From bd989b1fccb58798e8597a092675a525093b36d3 Mon Sep 17 00:00:00 2001 From: jnotsknab Date: Thu, 19 Jun 2025 16:52:00 -0500 Subject: [PATCH] Updated run phase to extend field phase instead of pokemon phase --- src/phases/attempt-run-phase.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/phases/attempt-run-phase.ts b/src/phases/attempt-run-phase.ts index c586ffa1aa2..4f2481968ae 100644 --- a/src/phases/attempt-run-phase.ts +++ b/src/phases/attempt-run-phase.ts @@ -2,10 +2,10 @@ import { applyAbAttrs, applyPreLeaveFieldAbAttrs } from "#app/data/abilities/app import { StatusEffect } from "#enums/status-effect"; import i18next from "i18next"; import { NumberHolder, randSeedInt } from "#app/utils/common"; -import { PokemonPhase } from "./pokemon-phase"; import { globalScene } from "#app/global-scene"; import { calculateEscapeChance } from "#app/utils/run-utils"; -export class AttemptRunPhase extends PokemonPhase { +import { FieldPhase } from "./field-phase"; +export class AttemptRunPhase extends FieldPhase { public readonly phaseName = "AttemptRunPhase"; /** For testing purposes: this is to force the pokemon to fail and escape */ public forceFailEscape = false;