mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-19 13:59:27 +02:00
Merge 2787f2e26c
into 9662b7c8c9
This commit is contained in:
commit
b50aa79236
@ -8,6 +8,7 @@ import { addTextObject } from "#ui/text";
|
||||
import { addWindow } from "#ui/ui-theme";
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import { fixedInt, getLocalizedSpriteKey } from "#utils/common";
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import i18next from "i18next";
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import ScrollingText from "./scrolling-text";
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||||
export interface MoveInfoOverlaySettings {
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/**
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@ -35,16 +36,11 @@ export interface MoveInfoOverlaySettings {
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const EFF_HEIGHT = 48;
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const EFF_WIDTH = 82;
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const DESC_HEIGHT = 48;
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const BORDER = 8;
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const GLOBAL_SCALE = 6;
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export class MoveInfoOverlay extends Phaser.GameObjects.Container implements InfoToggle {
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public active = false;
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private move: Move;
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private desc: Phaser.GameObjects.Text;
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private descScroll: Phaser.Tweens.Tween | null = null;
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private desc: ScrollingText;
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private val: Phaser.GameObjects.Container;
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private pp: Phaser.GameObjects.Text;
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@ -52,7 +48,6 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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private acc: Phaser.GameObjects.Text;
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private typ: Phaser.GameObjects.Sprite;
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private cat: Phaser.GameObjects.Sprite;
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private descBg: Phaser.GameObjects.NineSlice;
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private options: MoveInfoOverlaySettings;
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@ -64,55 +59,26 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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this.setScale(1);
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this.options = options || {};
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const descBoxX = options?.onSide && !options?.right ? EFF_WIDTH : 0;
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const descBoxY = options?.top ? EFF_HEIGHT : 0;
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const width = options?.width || MoveInfoOverlay.getWidth();
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const descBoxWidth = width - (options?.onSide ? EFF_WIDTH : 0);
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const descBoxHeight = DESC_HEIGHT;
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// prepare the description box
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const width = options?.width || MoveInfoOverlay.getWidth(); // we always want this to be half a window wide
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this.descBg = addWindow(
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options?.onSide && !options?.right ? EFF_WIDTH : 0,
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options?.top ? EFF_HEIGHT : 0,
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width - (options?.onSide ? EFF_WIDTH : 0),
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DESC_HEIGHT,
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);
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this.descBg.setOrigin(0, 0);
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this.add(this.descBg);
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// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
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this.desc = addTextObject(
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(options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER,
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(options?.top ? EFF_HEIGHT : 0) + BORDER - 2,
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"",
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this.desc = new ScrollingText(
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globalScene,
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descBoxX,
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descBoxY,
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descBoxWidth,
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descBoxHeight,
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3, // maxLineCount
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"", // initial content
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TextStyle.BATTLE_INFO,
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{
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wordWrap: {
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width: (width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0)) * GLOBAL_SCALE,
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},
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},
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!options?.hideBg,
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);
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// limit the text rendering, required for scrolling later on
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const maskPointOrigin = {
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x: options?.x || 0,
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y: options?.y || 0,
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};
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if (maskPointOrigin.x < 0) {
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maskPointOrigin.x += globalScene.scaledCanvas.width;
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}
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if (maskPointOrigin.y < 0) {
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maskPointOrigin.y += globalScene.scaledCanvas.height;
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}
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const moveDescriptionTextMaskRect = globalScene.make.graphics();
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moveDescriptionTextMaskRect.fillStyle(0xff0000);
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moveDescriptionTextMaskRect.fillRect(
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maskPointOrigin.x + ((options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER),
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maskPointOrigin.y + ((options?.top ? EFF_HEIGHT : 0) + BORDER - 2),
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width - ((options?.onSide ? EFF_WIDTH : 0) - BORDER * 2),
