mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-19 22:09:27 +02:00
Merge 2787f2e26c
into 9662b7c8c9
This commit is contained in:
commit
b50aa79236
@ -8,6 +8,7 @@ import { addTextObject } from "#ui/text";
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|||||||
import { addWindow } from "#ui/ui-theme";
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import { addWindow } from "#ui/ui-theme";
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||||||
import { fixedInt, getLocalizedSpriteKey } from "#utils/common";
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import { fixedInt, getLocalizedSpriteKey } from "#utils/common";
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||||||
import i18next from "i18next";
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import i18next from "i18next";
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||||||
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import ScrollingText from "./scrolling-text";
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||||||
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export interface MoveInfoOverlaySettings {
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export interface MoveInfoOverlaySettings {
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/**
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/**
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@ -35,16 +36,11 @@ export interface MoveInfoOverlaySettings {
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const EFF_HEIGHT = 48;
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const EFF_HEIGHT = 48;
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const EFF_WIDTH = 82;
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const EFF_WIDTH = 82;
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const DESC_HEIGHT = 48;
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const DESC_HEIGHT = 48;
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const BORDER = 8;
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const GLOBAL_SCALE = 6;
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export class MoveInfoOverlay extends Phaser.GameObjects.Container implements InfoToggle {
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export class MoveInfoOverlay extends Phaser.GameObjects.Container implements InfoToggle {
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public active = false;
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public active = false;
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private move: Move;
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private desc: ScrollingText;
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private desc: Phaser.GameObjects.Text;
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private descScroll: Phaser.Tweens.Tween | null = null;
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private val: Phaser.GameObjects.Container;
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private val: Phaser.GameObjects.Container;
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private pp: Phaser.GameObjects.Text;
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private pp: Phaser.GameObjects.Text;
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@ -52,7 +48,6 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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private acc: Phaser.GameObjects.Text;
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private acc: Phaser.GameObjects.Text;
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private typ: Phaser.GameObjects.Sprite;
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private typ: Phaser.GameObjects.Sprite;
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private cat: Phaser.GameObjects.Sprite;
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private cat: Phaser.GameObjects.Sprite;
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private descBg: Phaser.GameObjects.NineSlice;
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private options: MoveInfoOverlaySettings;
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private options: MoveInfoOverlaySettings;
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@ -64,55 +59,26 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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this.setScale(1);
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this.setScale(1);
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this.options = options || {};
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this.options = options || {};
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const descBoxX = options?.onSide && !options?.right ? EFF_WIDTH : 0;
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const descBoxY = options?.top ? EFF_HEIGHT : 0;
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const width = options?.width || MoveInfoOverlay.getWidth();
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const descBoxWidth = width - (options?.onSide ? EFF_WIDTH : 0);
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const descBoxHeight = DESC_HEIGHT;
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// prepare the description box
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// prepare the description box
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const width = options?.width || MoveInfoOverlay.getWidth(); // we always want this to be half a window wide
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this.desc = new ScrollingText(
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this.descBg = addWindow(
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globalScene,
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options?.onSide && !options?.right ? EFF_WIDTH : 0,
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descBoxX,
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options?.top ? EFF_HEIGHT : 0,
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descBoxY,
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width - (options?.onSide ? EFF_WIDTH : 0),
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descBoxWidth,
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DESC_HEIGHT,
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descBoxHeight,
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);
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3, // maxLineCount
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this.descBg.setOrigin(0, 0);
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"", // initial content
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this.add(this.descBg);
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// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
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this.desc = addTextObject(
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(options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER,
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(options?.top ? EFF_HEIGHT : 0) + BORDER - 2,
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"",
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TextStyle.BATTLE_INFO,
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TextStyle.BATTLE_INFO,
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{
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!options?.hideBg,
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wordWrap: {
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width: (width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0)) * GLOBAL_SCALE,
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},
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||||||
},
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);
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);
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this.desc.createMask(globalScene, this.x + this.desc.x, this.y + this.desc.y);
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// limit the text rendering, required for scrolling later on
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const maskPointOrigin = {
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x: options?.x || 0,
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|
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y: options?.y || 0,
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};
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||||||
if (maskPointOrigin.x < 0) {
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maskPointOrigin.x += globalScene.scaledCanvas.width;
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}
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if (maskPointOrigin.y < 0) {
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maskPointOrigin.y += globalScene.scaledCanvas.height;
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}
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const moveDescriptionTextMaskRect = globalScene.make.graphics();
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moveDescriptionTextMaskRect.fillStyle(0xff0000);
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moveDescriptionTextMaskRect.fillRect(
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maskPointOrigin.x + ((options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER),
