mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-09-23 15:03:24 +02:00
Hopefully cleaned up TitlePhase
and similar jank without causing conflicts
This commit is contained in:
parent
b499a06585
commit
b659bc21d8
@ -1,3 +1,4 @@
|
|||||||
|
// TODO: Document this with default values
|
||||||
export interface UserInfo {
|
export interface UserInfo {
|
||||||
username: string;
|
username: string;
|
||||||
lastSessionSlot: number;
|
lastSessionSlot: number;
|
||||||
|
@ -15,19 +15,19 @@ import { getBiomeKey } from "#field/arena";
|
|||||||
import type { Modifier } from "#modifiers/modifier";
|
import type { Modifier } from "#modifiers/modifier";
|
||||||
import { getDailyRunStarterModifiers, regenerateModifierPoolThresholds } from "#modifiers/modifier-type";
|
import { getDailyRunStarterModifiers, regenerateModifierPoolThresholds } from "#modifiers/modifier-type";
|
||||||
import { vouchers } from "#system/voucher";
|
import { vouchers } from "#system/voucher";
|
||||||
import type { SessionSaveData } from "#types/save-data";
|
|
||||||
import type { OptionSelectConfig, OptionSelectItem } from "#ui/abstract-option-select-ui-handler";
|
import type { OptionSelectConfig, OptionSelectItem } from "#ui/abstract-option-select-ui-handler";
|
||||||
import { SaveSlotUiMode } from "#ui/save-slot-select-ui-handler";
|
import { SaveSlotUiMode } from "#ui/save-slot-select-ui-handler";
|
||||||
import { isLocal, isLocalServerConnected } from "#utils/common";
|
import { isLocal, isLocalServerConnected } from "#utils/common";
|
||||||
import i18next from "i18next";
|
import i18next from "i18next";
|
||||||
|
|
||||||
|
const NO_SAVE_SLOT = -1;
|
||||||
|
|
||||||
export class TitlePhase extends Phase {
|
export class TitlePhase extends Phase {
|
||||||
public readonly phaseName = "TitlePhase";
|
public readonly phaseName = "TitlePhase";
|
||||||
private loaded = false;
|
private loaded = false;
|
||||||
private lastSessionData: SessionSaveData;
|
|
||||||
public gameMode: GameModes;
|
public gameMode: GameModes;
|
||||||
|
|
||||||
start(): void {
|
async start(): Promise<void> {
|
||||||
super.start();
|
super.start();
|
||||||
|
|
||||||
globalScene.ui.clearText();
|
globalScene.ui.clearText();
|
||||||
@ -35,30 +35,46 @@ export class TitlePhase extends Phase {
|
|||||||
|
|
||||||
globalScene.playBgm("title", true);
|
globalScene.playBgm("title", true);
|
||||||
|
|
||||||
globalScene.gameData
|
const lastSlot = await this.checkLastSaveSlot();
|
||||||
.getSession(loggedInUser?.lastSessionSlot ?? -1)
|
await this.showOptions(lastSlot);
|
||||||
.then(sessionData => {
|
|
||||||
if (sessionData) {
|
|
||||||
this.lastSessionData = sessionData;
|
|
||||||
const biomeKey = getBiomeKey(sessionData.arena.biome);
|
|
||||||
const bgTexture = `${biomeKey}_bg`;
|
|
||||||
globalScene.arenaBg.setTexture(bgTexture);
|
|
||||||
}
|
|
||||||
this.showOptions();
|
|
||||||
})
|
|
||||||
.catch(err => {
|
|
||||||
console.error(err);
|
|
||||||
this.showOptions();
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
showOptions(): void {
|
/**
|
||||||
|
* If a user is logged in, check the last save slot they loaded and adjust various variables
|
||||||
|
* to account for it.
|
||||||
|
* @returns A Promise that resolves with the last loaded session's slot ID.
|
||||||
|
* Returns `NO_SAVE_SLOT` if not logged in or no session was found.
