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Always check requested form first
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@ -715,7 +715,6 @@ export class SingleTypeChallenge extends Challenge {
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{ species: Species.CASTFORM, type: PokemonType.NORMAL, fusion: false },
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{ species: Species.CASTFORM, type: PokemonType.NORMAL, fusion: false },
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];
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];
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// TODO: Find a solution for all Pokemon with this ssui issue, including Basculin and Burmy
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// TODO: Find a solution for all Pokemon with this ssui issue, including Basculin and Burmy
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private static SPECIES_OVERRIDES: Species[] = [Species.MELOETTA];
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constructor() {
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constructor() {
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super(Challenges.SINGLE_TYPE, 18);
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super(Challenges.SINGLE_TYPE, 18);
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@ -1298,11 +1297,15 @@ export function checkStarterValidForChallenge(species: PokemonSpecies, props: De
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* @returns `true` if the species is considered valid.
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* @returns `true` if the species is considered valid.
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*/
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*/
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function checkSpeciesValidForChallenge(species: PokemonSpecies, props: DexAttrProps, soft: boolean) {
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function checkSpeciesValidForChallenge(species: PokemonSpecies, props: DexAttrProps, soft: boolean) {
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if (!soft || !pokemonFormChanges.hasOwnProperty(species.speciesId) || props.formIndex === 0) {
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const isValidForChallenge = new Utils.BooleanHolder(true);
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const isValidForChallenge = new Utils.BooleanHolder(true);
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applyChallenges(globalScene.gameMode, ChallengeType.STARTER_CHOICE, species, isValidForChallenge, props);
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applyChallenges(globalScene.gameMode, ChallengeType.STARTER_CHOICE, species, isValidForChallenge, props);
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if (!soft || !pokemonFormChanges.hasOwnProperty(species.speciesId)) {
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return isValidForChallenge.value;
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return isValidForChallenge.value;
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}
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}
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// If the form in props is valid, return true before checking other form changes
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if (soft && isValidForChallenge.value) {
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return true;
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}
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pokemonFormChanges[species.speciesId].forEach(f1 => {
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pokemonFormChanges[species.speciesId].forEach(f1 => {
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species.forms.forEach((f2, formIndex) => {
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species.forms.forEach((f2, formIndex) => {
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if (f1.formKey === f2.formKey) {
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if (f1.formKey === f2.formKey) {
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