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maskPointOrigin.y + ((options?.top ? EFF_HEIGHT : 0) + BORDER - 2),
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width - ((options?.onSide ? EFF_WIDTH : 0) - BORDER * 2),
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DESC_HEIGHT - (BORDER - 2) * 2,
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);
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moveDescriptionTextMaskRect.setScale(6);
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const moveDescriptionTextMask = this.createGeometryMask(moveDescriptionTextMaskRect);
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this.add(this.desc);
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this.add(this.desc);
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this.desc.setMask(moveDescriptionTextMask);
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|
||||||
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|
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// prepare the effect box
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// prepare the effect box
|
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this.val = new Phaser.GameObjects.Container(
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this.val = new Phaser.GameObjects.Container(
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@ -164,10 +130,6 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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this.val.setVisible(false);
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this.val.setVisible(false);
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}
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}
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if (options?.hideBg) {
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this.descBg.setVisible(false);
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}
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// hide this component for now
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// hide this component for now
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this.setVisible(false);
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this.setVisible(false);
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}
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}
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@ -177,35 +139,16 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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if (!globalScene.enableMoveInfo) {
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if (!globalScene.enableMoveInfo) {
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return false; // move infos have been disabled // TODO:: is `false` correct? i used to be `undeefined`
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return false; // move infos have been disabled // TODO:: is `false` correct? i used to be `undeefined`
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}
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}
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this.move = move;
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this.pow.setText(move.power >= 0 ? move.power.toString() : "---");
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this.pow.setText(move.power >= 0 ? move.power.toString() : "---");
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this.acc.setText(move.accuracy >= 0 ? move.accuracy.toString() : "---");
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this.acc.setText(move.accuracy >= 0 ? move.accuracy.toString() : "---");
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this.pp.setText(move.pp >= 0 ? move.pp.toString() : "---");
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this.pp.setText(move.pp >= 0 ? move.pp.toString() : "---");
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this.typ.setTexture(getLocalizedSpriteKey("types"), PokemonType[move.type].toLowerCase());
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this.typ.setTexture(getLocalizedSpriteKey("types"), PokemonType[move.type].toLowerCase());
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this.cat.setFrame(MoveCategory[move.category].toLowerCase());
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this.cat.setFrame(MoveCategory[move.category].toLowerCase());
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this.desc.setText(move?.effect || "");
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this.desc.text.setText(move?.effect || "");
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// stop previous scrolling effects and reset y position
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// stop previous scrolling effects and reset y position
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if (this.descScroll) {
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this.desc.activate();
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this.descScroll.remove();
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this.descScroll = null;
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|
||||||
this.desc.y = (this.options?.top ? EFF_HEIGHT : 0) + BORDER - 2;
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}
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||||||
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|
||||||
// determine if we need to add new scrolling effects
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|
||||||
const moveDescriptionLineCount = Math.floor((this.desc.displayHeight * (96 / 72)) / 14.83);
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|
||||||
if (moveDescriptionLineCount > 3) {
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// generate scrolling effects
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|
||||||
this.descScroll = globalScene.tweens.add({
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|
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targets: this.desc,
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|
||||||
delay: fixedInt(2000),
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|
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loop: -1,
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|
||||||
hold: fixedInt(2000),
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|
||||||
duration: fixedInt((moveDescriptionLineCount - 3) * 2000),
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|
||||||
y: `-=${14.83 * (72 / 96) * (moveDescriptionLineCount - 3)}`,
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|
||||||
});
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|
||||||
}
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|
||||||
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|
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if (!this.options.delayVisibility) {
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if (!this.options.delayVisibility) {
|
||||||
this.setVisible(true);
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this.setVisible(true);
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@ -224,7 +167,7 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
|
|||||||
this.setVisible(true);
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this.setVisible(true);
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}
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}
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globalScene.tweens.add({
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globalScene.tweens.add({
|
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targets: this.desc,
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targets: this.desc.text,
|
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duration: fixedInt(125),
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duration: fixedInt(125),
|
||||||
ease: "Sine.easeInOut",
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ease: "Sine.easeInOut",
|
||||||
alpha: visible ? 1 : 0,
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alpha: visible ? 1 : 0,
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@ -1,9 +1,8 @@
|
|||||||
import type { InfoToggle } from "#app/battle-scene";
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import type { InfoToggle } from "#app/battle-scene";
|
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import { globalScene } from "#app/global-scene";
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import { globalScene } from "#app/global-scene";
|
||||||
import { TextStyle } from "#enums/text-style";
|
import { TextStyle } from "#enums/text-style";
|
||||||
import { addTextObject } from "#ui/text";
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|
||||||
import { addWindow } from "#ui/ui-theme";
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|
||||||
import { fixedInt } from "#utils/common";
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import { fixedInt } from "#utils/common";
|
||||||
|
import ScrollingText from "./scrolling-text";
|
||||||
|
|
||||||
export interface PokedexInfoOverlaySettings {
|
export interface PokedexInfoOverlaySettings {
|
||||||
delayVisibility?: boolean; // if true, showing the overlay will only set it to active and populate the fields and the handler using this field has to manually call setVisible later.
