@ export type MoveUseMode = (typeof MoveUseMode)[keyof typeof MoveUseMode];
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
* | Use Type | Returns |
* |----------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
* | {@linkcode MoveUseMode.DELAYED_ATTACK} | `true` |
*/
export function isVirtual(useMode: MoveUseMode): boolean {
return useMode >= MoveUseMode.INDIRECT
@ -95,13 +107,14 @@ export function isVirtual(useMode: MoveUseMode): boolean {
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
* | Use Type | Returns |
* |----------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
* | {@linkcode MoveUseMode.DELAYED_ATTACK} | `true` |
*/
export function isIgnoreStatus(useMode: MoveUseMode): boolean {
return useMode >= MoveUseMode.FOLLOW_UP;
@ -115,13 +128,14 @@ export function isIgnoreStatus(useMode: MoveUseMode): boolean {
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `true` |
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
* | Use Type | Returns |
* |----------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `true` |
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
* | {@linkcode MoveUseMode.DELAYED_ATTACK} | `true` |
*/
export function isIgnorePP(useMode: MoveUseMode): boolean {
return useMode >= MoveUseMode.IGNORE_PP;
@ -136,13 +150,14 @@ export function isIgnorePP(useMode: MoveUseMode): boolean {
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `false` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
* | Use Type | Returns |
* |----------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `false` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
* | {@linkcode MoveUseMode.DELAYED_ATTACK} | `false` |
*/
export function isReflected(useMode: MoveUseMode): boolean {
return useMode === MoveUseMode.REFLECTED;

View File

@ -0,0 +1,10 @@
/**
* Enum representing all positional tag types.
* @privateRemarks
* When adding new tag types, please update `positionalTagConstructorMap` in `src/data/positionalTags`
* with the new tag type.
*/
export enum PositionalTagType {
DELAYED_ATTACK = "DELAYED_ATTACK",
WISH = "WISH",
}

View File

@ -1,3 +1,7 @@
// biome-ignore-start lint/correctness/noUnusedImports: TSDoc imports
import type { PositionalTag } from "#data/positional-tags/positional-tag";
// biome-ignore-end lint/correctness/noUnusedImports: TSDoc imports
import { applyAbAttrs } from "#abilities/apply-ab-attrs";
import { globalScene } from "#app/global-scene";
import Overrides from "#app/overrides";
@ -7,6 +11,7 @@ import type { ArenaTag } from "#data/arena-tag";
import { ArenaTrapTag, getArenaTag } from "#data/arena-tag";
import { SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "#data/form-change-triggers";
import type { PokemonSpecies } from "#data/pokemon-species";
import { PositionalTagManager } from "#data/positional-tags/positional-tag-manager";
import { getTerrainClearMessage, getTerrainStartMessage, Terrain, TerrainType } from "#data/terrain";
import {
getLegendaryWeatherContinuesMessage,
@ -38,7 +43,14 @@ export class Arena {
public biomeType: BiomeId;
public weather: Weather | null;
public terrain: Terrain | null;
public tags: ArenaTag[];
/** All currently-active {@linkcode ArenaTag}s on both sides of the field. */
public tags: ArenaTag[] = [];
/**
* All currently-active {@linkcode PositionalTag}s on both sides of the field,
* sorted by tag type.
*/
public positionalTagManager: PositionalTagManager = new PositionalTagManager();
public bgm: string;
public ignoreAbilities: boolean;
public ignoringEffectSource: BattlerIndex | null;
@ -58,7 +70,6 @@ export class Arena {
constructor(biome: BiomeId, bgm: string, playerFaints = 0) {
this.biomeType = biome;
this.tags = [];
this.bgm = bgm;
this.trainerPool = biomeTrainerPools[biome];
this.updatePoolsForTimeOfDay();
@ -676,15 +687,15 @@ export class Arena {
}
/**
* Adds a new tag to the arena
* @param tagType {@linkcode ArenaTagType} the tag being added
* @param turnCount How many turns the tag lasts
* @param sourceMove {@linkcode MoveId} the move the tag came from, or `undefined` if not from a move
* @param sourceId The ID of the pokemon in play the tag came from (see {@linkcode BattleScene.getPokemonById})
* @param side {@linkcode ArenaTagSide} which side(s) the tag applies to
* @param quiet If a message should be queued on screen to announce the tag being added
* @param targetIndex The {@linkcode BattlerIndex} of the target pokemon
* @returns `false` if there already exists a tag of this type in the Arena
* Add a new {@linkcode ArenaTag} to the arena, triggering overlap effects on existing tags as applicable.
* @param tagType - The {@linkcode ArenaTagType} of the tag to add.
* @param turnCount - The number of turns the newly-added tag should last.
* @param sourceId - The {@linkcode Pokemon.id | PID} of the Pokemon creating the tag.
* @param sourceMove - The {@linkcode MoveId} of the move creating the tag, or `undefined` if not from a move.
* @param side - The {@linkcode ArenaTagSide}(s) to which the tag should apply; default `ArenaTagSide.BOTH`.
* @param quiet - Whether to suppress messages produced by tag addition; default `false`.
* @returns `true` if the tag was successfully added without overlapping.
// TODO: Do we need the return value here? literally nothing uses it
*/
addTag(
tagType: ArenaTagType,
@ -693,7 +704,6 @@ export class Arena {
sourceId: number,
side: ArenaTagSide = ArenaTagSide.BOTH,
quiet = false,
targetIndex?: BattlerIndex,
): boolean {
const existingTag = this.getTagOnSide(tagType, side);
if (existingTag) {
@ -708,7 +718,7 @@ export class Arena {
}
// creates a new tag object
const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, targetIndex, side);
const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, side);
if (newTag) {
newTag.onAdd(this, quiet);
this.tags.push(newTag);
@ -724,10 +734,19 @@ export class Arena {
}
/**
* Attempts to get a tag from the Arena via {@linkcode getTagOnSide} that applies to both sides
* @param tagType The {@linkcode ArenaTagType} or {@linkcode ArenaTag} to get
* @returns either the {@linkcode ArenaTag}, or `undefined` if it isn't there
* Attempt to get a tag from the Arena via {@linkcode getTagOnSide} that applies to both sides
* @param tagType - The {@linkcode ArenaTagType} to retrieve
* @returns The existing {@linkcode ArenaTag}, or `undefined` if not present.
* @overload
*/
getTag(tagType: ArenaTagType): ArenaTag | undefined;
/**
* Attempt to get a tag from the Arena via {@linkcode getTagOnSide} that applies to both sides
* @param tagType - The constructor of the {@linkcode ArenaTag} to retrieve
* @returns The existing {@linkcode ArenaTag}, or `undefined` if not present.
* @overload
*/
getTag<T extends ArenaTag>(tagType: Constructor<T> | AbstractConstructor<T>): T | undefined;
getTag(tagType: ArenaTagType | Constructor<ArenaTag> | AbstractConstructor<ArenaTag>): ArenaTag | undefined {
return this.getTagOnSide(tagType, ArenaTagSide.BOTH);
}

