Merge branch 'evolution-condition-refactor' of https://github.com/Wlowscha/pokerogue into evolution-condition-refactor

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Wlowscha 2025-01-21 20:50:59 +01:00
commit bcf11b500c
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43 changed files with 274 additions and 4183 deletions

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@ -835,7 +835,7 @@
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"female": {
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@ -145,13 +145,13 @@ class TimeOfDayEvolutionCondition extends SpeciesEvolutionCondition {
public timesOfDay: TimeOfDay[];
constructor(tod: "day" | "night") {
if (tod === "day") {
super(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY);
super(() => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY);
this.timesOfDay = [ TimeOfDay.DAWN, TimeOfDay.DAY ];
} else if (tod === "night") {
super(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT);
super(() => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT);
this.timesOfDay = [ TimeOfDay.DUSK, TimeOfDay.NIGHT ];
} else {
super(p => false);
super(() => false);
this.timesOfDay = [];
}
this.description = i18next.t("pokemonEvolutions:timeOfDay", { tod: i18next.t(`pokemonEvolutions:${tod}`) });
@ -209,7 +209,7 @@ class FriendshipMoveTypeEvolutionCondition extends SpeciesEvolutionCondition {
class ShedinjaEvolutionCondition extends SpeciesEvolutionCondition {
constructor() {
super(p => globalScene.getPlayerParty().length < 6 && globalScene.pokeballCounts[PokeballType.POKEBALL] > 0);
super(() => globalScene.getPlayerParty().length < 6 && globalScene.pokeballCounts[PokeballType.POKEBALL] > 0);
this.description = i18next.t("pokemonEvolutions:shedinja");
}
}
@ -217,7 +217,7 @@ class ShedinjaEvolutionCondition extends SpeciesEvolutionCondition {
class PartyTypeEvolutionCondition extends SpeciesEvolutionCondition {
public type: Type;
constructor(type: Type) {
super(p => !!globalScene.getPlayerParty().find(p => p.getTypes(false, false, true).indexOf(type) > -1));
super(() => !!globalScene.getPlayerParty().find(p => p.getTypes(false, false, true).indexOf(type) > -1));
this.type = type;
this.description = i18next.t("pokemonEvolutions:partyType", { type: i18next.t(`pokemonInfo:Type.${Type[this.type]}`) });
}
@ -226,7 +226,7 @@ class PartyTypeEvolutionCondition extends SpeciesEvolutionCondition {
class CaughtEvolutionCondition extends SpeciesEvolutionCondition {
public species: Species;
constructor(species: Species) {
super(p => !!globalScene.gameData.dexData[species].caughtAttr);
super(() => !!globalScene.gameData.dexData[species].caughtAttr);
this.species = species;
this.description = i18next.t("pokemonEvolutions:caught", { species: i18next.t(`pokemon:${Species[this.species].toLowerCase()}`) });
}
@ -235,7 +235,7 @@ class CaughtEvolutionCondition extends SpeciesEvolutionCondition {
class WeatherEvolutionCondition extends SpeciesEvolutionCondition {
public weatherTypes: WeatherType[];
constructor(weatherTypes: WeatherType[]) {
super(p => weatherTypes.indexOf(globalScene.arena.weather?.weatherType || WeatherType.NONE) > -1);
super(() => weatherTypes.indexOf(globalScene.arena.weather?.weatherType || WeatherType.NONE) > -1);
this.weatherTypes = weatherTypes;
}
}
@ -292,7 +292,7 @@ class MoveTimeOfDayEvolutionCondition extends SpeciesEvolutionCondition {
this.move = move;
this.timesOfDay = [ TimeOfDay.DUSK, TimeOfDay.NIGHT ];
} else {
super(p => false);
super(() => false);
this.timesOfDay = [];
}
const moveKey = Moves[this.move].split("_").filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join("");
@ -303,7 +303,7 @@ class MoveTimeOfDayEvolutionCondition extends SpeciesEvolutionCondition {
class BiomeEvolutionCondition extends SpeciesEvolutionCondition {
public biomes: Biome[];
constructor(biomes: Biome[]) {
super(p => biomes.filter(b => b === globalScene.arena.biomeType).length > 0);
super(() => biomes.filter(b => b === globalScene.arena.biomeType).length > 0);
this.biomes = biomes;
this.description = i18next.t("pokemonEvolutions:biome");
}