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delayVisibility?: boolean; // if true, showing the overlay will only set it to active and populate the fields and the handler using this field has to manually call setVisible later.
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||||||
@ -14,17 +13,14 @@ export interface PokedexInfoOverlaySettings {
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width?: number;
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width?: number;
|
||||||
/** Determines whether to display the small secondary box */
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/** Determines whether to display the small secondary box */
|
||||||
hideEffectBox?: boolean;
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hideEffectBox?: boolean;
|
||||||
hideBg?: boolean;
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|
||||||
}
|
}
|
||||||
|
|
||||||
const DESC_HEIGHT = 48;
|
const DESC_HEIGHT = 48;
|
||||||
const BORDER = 8;
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|
||||||
const GLOBAL_SCALE = 6;
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|
||||||
|
|
||||||
export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements InfoToggle {
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export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements InfoToggle {
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||||||
public active = false;
|
public active = false;
|
||||||
|
|
||||||
private desc: Phaser.GameObjects.Text;
|
private desc: ScrollingText;
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||||||
private descScroll: Phaser.Tweens.Tween | null = null;
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private descScroll: Phaser.Tweens.Tween | null = null;
|
||||||
|
|
||||||
private descBg: Phaser.GameObjects.NineSlice;
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private descBg: Phaser.GameObjects.NineSlice;
|
||||||
@ -35,52 +31,32 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
|
|||||||
|
|
||||||
private maskPointOriginX: number;
|
private maskPointOriginX: number;
|
||||||
private maskPointOriginY: number;
|
private maskPointOriginY: number;
|
||||||
public width: number;
|
|
||||||
|
|
||||||
constructor(options?: PokedexInfoOverlaySettings) {
|
constructor(options?: PokedexInfoOverlaySettings) {
|
||||||
super(globalScene, options?.x, options?.y);
|
super(globalScene, options?.x, options?.y);
|
||||||
this.setScale(1);
|
this.setScale(1);
|
||||||
this.options = options || {};
|
this.options = options || {};
|
||||||
|
|
||||||
|
const descBoxX = 0;
|
||||||
|
const descBoxY = 0;
|
||||||
|
const width = options?.width || PokedexInfoOverlay.getWidth();
|
||||||
|
const descBoxWidth = width;
|
||||||
|
const descBoxHeight = DESC_HEIGHT;
|
||||||
|
|
||||||
// prepare the description box
|
// prepare the description box
|
||||||
this.width = options?.width || PokedexInfoOverlay.getWidth(); // we always want this to be half a window wide
|
this.desc = new ScrollingText(
|
||||||
this.descBg = addWindow(0, 0, this.width, DESC_HEIGHT);
|
globalScene,
|
||||||
this.descBg.setOrigin(0, 0);
|
descBoxX,
|
||||||
this.add(this.descBg);
|
descBoxY,
|
||||||
|
descBoxWidth,
|
||||||
// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
|
descBoxHeight,
|
||||||
this.desc = addTextObject(BORDER, BORDER - 2, "", TextStyle.BATTLE_INFO, {
|
3, // maxLineCount
|
||||||
wordWrap: { width: (this.width - (BORDER - 2) * 2) * GLOBAL_SCALE },
|
"", // initial content
|
||||||
});
|
TextStyle.BATTLE_INFO,
|
||||||
|
true,
|
||||||
// limit the text rendering, required for scrolling later on
|
|
||||||
this.maskPointOriginX = options?.x || 0;
|
|
||||||
this.maskPointOriginY = options?.y || 0;
|
|
||||||
|
|
||||||
if (this.maskPointOriginX < 0) {
|
|
||||||
this.maskPointOriginX += globalScene.scaledCanvas.width;
|
|
||||||
}
|
|
||||||
if (this.maskPointOriginY < 0) {
|
|
||||||
this.maskPointOriginY += globalScene.scaledCanvas.height;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.textMaskRect = globalScene.make.graphics();