View File

@ -61,6 +61,7 @@ import { PartyHealPhase } from "#phases/party-heal-phase";
import { PokemonAnimPhase } from "#phases/pokemon-anim-phase";
import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
import { PokemonTransformPhase } from "#phases/pokemon-transform-phase";
import { PositionalTagPhase } from "#phases/positional-tag-phase";
import { PostGameOverPhase } from "#phases/post-game-over-phase";
import { PostSummonPhase } from "#phases/post-summon-phase";
import { PostTurnStatusEffectPhase } from "#phases/post-turn-status-effect-phase";
@ -172,6 +173,7 @@ const PHASES = Object.freeze({
PokemonAnimPhase,
PokemonHealPhase,
PokemonTransformPhase,
PositionalTagPhase,
PostGameOverPhase,
PostSummonPhase,
PostTurnStatusEffectPhase,
@ -242,6 +244,21 @@ export class PhaseManager {
this.dynamicPhaseTypes = [PostSummonPhase];
}
/**
* Clear all previously set phases, then add a new {@linkcode TitlePhase} to transition to the title screen.
* @param addLogin - Whether to add a new {@linkcode LoginPhase} before the {@linkcode TitlePhase}
* (but reset everything else).
* Default `false`
*/
public toTitleScreen(addLogin = false): void {
this.clearAllPhases();
if (addLogin) {
this.unshiftNew("LoginPhase");
}
this.unshiftNew("TitlePhase");
}
/* Phase Functions */
getCurrentPhase(): Phase | null {
return this.currentPhase;

View File

@ -19,7 +19,7 @@ import { MoveFlags } from "#enums/move-flags";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { MoveTarget } from "#enums/move-target";
import { isReflected, isVirtual, MoveUseMode } from "#enums/move-use-mode";
import { isReflected, MoveUseMode } from "#enums/move-use-mode";
import { PokemonType } from "#enums/pokemon-type";
import type { Pokemon } from "#field/pokemon";
import {
@ -244,43 +244,19 @@ export class MoveEffectPhase extends PokemonPhase {
globalScene.currentBattle.lastPlayerInvolved = this.fieldIndex;
}
const isDelayedAttack = this.move.hasAttr("DelayedAttackAttr");
/** If the user was somehow removed from the field and it's not a delayed attack, end this phase */
if (!user.isOnField()) {
if (!isDelayedAttack) {
super.end();
return;
}
if (!user.scene) {
/*
* This happens if the Pokemon that used the delayed attack gets caught and released
* on the turn the attack would have triggered. Having access to the global scene
* in the future may solve this entirely, so for now we just cancel the hit
*/
super.end();
return;
}
}
const move = this.move;
/**
* Does an effect from this move override other effects on this turn?
* e.g. Charging moves (Fly, etc.) on their first turn of use.
*/
const overridden = new BooleanHolder(false);
const move = this.move;
// Apply effects to override a move effect.
// Assuming single target here works as this is (currently)
// only used for Future Sight, calling and Pledge moves.
// TODO: change if any other move effect overrides are introduced
applyMoveAttrs(
"OverrideMoveEffectAttr",
user,
this.getFirstTarget() ?? null,
move,
overridden,
isVirtual(this.useMode),
);
applyMoveAttrs("OverrideMoveEffectAttr", user, this.getFirstTarget() ?? null, move, overridden, this.useMode);
// If other effects were overriden, stop this phase before they can be applied
if (overridden.value) {
@ -355,7 +331,7 @@ export class MoveEffectPhase extends PokemonPhase {
*/
private postAnimCallback(user: Pokemon, targets: Pokemon[]) {
// Add to the move history entry
if (this.firstHit) {
if (this.firstHit && this.useMode !== MoveUseMode.DELAYED_ATTACK) {
user.pushMoveHistory(this.moveHistoryEntry);
applyAbAttrs("ExecutedMoveAbAttr", { pokemon: user });
}
@ -663,6 +639,7 @@ export class MoveEffectPhase extends PokemonPhase {
/** @returns The {@linkcode Pokemon} using this phase's invoked move */
public getUserPokemon(): Pokemon | null {
// TODO: Make this purely a battler index
if (this.battlerIndex > BattlerIndex.ENEMY_2) {
return globalScene.getPokemonById(this.battlerIndex);
}

View File

@ -2,14 +2,12 @@ import { applyAbAttrs } from "#abilities/apply-ab-attrs";
import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages";
import Overrides from "#app/overrides";
import type { DelayedAttackTag } from "#data/arena-tag";
import { CenterOfAttentionTag } from "#data/battler-tags";
import { SpeciesFormChangePreMoveTrigger } from "#data/form-change-triggers";
import { getStatusEffectActivationText, getStatusEffectHealText } from "#data/status-effect";
import { getTerrainBlockMessage } from "#data/terrain";
import { getWeatherBlockMessage } from "#data/weather";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
import { BattlerTagType } from "#enums/battler-tag-type";
@ -297,21 +295,6 @@ export class MovePhase extends BattlePhase {
// form changes happen even before we know that the move wll execute.
globalScene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger);
// Check the player side arena if another delayed attack is active and hitting the same slot.
if (move.hasAttr("DelayedAttackAttr")) {
const currentTargetIndex = targets[0].getBattlerIndex();
const delayedAttackHittingSameSlot = globalScene.arena.tags.some(
tag =>
(tag.tagType === ArenaTagType.FUTURE_SIGHT || tag.tagType === ArenaTagType.DOOM_DESIRE) &&
(tag as DelayedAttackTag).targetIndex === currentTargetIndex,
);
if (delayedAttackHittingSameSlot) {
this.failMove(true);
return;
}
}
// Check if the move has any attributes that can interrupt its own use **before** displaying text.
// TODO: This should not rely on direct return values
let failed = move.getAttrs("PreUseInterruptAttr").some(attr => attr.apply(this.pokemon, targets[0], move));