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@ -5,7 +5,8 @@ import type { Nature } from "#enums/nature";
/**
* Data that can customize a Pokemon in non-standard ways from its Species
* Currently only used by Mystery Encounters and Mints.
* Used by Mystery Encounters and Mints
* Also used as a counter how often a Pokemon got hit until new arena encounter
*/
export class CustomPokemonData {
public spriteScale: number;
@ -13,6 +14,8 @@ export class CustomPokemonData {
public passive: Abilities | -1;
public nature: Nature | -1;
public types: Type[];
/** `hitsReceivedCount` aka `hitsRecCount` saves how often the pokemon got hit until a new arena encounter (used for Rage Fist) */
public hitsRecCount: number;
constructor(data?: CustomPokemonData | Partial<CustomPokemonData>) {
if (!isNullOrUndefined(data)) {
@ -24,5 +27,10 @@ export class CustomPokemonData {
this.passive = this.passive ?? -1;
this.nature = this.nature ?? -1;
this.types = this.types ?? [];
this.hitsRecCount = this.hitsRecCount ?? 0;
}
resetHitReceivedCount(): void {
this.hitsRecCount = 0;
}
}

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@ -3993,12 +3993,32 @@ export class FriendshipPowerAttr extends VariablePowerAttr {
}
}
export class HitCountPowerAttr extends VariablePowerAttr {
/**
* This Attribute calculates the current power of {@linkcode Moves.RAGE_FIST}.
* The counter for power calculation does not reset on every wave but on every new arena encounter
*/
export class RageFistPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
(args[0] as Utils.NumberHolder).value += Math.min(user.battleData.hitCount, 6) * 50;
const { hitCount, prevHitCount } = user.battleData;
const basePower: Utils.NumberHolder = args[0];
this.updateHitReceivedCount(user, hitCount, prevHitCount);
basePower.value = 50 + (Math.min(user.customPokemonData.hitsRecCount, 6) * 50);
return true;
}
/**
* Updates the number of hits the Pokemon has taken in battle
* @param user Pokemon calling Rage Fist
* @param hitCount The number of received hits this battle
* @param previousHitCount The number of received hits this battle since last time Rage Fist was used
*/
protected updateHitReceivedCount(user: Pokemon, hitCount: number, previousHitCount: number): void {
user.customPokemonData.hitsRecCount += (hitCount - previousHitCount);
user.battleData.prevHitCount = hitCount;
}
}
/**
@ -10991,8 +11011,8 @@ export function initMoves() {
new AttackMove(Moves.TWIN_BEAM, Type.PSYCHIC, MoveCategory.SPECIAL, 40, 100, 10, -1, 0, 9)
.attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.RAGE_FIST, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
.partial() // Counter resets every wave instead of on arena reset
.attr(HitCountPowerAttr)
.edgeCase() // Counter incorrectly increases on confusion self-hits
.attr(RageFistPowerAttr)
.punchingMove(),
new AttackMove(Moves.ARMOR_CANNON, Type.FIRE, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true),

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@ -5282,7 +5282,10 @@ export class PokemonSummonData {
}
export class PokemonBattleData {
/** counts the hits the pokemon received */
public hitCount: number = 0;
/** used for {@linkcode Moves.RAGE_FIST} in order to save hit Counts received before Rage Fist is applied */
public prevHitCount: number = 0;
public endured: boolean = false;
public berriesEaten: BerryType[] = [];
public abilitiesApplied: Abilities[] = [];

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@ -1,19 +1,20 @@
/* eslint-disable @typescript-eslint/consistent-type-imports */
import { type PokeballCounts } from "#app/battle-scene";
import type { Gender } from "#app/data/gender";
import type { Variant } from "#app/data/variant";
import { Gender } from "#app/data/gender";
import { Variant } from "#app/data/variant";
import { type ModifierOverride } from "#app/modifier/modifier-type";
import type { Unlockables } from "#app/system/unlockables";
import { Unlockables } from "#app/system/unlockables";
import { Abilities } from "#enums/abilities";
import { Biome } from "#enums/biome";
import type { EggTier } from "#enums/egg-type";
import type { Moves } from "#enums/moves";
import type { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { EggTier } from "#enums/egg-type";
import { Moves } from "#enums/moves";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PokeballType } from "#enums/pokeball";
import type { Species } from "#enums/species";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import type { TimeOfDay } from "#enums/time-of-day";
import type { VariantTier } from "#enums/variant-tier";
import { TimeOfDay } from "#enums/time-of-day";
import { VariantTier } from "#enums/variant-tier";
import { WeatherType } from "#enums/weather-type";
/**

