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remove extra comment
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -4767,7 +4767,6 @@ class ForceSwitchOutHelper {
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pokemon.scene.prependToPhase(new SwitchPhase(pokemon.scene, this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
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pokemon.scene.prependToPhase(new SwitchPhase(pokemon.scene, this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
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return true;
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return true;
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}
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}
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// If the battle is not a wild Pokémon encounter
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/**
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/**
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* For non-wild battles, it checks if the opposing party has any available Pokémon to switch in.
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* For non-wild battles, it checks if the opposing party has any available Pokémon to switch in.
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* If yes, the Pokémon leaves the field and a new SwitchSummonPhase is initiated.
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* If yes, the Pokémon leaves the field and a new SwitchSummonPhase is initiated.
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