|
||||||
|
*/
|
||||||
|
private async checkLastSaveSlot(): Promise<number> {
|
||||||
|
if (loggedInUser == null) {
|
||||||
|
return NO_SAVE_SLOT;
|
||||||
|
}
|
||||||
|
try {
|
||||||
|
const sessionData = await globalScene.gameData.getSession(loggedInUser.lastSessionSlot);
|
||||||
|
if (!sessionData) {
|
||||||
|
return NO_SAVE_SLOT;
|
||||||
|
}
|
||||||
|
|
||||||
|
globalScene.sessionSlotId = loggedInUser.lastSessionSlot;
|
||||||
|
// Set the BG texture to the last save's current biome
|
||||||
|
const biomeKey = getBiomeKey(sessionData.arena.biome);
|
||||||
|
const bgTexture = `${biomeKey}_bg`;
|
||||||
|
globalScene.arenaBg.setTexture(bgTexture);
|
||||||
|
return loggedInUser.lastSessionSlot;
|
||||||
|
} catch (err) {
|
||||||
|
console.error(err);
|
||||||
|
return NO_SAVE_SLOT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async showOptions(lastSessionSlot: number): Promise<void> {
|
||||||
const options: OptionSelectItem[] = [];
|
const options: OptionSelectItem[] = [];
|
||||||
if (loggedInUser && loggedInUser.lastSessionSlot > -1) {
|
// Add a "continue" menu if the session slot ID is >-1
|
||||||
|
if (lastSessionSlot > NO_SAVE_SLOT) {
|
||||||
options.push({
|
options.push({
|
||||||
label: i18next.t("continue", { ns: "menu" }),
|
label: i18next.t("continue", { ns: "menu" }),
|
||||||
handler: () => {
|
handler: () => {
|
||||||
this.loadSaveSlot(this.lastSessionData || !loggedInUser ? -1 : loggedInUser.lastSessionSlot);
|
this.loadSaveSlot(lastSessionSlot);
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
@ -135,8 +151,9 @@ export class TitlePhase extends Phase {
|
|||||||
label: i18next.t("menu:loadGame"),
|
label: i18next.t("menu:loadGame"),
|
||||||
handler: () => {
|
handler: () => {
|
||||||
globalScene.ui.setOverlayMode(UiMode.SAVE_SLOT, SaveSlotUiMode.LOAD, (slotId: number) => {
|
globalScene.ui.setOverlayMode(UiMode.SAVE_SLOT, SaveSlotUiMode.LOAD, (slotId: number) => {
|
||||||
if (slotId === -1) {
|
if (slotId === NO_SAVE_SLOT) {
|
||||||
return this.showOptions();
|
console.warn("Attempted to load save slot of -1 through load game menu!");
|
||||||
|
return this.showOptions(slotId);
|
||||||
}
|
}
|
||||||
this.loadSaveSlot(slotId);
|
this.loadSaveSlot(slotId);
|
||||||
});
|
});
|
||||||
@ -165,30 +182,26 @@ export class TitlePhase extends Phase {
|
|||||||
noCancel: true,
|
noCancel: true,
|
||||||
yOffset: 47,
|
yOffset: 47,
|
||||||
};
|
};
|
||||||
globalScene.ui.setMode(UiMode.TITLE, config);
|
await globalScene.ui.setMode(UiMode.TITLE, config);
|
||||||
}
|
}
|
||||||
|
|
||||||
loadSaveSlot(slotId: number): void {
|
// TODO: Make callers actually wait for the save slot to load
|
||||||
globalScene.sessionSlotId = slotId > -1 || !loggedInUser ? slotId : loggedInUser.lastSessionSlot;
|
private async loadSaveSlot(slotId: number): Promise<void> {
|
||||||
|
// TODO: Do we need to `await` this?