|
|
||||||
this.textMaskRect.fillStyle(0xff0000);
|
|
||||||
this.textMaskRect.fillRect(
|
|
||||||
this.maskPointOriginX + BORDER,
|
|
||||||
this.maskPointOriginY + (BORDER - 2),
|
|
||||||
this.width - BORDER * 2,
|
|
||||||
DESC_HEIGHT - (BORDER - 2) * 2,
|
|
||||||
);
|
);
|
||||||
this.textMaskRect.setScale(6);
|
this.desc.createMask(globalScene, this.x + this.desc.x, this.y + this.desc.y);
|
||||||
const textMask = this.createGeometryMask(this.textMaskRect);
|
|
||||||
|
|
||||||
this.add(this.desc);
|
this.add(this.desc);
|
||||||
this.desc.setMask(textMask);
|
|
||||||
|
|
||||||
if (options?.hideBg) {
|
|
||||||
this.descBg.setVisible(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// hide this component for now
|
// hide this component for now
|
||||||
this.setVisible(false);
|
this.setVisible(false);
|
||||||
@ -92,45 +68,10 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
|
|||||||
return false; // move infos have been disabled // TODO:: is `false` correct? i used to be `undeefined`
|
return false; // move infos have been disabled // TODO:: is `false` correct? i used to be `undeefined`
|
||||||
}
|
}
|
||||||
|
|
||||||
this.desc.setText(text ?? "");
|
this.desc.text.setText(text ?? "");
|
||||||
|
|
||||||
// stop previous scrolling effects and reset y position
|
// stop previous scrolling effects and reset y position
|
||||||
if (this.descScroll) {
|
this.desc.activate();
|
||||||
this.descScroll.remove();
|
|
||||||
this.descScroll = null;
|
|
||||||
this.desc.y = BORDER - 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
// determine if we need to add new scrolling effects
|
|
||||||
const lineCount = Math.floor((this.desc.displayHeight * (96 / 72)) / 14.83);
|
|
||||||
|
|
||||||
const newHeight = lineCount >= 3 ? 48 : lineCount === 2 ? 36 : 24;
|
|
||||||
this.textMaskRect.clear();
|
|
||||||
this.textMaskRect.fillStyle(0xff0000);
|
|
||||||
this.textMaskRect.fillRect(
|
|
||||||
this.maskPointOriginX + BORDER,
|
|
||||||
this.maskPointOriginY + (BORDER - 2) + (48 - newHeight),
|
|
||||||
this.width - BORDER * 2,
|
|
||||||
newHeight - (BORDER - 2) * 2,
|
|
||||||
);
|
|
||||||
const updatedMask = this.createGeometryMask(this.textMaskRect);
|
|
||||||
this.desc.setMask(updatedMask);
|
|
||||||
|
|
||||||
this.descBg.setSize(this.descBg.width, newHeight);
|
|
||||||
this.descBg.setY(48 - newHeight);
|
|
||||||
this.desc.setY(BORDER - 2 + (48 - newHeight));
|
|
||||||
|
|
||||||
if (lineCount > 3) {
|
|
||||||
// generate scrolling effects
|
|
||||||
this.descScroll = globalScene.tweens.add({
|
|
||||||
targets: this.desc,
|
|
||||||
delay: fixedInt(2000),
|
|
||||||
loop: -1,
|
|
||||||
hold: fixedInt(2000),
|
|
||||||
duration: fixedInt((lineCount - 3) * 2000),
|
|
||||||
y: `-=${14.83 * (72 / 96) * (lineCount - 3)}`,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!this.options.delayVisibility) {
|
if (!this.options.delayVisibility) {
|
||||||
this.setVisible(true);
|
this.setVisible(true);
|
||||||
|
105
src/ui/scrolling-text.ts
Normal file
105
src/ui/scrolling-text.ts
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
import { globalScene } from "#app/global-scene";
|
||||||
|
import { fixedInt } from "#app/utils/common";
|
||||||
|
import type { TextStyle } from "#enums/text-style";
|
||||||
|
import i18next from "i18next";
|
||||||
|
import { addTextObject } from "./text";
|
||||||
|
import { addWindow } from "./ui-theme";
|
||||||
|
|
||||||
|
/*
|
||||||
|
This takes various coordinates:
|
||||||
|
- The x and y coordinates relative to the parent container, this is typical behavior for Phaser.GameObjects.Container.
|
||||||
|
- The width and height of the box; these are needed to create the background.
|
||||||
|
The mask is not created right away (although this is possible in principle). Instead, we have a separate function,
|
||||||
|
which takes as input the _global_ coordinates of scrolling text object. This is necessary to correctly position the mask in the scene.
