From b8856d246ebedfcbac7508821f213fee90a7d234 Mon Sep 17 00:00:00 2001 From: Greenlamp Date: Mon, 13 May 2024 02:32:25 +0200 Subject: [PATCH] renamed azerty to default since it's not usefull anymore --- src/configs/cfg_keyboard_azerty.ts | 2 +- src/inputs-controller.ts | 6 +++--- src/system/settings-keyboard.ts | 5 +---- 3 files changed, 5 insertions(+), 8 deletions(-) diff --git a/src/configs/cfg_keyboard_azerty.ts b/src/configs/cfg_keyboard_azerty.ts index a55f61acf53..576fa8dbbef 100644 --- a/src/configs/cfg_keyboard_azerty.ts +++ b/src/configs/cfg_keyboard_azerty.ts @@ -3,7 +3,7 @@ import {SettingKeyboard} from "#app/system/settings-keyboard"; const cfg_keyboard_azerty = { padID: 'keyboard', - padType: 'azerty', + padType: 'default', gamepadMapping: { KEY_A: Phaser.Input.Keyboard.KeyCodes.A, KEY_B: Phaser.Input.Keyboard.KeyCodes.B, diff --git a/src/inputs-controller.ts b/src/inputs-controller.ts index c9d7d851d0d..88e17f92a8a 100644 --- a/src/inputs-controller.ts +++ b/src/inputs-controller.ts @@ -86,7 +86,7 @@ export class InputsController { private gamepadSupport: boolean = true; public chosenGamepad: String; - public chosenKeyboard: string = "azerty"; + public chosenKeyboard: string = "default"; private disconnectedGamepads: Array = new Array(); private pauseUpdate: boolean = false; @@ -349,7 +349,7 @@ export class InputsController { } setupKeyboard(): void { - for (const layout of ['azerty']) { + for (const layout of ['default']) { const config = this.getConfigKeyboard(layout); config.custom = this.keyboardConfigs[layout]?.custom || {...config.default}; this.keyboardConfigs[layout] = config; @@ -579,7 +579,7 @@ export class InputsController { } getConfigKeyboard(id: string): InterfaceConfig { - if (id === 'azerty') + if (id === 'default') return cfg_keyboard_azerty; return cfg_keyboard_azerty; diff --git a/src/system/settings-keyboard.ts b/src/system/settings-keyboard.ts index 167c170b8d7..62bcbbfd200 100644 --- a/src/system/settings-keyboard.ts +++ b/src/system/settings-keyboard.ts @@ -115,10 +115,7 @@ export function setSettingKeyboard(scene: BattleScene, setting: SettingKeyboard, }; scene.ui.setOverlayMode(Mode.OPTION_SELECT, { options: [{ - label: 'azerty', - handler: changeKeyboardHandler, - }, { - label: 'qwerty', + label: 'Default', handler: changeKeyboardHandler, }] });