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DESC_HEIGHT - (BORDER - 2) * 2,
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);
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moveDescriptionTextMaskRect.setScale(6);
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const moveDescriptionTextMask = this.createGeometryMask(moveDescriptionTextMaskRect);
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this.desc.createMask(globalScene, this.x + this.desc.x, this.y + this.desc.y);
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this.add(this.desc);
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this.desc.setMask(moveDescriptionTextMask);
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// prepare the effect box
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this.val = new Phaser.GameObjects.Container(
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@ -164,10 +130,6 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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||||
this.val.setVisible(false);
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}
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if (options?.hideBg) {
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this.descBg.setVisible(false);
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}
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// hide this component for now
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this.setVisible(false);
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}
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@ -177,35 +139,16 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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if (!globalScene.enableMoveInfo) {
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return false; // move infos have been disabled // TODO:: is `false` correct? i used to be `undeefined`
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}
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this.move = move;
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this.pow.setText(move.power >= 0 ? move.power.toString() : "---");
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this.acc.setText(move.accuracy >= 0 ? move.accuracy.toString() : "---");
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this.pp.setText(move.pp >= 0 ? move.pp.toString() : "---");
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this.typ.setTexture(getLocalizedSpriteKey("types"), PokemonType[move.type].toLowerCase());
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this.cat.setFrame(MoveCategory[move.category].toLowerCase());
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this.desc.setText(move?.effect || "");
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this.desc.text.setText(move?.effect || "");
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// stop previous scrolling effects and reset y position
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if (this.descScroll) {
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this.descScroll.remove();
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this.descScroll = null;
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this.desc.y = (this.options?.top ? EFF_HEIGHT : 0) + BORDER - 2;
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}
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// determine if we need to add new scrolling effects
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const moveDescriptionLineCount = Math.floor((this.desc.displayHeight * (96 / 72)) / 14.83);
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if (moveDescriptionLineCount > 3) {
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// generate scrolling effects
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this.descScroll = globalScene.tweens.add({
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targets: this.desc,
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delay: fixedInt(2000),
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loop: -1,
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hold: fixedInt(2000),
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duration: fixedInt((moveDescriptionLineCount - 3) * 2000),
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y: `-=${14.83 * (72 / 96) * (moveDescriptionLineCount - 3)}`,
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});
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}
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this.desc.activate();
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if (!this.options.delayVisibility) {
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this.setVisible(true);
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@ -224,7 +167,7 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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this.setVisible(true);
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}
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globalScene.tweens.add({
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targets: this.desc,
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targets: this.desc.text,
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duration: fixedInt(125),
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ease: "Sine.easeInOut",
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alpha: visible ? 1 : 0,
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|
@ -1,9 +1,8 @@
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import type { InfoToggle } from "#app/battle-scene";
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import { globalScene } from "#app/global-scene";
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import { TextStyle } from "#enums/text-style";
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import { addTextObject } from "#ui/text";
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import { addWindow } from "#ui/ui-theme";
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||||
import { fixedInt } from "#utils/common";
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import ScrollingText from "./scrolling-text";
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||||
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export interface PokedexInfoOverlaySettings {
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delayVisibility?: boolean; // if true, showing the overlay will only set it to active and populate the fields and the handler using this field has to manually call setVisible later.
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@ -14,17 +13,14 @@ export interface PokedexInfoOverlaySettings {
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width?: number;
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/** Determines whether to display the small secondary box */
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hideEffectBox?: boolean;
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||||
hideBg?: boolean;
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}
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||||
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||||
const DESC_HEIGHT = 48;
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||||
const BORDER = 8;
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||||