View File

@ -0,0 +1,21 @@
// biome-ignore-start lint/correctness/noUnusedImports: TSDocs
import type { PositionalTag } from "#data/positional-tags/positional-tag";
import type { TurnEndPhase } from "#phases/turn-end-phase";
// biome-ignore-end lint/correctness/noUnusedImports: TSDocs
import { globalScene } from "#app/global-scene";
import { Phase } from "#app/phase";
/**
* Phase to trigger all pending post-turn {@linkcode PositionalTag}s.
* Occurs before {@linkcode TurnEndPhase} to allow for proper electrify timing.
*/
export class PositionalTagPhase extends Phase {
public readonly phaseName = "PositionalTagPhase";
public override start(): void {
globalScene.arena.positionalTagManager.activateAllTags();
super.end();
return;
}
}

View File

@ -24,10 +24,11 @@ export class SelectStarterPhase extends Phase {
globalScene.ui.setMode(UiMode.STARTER_SELECT, (starters: Starter[]) => {
globalScene.ui.clearText();
globalScene.ui.setMode(UiMode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: number) => {
// If clicking cancel, back out to title screen
if (slotId === -1) {
globalScene.phaseManager.clearPhaseQueue();
globalScene.phaseManager.pushNew("TitlePhase");
return this.end();
globalScene.phaseManager.toTitleScreen();
this.end();
return;
}
globalScene.sessionSlotId = slotId;
this.initBattle(starters);

View File

@ -114,11 +114,11 @@ export class TitlePhase extends Phase {
});
}
}
// Cancel button = back to title
options.push({
label: i18next.t("menu:cancel"),
handler: () => {
globalScene.phaseManager.clearPhaseQueue();
globalScene.phaseManager.pushNew("TitlePhase");
globalScene.phaseManager.toTitleScreen();
super.end();
return true;
},
@ -191,11 +191,12 @@ export class TitlePhase extends Phase {
initDailyRun(): void {
globalScene.ui.clearText();
globalScene.ui.setMode(UiMode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: number) => {
globalScene.phaseManager.clearPhaseQueue();
if (slotId === -1) {
globalScene.phaseManager.pushNew("TitlePhase");
return super.end();
globalScene.phaseManager.toTitleScreen();
super.end();
return;
}
globalScene.phaseManager.clearPhaseQueue();
globalScene.sessionSlotId = slotId;
const generateDaily = (seed: string) => {

View File

@ -220,12 +220,16 @@ export class TurnStartPhase extends FieldPhase {
}
phaseManager.pushNew("CheckInterludePhase");
// TODO: Re-order these phases to be consistent with mainline turn order:
// https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/page-64#post-9244179
phaseManager.pushNew("WeatherEffectPhase");
phaseManager.pushNew("BerryPhase");
/** Add a new phase to check who should be taking status damage */
phaseManager.pushNew("CheckStatusEffectPhase", moveOrder);
phaseManager.pushNew("PositionalTagPhase");
phaseManager.pushNew("TurnEndPhase");
/*

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@ -1,5 +1,6 @@
import type { ArenaTag } from "#data/arena-tag";
import { loadArenaTag, SerializableArenaTag } from "#data/arena-tag";
import type { SerializedPositionalTag } from "#data/positional-tags/load-positional-tag";
import { Terrain } from "#data/terrain";
import { Weather } from "#data/weather";
import type { BiomeId } from "#enums/biome-id";
@ -12,6 +13,7 @@ export interface SerializedArenaData {
weather: NonFunctionProperties<Weather> | null;
terrain: NonFunctionProperties<Terrain> | null;
tags?: ArenaTagTypeData[];
positionalTags: SerializedPositionalTag[];
playerTerasUsed?: number;
}
@ -20,6 +22,7 @@ export class ArenaData {
public weather: Weather | null;
public terrain: Terrain | null;
public tags: ArenaTag[];
public positionalTags: SerializedPositionalTag[] = [];
public playerTerasUsed: number;
constructor(source: Arena | SerializedArenaData) {
@ -37,11 +40,15 @@ export class ArenaData {
this.biome = source.biomeType;
this.weather = source.weather;
this.terrain = source.terrain;
// The assertion here is ok - we ensure that all tags are inside the `posTagConstructorMap` map,
// and that all `PositionalTags` will become their respective interfaces when serialized and de-serialized.
this.positionalTags = (source.positionalTagManager.tags as unknown as SerializedPositionalTag[]) ?? [];
return;
}
this.biome = source.biome;
this.weather = source.weather ? new Weather(source.weather.weatherType, source.weather.turnsLeft) : null;
this.terrain = source.terrain ? new Terrain(source.terrain.terrainType, source.terrain.turnsLeft) : null;
this.positionalTags = source.positionalTags ?? [];
}
}

View File

@ -16,6 +16,7 @@ import { allMoves, allSpecies } from "#data/data-lists";
import type { Egg } from "#data/egg";
import { pokemonFormChanges } from "#data/pokemon-forms";
import type { PokemonSpecies } from "#data/pokemon-species";
import { loadPositionalTag } from "#data/positional-tags/load-positional-tag";
import { TerrainType } from "#data/terrain";
import { AbilityAttr } from "#enums/ability-attr";
import { BattleType } from "#enums/battle-type";
@ -1096,6 +1097,10 @@ export class GameData {
}
}
globalScene.arena.positionalTagManager.tags = sessionData.arena.positionalTags.map(tag =>
loadPositionalTag(tag),
);
if (globalScene.modifiers.length) {
console.warn("Existing modifiers not cleared on session load, deleting...");
globalScene.modifiers = [];

