mirror of
https://github.com/pagefaultgames/pokerogue.git
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Merge branch 'beta' into recoil-substitute
This commit is contained in:
commit
b99387b60c
4
package-lock.json
generated
4
package-lock.json
generated
@ -1,12 +1,12 @@
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{
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"name": "pokemon-rogue-battle",
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"version": "1.9.2",
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"version": "1.9.3",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "pokemon-rogue-battle",
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"version": "1.9.2",
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"version": "1.9.3",
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"hasInstallScript": true,
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"dependencies": {
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"@material/material-color-utilities": "^0.2.7",
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@ -1,7 +1,7 @@
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{
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"name": "pokemon-rogue-battle",
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"private": true,
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"version": "1.9.2",
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"version": "1.9.3",
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"type": "module",
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"scripts": {
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"start": "vite",
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@ -1 +1 @@
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Subproject commit f4b8b7b737e47eaf7e7231855d0b59f8c7c7c0f8
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Subproject commit ee6bb371afefe4c6d872cc7765f0e0d26e630d4e
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@ -1045,7 +1045,7 @@ export default class BattleScene extends SceneBase {
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y: number,
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originX = 0.5,
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originY = 0.5,
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ignoreOverride = false,
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ignoreOverride = true,
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useIllusion = false,
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): Phaser.GameObjects.Container {
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const container = this.add.container(x, y);
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@ -1053,9 +1053,9 @@ export default class BattleScene extends SceneBase {
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const icon = this.add.sprite(0, 0, pokemon.getIconAtlasKey(ignoreOverride, useIllusion));
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icon.setName(`sprite-${pokemon.name}-icon`);
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icon.setFrame(pokemon.getIconId(true, useIllusion));
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icon.setFrame(pokemon.getIconId(ignoreOverride, useIllusion));
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// Temporary fix to show pokemon's default icon if variant icon doesn't exist
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if (icon.frame.name !== pokemon.getIconId(true, useIllusion)) {
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if (icon.frame.name !== pokemon.getIconId(ignoreOverride, useIllusion)) {
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console.log(`${pokemon.name}'s variant icon does not exist. Replacing with default.`);
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const temp = pokemon.shiny;
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pokemon.shiny = false;
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@ -1071,7 +1071,7 @@ export default class BattleScene extends SceneBase {
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const fusionIcon = this.add.sprite(0, 0, pokemon.getFusionIconAtlasKey(ignoreOverride, useIllusion));
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fusionIcon.setName("sprite-fusion-icon");
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fusionIcon.setOrigin(0.5, 0);
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fusionIcon.setFrame(pokemon.getFusionIconId(true, useIllusion));
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fusionIcon.setFrame(pokemon.getFusionIconId(ignoreOverride, useIllusion));
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const originalWidth = icon.width;
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const originalHeight = icon.height;
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@ -2921,7 +2921,10 @@ export default class BattleScene extends SceneBase {
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instant?: boolean,
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cost?: number,
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): boolean {
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if (!modifier) {
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// We check against modifier.type to stop a bug related to loading in a pokemon that has a form change item, which prior to some patch
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// that changed form change modifiers worked, had previously set the `type` field to null.
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// TODO: This is not the right place to check for this; it should ideally go in a session migrator.
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if (!modifier || !modifier.type) {
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return false;
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}
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let success = false;
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@ -909,19 +909,22 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const originalWarn = console.warn;
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// Ignore warnings for missing frames, because there will be a lot
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console.warn = () => {};
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const battleFrameNames = globalScene.anims.generateFrameNames(this.getBattleSpriteKey(), {
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const battleSpriteKey = this.getBattleSpriteKey(this.isPlayer(), ignoreOverride);
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const battleFrameNames = globalScene.anims.generateFrameNames(battleSpriteKey, {
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zeroPad: 4,
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suffix: ".png",
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start: 1,
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end: 400,
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});
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console.warn = originalWarn;
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globalScene.anims.create({
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key: this.getBattleSpriteKey(),
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frames: battleFrameNames,
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frameRate: 10,
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repeat: -1,
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});
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if (!globalScene.anims.exists(battleSpriteKey)) {
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globalScene.anims.create({
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key: battleSpriteKey,
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frames: battleFrameNames,
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frameRate: 10,
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repeat: -1,
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});
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}
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}
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// With everything loaded, now begin playing the animation.