|
||||||
|
*/
|
||||||
|
|
||||||
|
const BORDER = 8;
|
||||||
|
const SCALE_PROPERTY = 96 / 72 / 14.83;
|
||||||
|
|
||||||
|
export default class ScrollingText extends Phaser.GameObjects.Container {
|
||||||
|
private descBg: Phaser.GameObjects.NineSlice;
|
||||||
|
public text: Phaser.GameObjects.Text;
|
||||||
|
private descScroll: Phaser.Tweens.Tween | null = null;
|
||||||
|
private maxLineCount: number;
|
||||||
|
|
||||||
|
private offsetX: number;
|
||||||
|
private offsetY: number;
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
scene: Phaser.Scene,
|
||||||
|
x: number,
|
||||||
|
y: number,
|
||||||
|
width: number,
|
||||||
|
height: number,
|
||||||
|
maxLineCount: number,
|
||||||
|
content: string,
|
||||||
|
style: TextStyle,
|
||||||
|
hasBackground = false,
|
||||||
|
) {
|
||||||
|
super(scene, x, y);
|
||||||
|
|
||||||
|
this.offsetX = hasBackground ? BORDER : 0;
|
||||||
|
this.offsetY = hasBackground ? BORDER - 2 : 0;
|
||||||
|
|
||||||
|
// Adding the background
|
||||||
|
this.descBg = addWindow(0, 0, width, height);
|
||||||
|
this.descBg.setOrigin(0, 0);
|
||||||
|
this.descBg.setVisible(hasBackground);
|
||||||
|
this.add(this.descBg);
|
||||||
|
|
||||||
|
// Adding the text element
|
||||||
|
const wrapWidth = (width - (this.offsetX - 2) * 2) * 6;
|
||||||
|
|
||||||
|
this.text = addTextObject(this.offsetX, this.offsetY, content, style, {
|
||||||
|
wordWrap: {
|
||||||
|
width: wrapWidth,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
this.maxLineCount = maxLineCount;
|
||||||
|
// TODO: change this based on which text is being used, etc
|
||||||
|
this.text.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
|
||||||
|
this.add(this.text);
|
||||||
|
}
|
||||||
|
|
||||||
|
createMask(scene: Phaser.Scene, globalX: number, globalY: number) {
|
||||||
|
// Adding the mask for the scrolling effect
|
||||||
|
const globalMaskX = globalX + this.offsetX;
|
||||||
|
const globalMaskY = globalY + this.offsetY;
|
||||||
|
|
||||||
|
const visibleWidth = this.descBg.width - (this.offsetX - 2) * 2;
|
||||||
|
const visibleHeight = this.descBg.height - this.offsetY * 2;
|
||||||
|
|
||||||
|
const maskGraphics = scene.make.graphics({ x: 0, y: 0 });
|
||||||
|
maskGraphics.fillRect(globalMaskX, globalMaskY, visibleWidth, visibleHeight);
|
||||||
|
maskGraphics.setScale(6);
|
||||||
|
|
||||||
|
scene.add.existing(maskGraphics);
|
||||||
|
const mask = this.createGeometryMask(maskGraphics);
|
||||||
|
this.text.setMask(mask);
|
||||||
|
}
|
||||||
|
|
||||||
|
activate() {
|
||||||
|
// stop previous scrolling effects and reset y position
|
||||||
|
if (this.descScroll) {
|
||||||
|
this.descScroll.remove();
|
||||||
|
this.descScroll = null;
|
||||||
|
this.text.y = this.offsetY;
|
||||||
|
}
|
||||||
|
|
||||||
|
// determine if we need to add new scrolling effects
|
||||||
|
// TODO: The scale property may need to be adjusted based on the height of the font
|
||||||
|
const lineCount = Math.floor(this.text.displayHeight * SCALE_PROPERTY);
|
||||||
|
|
||||||
|
if (lineCount > this.maxLineCount) {
|
||||||
|
// generate scrolling effects
|
||||||
|
this.descScroll = globalScene.tweens.add({
|
||||||
|
targets: this.text,
|
||||||
|
delay: fixedInt(2000),
|
||||||
|
loop: -1,
|
||||||
|
hold: fixedInt(2000),
|
||||||
|
duration: fixedInt((lineCount - this.maxLineCount) * 2000),
|
||||||
|
y: `-=${(lineCount - this.maxLineCount) / SCALE_PROPERTY}`,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -40,6 +40,7 @@ import { getEnumValues } from "#utils/enums";
|
|||||||
import { toCamelCase, toTitleCase } from "#utils/strings";
|
import { toCamelCase, toTitleCase } from "#utils/strings";
|
||||||
import { argbFromRgba } from "@material/material-color-utilities";
|
import { argbFromRgba } from "@material/material-color-utilities";