View File

@ -382,8 +382,7 @@ export class GameChallengesUiHandler extends UiHandler {
this.cursorObj?.setVisible(true);
this.updateChallengeArrows(this.startCursor.visible);
} else {
globalScene.phaseManager.clearPhaseQueue();
globalScene.phaseManager.pushNew("TitlePhase");
globalScene.phaseManager.toTitleScreen();
globalScene.phaseManager.getCurrentPhase()?.end();
}
success = true;

View File

@ -4303,7 +4303,10 @@ export class StarterSelectUiHandler extends MessageUiHandler {
return true;
}
tryExit(): boolean {
/**
* Attempt to back out of the starter selection screen into the appropriate parent modal
*/
tryExit(): void {
this.blockInput = true;
const ui = this.getUi();
@ -4317,12 +4320,13 @@ export class StarterSelectUiHandler extends MessageUiHandler {
UiMode.CONFIRM,
() => {
ui.setMode(UiMode.STARTER_SELECT);
globalScene.phaseManager.clearPhaseQueue();
if (globalScene.gameMode.isChallenge) {
// Non-challenge modes go directly back to title, while challenge modes go to the selection screen.
if (!globalScene.gameMode.isChallenge) {
globalScene.phaseManager.toTitleScreen();
} else {
globalScene.phaseManager.clearPhaseQueue();
globalScene.phaseManager.pushNew("SelectChallengePhase");
globalScene.phaseManager.pushNew("EncounterPhase");
} else {
globalScene.phaseManager.pushNew("TitlePhase");
}
this.clearText();
globalScene.phaseManager.getCurrentPhase()?.end();
@ -4333,8 +4337,6 @@ export class StarterSelectUiHandler extends MessageUiHandler {
19,
);
});
return true;
}
tryStart(manualTrigger = false): boolean {

View File

@ -1,5 +1,5 @@
import type { EnumOrObject, EnumValues, NormalEnum, TSNumericEnum } from "#app/@types/enum-types";
import type { InferKeys } from "#app/@types/type-helpers";
import type { EnumOrObject, NormalEnum, TSNumericEnum } from "#types/enum-types";
import type { InferKeys, ObjectValues } from "#types/type-helpers";
/**
* Return the string keys of an Enum object, excluding reverse-mapped numbers.
@ -61,7 +61,7 @@ export function getEnumValues<E extends EnumOrObject>(enumType: TSNumericEnum<E>
* If multiple keys map to the same value, the first one (in insertion order) will be retrieved,
* but the return type will be the union of ALL their corresponding keys.
*/
export function enumValueToKey<T extends EnumOrObject, V extends EnumValues<T>>(
export function enumValueToKey<T extends EnumOrObject, V extends ObjectValues<T>>(
object: NormalEnum<T>,
val: V,
): InferKeys<T, V> {

