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Added some TODOs
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@ -51,6 +51,7 @@ export enum PartyUiMode {
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* Indicates that the party UI is open because of a start-of-encounter optional
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* Indicates that the party UI is open because of a start-of-encounter optional
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* switch. This type of switch can be cancelled.
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* switch. This type of switch can be cancelled.
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*/
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*/
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// TODO: Rename to PRE_BATTLE_SWITCH
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POST_BATTLE_SWITCH,
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POST_BATTLE_SWITCH,
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/**
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/**
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* Indicates that the party UI is open because of the move Revival Blessing.
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* Indicates that the party UI is open because of the move Revival Blessing.
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@ -870,6 +871,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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}
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}
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// Pressing return button
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// Pressing return button
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if (this.cursor === 6) {
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if (this.cursor === 6) {
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// TODO: define an "allowCancel (PartyUiMode) method to check here and below"
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if (this.partyUiMode === PartyUiMode.FAINT_SWITCH || this.partyUiMode === PartyUiMode.REVIVAL_BLESSING) {
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if (this.partyUiMode === PartyUiMode.FAINT_SWITCH || this.partyUiMode === PartyUiMode.REVIVAL_BLESSING) {
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ui.playError();
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ui.playError();
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} else {
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} else {
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@ -1100,6 +1102,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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);
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);
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}
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}
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// TODO: add FORCED_SWITCH (and perhaps also BATON_PASS_SWITCH) to the modes
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isBatonPassMove(): boolean {
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isBatonPassMove(): boolean {
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const moveHistory = globalScene.getPlayerField()[this.fieldIndex].getMoveHistory();
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const moveHistory = globalScene.getPlayerField()[this.fieldIndex].getMoveHistory();
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return !!(
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return !!(
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