From b9d48e9138a3ae7a6534ee08edcbd3c76e114eab Mon Sep 17 00:00:00 2001 From: Ice <98368751+IceFire03@users.noreply.github.com> Date: Thu, 16 May 2024 00:12:19 -0500 Subject: [PATCH] Change seed flare stat drop to 2 stages (#943) --- src/data/move.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index 46216eb754a..5f255d0fd51 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -5650,7 +5650,7 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.SLEEP) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.SEED_FLARE, Type.GRASS, MoveCategory.SPECIAL, 120, 85, 5, 40, 0, 4) - .attr(StatChangeAttr, BattleStat.SPDEF, -1), + .attr(StatChangeAttr, BattleStat.SPDEF, -2), new AttackMove(Moves.OMINOUS_WIND, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 5, 10, 0, 4) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true) .windMove(),