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Shiny reroll affects 'trainer' mons too
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@ -30,8 +30,6 @@ import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
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import { Abilities } from "#enums/abilities";
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import { NON_LEGEND_PARADOX_POKEMON, NON_LEGEND_ULTRA_BEASTS } from "#app/data/balance/special-species-groups";
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import { timedEventManager } from "#app/global-event-manager";
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import { BASE_SHINY_CHANCE } from "#app/data/balance/rates";
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import { ShinyRateBoosterModifier } from "#app/modifier/modifier";
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/** the i18n namespace for this encounter */
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const namespace = "mysteryEncounters/thePokemonSalesman";
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@ -124,13 +122,10 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui
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) {
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// If you roll 20%, give event encounter with 2 extra shiny rolls and its HA, if it has one
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const enc = randSeedItem(validEventEncounters);
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const threshold = new NumberHolder(BASE_SHINY_CHANCE);
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globalScene.applyModifiers(ShinyRateBoosterModifier, true, threshold);
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threshold.value *= timedEventManager.getShinyMultiplier();
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species = getPokemonSpecies(enc.species);
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pokemon = new PlayerPokemon(species, 5, species.abilityHidden === Abilities.NONE ? undefined : 2, enc.formIndex);
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pokemon.trySetShinySeed(threshold.value); // Apply event shiny boost even though it's a PlayerPokemon
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pokemon.trySetShinySeed(threshold.value); // Try again
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pokemon.trySetShinySeed();
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pokemon.trySetShinySeed();
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} else {
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pokemon = new PlayerPokemon(species, 5, 2, species.formIndex);
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}
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@ -3190,13 +3190,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (timedEventManager.isEventActive()) {
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shinyThreshold.value *= timedEventManager.getShinyMultiplier();
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}
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if (!this.hasTrainer()) {
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globalScene.applyModifiers(
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ShinyRateBoosterModifier,
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true,
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shinyThreshold,
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);
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}
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globalScene.applyModifiers(
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ShinyRateBoosterModifier,
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true,
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shinyThreshold,
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);
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}
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else {
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shinyThreshold.value = thresholdOverride;
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