const GLOBAL_SCALE = 6;
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||||
|
||||
export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements InfoToggle {
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||||
public active = false;
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||||
|
||||
private desc: Phaser.GameObjects.Text;
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||||
private desc: ScrollingText;
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||||
private descScroll: Phaser.Tweens.Tween | null = null;
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||||
|
||||
private descBg: Phaser.GameObjects.NineSlice;
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||||
@ -35,52 +31,32 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
|
||||
|
||||
private maskPointOriginX: number;
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||||
private maskPointOriginY: number;
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||||
public width: number;
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||||
|
||||
constructor(options?: PokedexInfoOverlaySettings) {
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super(globalScene, options?.x, options?.y);
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this.setScale(1);
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this.options = options || {};
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||||
|
||||
const descBoxX = 0;
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||||
const descBoxY = 0;
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||||
const width = options?.width || PokedexInfoOverlay.getWidth();
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||||
const descBoxWidth = width;
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||||
const descBoxHeight = DESC_HEIGHT;
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||||
|
||||
// prepare the description box
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||||
this.width = options?.width || PokedexInfoOverlay.getWidth(); // we always want this to be half a window wide
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||||
this.descBg = addWindow(0, 0, this.width, DESC_HEIGHT);
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||||
this.descBg.setOrigin(0, 0);
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||||
this.add(this.descBg);
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||||
|
||||
// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
|
||||
this.desc = addTextObject(BORDER, BORDER - 2, "", TextStyle.BATTLE_INFO, {
|
||||
wordWrap: { width: (this.width - (BORDER - 2) * 2) * GLOBAL_SCALE },
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||||
});
|
||||
|
||||
// limit the text rendering, required for scrolling later on
|
||||
this.maskPointOriginX = options?.x || 0;
|
||||
this.maskPointOriginY = options?.y || 0;
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||||
|
||||
if (this.maskPointOriginX < 0) {
|
||||
this.maskPointOriginX += globalScene.scaledCanvas.width;
|
||||
}
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||||
if (this.maskPointOriginY < 0) {
|
||||
this.maskPointOriginY += globalScene.scaledCanvas.height;
|
||||
}
|
||||
|
||||
this.textMaskRect = globalScene.make.graphics();
|
||||
this.textMaskRect.fillStyle(0xff0000);
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||||
this.textMaskRect.fillRect(
|
||||
this.maskPointOriginX + BORDER,
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||||
this.maskPointOriginY + (BORDER - 2),
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this.width - BORDER * 2,
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||||
DESC_HEIGHT - (BORDER - 2) * 2,
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this.desc = new ScrollingText(
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||||
globalScene,
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||||
descBoxX,
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||||
descBoxY,
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||||
descBoxWidth,
|
||||
descBoxHeight,
|
||||
3, // maxLineCount
|
||||
"", // initial content
|
||||
TextStyle.BATTLE_INFO,
|
||||
true,
|
||||
);
|
||||
this.textMaskRect.setScale(6);
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||||
const textMask = this.createGeometryMask(this.textMaskRect);
|
||||
|
||||
this.desc.createMask(globalScene, this.x + this.desc.x, this.y + this.desc.y);
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||||
this.add(this.desc);
|
||||
this.desc.setMask(textMask);
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||||
|
||||
if (options?.hideBg) {
|
||||
this.descBg.setVisible(false);
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||||
}
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||||
|
||||
// hide this component for now
|
||||
this.setVisible(false);
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||||
@ -92,45 +68,10 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
|
||||
return false; // move infos have been disabled // TODO:: is `false` correct? i used to be `undeefined`
|
||||
}
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||||
|
||||
this.desc.setText(text ?? "");
|
||||
this.desc.text.setText(text ?? "");
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||||
|
||||
// stop previous scrolling effects and reset y position
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||||
if (this.descScroll) {
|
||||
this.descScroll.remove();
|
||||
this.descScroll = null;
|
||||
this.desc.y = BORDER - 2;
|
||||
}
|
||||
|
||||
// determine if we need to add new scrolling effects
|
||||
const lineCount = Math.floor((this.desc.displayHeight * (96 / 72)) / 14.83);
|
||||
|
||||
const newHeight = lineCount >= 3 ? 48 : lineCount === 2 ? 36 : 24;
|
||||
this.textMaskRect.clear();
|
||||
this.textMaskRect.fillStyle(0xff0000);
|
||||
this.textMaskRect.fillRect(
|
||||
this.maskPointOriginX + BORDER,
|
||||
this.maskPointOriginY + (BORDER - 2) + (48 - newHeight),
|
||||
this.width - BORDER * 2,
|
||||
newHeight - (BORDER - 2) * 2,
|
||||
);
|
||||
const updatedMask = this.createGeometryMask(this.textMaskRect);
|
||||
this.desc.setMask(updatedMask);
|
||||
|
||||
this.descBg.setSize(this.descBg.width, newHeight);
|
||||
this.descBg.setY(48 - newHeight);
|
||||
this.desc.setY(BORDER - 2 + (48 - newHeight));
|
||||
|
||||
if (lineCount > 3) {
|
||||
// generate scrolling effects
|
||||
this.descScroll = globalScene.tweens.add({
|
||||
targets: this.desc,
|
||||
delay: fixedInt(2000),
|
||||
loop: -1,
|
||||
hold: fixedInt(2000),
|
||||
duration: fixedInt((lineCount - 3) * 2000),
|
||||
y: `-=${14.83 * (72 / 96) * (lineCount - 3)}`,
|
||||
});
|
||||
}
|
||||
this.desc.activate();
|
||||
|
||||
if (!this.options.delayVisibility) {
|
||||
this.setVisible(true);
|
||||
|
105
src/ui/scrolling-text.ts
Normal file
105
src/ui/scrolling-text.ts
Normal file
@ -0,0 +1,105 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { fixedInt } from "#app/utils/common";
|
||||
import type { TextStyle } from "#enums/text-style";
|
||||
import i18next from "i18next";
|
||||
import { addTextObject } from "./text";
|
||||
import { addWindow } from "./ui-theme";
|
||||
|
||||
/*
|
||||
This takes various coordinates:
|
||||
- The x and y coordinates relative to the parent container, this is typical behavior for Phaser.GameObjects.Container.