|
||||||
import i18next from "i18next";
|
import i18next from "i18next";
|
||||||
|
import ScrollingText from "./scrolling-text";
|
||||||
|
|
||||||
enum Page {
|
enum Page {
|
||||||
PROFILE,
|
PROFILE,
|
||||||
@ -61,7 +62,7 @@ interface abilityContainer {
|
|||||||
/** The text object displaying the name of the ability */
|
/** The text object displaying the name of the ability */
|
||||||
nameText: Phaser.GameObjects.Text | null;
|
nameText: Phaser.GameObjects.Text | null;
|
||||||
/** The text object displaying the description of the ability */
|
/** The text object displaying the description of the ability */
|
||||||
descriptionText: Phaser.GameObjects.Text | null;
|
description: ScrollingText | null;
|
||||||
}
|
}
|
||||||
|
|
||||||
export class SummaryUiHandler extends UiHandler {
|
export class SummaryUiHandler extends UiHandler {
|
||||||
@ -94,7 +95,7 @@ export class SummaryUiHandler extends UiHandler {
|
|||||||
private passiveContainer: abilityContainer;
|
private passiveContainer: abilityContainer;
|
||||||
private summaryPageContainer: Phaser.GameObjects.Container;
|
private summaryPageContainer: Phaser.GameObjects.Container;
|
||||||
private movesContainer: Phaser.GameObjects.Container;
|
private movesContainer: Phaser.GameObjects.Container;
|
||||||
private moveDescriptionText: Phaser.GameObjects.Text;
|
private moveDescription: ScrollingText;
|
||||||
private moveCursorObj: Phaser.GameObjects.Sprite | null;
|
private moveCursorObj: Phaser.GameObjects.Sprite | null;
|
||||||
private selectedMoveCursorObj: Phaser.GameObjects.Sprite | null;
|
private selectedMoveCursorObj: Phaser.GameObjects.Sprite | null;
|
||||||
private moveRowsContainer: Phaser.GameObjects.Container;
|
private moveRowsContainer: Phaser.GameObjects.Container;
|
||||||
@ -583,12 +584,12 @@ export class SummaryUiHandler extends UiHandler {
|
|||||||
} else if (this.cursor === Page.PROFILE && this.pokemon?.hasPassive()) {
|
} else if (this.cursor === Page.PROFILE && this.pokemon?.hasPassive()) {
|
||||||
// if we're on the PROFILE page and this pokemon has a passive unlocked..
|
// if we're on the PROFILE page and this pokemon has a passive unlocked..
|
||||||
// Since abilities are displayed by default, all we need to do is toggle visibility on all elements to show passives
|
// Since abilities are displayed by default, all we need to do is toggle visibility on all elements to show passives
|
||||||
this.abilityContainer.nameText?.setVisible(!this.abilityContainer.descriptionText?.visible);
|
this.abilityContainer.nameText?.setVisible(!this.abilityContainer.description?.visible);
|
||||||
this.abilityContainer.descriptionText?.setVisible(!this.abilityContainer.descriptionText.visible);
|
this.abilityContainer.description?.setVisible(!this.abilityContainer.description.visible);
|
||||||
this.abilityContainer.labelImage.setVisible(!this.abilityContainer.labelImage.visible);
|
this.abilityContainer.labelImage.setVisible(!this.abilityContainer.labelImage.visible);
|
||||||
|
|
||||||
this.passiveContainer.nameText?.setVisible(!this.passiveContainer.descriptionText?.visible);
|
this.passiveContainer.nameText?.setVisible(!this.passiveContainer.description?.visible);
|
||||||
this.passiveContainer.descriptionText?.setVisible(!this.passiveContainer.descriptionText.visible);
|
this.passiveContainer.description?.setVisible(!this.passiveContainer.description.visible);
|
||||||
this.passiveContainer.labelImage.setVisible(!this.passiveContainer.labelImage.visible);
|
this.passiveContainer.labelImage.setVisible(!this.passiveContainer.labelImage.visible);
|
||||||
} else if (this.cursor === Page.STATS) {
|
} else if (this.cursor === Page.STATS) {
|
||||||
//Show IVs
|
//Show IVs
|
||||||
@ -668,7 +669,6 @@ export class SummaryUiHandler extends UiHandler {
|
|||||||
const selectedMove = this.getSelectedMove();
