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Add Plasma Fists Effect
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@ -455,6 +455,37 @@ export class GravityTag extends ArenaTag {
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}
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}
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export class ChangeAllMovesOfOneTypeTag extends ArenaTag {
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private matchType: Type;
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private newType: Type;
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constructor(tagType: ArenaTagType, turnCount: integer, type1: Type, type2: Type, sourceId: integer) {
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super(tagType, turnCount, sourceId);
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this.matchType = type1;
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this.newType = type2;
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}
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apply(arena: Arena, args: any[]): boolean {
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if ((args[0].value as Type) === this.matchType) {
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(args[0] as Utils.IntegerHolder).value = 12
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// this needs to be replaced with a way to convert this.newtype into the equivalent integer value.
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// for now it works because only plasma fists uses this logic.
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return true;
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}
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return false;
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}
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}
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class PlasmaFistsTag extends ChangeAllMovesOfOneTypeTag {
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constructor(turnCount: integer) {
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super(ArenaTagType.PLASMA_FISTS, 1, Type.NORMAL, Type.ELECTRIC, Moves.PLASMA_FISTS);
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}
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onAdd(arena: Arena): void {
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arena.scene.queueMessage("A deluge of ions showers the battlefield!");
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}
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onRemove(arena: Arena): void {
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}
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}
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export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag {
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switch (tagType) {
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case ArenaTagType.MIST:
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@ -484,5 +515,7 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
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return new LightScreenTag(turnCount, sourceId, side);
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case ArenaTagType.AURORA_VEIL:
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return new AuroraVeilTag(turnCount, sourceId, side);
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case ArenaTagType.PLASMA_FISTS:
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return new PlasmaFistsTag();
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}
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}
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