|
||||
- The width and height of the box; these are needed to create the background.
|
||||
The mask is not created right away (although this is possible in principle). Instead, we have a separate function,
|
||||
which takes as input the _global_ coordinates of scrolling text object. This is necessary to correctly position the mask in the scene.
|
||||
*/
|
||||
|
||||
const BORDER = 8;
|
||||
const SCALE_PROPERTY = 96 / 72 / 14.83;
|
||||
|
||||
export default class ScrollingText extends Phaser.GameObjects.Container {
|
||||
private descBg: Phaser.GameObjects.NineSlice;
|
||||
public text: Phaser.GameObjects.Text;
|
||||
private descScroll: Phaser.Tweens.Tween | null = null;
|
||||
private maxLineCount: number;
|
||||
|
||||
private offsetX: number;
|
||||
private offsetY: number;
|
||||
|
||||
constructor(
|
||||
scene: Phaser.Scene,
|
||||
x: number,
|
||||
y: number,
|
||||
width: number,
|
||||
height: number,
|
||||
maxLineCount: number,
|
||||
content: string,
|
||||
style: TextStyle,
|
||||
hasBackground = false,
|
||||
) {
|
||||
super(scene, x, y);
|
||||
|
||||
this.offsetX = hasBackground ? BORDER : 0;
|
||||
this.offsetY = hasBackground ? BORDER - 2 : 0;
|
||||
|
||||
// Adding the background
|
||||
this.descBg = addWindow(0, 0, width, height);
|
||||
this.descBg.setOrigin(0, 0);
|
||||
this.descBg.setVisible(hasBackground);
|
||||
this.add(this.descBg);
|
||||
|
||||
// Adding the text element
|
||||
const wrapWidth = (width - (this.offsetX - 2) * 2) * 6;
|
||||
|
||||
this.text = addTextObject(this.offsetX, this.offsetY, content, style, {
|
||||
wordWrap: {
|
||||
width: wrapWidth,
|
||||
},
|
||||
});
|
||||
this.maxLineCount = maxLineCount;
|
||||
// TODO: change this based on which text is being used, etc
|
||||
this.text.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
|
||||
this.add(this.text);
|
||||
}
|
||||
|
||||
createMask(scene: Phaser.Scene, globalX: number, globalY: number) {
|
||||
// Adding the mask for the scrolling effect
|
||||
const globalMaskX = globalX + this.offsetX;
|
||||
const globalMaskY = globalY + this.offsetY;
|
||||
|
||||
const visibleWidth = this.descBg.width - (this.offsetX - 2) * 2;
|
||||
const visibleHeight = this.descBg.height - this.offsetY * 2;
|
||||
|
||||
const maskGraphics = scene.make.graphics({ x: 0, y: 0 });
|
||||
maskGraphics.fillRect(globalMaskX, globalMaskY, visibleWidth, visibleHeight);
|
||||
maskGraphics.setScale(6);
|
||||
|
||||
scene.add.existing(maskGraphics);
|
||||
