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Fix Moody Test
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@ -1,4 +1,4 @@
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import { BATTLE_STATS } from "#enums/stat";
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import { BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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@ -28,7 +28,6 @@ describe("Abilities - Moody", () => {
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.battleType("single")
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.enemySpecies(Species.RATTATA)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyPassiveAbility(Abilities.HYDRATION)
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.ability(Abilities.MOODY)
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.enemyMoveset(SPLASH_ONLY)
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.moveset(SPLASH_ONLY);
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@ -36,14 +35,14 @@ describe("Abilities - Moody", () => {
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it("should increase one stat stage by 2 and decrease a different stat stage by 1",
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async () => {
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await game.startBattle();
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await game.classicMode.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// Find the increased and decreased stats, make sure they are different.
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const changedStats = BATTLE_STATS.filter(s => playerPokemon.getStatStage(s) === 2 || playerPokemon.getStatStage(s) === -1);
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const changedStats = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 2 || playerPokemon.getStatStage(s) === -1);
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expect(changedStats).toBeTruthy();
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expect(changedStats.length).toBe(2);
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@ -52,7 +51,7 @@ describe("Abilities - Moody", () => {
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it("should only increase one stat stage by 2 if all stat stages are at -6",
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async () => {
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await game.startBattle();
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await game.classicMode.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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@ -62,8 +61,8 @@ describe("Abilities - Moody", () => {
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// Should increase one BattleStat by 2 (from -6, meaning it will be -4)
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const increasedStat = BATTLE_STATS.filter(s => playerPokemon.getStatStage(s) === -4);
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// Should increase one stat stage by 2 (from -6, meaning it will be -4)
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const increasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === -4);
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expect(increasedStat).toBeTruthy();
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expect(increasedStat.length).toBe(1);
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@ -71,7 +70,7 @@ describe("Abilities - Moody", () => {
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it("should only decrease one stat stage by 1 stage if all stat stages are at 6",
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async () => {
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await game.startBattle();
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await game.classicMode.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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@ -81,8 +80,8 @@ describe("Abilities - Moody", () => {
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// Should decrease one BattleStat by 1 (from 6, meaning it will be 5)
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const decreasedStat = BATTLE_STATS.filter(s => playerPokemon.getStatStage(s) === 5);
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// Should decrease one stat stage by 1 (from 6, meaning it will be 5)
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const decreasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 5);
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expect(decreasedStat).toBeTruthy();
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expect(decreasedStat.length).toBe(1);
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