View File

@ -0,0 +1,389 @@
import { getPokemonNameWithAffix } from "#app/messages";
import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattleType } from "#enums/battle-type";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { PokemonType } from "#enums/pokemon-type";
import { PositionalTagType } from "#enums/positional-tag-type";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Delayed Attacks", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.NO_GUARD)
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.STURDY)
.enemyMoveset(MoveId.SPLASH);
});
/**
* Wait until a number of turns have passed.
* @param numTurns - Number of turns to pass.
* @param toEndOfTurn - Whether to advance to the `TurnEndPhase` (`true`) or the `PositionalTagPhase` (`false`);
* default `true`
* @returns A Promise that resolves once the specified number of turns has elapsed
* and the specified phase has been reached.
*/
async function passTurns(numTurns: number, toEndOfTurn = true): Promise<void> {
for (let i = 0; i < numTurns; i++) {
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
if (game.scene.getPlayerField()[1]?.isActive()) {
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
}
await game.move.forceEnemyMove(MoveId.SPLASH);
if (game.scene.getEnemyField()[1]?.isActive()) {
await game.move.forceEnemyMove(MoveId.SPLASH);
}
await game.phaseInterceptor.to("PositionalTagPhase");
}
if (toEndOfTurn) {
await game.toEndOfTurn();
}
}
/**
* Expect that future sight is active with the specified number of attacks.
* @param numAttacks - The number of delayed attacks that should be queued; default `1`
*/
function expectFutureSightActive(numAttacks = 1) {
const delayedAttacks = game.scene.arena.positionalTagManager["tags"].filter(
t => t.tagType === PositionalTagType.DELAYED_ATTACK,
);
expect(delayedAttacks).toHaveLength(numAttacks);
}
it.each<{ name: string; move: MoveId }>([
{ name: "Future Sight", move: MoveId.FUTURE_SIGHT },
{ name: "Doom Desire", move: MoveId.DOOM_DESIRE },
])("$name should show message and strike 2 turns after use, ignoring player/enemy switches", async ({ move }) => {
game.override.battleType(BattleType.TRAINER);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
game.move.use(move);
await game.toNextTurn();
expectFutureSightActive();
game.doSwitchPokemon(1);
game.forceEnemyToSwitch();
await game.toNextTurn();
await passTurns(1);
expectFutureSightActive(0);
const enemy = game.field.getEnemyPokemon();
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy),
moveName: allMoves[move].name,
}),
);
});
it("should fail (preserving prior instances) when used against the same target", async () => {
await game.classicMode.startBattle([SpeciesId.BRONZONG]);
game.move.use(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
expectFutureSightActive();
const bronzong = game.field.getPlayerPokemon();
expect(bronzong.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
game.move.use(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
expectFutureSightActive();
expect(bronzong.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should still be delayed when called by other moves", async () => {
await game.classicMode.startBattle([SpeciesId.BRONZONG]);
game.move.use(MoveId.METRONOME);
game.move.forceMetronomeMove(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
expectFutureSightActive();
const enemy = game.field.getEnemyPokemon();
expect(enemy.hp).toBe(enemy.getMaxHp());
await passTurns(2);
expectFutureSightActive(0);
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
it("should work when used against different targets in doubles", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const [karp, feebas, enemy1, enemy2] = game.scene.getField();
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
await game.toEndOfTurn();
expectFutureSightActive(2);
expect(enemy1.hp).toBe(enemy1.getMaxHp());
expect(enemy2.hp).toBe(enemy2.getMaxHp());
expect(karp.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
await passTurns(2);
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
});
it("should trigger multiple pending attacks in order of creation, even if that order changes later on", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const [alomomola, blissey] = game.scene.getField();
const oldOrder = game.field.getSpeedOrder();
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER_2);
// Ensure that the moves are used deterministically in speed order (for speed ties)
await game.setTurnOrder(oldOrder.map(p => p.getBattlerIndex()));
await game.toNextTurn();
expectFutureSightActive(4);
// Lower speed to change turn order
alomomola.setStatStage(Stat.SPD, 6);
blissey.setStatStage(Stat.SPD, -6);
const newOrder = game.field.getSpeedOrder();
expect(newOrder).not.toEqual(oldOrder);
await passTurns(2, false);
// All attacks have concluded at this point, unshifting new `MoveEffectPhase`s to the queue.
expectFutureSightActive(0);
const MEPs = game.scene.phaseManager.phaseQueue.filter(p => p.is("MoveEffectPhase"));
expect(MEPs).toHaveLength(4);
expect(MEPs.map(mep => mep.getPokemon())).toEqual(oldOrder);
});
it("should vanish silently if it would otherwise hit the user", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
const [karp, feebas, milotic] = game.scene.getPlayerParty();
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expectFutureSightActive(1);
// Milotic / Feebas // Karp
game.doSwitchPokemon(2);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expect(game.scene.getPlayerParty()).toEqual([milotic, feebas, karp]);
// Milotic / Karp // Feebas
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.doSwitchPokemon(2);
await passTurns(1);
expect(game.scene.getPlayerParty()).toEqual([milotic, karp, feebas]);
expect(karp.hp).toBe(karp.getMaxHp());
expect(feebas.hp).toBe(feebas.getMaxHp());
expect(game.textInterceptor.logs).not.toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(karp),
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
}),
);
});
it("should redirect normally if target is fainted when move is used", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const [enemy1, enemy2] = game.scene.getEnemyField();
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
await game.killPokemon(enemy2);
await game.toNextTurn();
expect(enemy2.isFainted()).toBe(true);
expectFutureSightActive();
const attack = game.scene.arena.positionalTagManager.tags.find(
t => t.tagType === PositionalTagType.DELAYED_ATTACK,
)!;
expect(attack).toBeDefined();
expect(attack.targetIndex).toBe(enemy1.getBattlerIndex());
await passTurns(2);
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy1),
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
}),
);
});
it("should vanish silently if slot is vacant when attack lands", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const [enemy1, enemy2] = game.scene.getEnemyField();
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
await game.toNextTurn();
expectFutureSightActive(1);
game.move.use(MoveId.SPLASH);
await game.killPokemon(enemy2);
await game.toNextTurn();
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
expectFutureSightActive(0);
expect(enemy1.hp).toBe(enemy1.getMaxHp());
expect(game.textInterceptor.logs).not.toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy1),
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
}),
);
});
it("should consider type changes at moment of execution while ignoring redirection", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
// fake left enemy having lightning rod
const [enemy1, enemy2] = game.scene.getEnemyField();
game.field.mockAbility(enemy1, AbilityId.LIGHTNING_ROD);
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
await game.toNextTurn();
expectFutureSightActive(1);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.ELECTRIFY, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("PositionalTagPhase");
await game.phaseInterceptor.to("MoveEffectPhase", false);
// Wait until all normal attacks have triggered, then check pending MEP
const karp = game.field.getPlayerPokemon();
const typeMock = vi.spyOn(karp, "getMoveType");
await game.toEndOfTurn();
expect(enemy1.hp).toBe(enemy1.getMaxHp());
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy2),
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
}),
);
expect(typeMock).toHaveLastReturnedWith(PokemonType.ELECTRIC);
});
// TODO: this is not implemented
it.todo("should not apply Shell Bell recovery, even if user is on field");
// TODO: Enable once code is added to MEP to do this
it.todo("should not apply the user's abilities when dealing damage if the user is inactive", async () => {
game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.LUNALA);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
game.move.use(MoveId.DOOM_DESIRE);
await game.toNextTurn();
expectFutureSightActive();
await passTurns(1);
game.doSwitchPokemon(1);
const typeMock = vi.spyOn(game.field.getPlayerPokemon(), "getMoveType");
const powerMock = vi.spyOn(allMoves[MoveId.DOOM_DESIRE], "calculateBattlePower");
await game.toNextTurn();
// Player Normalize was not applied due to being off field
const enemy = game.field.getEnemyPokemon();
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy),
moveName: allMoves[MoveId.DOOM_DESIRE].name,
}),
);
expect(typeMock).toHaveLastReturnedWith(PokemonType.STEEL);
expect(powerMock).toHaveLastReturnedWith(150);
});
it.todo("should not apply the user's held items when dealing damage if the user is inactive", async () => {
game.override.startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 99, type: PokemonType.PSYCHIC }]);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
game.move.use(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
expectFutureSightActive();
await passTurns(1);
game.doSwitchPokemon(1);
const powerMock = vi.spyOn(allMoves[MoveId.FUTURE_SIGHT], "calculateBattlePower");
const typeBoostSpy = vi.spyOn(AttackTypeBoosterModifier.prototype, "apply");
await game.toNextTurn();
expect(powerMock).toHaveLastReturnedWith(120);
expect(typeBoostSpy).not.toHaveBeenCalled();
});
// TODO: Implement and move to a power spot's test file
it.todo("Should activate ally's power spot when switched in during single battles");
});

View File

@ -1,45 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Future Sight", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.startingLevel(50)
.moveset([MoveId.FUTURE_SIGHT, MoveId.SPLASH])
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.STURDY)
.enemyMoveset(MoveId.SPLASH);
});
it("hits 2 turns after use, ignores user switch out", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
game.move.select(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(game.field.getEnemyPokemon().isFullHp()).toBe(false);
});
});

