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Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -365,7 +365,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* Data that resets only on *battle* end (hit count, harvest berries, etc.)
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* Data that resets only on *battle* end (hit count, harvest berries, etc.)
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* Kept between waves.
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* Kept between waves.
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*/
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*/
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public battleData: PokemonBattleData = new PokemonBattleData;
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public battleData: PokemonBattleData = new PokemonBattleData();
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/** Data that resets on switch or battle end (stat stages, battler tags, etc.) */
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/** Data that resets on switch or battle end (stat stages, battler tags, etc.) */
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public summonData: PokemonSummonData = new PokemonSummonData;
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public summonData: PokemonSummonData = new PokemonSummonData;
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/** Wave data correponding to moves/ability information revealed */
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/** Wave data correponding to moves/ability information revealed */
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