|
const selectedMove = this.getSelectedMove();
|
||||||
|
|
||||||
if (selectedMove) {
|
if (selectedMove) {
|
||||||
this.moveDescriptionText.setY(84);
|
|
||||||
this.movePowerText.setText(selectedMove.power >= 0 ? selectedMove.power.toString() : "---");
|
this.movePowerText.setText(selectedMove.power >= 0 ? selectedMove.power.toString() : "---");
|
||||||
this.moveAccuracyText.setText(selectedMove.accuracy >= 0 ? selectedMove.accuracy.toString() : "---");
|
this.moveAccuracyText.setText(selectedMove.accuracy >= 0 ? selectedMove.accuracy.toString() : "---");
|
||||||
this.moveCategoryIcon.setFrame(MoveCategory[selectedMove.category].toLowerCase());
|
this.moveCategoryIcon.setFrame(MoveCategory[selectedMove.category].toLowerCase());
|
||||||
@ -677,24 +677,9 @@ export class SummaryUiHandler extends UiHandler {
|
|||||||
this.hideMoveEffect();
|
this.hideMoveEffect();
|
||||||
}
|
}
|
||||||
|
|
||||||
this.moveDescriptionText.setText(selectedMove?.effect || "");
|
this.moveDescription.text.setText(selectedMove?.effect || "");
|
||||||
const moveDescriptionLineCount = Math.floor(this.moveDescriptionText.displayHeight / 14.83);
|
|
||||||
|
|
||||||
if (this.descriptionScrollTween) {
|
this.moveDescription.activate();
|
||||||
this.descriptionScrollTween.remove();
|
|
||||||
this.descriptionScrollTween = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (moveDescriptionLineCount > 3) {
|
|
||||||
this.descriptionScrollTween = globalScene.tweens.add({
|
|
||||||
targets: this.moveDescriptionText,
|
|
||||||
delay: fixedInt(2000),
|
|
||||||
loop: -1,
|
|
||||||
hold: fixedInt(2000),
|
|
||||||
duration: fixedInt((moveDescriptionLineCount - 3) * 2000),
|
|
||||||
y: `-=${14.83 * (moveDescriptionLineCount - 3)}`,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!this.moveCursorObj) {
|
if (!this.moveCursorObj) {
|
||||||
this.moveCursorObj = globalScene.add.sprite(-2, 0, "summary_moves_cursor", "highlight");
|
this.moveCursorObj = globalScene.add.sprite(-2, 0, "summary_moves_cursor", "highlight");
|
||||||
@ -888,7 +873,7 @@ export class SummaryUiHandler extends UiHandler {
|
|||||||
labelImage: globalScene.add.image(0, 0, "summary_profile_ability"),
|
labelImage: globalScene.add.image(0, 0, "summary_profile_ability"),
|
||||||
ability: this.pokemon?.getAbility(true)!, // TODO: is this bang correct?
|
ability: this.pokemon?.getAbility(true)!, // TODO: is this bang correct?
|
||||||
nameText: null,
|
nameText: null,
|
||||||
descriptionText: null,
|
description: null,
|
||||||
};
|
};
|
||||||
|
|
||||||
const allAbilityInfo = [this.abilityContainer]; // Creates an array to iterate through
|
const allAbilityInfo = [this.abilityContainer]; // Creates an array to iterate through
|
||||||
@ -898,7 +883,7 @@ export class SummaryUiHandler extends UiHandler {
|
|||||||
labelImage: globalScene.add.image(0, 0, "summary_profile_passive"),
|
labelImage: globalScene.add.image(0, 0, "summary_profile_passive"),
|
||||||
ability: this.pokemon.getPassiveAbility(),
|
ability: this.pokemon.getPassiveAbility(),
|
||||||
nameText: null,
|
nameText: null,
|
||||||
descriptionText: null,
|
description: null,
|
||||||
};
|
};
|
||||||
allAbilityInfo.push(this.passiveContainer);
|
allAbilityInfo.push(this.passiveContainer);
|
||||||
|
|
||||||
@ -924,42 +909,26 @@ export class SummaryUiHandler extends UiHandler {
|
|||||||
abilityInfo.nameText.setOrigin(0, 1);
|
abilityInfo.nameText.setOrigin(0, 1);
|
||||||
profileContainer.add(abilityInfo.nameText);
|
profileContainer.add(abilityInfo.nameText);
|
||||||
|
|
||||||
abilityInfo.descriptionText = addTextObject(7, 71, abilityInfo.ability?.description!, TextStyle.WINDOW_ALT, {
|
abilityInfo.description = new ScrollingText(
|
||||||
wordWrap: { width: 1224 },
|
globalScene,
|
||||||
}); // TODO: is this bang correct?