View File

@ -1,9 +1,8 @@
import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { PositionalTagType } from "#enums/positional-tag-type";
import { SpeciesId } from "#enums/species-id";
import { WeatherType } from "#enums/weather-type";
import { GameManager } from "#test/test-utils/game-manager";
@ -68,22 +67,25 @@ describe("Moves - Heal Block", () => {
expect(enemy.isFullHp()).toBe(false);
});
it("should stop delayed heals, such as from Wish", async () => {
it("should prevent Wish from restoring HP", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const player = game.field.getPlayerPokemon();
player.damageAndUpdate(player.getMaxHp() - 1);
player.hp = 1;
game.move.select(MoveId.WISH);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.use(MoveId.WISH);
await game.toNextTurn();
expect(game.scene.arena.getTagOnSide(ArenaTagType.WISH, ArenaTagSide.PLAYER)).toBeDefined();
while (game.scene.arena.getTagOnSide(ArenaTagType.WISH, ArenaTagSide.PLAYER)) {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
}
expect(game.scene.arena.positionalTagManager.tags.filter(t => t.tagType === PositionalTagType.WISH)) //
.toHaveLength(1);
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
// wish triggered, but did NOT heal the player
expect(game.scene.arena.positionalTagManager.tags.filter(t => t.tagType === PositionalTagType.WISH)) //
.toHaveLength(0);
expect(player.hp).toBe(1);
});

View File

@ -65,23 +65,4 @@ describe("Moves - Order Up", () => {
affectedStats.forEach(st => expect(dondozo.getStatStage(st)).toBe(st === stat ? 3 : 2));
},
);
it("should be boosted by Sheer Force while still applying a stat boost", async () => {
game.override.passiveAbility(AbilityId.SHEER_FORCE).starterForms({ [SpeciesId.TATSUGIRI]: 0 });
await game.classicMode.startBattle([SpeciesId.TATSUGIRI, SpeciesId.DONDOZO]);
const [tatsugiri, dondozo] = game.scene.getPlayerField();
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
game.move.select(MoveId.ORDER_UP, 1, BattlerIndex.ENEMY);
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
await game.phaseInterceptor.to("BerryPhase", false);
expect(dondozo.waveData.abilitiesApplied.has(AbilityId.SHEER_FORCE)).toBeTruthy();
expect(dondozo.getStatStage(Stat.ATK)).toBe(3);
});
});

183
test/moves/wish.test.ts Normal file
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@ -0,0 +1,183 @@
import { getPokemonNameWithAffix } from "#app/messages";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { PositionalTagType } from "#enums/positional-tag-type";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { GameManager } from "#test/test-utils/game-manager";
import { toDmgValue } from "#utils/common";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Move - Wish", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
/**
* Expect that wish is active with the specified number of attacks.
* @param numAttacks - The number of wish instances that should be queued; default `1`
*/
function expectWishActive(numAttacks = 1) {
const wishes = game.scene.arena.positionalTagManager["tags"].filter(t => t.tagType === PositionalTagType.WISH);
expect(wishes).toHaveLength(numAttacks);
}
it("should heal the Pokemon in the current slot for 50% of the user's maximum HP", async () => {
await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
const [alomomola, blissey] = game.scene.getPlayerParty();
alomomola.hp = 1;
blissey.hp = 1;
game.move.use(MoveId.WISH);
await game.toNextTurn();
expectWishActive();
game.doSwitchPokemon(1);
await game.toEndOfTurn();
expectWishActive(0);
expect(game.textInterceptor.logs).toContain(
i18next.t("arenaTag:wishTagOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(alomomola),
}),
);
expect(alomomola.hp).toBe(1);
expect(blissey.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
});
it("should work if the user has full HP, but not if it already has an active Wish", async () => {
await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
const alomomola = game.field.getPlayerPokemon();
alomomola.hp = 1;
game.move.use(MoveId.WISH);
await game.toNextTurn();
expectWishActive();
game.move.use(MoveId.WISH);
await game.toEndOfTurn();
expect(alomomola.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
expect(alomomola.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should function independently of Future Sight", async () => {
await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
const [alomomola, blissey] = game.scene.getPlayerParty();
alomomola.hp = 1;
blissey.hp = 1;
game.move.use(MoveId.WISH);
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expectWishActive(1);
});
it("should work in double battles and trigger in order of creation", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
const [alomomola, blissey, karp1, karp2] = game.scene.getField();
alomomola.hp = 1;
blissey.hp = 1;
vi.spyOn(karp1, "getNameToRender").mockReturnValue("Karp 1");
vi.spyOn(karp2, "getNameToRender").mockReturnValue("Karp 2");
const oldOrder = game.field.getSpeedOrder();
game.move.use(MoveId.WISH, BattlerIndex.PLAYER);
game.move.use(MoveId.WISH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.WISH);
await game.move.forceEnemyMove(MoveId.WISH);
// Ensure that the wishes are used deterministically in speed order (for speed ties)
await game.setTurnOrder(oldOrder.map(p => p.getBattlerIndex()));
await game.toNextTurn();
expectWishActive(4);
// Lower speed to change turn order
alomomola.setStatStage(Stat.SPD, 6);
blissey.setStatStage(Stat.SPD, -6);
const newOrder = game.field.getSpeedOrder();
expect(newOrder).not.toEqual(oldOrder);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("PositionalTagPhase");
// all wishes have activated and added healing phases
expectWishActive(0);
const healPhases = game.scene.phaseManager.phaseQueue.filter(p => p.is("PokemonHealPhase"));
expect(healPhases).toHaveLength(4);
expect.soft(healPhases.map(php => php.getPokemon())).toEqual(oldOrder);
await game.toEndOfTurn();
expect(alomomola.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
expect(blissey.hp).toBe(toDmgValue(blissey.getMaxHp() / 2) + 1);
});
it("should vanish and not play message if slot is empty", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
const [alomomola, blissey] = game.scene.getPlayerParty();
alomomola.hp = 1;
blissey.hp = 1;
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.use(MoveId.WISH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expectWishActive();
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.use(MoveId.MEMENTO, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
await game.toEndOfTurn();
// Wish went away without doing anything
expectWishActive(0);
expect(game.textInterceptor.logs).not.toContain(
i18next.t("arenaTag:wishTagOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(blissey),
}),
);
expect(alomomola.hp).toBe(1);
});
});

