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Comment fix
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@ -548,6 +548,7 @@ export class GameManager {
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* This does not account for priority, nor does it change the battlers' speed stats
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* (for the purposes of Electro Ball, etc).
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* @todo What should happen if the number of active battlers changes mid-test?
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* @todo Remove `await`s from existing test files in a follow-up PR
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*/
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public setTurnOrder(order: Exclude<BattlerIndex, BattlerIndex.ATTACKER>[]): void {
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// TODO: Remove type assertions once `BattlerIndex.ATTACKER` ceases to exist
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