const mask = this.createGeometryMask(maskGraphics);
|
||||
this.text.setMask(mask);
|
||||
}
|
||||
|
||||
activate() {
|
||||
// stop previous scrolling effects and reset y position
|
||||
if (this.descScroll) {
|
||||
this.descScroll.remove();
|
||||
this.descScroll = null;
|
||||
this.text.y = this.offsetY;
|
||||
}
|
||||
|
||||
// determine if we need to add new scrolling effects
|
||||
// TODO: The scale property may need to be adjusted based on the height of the font
|
||||
const lineCount = Math.floor(this.text.displayHeight * SCALE_PROPERTY);
|
||||
|
||||
if (lineCount > this.maxLineCount) {
|
||||
// generate scrolling effects
|
||||
this.descScroll = globalScene.tweens.add({
|
||||
targets: this.text,
|
||||
delay: fixedInt(2000),
|
||||
loop: -1,
|
||||
hold: fixedInt(2000),
|
||||
duration: fixedInt((lineCount - this.maxLineCount) * 2000),
|
||||
y: `-=${(lineCount - this.maxLineCount) / SCALE_PROPERTY}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -40,6 +40,7 @@ import { getEnumValues } from "#utils/enums";
|
||||
import { toCamelCase, toTitleCase } from "#utils/strings";
|
||||
import { argbFromRgba } from "@material/material-color-utilities";
|
||||
import i18next from "i18next";
|
||||
import ScrollingText from "./scrolling-text";
|
||||
|
||||
enum Page {
|
||||
PROFILE,
|
||||
@ -61,7 +62,7 @@ interface abilityContainer {
|
||||
/** The text object displaying the name of the ability */
|
||||
nameText: Phaser.GameObjects.Text | null;
|
||||
/** The text object displaying the description of the ability */
|
||||
descriptionText: Phaser.GameObjects.Text | null;
|
||||
description: ScrollingText | null;
|
||||
}
|
||||
|
||||
export class SummaryUiHandler extends UiHandler {
|
||||
@ -94,7 +95,7 @@ export class SummaryUiHandler extends UiHandler {
|
||||
private passiveContainer: abilityContainer;
|
||||
private summaryPageContainer: Phaser.GameObjects.Container;
|
||||
private movesContainer: Phaser.GameObjects.Container;
|
||||
private moveDescriptionText: Phaser.GameObjects.Text;
|
||||
private moveDescription: ScrollingText;
|
||||
private moveCursorObj: Phaser.GameObjects.Sprite | null;
|
||||
private selectedMoveCursorObj: Phaser.GameObjects.Sprite | null;
|
||||
private moveRowsContainer: Phaser.GameObjects.Container;
|
||||
@ -583,12 +584,12 @@ export class SummaryUiHandler extends UiHandler {
|
||||
} else if (this.cursor === Page.PROFILE && this.pokemon?.hasPassive()) {
|
||||
// if we're on the PROFILE page and this pokemon has a passive unlocked..