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@ -103,12 +103,9 @@ export class GameManager {
if (!firstTimeScene) {
this.scene.reset(false, true);
(this.scene.ui.handlers[UiMode.STARTER_SELECT] as StarterSelectUiHandler).clearStarterPreferences();
this.scene.phaseManager.clearAllPhases();
// Must be run after phase interceptor has been initialized.
this.scene.phaseManager.pushNew("LoginPhase");
this.scene.phaseManager.pushNew("TitlePhase");
this.scene.phaseManager.toTitleScreen(true);
this.scene.phaseManager.shiftPhase();
this.gameWrapper.scene = this.scene;

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@ -5,7 +5,6 @@ import type { globalScene } from "#app/global-scene";
import type { Ability } from "#abilities/ability";
import { allAbilities } from "#data/data-lists";
import type { AbilityId } from "#enums/ability-id";
import type { BattlerIndex } from "#enums/battler-index";
import type { PokemonType } from "#enums/pokemon-type";
import { Stat } from "#enums/stat";
import type { EnemyPokemon, PlayerPokemon, Pokemon } from "#field/pokemon";
@ -45,18 +44,21 @@ export class FieldHelper extends GameManagerHelper {
}
/**
* @returns The {@linkcode BattlerIndex | indexes} of Pokemon on the field in order of decreasing Speed.
* Helper function to return all on-field {@linkcode Pokemon} in speed order (fastest first).
* @returns An array containing all {@linkcode Pokemon} on the field in order of descending Speed.
* Speed ties are returned in increasing order of index.
*
* @remarks
* This does not account for Trick Room as it does not modify the _speed_ of Pokemon on the field,
* only their turn order.
*/
public getSpeedOrder(): BattlerIndex[] {
public getSpeedOrder(): Pokemon[] {
return this.game.scene
.getField(true)
.sort((pA, pB) => pB.getEffectiveStat(Stat.SPD) - pA.getEffectiveStat(Stat.SPD))
.map(p => p.getBattlerIndex());
.sort(
(pA, pB) =>
pB.getEffectiveStat(Stat.SPD) - pA.getEffectiveStat(Stat.SPD) || pA.getBattlerIndex() - pB.getBattlerIndex(),
);
}
/**

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@ -325,10 +325,16 @@ export class MoveHelper extends GameManagerHelper {
}
/**
* Force the move used by Metronome to be a specific move.
* @param move - The move to force metronome to use
* @param once - If `true`, uses {@linkcode MockInstance#mockReturnValueOnce} when mocking, else uses {@linkcode MockInstance#mockReturnValue}.
* Force the next move(s) used by Metronome to be a specific move. \
* Triggers during the next upcoming {@linkcode MoveEffectPhase} that Metronome is used.
* @param move - The move to force Metronome to call
* @param once - If `true`, mocks the return value exactly once; default `false`
* @returns The spy that for Metronome that was mocked (Usually unneeded).
* @example
* ```ts
* game.move.use(MoveId.METRONOME);
* game.move.forceMetronomeMove(MoveId.FUTURE_SIGHT); // Can be in any order
* ```
*/
public forceMetronomeMove(move: MoveId, once = false): MockInstance {
const spy = vi.spyOn(allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0], "getMoveOverride");

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@ -37,6 +37,7 @@ import { NextEncounterPhase } from "#phases/next-encounter-phase";
import { PartyExpPhase } from "#phases/party-exp-phase";
import { PartyHealPhase } from "#phases/party-heal-phase";
import { PokemonTransformPhase } from "#phases/pokemon-transform-phase";
import { PositionalTagPhase } from "#phases/positional-tag-phase";
import { PostGameOverPhase } from "#phases/post-game-over-phase";
import { PostSummonPhase } from "#phases/post-summon-phase";
import { QuietFormChangePhase } from "#phases/quiet-form-change-phase";
@ -142,6 +143,7 @@ export class PhaseInterceptor {
[LevelCapPhase, this.startPhase],
[AttemptRunPhase, this.startPhase],
[SelectBiomePhase, this.startPhase],
[PositionalTagPhase, this.startPhase],
[PokemonTransformPhase, this.startPhase],
[MysteryEncounterPhase, this.startPhase],
[MysteryEncounterOptionSelectedPhase, this.startPhase],