|
||||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||||
globalScene.ui.resetModeChain();
|
globalScene.ui.resetModeChain();
|
||||||
globalScene.gameData
|
try {
|
||||||
.loadSession(slotId, slotId === -1 ? this.lastSessionData : undefined)
|
const success = await globalScene.gameData.loadSession(slotId);
|
||||||
.then((success: boolean) => {
|
if (success) {
|
||||||
if (success) {
|
this.loaded = true;
|
||||||
this.loaded = true;
|
globalScene.ui.showText(i18next.t("menu:sessionSuccess"), null, () => this.end());
|
||||||
if (loggedInUser) {
|
} else {
|
||||||
loggedInUser.lastSessionSlot = slotId;
|
this.end();
|
||||||
}
|
}
|
||||||
globalScene.ui.showText(i18next.t("menu:sessionSuccess"), null, () => this.end());
|
} catch (err) {
|
||||||
} else {
|
console.error(err);
|
||||||
this.end();
|
globalScene.ui.showText(i18next.t("menu:failedToLoadSession"), null);
|
||||||
}
|
}
|
||||||
})
|
|
||||||
.catch(err => {
|
|
||||||
console.error(err);
|
|
||||||
globalScene.ui.showText(i18next.t("menu:failedToLoadSession"), null);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
initDailyRun(): void {
|
initDailyRun(): void {
|
||||||
@ -297,6 +310,7 @@ export class TitlePhase extends Phase {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: Refactor this
|
||||||
end(): void {
|
end(): void {
|
||||||
if (!this.loaded && !globalScene.gameMode.isDaily) {
|
if (!this.loaded && !globalScene.gameMode.isDaily) {
|
||||||
globalScene.arena.preloadBgm();
|
globalScene.arena.preloadBgm();
|
||||||
@ -335,6 +349,7 @@ export class TitlePhase extends Phase {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: Move this to a migrate script instead of running it on save slot load
|
||||||
for (const achv of Object.keys(globalScene.gameData.achvUnlocks)) {
|
for (const achv of Object.keys(globalScene.gameData.achvUnlocks)) {
|
||||||
if (vouchers.hasOwnProperty(achv) && achv !== "CLASSIC_VICTORY") {
|
if (vouchers.hasOwnProperty(achv) && achv !== "CLASSIC_VICTORY") {
|
||||||
globalScene.validateVoucher(vouchers[achv]);
|
globalScene.validateVoucher(vouchers[achv]);
|
||||||
|
@ -77,6 +77,7 @@ import { applyChallenges } from "#utils/challenge-utils";
|
|||||||
import { executeIf, fixedInt, isLocal, NumberHolder, randInt, randSeedItem } from "#utils/common";
|
import { executeIf, fixedInt, isLocal, NumberHolder, randInt, randSeedItem } from "#utils/common";
|
||||||
import { decrypt, encrypt } from "#utils/data";
|
import { decrypt, encrypt } from "#utils/data";
|
||||||
import { getEnumKeys } from "#utils/enums";
|
import { getEnumKeys } from "#utils/enums";
|
||||||
|
import { getSaveDataLocalStorageKey } from "#utils/game-data-utils";
|
||||||
import { getPokemonSpecies } from "#utils/pokemon-utils";
|
import { getPokemonSpecies } from "#utils/pokemon-utils";
|
||||||
import { isBeta } from "#utils/utility-vars";
|
import { isBeta } from "#utils/utility-vars";
|
||||||
import { AES, enc } from "crypto-js";
|
import { AES, enc } from "crypto-js";
|
||||||
@ -838,57 +839,45 @@ export class GameData {
|
|||||||
} as SessionSaveData;
|
} as SessionSaveData;
|
||||||
}
|
}
|
||||||
|
|
||||||
async getSession(slotId: number): Promise<SessionSaveData | null> {
|
async getSession(slotId: number): Promise<SessionSaveData | undefined> {
|
||||||
const { promise, resolve, reject } = Promise.withResolvers<SessionSaveData | null>();
|
// TODO: Do we need this fallback anymore?
