Add moveset checks to Sketch tests

This commit is contained in:
NightKev 2024-11-07 18:30:11 -08:00
parent c84b89f3cd
commit b8e00bc7f5

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@ -1,7 +1,7 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { MoveResult } from "#app/field/pokemon";
import { MoveResult, PokemonMove } from "#app/field/pokemon";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@ -34,46 +34,46 @@ describe("Moves - Sketch", () => {
});
it("Sketch should not fail even if a previous Sketch failed to retrieve a valid move and ran out of PP", async () => {
game.override.moveset([ Moves.SKETCH, Moves.SKETCH ]);
await game.classicMode.startBattle([ Species.REGIELEKI ]);
const playerPokemon = game.scene.getPlayerPokemon();
const playerPokemon = game.scene.getPlayerPokemon()!;
// can't use normal moveset override because we need to check moveset changes
playerPokemon.moveset = [ new PokemonMove(Moves.SKETCH), new PokemonMove(Moves.SKETCH) ];
game.move.select(Moves.SKETCH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon?.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
const moveSlot0 = playerPokemon?.getMoveset()[0];
expect(moveSlot0?.moveId).toBe(Moves.SKETCH);
expect(moveSlot0?.getPpRatio()).toBe(0);
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
const moveSlot0 = playerPokemon.getMoveset()[0]!;
expect(moveSlot0.moveId).toBe(Moves.SKETCH);
expect(moveSlot0.getPpRatio()).toBe(0);
await game.toNextTurn();
game.move.select(Moves.SKETCH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
// Can't verify if the player Pokemon's moveset was successfully changed because of overrides.
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(playerPokemon.moveset[0]?.moveId).toBe(Moves.SPLASH);
expect(playerPokemon.moveset[1]?.moveId).toBe(Moves.SKETCH);
});
it("Sketch should retrieve the most recent valid move from its target history", async () => {
game.override
.moveset([ Moves.SKETCH, Moves.GROWL ])
.enemyStatusEffect(StatusEffect.PARALYSIS);
game.override.enemyStatusEffect(StatusEffect.PARALYSIS);
await game.classicMode.startBattle([ Species.REGIELEKI ]);
const playerPokemon = game.scene.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon();
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
playerPokemon.moveset = [ new PokemonMove(Moves.SKETCH), new PokemonMove(Moves.GROWL) ];
game.move.select(Moves.GROWL);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.move.forceStatusActivation(false);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
await game.toNextTurn();
game.move.select(Moves.SKETCH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.move.forceStatusActivation(true);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
// Can't verify if the player Pokemon's moveset was successfully changed because of overrides.
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(playerPokemon.moveset[0]?.moveId).toBe(Moves.SPLASH);
expect(playerPokemon.moveset[1]?.moveId).toBe(Moves.GROWL);
});
});