|
||||
// Since abilities are displayed by default, all we need to do is toggle visibility on all elements to show passives
|
||||
this.abilityContainer.nameText?.setVisible(!this.abilityContainer.descriptionText?.visible);
|
||||
this.abilityContainer.descriptionText?.setVisible(!this.abilityContainer.descriptionText.visible);
|
||||
this.abilityContainer.nameText?.setVisible(!this.abilityContainer.description?.visible);
|
||||
this.abilityContainer.description?.setVisible(!this.abilityContainer.description.visible);
|
||||
this.abilityContainer.labelImage.setVisible(!this.abilityContainer.labelImage.visible);
|
||||
|
||||
this.passiveContainer.nameText?.setVisible(!this.passiveContainer.descriptionText?.visible);
|
||||
this.passiveContainer.descriptionText?.setVisible(!this.passiveContainer.descriptionText.visible);
|
||||
this.passiveContainer.nameText?.setVisible(!this.passiveContainer.description?.visible);
|
||||
this.passiveContainer.description?.setVisible(!this.passiveContainer.description.visible);
|
||||
this.passiveContainer.labelImage.setVisible(!this.passiveContainer.labelImage.visible);
|
||||
} else if (this.cursor === Page.STATS) {
|
||||
//Show IVs
|
||||
@ -668,7 +669,6 @@ export class SummaryUiHandler extends UiHandler {
|
||||
const selectedMove = this.getSelectedMove();
|
||||
|
||||
if (selectedMove) {
|
||||
this.moveDescriptionText.setY(84);
|
||||
this.movePowerText.setText(selectedMove.power >= 0 ? selectedMove.power.toString() : "---");
|
||||
this.moveAccuracyText.setText(selectedMove.accuracy >= 0 ? selectedMove.accuracy.toString() : "---");
|
||||
this.moveCategoryIcon.setFrame(MoveCategory[selectedMove.category].toLowerCase());
|
||||
@ -677,24 +677,9 @@ export class SummaryUiHandler extends UiHandler {
|
||||
this.hideMoveEffect();
|
||||
}
|
||||
|
||||
this.moveDescriptionText.setText(selectedMove?.effect || "");
|
||||
const moveDescriptionLineCount = Math.floor(this.moveDescriptionText.displayHeight / 14.83);
|
||||
this.moveDescription.text.setText(selectedMove?.effect || "");
|
||||
|
||||
if (this.descriptionScrollTween) {
|
||||
this.descriptionScrollTween.remove();
|
||||
this.descriptionScrollTween = null;
|
||||
}
|
||||
|
||||
if (moveDescriptionLineCount > 3) {
|
||||
this.descriptionScrollTween = globalScene.tweens.add({
|
||||
targets: this.moveDescriptionText,
|
||||
delay: fixedInt(2000),
|
||||
loop: -1,
|
||||
hold: fixedInt(2000),
|
||||
duration: fixedInt((moveDescriptionLineCount - 3) * 2000),
|
||||
y: `-=${14.83 * (moveDescriptionLineCount - 3)}`,
|
||||
});
|
||||
}
|
||||
this.moveDescription.activate();
|
||||
|
||||
if (!this.moveCursorObj) {
|
||||
this.moveCursorObj = globalScene.add.sprite(-2, 0, "summary_moves_cursor", "highlight");
|
||||
@ -888,7 +873,7 @@ export class SummaryUiHandler extends UiHandler {
|
||||
labelImage: globalScene.add.image(0, 0, "summary_profile_ability"),
|
||||
ability: this.pokemon?.getAbility(true)!, // TODO: is this bang correct?
|
||||
nameText: null,
|
||||
descriptionText: null,
|
||||
description: null,
|
||||
};
|
||||
|
||||
const allAbilityInfo = [this.abilityContainer]; // Creates an array to iterate through
|
||||
@ -898,7 +883,7 @@ export class SummaryUiHandler extends UiHandler {
|
||||
labelImage: globalScene.add.image(0, 0, "summary_profile_passive"),
|
||||
ability: this.pokemon.getPassiveAbility(),
|
||||
nameText: null,
|
||||
descriptionText: null,
|
||||
description: null,
|
||||
};
|
||||
allAbilityInfo.push(this.passiveContainer);
|
||||
|
||||
@ -924,42 +909,26 @@ export class SummaryUiHandler extends UiHandler {
|
||||
abilityInfo.nameText.setOrigin(0, 1);
|
||||
profileContainer.add(abilityInfo.nameText);
|
||||
|
||||
abilityInfo.descriptionText = addTextObject(7, 71, abilityInfo.ability?.description!, TextStyle.WINDOW_ALT, {
|
||||
wordWrap: { width: 1224 },
|
||||
}); // TODO: is this bang correct?