|
||||||
if (slotId < 0) {
|
if (slotId < 0) {
|
||||||
resolve(null);
|
return;
|
||||||
return promise;
|
|
||||||
}
|
}
|
||||||
const handleSessionData = async (sessionDataStr: string) => {
|
|
||||||
try {
|
// Check local storage for the cached session data
|
||||||
const sessionData = this.parseSessionData(sessionDataStr);
|
if (bypassLogin || localStorage.getItem(getSaveDataLocalStorageKey(slotId))) {
|
||||||
resolve(sessionData);
|
const sessionData = localStorage.getItem(getSaveDataLocalStorageKey(slotId));
|
||||||
} catch (err) {
|
if (!sessionData) {
|
||||||
reject(err);
|
console.error("No session data found!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
};
|
return this.parseSessionData(decrypt(sessionData, bypassLogin));
|
||||||
|
|
||||||
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`)) {
|
|
||||||
const response = await pokerogueApi.savedata.session.get({ slot: slotId, clientSessionId });
|
|
||||||
|
|
||||||
if (!response || response?.length === 0 || response?.[0] !== "{") {
|
|
||||||
console.error(response);
|
|
||||||
resolve(null);
|
|
||||||
return promise;
|
|
||||||
}
|
|
||||||
|
|
||||||
localStorage.setItem(
|
|
||||||
`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`,
|
|
||||||
encrypt(response, bypassLogin),
|
|
||||||
);
|
|
||||||
|
|
||||||
await handleSessionData(response);
|
|
||||||
return promise;
|
|
||||||
}
|
}
|
||||||
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
|
|
||||||
if (sessionData) {
|
// Ask the server API for the save data and store it in localstorage
|
||||||
await handleSessionData(decrypt(sessionData, bypassLogin));
|
const response = await pokerogueApi.savedata.session.get({ slot: slotId, clientSessionId });
|
||||||
return promise;
|
|
||||||
|
// TODO: This is a far cry from proper JSON validation
|
||||||
|
if (response == null || response.length === 0 || response.charAt(0) !== "{") {
|
||||||
|
console.error("Invalid save data JSON detected!", response);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
resolve(null);
|
|
||||||
return promise;
|
localStorage.setItem(getSaveDataLocalStorageKey(slotId), encrypt(response, bypassLogin));
|
||||||
|
|
||||||
|
return this.parseSessionData(response);
|
||||||
}
|
}
|
||||||
|
|
||||||
async renameSession(slotId: number, newName: string): Promise<boolean> {
|
async renameSession(slotId: number, newName: string): Promise<boolean> {
|
||||||
if (slotId < 0) {
|
if (slotId < 0) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
// TODO: Why do we consider renaming to an empty string successful if it does nothing?
|
||||||
if (newName === "") {
|
if (newName === "") {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
const sessionData: SessionSaveData | null = await this.getSession(slotId);
|
const sessionData = await this.getSession(slotId);
|
||||||
|
|
||||||
if (!sessionData) {
|
if (!sessionData) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -902,10 +891,7 @@ export class GameData {
|
|||||||
const trainerId = this.trainerId;
|
const trainerId = this.trainerId;
|
||||||
|
|
||||||
if (bypassLogin) {
|
if (bypassLogin) {
|
||||||
localStorage.setItem(
|
localStorage.setItem(getSaveDataLocalStorageKey(slotId), encrypt(updatedDataStr, bypassLogin));
|
||||||
`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`,
|
|
||||||
encrypt(updatedDataStr, bypassLogin),
|
|
||||||
);
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -917,13 +903,20 @@ export class GameData {
|
|||||||
if (response) {
|
if (response) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
localStorage.setItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`, encrypted);
|
localStorage.setItem(getSaveDataLocalStorageKey(slotId), encrypted);
|
||||||
const success = await updateUserInfo();
|
const success = await updateUserInfo();
|
||||||
return !(success !== null && !success);
|
return !(success !== null && !success);
|
||||||
}
|
}
|
||||||
|
|
||||||
async loadSession(slotId: number, sessionData?: SessionSaveData): Promise<boolean> {
|
/**
|
||||||
sessionData ??= (await this.getSession(slotId)) ?? undefined;
|
* Load stored session data and re-initialize the game with its contents.
|
||||||
|
* @param slotIndex - The 0-indexed position of the save slot to load.
|
||||||
|
* Values `<=0` will be considered invalid.
