Move variable over to title UI handler

This commit is contained in:
William Burleson 2024-05-20 18:27:26 -04:00
parent 13922aac51
commit b9a502a675
2 changed files with 10 additions and 12 deletions

View File

@ -12,13 +12,6 @@ import { Stat } from './data/pokemon-stat';
import { PokeballCounts } from './battle-scene';
import { PokeballType } from './data/pokeball';
export const MENU_MESSAGE: { active: boolean, text: string, textColor: string, backgroundColor: string } = {
active: true,
text: "Shiny event active!",
textColor: "#FFD700",
backgroundColor: "#FAFAD2"
}
/**
* Overrides for testing different in game situations
* if an override name starts with "STARTING", it will apply when a new run begins

View File

@ -6,7 +6,6 @@ import * as Utils from "../utils";
import { TextStyle, addTextObject } from "./text";
import { getBattleCountSplashMessage, getSplashMessages } from "../data/splash-messages";
import i18next from "i18next";
import * as Overrides from '../overrides';
export default class TitleUiHandler extends OptionSelectUiHandler {
private titleContainer: Phaser.GameObjects.Container;
@ -14,6 +13,12 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
private playerCountLabel: Phaser.GameObjects.Text;
private splashMessage: string;
private splashMessageText: Phaser.GameObjects.Text;
private MENU_MESSAGE: { active: boolean, text: string, textColor: string, backgroundColor: string } = {
active: true,
text: "Shiny event active!",
textColor: "#FFD700",
backgroundColor: "#FAFAD2"
}
private titleStatsTimer: number;
@ -43,11 +48,11 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
this.playerCountLabel.setOrigin(1, 0);
this.titleContainer.add(this.playerCountLabel);
if (Overrides.MENU_MESSAGE.active) {
this.menuMessage = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - 100, Overrides.MENU_MESSAGE.text, TextStyle.MESSAGE, {
if (this.MENU_MESSAGE.active) {
this.menuMessage = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - 100, this.MENU_MESSAGE.text, TextStyle.MESSAGE, {
fontSize: '54px',
backgroundColor: Overrides.MENU_MESSAGE.backgroundColor,
color: Overrides.MENU_MESSAGE.textColor !== "" ? Overrides.MENU_MESSAGE.textColor : "#FFFFFF"
backgroundColor: this.MENU_MESSAGE.backgroundColor,
color: this.MENU_MESSAGE.textColor !== "" ? this.MENU_MESSAGE.textColor : "#FFFFFF"
});
this.menuMessage.setOrigin(1, 0);
this.titleContainer.add(this.menuMessage);