|
||||
abilityInfo.descriptionText.setOrigin(0, 0);
|
||||
profileContainer.add(abilityInfo.descriptionText);
|
||||
abilityInfo.description = new ScrollingText(
|
||||
globalScene,
|
||||
7,
|
||||
71,
|
||||
206,
|
||||
31,
|
||||
2, // maxLineCount
|
||||
abilityInfo.ability?.description!, // initial content
|
||||
TextStyle.WINDOW_ALT,
|
||||
);
|
||||
abilityInfo.description.createMask(globalScene, 110, 90.5);
|
||||
profileContainer.add(abilityInfo.description);
|
||||
|
||||
// Sets up the mask that hides the description text to give an illusion of scrolling
|
||||
const descriptionTextMaskRect = globalScene.make.graphics({});
|
||||
descriptionTextMaskRect.setScale(6);
|
||||
descriptionTextMaskRect.fillStyle(0xffffff);
|
||||
descriptionTextMaskRect.beginPath();
|
||||
descriptionTextMaskRect.fillRect(110, 90.5, 206, 31);
|
||||
|
||||
const abilityDescriptionTextMask = descriptionTextMaskRect.createGeometryMask();
|
||||
|
||||
abilityInfo.descriptionText.setMask(abilityDescriptionTextMask);
|
||||
|
||||
const abilityDescriptionLineCount = Math.floor(abilityInfo.descriptionText.displayHeight / 14.83);
|
||||
|
||||
// Animates the description text moving upwards
|
||||
if (abilityDescriptionLineCount > 2) {
|
||||
abilityInfo.descriptionText.setY(69);
|
||||
this.descriptionScrollTween = globalScene.tweens.add({
|
||||
targets: abilityInfo.descriptionText,
|
||||
delay: fixedInt(2000),
|
||||
loop: -1,
|
||||
hold: fixedInt(2000),
|
||||
duration: fixedInt((abilityDescriptionLineCount - 2) * 2000),
|
||||
y: `-=${14.83 * (abilityDescriptionLineCount - 2)}`,
|
||||
});
|
||||
}
|
||||
abilityInfo.description.activate();
|
||||
});
|
||||
|
||||
// Turn off visibility of passive info by default
|
||||
this.passiveContainer?.labelImage.setVisible(false);
|
||||
this.passiveContainer?.nameText?.setVisible(false);
|
||||
this.passiveContainer?.descriptionText?.setVisible(false);
|
||||
this.passiveContainer?.description?.setVisible(false);
|
||||
|
||||
const closeFragment = getBBCodeFrag("", TextStyle.WINDOW_ALT);
|
||||
const rawNature = toCamelCase(Nature[this.pokemon?.getNature()!]); // TODO: is this bang correct?
|
||||
@ -1182,18 +1151,18 @@ export class SummaryUiHandler extends UiHandler {
|
||||
moveRowContainer.add(ppText);
|
||||
}
|
||||
|
||||
this.moveDescriptionText = addTextObject(2, 84, "", TextStyle.WINDOW_ALT, { wordWrap: { width: 1212 } });
|
||||
this.movesContainer.add(this.moveDescriptionText);
|
||||
|
||||
const moveDescriptionTextMaskRect = globalScene.make.graphics({});
|
||||
moveDescriptionTextMaskRect.setScale(6);
|
||||
moveDescriptionTextMaskRect.fillStyle(0xffffff);
|
||||
moveDescriptionTextMaskRect.beginPath();
|
||||
moveDescriptionTextMaskRect.fillRect(112, 130, 202, 46);
|
||||
|
||||
const moveDescriptionTextMask = moveDescriptionTextMaskRect.createGeometryMask();
|
||||
|
||||
this.moveDescriptionText.setMask(moveDescriptionTextMask);
|
||||
this.moveDescription = new ScrollingText(
|
||||
globalScene,
|
||||
2,
|
||||
84,
|
||||
202,
|
||||
46,
|
||||
3, // maxLineCount
|
||||
"", // initial content
|
||||
TextStyle.WINDOW_ALT,
|
||||
);
|
||||
this.moveDescription.createMask(globalScene, 112, 130);
|
||||
this.movesContainer.add(this.moveDescription);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1255,7 +1224,7 @@ export class SummaryUiHandler extends UiHandler {
|
||||
|
||||
this.moveSelect = false;
|
||||
this.extraMoveRowContainer.setVisible(false);
|
||||
this.moveDescriptionText.setText("");
|
||||
this.moveDescription.text.setText("");
|
||||
|
||||
this.destroyBlinkCursor();
|
||||
this.hideMoveEffect();
|
||||
|
Loading…
Reference in New Issue
Block a user