Merge branch 'beta' into recoil-substitute

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Wlowscha 2025-05-16 00:01:26 +02:00 committed by GitHub
commit b99387b60c
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8 changed files with 40 additions and 27 deletions

4
package-lock.json generated
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@ -1,12 +1,12 @@
{
"name": "pokemon-rogue-battle",
"version": "1.9.2",
"version": "1.9.3",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "pokemon-rogue-battle",
"version": "1.9.2",
"version": "1.9.3",
"hasInstallScript": true,
"dependencies": {
"@material/material-color-utilities": "^0.2.7",

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@ -1,7 +1,7 @@
{
"name": "pokemon-rogue-battle",
"private": true,
"version": "1.9.2",
"version": "1.9.3",
"type": "module",
"scripts": {
"start": "vite",

@ -1 +1 @@
Subproject commit f4b8b7b737e47eaf7e7231855d0b59f8c7c7c0f8
Subproject commit ee6bb371afefe4c6d872cc7765f0e0d26e630d4e

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@ -1045,7 +1045,7 @@ export default class BattleScene extends SceneBase {
y: number,
originX = 0.5,
originY = 0.5,
ignoreOverride = false,
ignoreOverride = true,
useIllusion = false,
): Phaser.GameObjects.Container {
const container = this.add.container(x, y);
@ -1053,9 +1053,9 @@ export default class BattleScene extends SceneBase {
const icon = this.add.sprite(0, 0, pokemon.getIconAtlasKey(ignoreOverride, useIllusion));
icon.setName(`sprite-${pokemon.name}-icon`);
icon.setFrame(pokemon.getIconId(true, useIllusion));
icon.setFrame(pokemon.getIconId(ignoreOverride, useIllusion));
// Temporary fix to show pokemon's default icon if variant icon doesn't exist
if (icon.frame.name !== pokemon.getIconId(true, useIllusion)) {
if (icon.frame.name !== pokemon.getIconId(ignoreOverride, useIllusion)) {
console.log(`${pokemon.name}'s variant icon does not exist. Replacing with default.`);
const temp = pokemon.shiny;
pokemon.shiny = false;
@ -1071,7 +1071,7 @@ export default class BattleScene extends SceneBase {
const fusionIcon = this.add.sprite(0, 0, pokemon.getFusionIconAtlasKey(ignoreOverride, useIllusion));
fusionIcon.setName("sprite-fusion-icon");
fusionIcon.setOrigin(0.5, 0);
fusionIcon.setFrame(pokemon.getFusionIconId(true, useIllusion));
fusionIcon.setFrame(pokemon.getFusionIconId(ignoreOverride, useIllusion));
const originalWidth = icon.width;
const originalHeight = icon.height;
@ -2921,7 +2921,10 @@ export default class BattleScene extends SceneBase {
instant?: boolean,
cost?: number,
): boolean {
if (!modifier) {
// We check against modifier.type to stop a bug related to loading in a pokemon that has a form change item, which prior to some patch
// that changed form change modifiers worked, had previously set the `type` field to null.
// TODO: This is not the right place to check for this; it should ideally go in a session migrator.
if (!modifier || !modifier.type) {
return false;
}
let success = false;

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@ -909,19 +909,22 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const originalWarn = console.warn;
// Ignore warnings for missing frames, because there will be a lot
console.warn = () => {};
const battleFrameNames = globalScene.anims.generateFrameNames(this.getBattleSpriteKey(), {
const battleSpriteKey = this.getBattleSpriteKey(this.isPlayer(), ignoreOverride);
const battleFrameNames = globalScene.anims.generateFrameNames(battleSpriteKey, {
zeroPad: 4,
suffix: ".png",
start: 1,
end: 400,
});
console.warn = originalWarn;
globalScene.anims.create({
key: this.getBattleSpriteKey(),
frames: battleFrameNames,
frameRate: 10,
repeat: -1,
});
if (!globalScene.anims.exists(battleSpriteKey)) {
globalScene.anims.create({
key: battleSpriteKey,
frames: battleFrameNames,
frameRate: 10,
repeat: -1,
});
}
}
// With everything loaded, now begin playing the animation.
this.playAnim();
@ -7862,7 +7865,7 @@ export class PokemonSummonData {
}
if (key === "moveset") {
this.moveset = value.map((m: any) => PokemonMove.loadMove(m));
this.moveset = value?.map((m: any) => PokemonMove.loadMove(m));
continue;
}

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@ -206,11 +206,13 @@ export class MoveEffectPhase extends PokemonPhase {
* @throws Error if there was an unexpected hit check result
*/
private applyToTargets(user: Pokemon, targets: Pokemon[]): void {
let firstHit = true;
for (const [i, target] of targets.entries()) {
const [hitCheckResult, effectiveness] = this.hitChecks[i];
switch (hitCheckResult) {
case HitCheckResult.HIT:
this.applyMoveEffects(target, effectiveness);
this.applyMoveEffects(target, effectiveness, firstHit);
firstHit = false;
if (isFieldTargeted(this.move)) {
// Stop processing other targets if the move is a field move
return;
@ -763,15 +765,12 @@ export class MoveEffectPhase extends PokemonPhase {
* - Invoking {@linkcode applyOnTargetEffects} if the move does not hit a substitute
* - Triggering form changes and emergency exit / wimp out if this is the last hit
*
* @param target the {@linkcode Pokemon} hit by this phase's move.
* @param effectiveness the effectiveness of the move (as previously evaluated in {@linkcode hitCheck})
* @param target - the {@linkcode Pokemon} hit by this phase's move.
* @param effectiveness - The effectiveness of the move (as previously evaluated in {@linkcode hitCheck})
* @param firstTarget - Whether this is the first target successfully struck by the move
*/
protected applyMoveEffects(target: Pokemon, effectiveness: TypeDamageMultiplier): void {
protected applyMoveEffects(target: Pokemon, effectiveness: TypeDamageMultiplier, firstTarget: boolean): void {
const user = this.getUserPokemon();
/** The first target hit by the move */
const firstTarget = target === this.getTargets().find((_, i) => this.hitChecks[i][1] > 0);
if (isNullOrUndefined(user)) {
return;
}
@ -910,6 +909,14 @@ export class MoveEffectPhase extends PokemonPhase {
target.destroySubstitute();
target.lapseTag(BattlerTagType.COMMANDED);
// Force `lastHit` to be true if this is a multi hit move with hits left
// `hitsLeft` must be left as-is in order for the message displaying the number of hits
// to display the proper number.
// Note: When Dragon Darts' smart targeting is implemented, this logic may need to be adjusted.
if (!this.lastHit && user.turnData.hitsLeft > 1) {
this.lastHit = true;
}
}
/**

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@ -1110,7 +1110,7 @@ export class GameData {
for (const p of sessionData.party) {
const pokemon = p.toPokemon() as PlayerPokemon;
pokemon.setVisible(false);
loadPokemonAssets.push(pokemon.loadAssets());
loadPokemonAssets.push(pokemon.loadAssets(false));
party.push(pokemon);
}

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@ -188,7 +188,7 @@ export default class PokemonData {
// when loading from saved session, recover summonData.speciesFrom and form index species object
// used to stay transformed on reload session
if (this.summonData.speciesForm) {
this.summonData.speciesForm = getPokemonSpeciesForm(
ret.summonData.speciesForm = getPokemonSpeciesForm(
this.summonData.speciesForm.speciesId,
this.summonDataSpeciesFormIndex,
);