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this.playAnim();
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@ -7862,7 +7865,7 @@ export class PokemonSummonData {
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}
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if (key === "moveset") {
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this.moveset = value.map((m: any) => PokemonMove.loadMove(m));
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this.moveset = value?.map((m: any) => PokemonMove.loadMove(m));
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continue;
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}
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@ -206,11 +206,13 @@ export class MoveEffectPhase extends PokemonPhase {
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* @throws Error if there was an unexpected hit check result
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*/
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private applyToTargets(user: Pokemon, targets: Pokemon[]): void {
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let firstHit = true;
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for (const [i, target] of targets.entries()) {
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const [hitCheckResult, effectiveness] = this.hitChecks[i];
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switch (hitCheckResult) {
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case HitCheckResult.HIT:
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this.applyMoveEffects(target, effectiveness);
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this.applyMoveEffects(target, effectiveness, firstHit);
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firstHit = false;
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if (isFieldTargeted(this.move)) {
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// Stop processing other targets if the move is a field move
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return;
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@ -763,15 +765,12 @@ export class MoveEffectPhase extends PokemonPhase {
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* - Invoking {@linkcode applyOnTargetEffects} if the move does not hit a substitute
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* - Triggering form changes and emergency exit / wimp out if this is the last hit
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*
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* @param target the {@linkcode Pokemon} hit by this phase's move.
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* @param effectiveness the effectiveness of the move (as previously evaluated in {@linkcode hitCheck})
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* @param target - the {@linkcode Pokemon} hit by this phase's move.
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* @param effectiveness - The effectiveness of the move (as previously evaluated in {@linkcode hitCheck})
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* @param firstTarget - Whether this is the first target successfully struck by the move
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*/
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protected applyMoveEffects(target: Pokemon, effectiveness: TypeDamageMultiplier): void {
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protected applyMoveEffects(target: Pokemon, effectiveness: TypeDamageMultiplier, firstTarget: boolean): void {
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const user = this.getUserPokemon();
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/** The first target hit by the move */
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const firstTarget = target === this.getTargets().find((_, i) => this.hitChecks[i][1] > 0);
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if (isNullOrUndefined(user)) {
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return;
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}
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@ -910,6 +909,14 @@ export class MoveEffectPhase extends PokemonPhase {
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target.destroySubstitute();
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target.lapseTag(BattlerTagType.COMMANDED);
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// Force `lastHit` to be true if this is a multi hit move with hits left
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// `hitsLeft` must be left as-is in order for the message displaying the number of hits
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// to display the proper number.
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// Note: When Dragon Darts' smart targeting is implemented, this logic may need to be adjusted.
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if (!this.lastHit && user.turnData.hitsLeft > 1) {
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this.lastHit = true;
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}
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}
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/**
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@ -1110,7 +1110,7 @@ export class GameData {
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for (const p of sessionData.party) {
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const pokemon = p.toPokemon() as PlayerPokemon;
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pokemon.setVisible(false);
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loadPokemonAssets.push(pokemon.loadAssets());
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loadPokemonAssets.push(pokemon.loadAssets(false));
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party.push(pokemon);
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}
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@ -188,7 +188,7 @@ export default class PokemonData {
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// when loading from saved session, recover summonData.speciesFrom and form index species object
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// used to stay transformed on reload session
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if (this.summonData.speciesForm) {
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this.summonData.speciesForm = getPokemonSpeciesForm(
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ret.summonData.speciesForm = getPokemonSpeciesForm(
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this.summonData.speciesForm.speciesId,
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this.summonDataSpeciesFormIndex,
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);
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