From d5cce666d3483f14310374bf47a4b4a147d3e726 Mon Sep 17 00:00:00 2001 From: Blitzy <118096277+Blitz425@users.noreply.github.com> Date: Mon, 16 Sep 2024 14:03:13 -0500 Subject: [PATCH 1/7] Remove Dragon Ascent Requirement (#4284) --- src/data/pokemon-forms.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/pokemon-forms.ts b/src/data/pokemon-forms.ts index 4fc833939e4..a904f497b0f 100644 --- a/src/data/pokemon-forms.ts +++ b/src/data/pokemon-forms.ts @@ -684,7 +684,7 @@ export const pokemonFormChanges: PokemonFormChanges = { new SpeciesFormChange(Species.GROUDON, "", SpeciesFormKey.PRIMAL, new SpeciesFormChangeItemTrigger(FormChangeItem.RED_ORB)) ], [Species.RAYQUAZA]: [ - new SpeciesFormChange(Species.RAYQUAZA, "", SpeciesFormKey.MEGA, new SpeciesFormChangeCompoundTrigger(new SpeciesFormChangeItemTrigger(FormChangeItem.RAYQUAZITE), new SpeciesFormChangeMoveLearnedTrigger(Moves.DRAGON_ASCENT))) + new SpeciesFormChange(Species.RAYQUAZA, "", SpeciesFormKey.MEGA, new SpeciesFormChangeItemTrigger(FormChangeItem.RAYQUAZITE)) ], [Species.DEOXYS]: [ new SpeciesFormChange(Species.DEOXYS, "normal", "attack", new SpeciesFormChangeItemTrigger(FormChangeItem.SHARP_METEORITE)), From 0dabf87815fee2454f1c7b980aad8df7aeea9482 Mon Sep 17 00:00:00 2001 From: podar <1999688+podarsmarty@users.noreply.github.com> Date: Mon, 16 Sep 2024 14:08:50 -0500 Subject: [PATCH 2/7] Being explicit in vite configuration for relative paths (#4264) --- vite.config.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/vite.config.ts b/vite.config.ts index 1fd85e2572f..946315c4b7b 100644 --- a/vite.config.ts +++ b/vite.config.ts @@ -31,6 +31,7 @@ export default defineConfig(({mode}) => { return ({ ...defaultConfig, + base: '', esbuild: { pure: mode === 'production' ? ['console.log'] : [], keepNames: true, From 4605ed4c4fbafd99b9131f3ada47df10a4289dfc Mon Sep 17 00:00:00 2001 From: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Date: Mon, 16 Sep 2024 21:18:57 +0200 Subject: [PATCH 3/7] [Localization] Localized status condition icon (#4286) * Status Condition Icons now can be localized. Already added german * More --- public/images/statuses_ca_ES.json | 188 ++++++++++++++++++++++++++++++ public/images/statuses_ca_ES.png | Bin 0 -> 441 bytes public/images/statuses_de.json | 188 ++++++++++++++++++++++++++++++ public/images/statuses_de.png | Bin 0 -> 2857 bytes public/images/statuses_es.json | 188 ++++++++++++++++++++++++++++++ public/images/statuses_es.png | Bin 0 -> 441 bytes public/images/statuses_fr.json | 188 ++++++++++++++++++++++++++++++ public/images/statuses_fr.png | Bin 0 -> 2714 bytes public/images/statuses_it.json | 188 ++++++++++++++++++++++++++++++ public/images/statuses_it.png | Bin 0 -> 441 bytes public/images/statuses_ja.json | 188 ++++++++++++++++++++++++++++++ public/images/statuses_ja.png | Bin 0 -> 2936 bytes public/images/statuses_ko.json | 188 ++++++++++++++++++++++++++++++ public/images/statuses_ko.png | Bin 0 -> 441 bytes public/images/statuses_pt_BR.json | 188 ++++++++++++++++++++++++++++++ public/images/statuses_pt_BR.png | Bin 0 -> 519 bytes public/images/statuses_zh_CN.json | 188 ++++++++++++++++++++++++++++++ public/images/statuses_zh_CN.png | Bin 0 -> 441 bytes public/images/statuses_zh_TW.json | 188 ++++++++++++++++++++++++++++++ public/images/statuses_zh_TW.png | Bin 0 -> 441 bytes src/loading-scene.ts | 3 + src/ui/battle-info.ts | 2 +- src/ui/party-ui-handler.ts | 2 +- src/ui/summary-ui-handler.ts | 2 +- 24 files changed, 1886 insertions(+), 3 deletions(-) create mode 100644 public/images/statuses_ca_ES.json create mode 100644 public/images/statuses_ca_ES.png create mode 100644 public/images/statuses_de.json create mode 100644 public/images/statuses_de.png create mode 100644 public/images/statuses_es.json create mode 100644 public/images/statuses_es.png create mode 100644 public/images/statuses_fr.json create mode 100644 public/images/statuses_fr.png create mode 100644 public/images/statuses_it.json create mode 100644 public/images/statuses_it.png create mode 100644 public/images/statuses_ja.json create mode 100644 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"h": 8 + }, + "frame": { + "x": 0, + "y": 48, + "w": 20, + "h": 8 + } + }, + { + "filename": "toxic", + "rotated": false, + "trimmed": false, + "sourceSize": { + "w": 20, + "h": 8 + }, + "spriteSourceSize": { + "x": 0, + "y": 0, + "w": 20, + "h": 8 + }, + "frame": { + "x": 0, + "y": 56, + "w": 20, + "h": 8 + } + } + ] + } + ], + "meta": { + "app": "https://www.codeandweb.com/texturepacker", + "version": "3.0", + "smartupdate": "$TexturePacker:SmartUpdate:37686e85605d17b806f22d43081c1139:70535ffee63ba61b3397d8470c2c8982:e6649238c018d3630e55681417c698ca$" + } +} diff --git a/public/images/statuses_zh_CN.png b/public/images/statuses_zh_CN.png new file mode 100644 index 0000000000000000000000000000000000000000..d372b989be966007e5fccac5f54fe341457e598b GIT binary patch literal 441 zcmV;q0Y?6bP)_x7%KzeP1y+B2_I7G_xHE-s8-)5{aFy1?zvW;$NS#fE(5J*QH>;TO# zqj-;m3y@V^jDKUiXB4T~am+que5?h|bD2QvJlYc8%_G~aG}z~@!Q2dSmt873PQXLU zg+O|T!QM`p^A|K=@Suc&?b@)04> jC;!H^NCF;OJ`4N>xriuwM360I00000NkvXXu0mjf67avU 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"y": 0, + "w": 20, + "h": 8 + }, + "frame": { + "x": 0, + "y": 16, + "w": 20, + "h": 8 + } + }, + { + "filename": "freeze", + "rotated": false, + "trimmed": false, + "sourceSize": { + "w": 20, + "h": 8 + }, + "spriteSourceSize": { + "x": 0, + "y": 0, + "w": 20, + "h": 8 + }, + "frame": { + "x": 0, + "y": 24, + "w": 20, + "h": 8 + } + }, + { + "filename": "paralysis", + "rotated": false, + "trimmed": false, + "sourceSize": { + "w": 20, + "h": 8 + }, + "spriteSourceSize": { + "x": 0, + "y": 0, + "w": 20, + "h": 8 + }, + "frame": { + "x": 0, + "y": 32, + "w": 20, + "h": 8 + } + }, + { + "filename": "poison", + "rotated": false, + "trimmed": false, + "sourceSize": { + "w": 20, + "h": 8 + }, + "spriteSourceSize": { + "x": 0, + "y": 0, + "w": 20, + "h": 8 + }, + "frame": { + "x": 0, + "y": 40, + "w": 20, + "h": 8 + } + }, + { + "filename": "sleep", + "rotated": false, + "trimmed": false, + "sourceSize": { + "w": 20, + "h": 8 + }, + "spriteSourceSize": { + "x": 0, + "y": 0, + "w": 20, + "h": 8 + }, + "frame": { + "x": 0, + "y": 48, + "w": 20, + "h": 