Added new AbAttr that triggers whenever a pokemon leaves the field

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Wlowscha 2025-01-26 01:34:12 +01:00
parent ee6115f49d
commit b922e94d0b
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2 changed files with 71 additions and 53 deletions

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@ -2643,55 +2643,6 @@ export class PreSwitchOutResetStatusAbAttr extends PreSwitchOutAbAttr {
} }
} }
/**
* Clears Desolate Land/Primordial Sea/Delta Stream upon the Pokemon switching out.
*/
export class PreSwitchOutClearWeatherAbAttr extends PreSwitchOutAbAttr {
/**
* @param pokemon The {@linkcode Pokemon} with the ability
* @param passive N/A
* @param args N/A
* @returns {boolean} Returns true if the weather clears, otherwise false.
*/
applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
const weatherType = globalScene.arena.weather?.weatherType;
let turnOffWeather = false;
// Clear weather only if user's ability matches the weather and no other pokemon has the ability.
switch (weatherType) {
case (WeatherType.HARSH_SUN):
if (pokemon.hasAbility(Abilities.DESOLATE_LAND)
&& globalScene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.DESOLATE_LAND)).length === 0) {
turnOffWeather = true;
}
break;
case (WeatherType.HEAVY_RAIN):
if (pokemon.hasAbility(Abilities.PRIMORDIAL_SEA)
&& globalScene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.PRIMORDIAL_SEA)).length === 0) {
turnOffWeather = true;
}
break;
case (WeatherType.STRONG_WINDS):
if (pokemon.hasAbility(Abilities.DELTA_STREAM)
&& globalScene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.DELTA_STREAM)).length === 0) {
turnOffWeather = true;
}
break;
}
if (simulated) {
return turnOffWeather;
}
if (turnOffWeather) {
globalScene.arena.trySetWeather(WeatherType.NONE, false);
return true;
}
return false;
}
}
export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr { export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr {
applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> { applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
@ -2744,6 +2695,67 @@ export class PreSwitchOutFormChangeAbAttr extends PreSwitchOutAbAttr {
} }
export class PreLeaveFieldAbAttr extends AbAttr {
constructor() {
super(true);
}
applyPreLeaveField(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* Clears Desolate Land/Primordial Sea/Delta Stream upon the Pokemon switching out.
*/
export class PreLeaveFieldClearWeatherAbAttr extends PreLeaveFieldAbAttr {
/**
* @param pokemon The {@linkcode Pokemon} with the ability
* @param passive N/A
* @param args N/A
* @returns {boolean} Returns true if the weather clears, otherwise false.
*/
applyPreLeaveField(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
const weatherType = globalScene.arena.weather?.weatherType;
let turnOffWeather = false;
// Clear weather only if user's ability matches the weather and no other pokemon has the ability.
switch (weatherType) {
case (WeatherType.HARSH_SUN):
if (pokemon.hasAbility(Abilities.DESOLATE_LAND)
&& globalScene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.DESOLATE_LAND)).length === 0) {
turnOffWeather = true;
}
break;
case (WeatherType.HEAVY_RAIN):
if (pokemon.hasAbility(Abilities.PRIMORDIAL_SEA)
&& globalScene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.PRIMORDIAL_SEA)).length === 0) {
turnOffWeather = true;
}
break;
case (WeatherType.STRONG_WINDS):
if (pokemon.hasAbility(Abilities.DELTA_STREAM)
&& globalScene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.DELTA_STREAM)).length === 0) {
turnOffWeather = true;
}
break;
}
if (simulated) {
return turnOffWeather;
}
if (turnOffWeather) {
globalScene.arena.trySetWeather(WeatherType.NONE, false);
return true;
}
return false;
}
}
export class PreStatStageChangeAbAttr extends AbAttr { export class PreStatStageChangeAbAttr extends AbAttr {
applyPreStatStageChange(pokemon: Pokemon | null, passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> { applyPreStatStageChange(pokemon: Pokemon | null, passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
return false; return false;
@ -5229,6 +5241,11 @@ export function applyPreSwitchOutAbAttrs(attrType: Constructor<PreSwitchOutAbAtt