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@ -104,6 +104,12 @@ export class EncounterPhase extends BattlePhase {
}
if (!this.loaded) {
if (battle.battleType === BattleType.TRAINER) {
//resets hitRecCount during Trainer ecnounter
for (const pokemon of globalScene.getPlayerParty()) {
if (pokemon) {
pokemon.customPokemonData.resetHitReceivedCount();
}
}
battle.enemyParty[e] = battle.trainer?.genPartyMember(e)!; // TODO:: is the bang correct here?
} else {
let enemySpecies = globalScene.randomSpecies(battle.waveIndex, level, true);

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@ -14,6 +14,7 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase {
for (const pokemon of globalScene.getPlayerParty()) {
if (pokemon) {
pokemon.resetBattleData();
pokemon.customPokemonData.resetHitReceivedCount();
}
}

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@ -292,7 +292,6 @@ export function getAchievementDescription(localizationKey: string): string {
}
export const achvs = {
_10K_MONEY: new MoneyAchv("10K_MONEY", "", 10000, "nugget", 10),
_100K_MONEY: new MoneyAchv("100K_MONEY", "", 100000, "big_nugget", 25).setSecret(true),
@ -365,7 +364,7 @@ export const achvs = {
FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, (c) => c instanceof FreshStartChallenge && c.value > 0 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
INVERSE_BATTLE: new ChallengeAchv("INVERSE_BATTLE", "", "INVERSE_BATTLE.description", "inverse", 100, (c) => c instanceof InverseBattleChallenge && c.value > 0),
FLIP_STATS: new ChallengeAchv("FLIP_STATS", "", "FLIP_STATS.description", "dubious_disc", 100, (c) => c instanceof FlipStatChallenge && c.value > 0),
FLIP_INVERSE: new ChallengeAchv("FLIP_INVERSE", "", "FLIP_INVERSE.description", "cracked_pot", 100, (c) => c instanceof FlipStatChallenge && c.value > 0 && globalScene.gameMode.challenges.every(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)).setSecret(),
FLIP_INVERSE: new ChallengeAchv("FLIP_INVERSE", "", "FLIP_INVERSE.description", "cracked_pot", 100, (c) => c instanceof FlipStatChallenge && c.value > 0 && globalScene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)).setSecret(),
BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 50).setSecret(),
};

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@ -0,0 +1,143 @@
import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { allMoves } from "#app/data/move";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Rage Fist", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const move = allMoves[Moves.RAGE_FIST];
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.moveset([ Moves.RAGE_FIST, Moves.SPLASH, Moves.SUBSTITUTE ])
.startingLevel(100)
.enemyLevel(1)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.DOUBLE_KICK);
vi.spyOn(move, "calculateBattlePower");
});
it("should have 100 more power if hit twice before calling Rage Fist", async () => {
game.override
.enemySpecies(Species.MAGIKARP);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
});
it("should maintain its power during next battle if it is within the same arena encounter", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(1);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextWave();
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(move.calculateBattlePower).toHaveLastReturnedWith(250);
});
it("should reset the hitRecCounter if we enter new trainer battle", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(4);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextWave();
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
});
it("should not increase the hitCounter if Substitute is hit", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(4);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.SUBSTITUTE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(game.scene.getPlayerPokemon()?.customPokemonData.hitsRecCount).toBe(0);
});
it("should reset the hitRecCounter if we enter new biome", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(10);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
});
it("should not reset the hitRecCounter if switched out", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(1)
.enemyMoveset(Moves.TACKLE);
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.move.select(Moves.RAGE_FIST);
await game.phaseInterceptor.to("MoveEndPhase");
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.CHARIZARD);
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
});
});