|
||||||
|
* @returns A Promise that resolves with whether the session load succeeded
|
||||||
|
* (i.e. whether a save in the given slot exists)
|
||||||
|
*/
|
||||||
|
public async loadSession(slotIndex: number): Promise<boolean> {
|
||||||
|
const sessionData = await this.getSession(slotIndex);
|
||||||
if (!sessionData) {
|
if (!sessionData) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -939,7 +932,7 @@ export class GameData {
|
|||||||
this.parseSessionData(JSON.stringify(fromSession, (_, v: any) => (typeof v === "bigint" ? v.toString() : v))),
|
this.parseSessionData(JSON.stringify(fromSession, (_, v: any) => (typeof v === "bigint" ? v.toString() : v))),
|
||||||
);
|
);
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.debug("Attempt to log session data failed:", err);
|
console.debug("Attempt to log session data failed: ", err);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1086,7 +1079,7 @@ export class GameData {
|
|||||||
deleteSession(slotId: number): Promise<boolean> {
|
deleteSession(slotId: number): Promise<boolean> {
|
||||||
return new Promise<boolean>(resolve => {
|
return new Promise<boolean>(resolve => {
|
||||||
if (bypassLogin) {
|
if (bypassLogin) {
|
||||||
localStorage.removeItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
|
localStorage.removeItem(getSaveDataLocalStorageKey(slotId));
|
||||||
return resolve(true);
|
return resolve(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1107,7 +1100,7 @@ export class GameData {
|
|||||||
loggedInUser.lastSessionSlot = -1;
|
loggedInUser.lastSessionSlot = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
localStorage.removeItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
|
localStorage.removeItem(getSaveDataLocalStorageKey(slotId));
|
||||||
resolve(true);
|
resolve(true);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -1151,7 +1144,7 @@ export class GameData {
|
|||||||
let result: [boolean, boolean] = [false, false];
|
let result: [boolean, boolean] = [false, false];
|
||||||
|
|
||||||
if (bypassLogin) {
|
if (bypassLogin) {
|
||||||
localStorage.removeItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
|
localStorage.removeItem(getSaveDataLocalStorageKey(slotId));
|
||||||
result = [true, true];
|
result = [true, true];
|
||||||
} else {
|
} else {
|
||||||
const sessionData = this.getSessionSaveData();
|
const sessionData = this.getSessionSaveData();
|
||||||
@ -1166,7 +1159,7 @@ export class GameData {
|
|||||||
if (loggedInUser) {
|
if (loggedInUser) {
|
||||||
loggedInUser!.lastSessionSlot = -1;
|
loggedInUser!.lastSessionSlot = -1;
|
||||||
}
|
}
|
||||||
localStorage.removeItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
|
localStorage.removeItem(getSaveDataLocalStorageKey(slotId));
|
||||||
} else {
|
} else {
|
||||||
if (jsonResponse?.error?.startsWith("session out of date")) {
|
if (jsonResponse?.error?.startsWith("session out of date")) {
|
||||||
globalScene.phaseManager.clearPhaseQueue();
|
globalScene.phaseManager.clearPhaseQueue();
|
||||||
|
15
src/utils/game-data-utils.ts
Normal file
15
src/utils/game-data-utils.ts
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
import { loggedInUser } from "#app/account";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Utility function to obtain the local storage key for a given save slot.
|
||||||
|
* @param slotId - The numerical save slot ID.
|
||||||
|
* Will throw an error if `<0` (in line with standard util functions)
|
||||||
|
* @returns The local storage key used to access the save data for the given slot..
|
||||||
|
*/
|
||||||
|
export function getSaveDataLocalStorageKey(slotId: number): string {
|
||||||
|
if (slotId < 0) {
|
||||||
|
throw new Error("Cannot access a negative save slot ID from localstorage!");
|
||||||
|
}
|
||||||
|
|
||||||
|
return `sessionData${slotId || ""}_${loggedInUser?.username}`;
|
||||||
|
}
|
@ -56,7 +56,7 @@ export class ReloadHelper extends GameManagerHelper {
|
|||||||
);
|
);
|
||||||
this.game.scene.modifiers = [];
|
this.game.scene.modifiers = [];
|
||||||
}
|
}
|
||||||
titlePhase.loadSaveSlot(-1); // Load the desired session data
|
titlePhase["loadSaveSlot"](0); // Load the desired session data
|
||||||
this.game.phaseInterceptor.shiftPhase(); // Loading the save slot also ended TitlePhase, clean it up
|
this.game.phaseInterceptor.shiftPhase(); // Loading the save slot also ended TitlePhase, clean it up
|
||||||
|
|
||||||
// Run through prompts for switching Pokemon, copied from classicModeHelper.ts
|
// Run through prompts for switching Pokemon, copied from classicModeHelper.ts
|
||||||
|
Loading…
Reference in New Issue
Block a user