|
7,
|
||||||
abilityInfo.descriptionText.setOrigin(0, 0);
|
71,
|
||||||
profileContainer.add(abilityInfo.descriptionText);
|
206,
|
||||||
|
31,
|
||||||
|
2, // maxLineCount
|
||||||
|
abilityInfo.ability?.description!, // initial content
|
||||||
|
TextStyle.WINDOW_ALT,
|
||||||
|
);
|
||||||
|
abilityInfo.description.createMask(globalScene, 110, 90.5);
|
||||||
|
profileContainer.add(abilityInfo.description);
|
||||||
|
|
||||||
// Sets up the mask that hides the description text to give an illusion of scrolling
|
abilityInfo.description.activate();
|
||||||
const descriptionTextMaskRect = globalScene.make.graphics({});
|
|
||||||
descriptionTextMaskRect.setScale(6);
|
|
||||||
descriptionTextMaskRect.fillStyle(0xffffff);
|
|
||||||
descriptionTextMaskRect.beginPath();
|
|
||||||
descriptionTextMaskRect.fillRect(110, 90.5, 206, 31);
|
|
||||||
|
|
||||||
const abilityDescriptionTextMask = descriptionTextMaskRect.createGeometryMask();
|
|
||||||
|
|
||||||
abilityInfo.descriptionText.setMask(abilityDescriptionTextMask);
|
|
||||||
|
|
||||||
const abilityDescriptionLineCount = Math.floor(abilityInfo.descriptionText.displayHeight / 14.83);
|
|
||||||
|
|
||||||
// Animates the description text moving upwards
|
|
||||||
if (abilityDescriptionLineCount > 2) {
|
|
||||||
abilityInfo.descriptionText.setY(69);
|
|
||||||
this.descriptionScrollTween = globalScene.tweens.add({
|
|
||||||
targets: abilityInfo.descriptionText,
|
|
||||||
delay: fixedInt(2000),
|
|
||||||
loop: -1,
|
|
||||||
hold: fixedInt(2000),
|
|
||||||
duration: fixedInt((abilityDescriptionLineCount - 2) * 2000),
|
|
||||||
y: `-=${14.83 * (abilityDescriptionLineCount - 2)}`,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
// Turn off visibility of passive info by default
|
// Turn off visibility of passive info by default
|
||||||
this.passiveContainer?.labelImage.setVisible(false);
|
this.passiveContainer?.labelImage.setVisible(false);
|
||||||
this.passiveContainer?.nameText?.setVisible(false);
|
this.passiveContainer?.nameText?.setVisible(false);
|
||||||
this.passiveContainer?.descriptionText?.setVisible(false);
|
this.passiveContainer?.description?.setVisible(false);
|
||||||
|
|
||||||
const closeFragment = getBBCodeFrag("", TextStyle.WINDOW_ALT);
|
const closeFragment = getBBCodeFrag("", TextStyle.WINDOW_ALT);
|
||||||
const rawNature = toCamelCase(Nature[this.pokemon?.getNature()!]); // TODO: is this bang correct?
|
const rawNature = toCamelCase(Nature[this.pokemon?.getNature()!]); // TODO: is this bang correct?
|
||||||
@ -1182,18 +1151,18 @@ export class SummaryUiHandler extends UiHandler {
|
|||||||
moveRowContainer.add(ppText);
|
moveRowContainer.add(ppText);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.moveDescriptionText = addTextObject(2, 84, "", TextStyle.WINDOW_ALT, { wordWrap: { width: 1212 } });
|
this.moveDescription = new ScrollingText(
|
||||||
this.movesContainer.add(this.moveDescriptionText);
|
globalScene,
|
||||||
|
2,
|
||||||
const moveDescriptionTextMaskRect = globalScene.make.graphics({});
|
84,
|
||||||
moveDescriptionTextMaskRect.setScale(6);
|
202,
|
||||||
moveDescriptionTextMaskRect.fillStyle(0xffffff);
|
46,
|
||||||
moveDescriptionTextMaskRect.beginPath();
|
3, // maxLineCount
|
||||||
moveDescriptionTextMaskRect.fillRect(112, 130, 202, 46);
|
"", // initial content
|
||||||
|
TextStyle.WINDOW_ALT,
|
||||||
const moveDescriptionTextMask = moveDescriptionTextMaskRect.createGeometryMask();
|
);
|
||||||
|
this.moveDescription.createMask(globalScene, 112, 130);
|
||||||
this.moveDescriptionText.setMask(moveDescriptionTextMask);
|
this.movesContainer.add(this.moveDescription);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1255,7 +1224,7 @@ export class SummaryUiHandler extends UiHandler {
|
|||||||
|
|
||||||
this.moveSelect = false;
|
this.moveSelect = false;
|
||||||
this.extraMoveRowContainer.setVisible(false);
|
this.extraMoveRowContainer.setVisible(false);
|
||||||
this.moveDescriptionText.setText("");
|
this.moveDescription.text.setText("");
|
||||||
|
|
||||||
this.destroyBlinkCursor();
|
this.destroyBlinkCursor();
|
||||||
this.hideMoveEffect();
|
this.hideMoveEffect();
|
||||||
|
Loading…
Reference in New Issue
Block a user