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Add/update code from previous PR
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@ -2186,11 +2186,11 @@ export class HealBlockTag extends BattlerTag {
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super(BattlerTagType.HEAL_BLOCK, BattlerTagLapseType.TURN_END, 5, Moves.HEAL_BLOCK);
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}
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onAdd(pokemon: Pokemon): void {
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override onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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return super.lapse(pokemon, lapseType);
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}
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@ -2198,7 +2198,7 @@ export class HealBlockTag extends BattlerTag {
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return i18next.t("battle:battlerTagsHealBlock", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) });
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}
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onRemove(pokemon: Pokemon): void {
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override onRemove(pokemon: Pokemon): void {
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super.onRemove(pokemon);
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pokemon.scene.queueMessage(i18next.t("battle:battlerTagsHealBlockOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), null, false, null);
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@ -10,6 +10,8 @@ import { HealAchv } from "#app/system/achv";
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import i18next from "i18next";
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import * as Utils from "#app/utils";
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import { CommonAnimPhase } from "./common-anim-phase";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { HealBlockTag } from "#app/data/battler-tags";
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export class PokemonHealPhase extends CommonAnimPhase {
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private hpHealed: integer;
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@ -50,9 +52,14 @@ export class PokemonHealPhase extends CommonAnimPhase {
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const hasMessage = !!this.message;
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const healOrDamage = (!pokemon.isFullHp() || this.hpHealed < 0);
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const healBlock = pokemon.getTag(BattlerTagType.HEAL_BLOCK) as HealBlockTag;
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let lastStatusEffect = StatusEffect.NONE;
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if (healOrDamage) {
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if (healBlock && this.hpHealed > 0) {
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this.scene.queueMessage(healBlock.onActivation(pokemon));
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this.message = null;
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super.end();
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} else if (healOrDamage) {
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const hpRestoreMultiplier = new Utils.IntegerHolder(1);
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if (!this.revive) {
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this.scene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
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153
src/test/moves/heal_block.test.ts
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153
src/test/moves/heal_block.test.ts
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@ -0,0 +1,153 @@
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import { BattlerIndex } from "#app/battle";
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import { ArenaTagSide } from "#app/data/arena-tag";
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import { WeatherType } from "#app/data/weather";
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import GameManager from "#app/test/utils/gameManager";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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const TIMEOUT = 20 * 1000;
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// Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Heal_Block_(move)
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describe("Moves - Heal Block", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.ABSORB, Moves.WISH, Moves.SPLASH, Moves.AQUA_RING])
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.enemyMoveset(Moves.HEAL_BLOCK)
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.ability(Abilities.NO_GUARD)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemySpecies(Species.BLISSEY)
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.disableCrits();
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});
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it("shouldn't stop damage from HP-drain attacks, just HP restoration", async() => {
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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player.damageAndUpdate(enemy.getMaxHp() - 1);
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game.move.select(Moves.ABSORB);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(1);
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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}, TIMEOUT
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);
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it("shouldn't stop Liquid Ooze from dealing damage", async() => {
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game.override.enemyAbility(Abilities.LIQUID_OOZE);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.ABSORB);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.isFullHp()).toBe(false);
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expect(enemy.isFullHp()).toBe(false);
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}, TIMEOUT);
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it("should stop delayed heals, such as from Wish", async() => {
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.getMaxHp() - 1);
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game.move.select(Moves.WISH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTagType.WISH, ArenaTagSide.PLAYER)).toBeDefined();
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while (game.scene.arena.getTagOnSide(ArenaTagType.WISH, ArenaTagSide.PLAYER)) {
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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}
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expect(player.hp).toBe(1);
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}, TIMEOUT);
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it("should prevent Grassy Terrain from restoring HP", async() => {
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game.override.enemyAbility(Abilities.GRASSY_SURGE);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.getMaxHp() - 1);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(1);
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}, TIMEOUT);
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it("should prevent healing from heal-over-time moves", async() => {
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.getMaxHp() - 1);
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game.move.select(Moves.AQUA_RING);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.getTag(BattlerTagType.AQUA_RING)).toBeDefined();
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expect(player.hp).toBe(1);
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}, TIMEOUT);
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it("should prevent abilities from restoring HP", async() => {
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game.override
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.weather(WeatherType.RAIN)
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.ability(Abilities.RAIN_DISH);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.getMaxHp() - 1);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(1);
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}, TIMEOUT);
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it("should stop healing from items", async() => {
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game.override.startingHeldItems([{name: "LEFTOVERS"}]);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.getMaxHp() - 1);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(1);
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}, TIMEOUT);
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});
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