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@ -1,5 +1,6 @@
import type { EnumOrObject, EnumValues, NormalEnum, TSNumericEnum } from "#app/@types/enum-types";
import type { enumValueToKey, getEnumKeys, getEnumValues } from "#app/utils/enums";
import type { EnumOrObject, NormalEnum, TSNumericEnum } from "#types/enum-types";
import type { ObjectValues } from "#types/type-helpers";
import { describe, expectTypeOf, it } from "vitest";
enum testEnumNum {
@ -16,21 +17,33 @@ const testObjNum = { testON1: 1, testON2: 2 } as const;
const testObjString = { testOS1: "apple", testOS2: "banana" } as const;
describe("Enum Type Helpers", () => {
describe("EnumValues", () => {
it("should go from enum object type to value type", () => {
expectTypeOf<EnumValues<typeof testEnumNum>>().toEqualTypeOf<testEnumNum>();
expectTypeOf<EnumValues<typeof testEnumNum>>().branded.toEqualTypeOf<1 | 2>();
interface testObject {
key_1: "1";
key_2: "2";
key_3: "3";
}
expectTypeOf<EnumValues<typeof testEnumString>>().toEqualTypeOf<testEnumString>();
expectTypeOf<EnumValues<typeof testEnumString>>().toEqualTypeOf<testEnumString.testS1 | testEnumString.testS2>();
expectTypeOf<EnumValues<typeof testEnumString>>().toMatchTypeOf<"apple" | "banana">();
describe("Enum Type Helpers", () => {
describe("ObjectValues", () => {
it("should produce a union of an object's values", () => {
expectTypeOf<ObjectValues<testObject>>().toEqualTypeOf<"1" | "2" | "3">();
});
it("should go from enum object type to value type", () => {
expectTypeOf<ObjectValues<typeof testEnumNum>>().toEqualTypeOf<testEnumNum>();
expectTypeOf<ObjectValues<typeof testEnumNum>>().branded.toEqualTypeOf<1 | 2>();
expectTypeOf<ObjectValues<typeof testEnumString>>().toEqualTypeOf<testEnumString>();
expectTypeOf<ObjectValues<typeof testEnumString>>().toEqualTypeOf<
testEnumString.testS1 | testEnumString.testS2
>();
expectTypeOf<ObjectValues<typeof testEnumString>>().toExtend<"apple" | "banana">();
});
it("should produce union of const object values as type", () => {
expectTypeOf<EnumValues<typeof testObjNum>>().toEqualTypeOf<1 | 2>();
expectTypeOf<EnumValues<typeof testObjString>>().toEqualTypeOf<"apple" | "banana">();
expectTypeOf<ObjectValues<typeof testObjNum>>().toEqualTypeOf<1 | 2>();
expectTypeOf<ObjectValues<typeof testObjString>>().toEqualTypeOf<"apple" | "banana">();
});
});
@ -38,7 +51,6 @@ describe("Enum Type Helpers", () => {
it("should match numeric enums", () => {
expectTypeOf<TSNumericEnum<typeof testEnumNum>>().toEqualTypeOf<typeof testEnumNum>();
});
it("should not match string enums or const objects", () => {
expectTypeOf<TSNumericEnum<typeof testEnumString>>().toBeNever();
expectTypeOf<TSNumericEnum<typeof testObjNum>>().toBeNever();
@ -59,19 +71,19 @@ describe("Enum Type Helpers", () => {
describe("EnumOrObject", () => {
it("should match any enum or const object", () => {
expectTypeOf<typeof testEnumNum>().toMatchTypeOf<EnumOrObject>();
expectTypeOf<typeof testEnumString>().toMatchTypeOf<EnumOrObject>();
expectTypeOf<typeof testObjNum>().toMatchTypeOf<EnumOrObject>();
expectTypeOf<typeof testObjString>().toMatchTypeOf<EnumOrObject>();
expectTypeOf<typeof testEnumNum>().toExtend<EnumOrObject>();
expectTypeOf<typeof testEnumString>().toExtend<EnumOrObject>();
expectTypeOf<typeof testObjNum>().toExtend<EnumOrObject>();
expectTypeOf<typeof testObjString>().toExtend<EnumOrObject>();
});
it("should not match an enum value union w/o typeof", () => {
expectTypeOf<testEnumNum>().not.toMatchTypeOf<EnumOrObject>();
expectTypeOf<testEnumString>().not.toMatchTypeOf<EnumOrObject>();
expectTypeOf<testEnumNum>().not.toExtend<EnumOrObject>();
expectTypeOf<testEnumString>().not.toExtend<EnumOrObject>();
});
it("should be equivalent to `TSNumericEnum | NormalEnum`", () => {
expectTypeOf<EnumOrObject>().branded.toEqualTypeOf<TSNumericEnum<EnumOrObject> | NormalEnum<EnumOrObject>>();
expectTypeOf<EnumOrObject>().toEqualTypeOf<TSNumericEnum<EnumOrObject> | NormalEnum<EnumOrObject>>();
});
});
});
@ -80,6 +92,7 @@ describe("Enum Functions", () => {
describe("getEnumKeys", () => {
it("should retrieve keys of numeric enum", () => {
expectTypeOf<typeof getEnumKeys<typeof testEnumNum>>().returns.toEqualTypeOf<("testN1" | "testN2")[]>();
expectTypeOf<typeof getEnumKeys<typeof testObjNum>>().returns.toEqualTypeOf<("testON1" | "testON2")[]>();
});
});

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@ -0,0 +1,29 @@
import type { SerializedPositionalTag, serializedPosTagMap } from "#data/positional-tags/load-positional-tag";
import type { DelayedAttackTag, WishTag } from "#data/positional-tags/positional-tag";
import type { PositionalTagType } from "#enums/positional-tag-type";
import type { Mutable, NonFunctionPropertiesRecursive } from "#types/type-helpers";
import { describe, expectTypeOf, it } from "vitest";
// Needed to get around properties being readonly in certain classes
type NonFunctionMutable<T> = Mutable<NonFunctionPropertiesRecursive<T>>;
describe("serializedPositionalTagMap", () => {
it("should contain representations of each tag's serialized form", () => {
expectTypeOf<serializedPosTagMap[PositionalTagType.DELAYED_ATTACK]>().branded.toEqualTypeOf<
NonFunctionMutable<DelayedAttackTag>
>();
expectTypeOf<serializedPosTagMap[PositionalTagType.WISH]>().branded.toEqualTypeOf<NonFunctionMutable<WishTag>>();
});
});
describe("SerializedPositionalTag", () => {
it("should accept a union of all serialized tag forms", () => {
expectTypeOf<SerializedPositionalTag>().branded.toEqualTypeOf<
NonFunctionMutable<DelayedAttackTag> | NonFunctionMutable<WishTag>
>();
});
it("should accept a union of all unserialized tag forms", () => {
expectTypeOf<WishTag>().toExtend<SerializedPositionalTag>();
expectTypeOf<DelayedAttackTag>().toExtend<SerializedPositionalTag>();
});
});

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@ -49,7 +49,7 @@
"./system/*.ts"
],
"#trainers/*": ["./data/trainers/*.ts"],
"#types/*": ["./@types/*.ts", "./typings/phaser/*.ts"],
"#types/*": ["./@types/helpers/*.ts", "./@types/*.ts", "./typings/phaser/*.ts"],
"#ui/*": ["./ui/battle-info/*.ts", "./ui/settings/*.ts", "./ui/*.ts"],
"#utils/*": ["./utils/*.ts"],
"#data/*": ["./data/pokemon-forms/*.ts", "./data/pokemon/*.ts", "./data/*.ts"],