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Add parentheses for clarity
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@ -7929,8 +7929,8 @@ export function initMoves() {
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const lastPlayerFaint = user.scene.currentBattle.playerFaintsHistory[user.scene.currentBattle.playerFaintsHistory.length -1];
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const lastPlayerFaint = user.scene.currentBattle.playerFaintsHistory[user.scene.currentBattle.playerFaintsHistory.length -1];
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const lastEnemyFaint = user.scene.currentBattle.enemyFaintsHistory[user.scene.currentBattle.enemyFaintsHistory.length -1];
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const lastEnemyFaint = user.scene.currentBattle.enemyFaintsHistory[user.scene.currentBattle.enemyFaintsHistory.length -1];
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return (
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return (
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lastPlayerFaint !== undefined && turn - lastPlayerFaint.turn === 1 && user.isPlayer() ||
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(lastPlayerFaint !== undefined && turn - lastPlayerFaint.turn === 1 && user.isPlayer()) ||
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lastEnemyFaint !== undefined && turn - lastEnemyFaint.turn === 1 && !user.isPlayer()
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(lastEnemyFaint !== undefined && turn - lastEnemyFaint.turn === 1 && !user.isPlayer())
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) ? 2 : 1;
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) ? 2 : 1;
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}),
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}),
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new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
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new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
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