return applyAbAttrsInternal<PreSwitchOutAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreSwitchOut(pokemon, passive, simulated, args), args, true, simulated); return applyAbAttrsInternal<PreSwitchOutAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreSwitchOut(pokemon, passive, simulated, args), args, true, simulated);
} }
export function applyPreLeaveFieldAbAttrs(attrType: Constructor<PreLeaveFieldAbAttr>,
pokemon: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PreLeaveFieldAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreLeaveField(pokemon, passive, simulated, args), args, true, simulated);
}
export function applyPreStatStageChangeAbAttrs(attrType: Constructor<PreStatStageChangeAbAttr>, export function applyPreStatStageChangeAbAttrs(attrType: Constructor<PreStatStageChangeAbAttr>,
pokemon: Pokemon | null, stat: BattleStat, cancelled: Utils.BooleanHolder, simulated: boolean = false, ...args: any[]): Promise<void> { pokemon: Pokemon | null, stat: BattleStat, cancelled: Utils.BooleanHolder, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PreStatStageChangeAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args), args, false, simulated); return applyAbAttrsInternal<PreStatStageChangeAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args), args, false, simulated);
@ -5912,19 +5929,19 @@ export function initAbilities() {
new Ability(Abilities.PRIMORDIAL_SEA, 6) new Ability(Abilities.PRIMORDIAL_SEA, 6)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.HEAVY_RAIN) .attr(PostSummonWeatherChangeAbAttr, WeatherType.HEAVY_RAIN)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HEAVY_RAIN) .attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HEAVY_RAIN)
.attr(PreSwitchOutClearWeatherAbAttr) .attr(PreLeaveFieldClearWeatherAbAttr)
.attr(PostFaintClearWeatherAbAttr) .attr(PostFaintClearWeatherAbAttr)
.bypassFaint(), .bypassFaint(),
new Ability(Abilities.DESOLATE_LAND, 6) new Ability(Abilities.DESOLATE_LAND, 6)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.HARSH_SUN) .attr(PostSummonWeatherChangeAbAttr, WeatherType.HARSH_SUN)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HARSH_SUN) .attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HARSH_SUN)
.attr(PreSwitchOutClearWeatherAbAttr) .attr(PreLeaveFieldClearWeatherAbAttr)
.attr(PostFaintClearWeatherAbAttr) .attr(PostFaintClearWeatherAbAttr)
.bypassFaint(), .bypassFaint(),
new Ability(Abilities.DELTA_STREAM, 6) new Ability(Abilities.DELTA_STREAM, 6)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.STRONG_WINDS) .attr(PostSummonWeatherChangeAbAttr, WeatherType.STRONG_WINDS)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.STRONG_WINDS) .attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.STRONG_WINDS)
.attr(PreSwitchOutClearWeatherAbAttr) .attr(PreLeaveFieldClearWeatherAbAttr)
.attr(PostFaintClearWeatherAbAttr) .attr(PostFaintClearWeatherAbAttr)
.bypassFaint(), .bypassFaint(),
new Ability(Abilities.STAMINA, 7) new Ability(Abilities.STAMINA, 7)

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@ -32,7 +32,7 @@ import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoo
import { WeatherType } from "#enums/weather-type"; import { WeatherType } from "#enums/weather-type";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag"; import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import type { Ability, AbAttr } from "#app/data/ability"; import type { Ability, AbAttr } from "#app/data/ability";
import { StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, CommanderAbAttr, applyPostItemLostAbAttrs, PostItemLostAbAttr } from "#app/data/ability"; import { StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, CommanderAbAttr, applyPostItemLostAbAttrs, PostItemLostAbAttr, PreLeaveFieldAbAttr, applyPreLeaveFieldAbAttrs } from "#app/data/ability";
import type PokemonData from "#app/system/pokemon-data"; import type PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { Mode } from "#app/ui/ui"; import { Mode } from "#app/ui/ui";
@ -4128,6 +4128,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (hideInfo) { if (hideInfo) {
this.hideInfo(); this.hideInfo();
} }
applyPreLeaveFieldAbAttrs(PreLeaveFieldAbAttr, this);
globalScene.field.remove(this); globalScene.field.remove(this);
this.setSwitchOutStatus(true); this.setSwitchOutStatus(true);
globalScene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true); globalScene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);