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Change blacklist from array to list.
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@ -3209,7 +3209,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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Math.ceil(Math.pow(m[1], weightMultiplier) * 100),
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]);
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const STAB_BLACKLIST = [
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const STAB_BLACKLIST: ReadonlySet<MoveId> = new Set([
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MoveId.SHELL_TRAP,
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MoveId.FUTURE_SIGHT,
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MoveId.UPPER_HAND,
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@ -3249,14 +3249,14 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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MoveId.EXPLOSION,
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MoveId.MISTY_EXPLOSION,
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MoveId.SELF_DESTRUCT,
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];
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]);
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// All Pokemon force a STAB move first
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const stabMovePool = baseWeights.filter(
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m =>
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allMoves[m[0]].category !== MoveCategory.STATUS &&
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this.isOfType(allMoves[m[0]].type) &&
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!STAB_BLACKLIST.includes(m[0]),
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!STAB_BLACKLIST.has(m[0]),
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);
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if (stabMovePool.length > 0) {
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@ -3270,7 +3270,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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} else {
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// If there are no damaging STAB moves, just force a random damaging move
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const attackMovePool = baseWeights.filter(
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m => allMoves[m[0]].category !== MoveCategory.STATUS && !STAB_BLACKLIST.includes(m[0]),
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m => allMoves[m[0]].category !== MoveCategory.STATUS && !STAB_BLACKLIST.has(m[0]),
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);
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if (attackMovePool.length > 0) {
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const totalWeight = attackMovePool.reduce((v, m) => v + m[1], 0);
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@ -3308,7 +3308,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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} else if (allMoves[m[0]].category !== MoveCategory.STATUS) {
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ret = Math.ceil(
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(m[1] / Math.max(Math.pow(4, this.moveset.filter(mo => (mo.getMove().power ?? 0) > 1).length) / 8, 0.5))
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* (this.isOfType(allMoves[m[0]].type) && !STAB_BLACKLIST.includes(m[0]) ? 20 : 1),
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* (this.isOfType(allMoves[m[0]].type) && !STAB_BLACKLIST.has(m[0]) ? 20 : 1),
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);
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} else {
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ret = m[1];
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