8 + } + }, + { + "filename": "toxic", + "rotated": false, + "trimmed": false, + "sourceSize": { + "w": 20, + "h": 8 + }, + "spriteSourceSize": { + "x": 0, + "y": 0, + "w": 20, + "h": 8 + }, + "frame": { + "x": 0, + "y": 56, + "w": 20, + "h": 8 + } + } + ] + } + ], + "meta": { + "app": "https://www.codeandweb.com/texturepacker", + "version": "3.0", + "smartupdate": "$TexturePacker:SmartUpdate:37686e85605d17b806f22d43081c1139:70535ffee63ba61b3397d8470c2c8982:e6649238c018d3630e55681417c698ca$" + } +} diff --git a/public/images/statuses_zh_TW.png b/public/images/statuses_zh_TW.png new file mode 100644 index 0000000000000000000000000000000000000000..d372b989be966007e5fccac5f54fe341457e598b GIT binary patch literal 441 zcmV;q0Y?6bP)_x7%KzeP1y+B2_I7G_xHE-s8-)5{aFy1?zvW;$NS#fE(5J*QH>;TO# zqj-;m3y@V^jDKUiXB4T~am+que5?h|bD2QvJlYc8%_G~aG}z~@!Q2dSmt873PQXLU zg+O|T!QM`p^A|K=@Suc&?b@)04> jC;!H^NCF;OJ`4N>xriuwM360I00000NkvXXu0mjf67avU literal 0 HcmV?d00001 diff --git a/src/loading-scene.ts b/src/loading-scene.ts index d0818aa1e19..c3cb494d497 100644 --- a/src/loading-scene.ts +++ b/src/loading-scene.ts @@ -241,12 +241,15 @@ export class LoadingScene extends SceneBase { const lang = i18next.resolvedLanguage; if (lang !== "en") { if (Utils.verifyLang(lang)) { + this.loadAtlas(`statuses_${lang}`, ""); this.loadAtlas(`types_${lang}`, ""); } else { // Fallback to English + this.loadAtlas("statuses", ""); this.loadAtlas("types", ""); } } else { + this.loadAtlas("statuses", ""); this.loadAtlas("types", ""); } const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN"]; diff --git a/src/ui/battle-info.ts b/src/ui/battle-info.ts index 8e7e5bc4060..4fac75932ae 100644 --- a/src/ui/battle-info.ts +++ b/src/ui/battle-info.ts @@ -162,7 +162,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container { this.splicedIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains); this.add(this.splicedIcon); - this.statusIndicator = this.scene.add.sprite(0, 0, "statuses"); + this.statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`); this.statusIndicator.setName("icon_status"); this.statusIndicator.setVisible(false); this.statusIndicator.setOrigin(0, 0); diff --git a/src/ui/party-ui-handler.ts b/src/ui/party-ui-handler.ts index a793dad6a73..b5c9e76bf8c 100644 --- a/src/ui/party-ui-handler.ts +++ b/src/ui/party-ui-handler.ts @@ -1272,7 +1272,7 @@ class PartySlot extends Phaser.GameObjects.Container { } if (this.pokemon.status) { - const statusIndicator = this.scene.add.sprite(0, 0, "statuses"); + const statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`); statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase()); statusIndicator.setOrigin(0, 0); statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0); diff --git a/src/ui/summary-ui-handler.ts b/src/ui/summary-ui-handler.ts index 8ae72f08edd..d3796a096b9 100644 --- a/src/ui/summary-ui-handler.ts +++ b/src/ui/summary-ui-handler.ts @@ -214,7 +214,7 @@ export default class SummaryUiHandler extends UiHandler { this.statusContainer.add(statusLabel); - this.status = this.scene.add.sprite(91, 4, "statuses"); + this.status = this.scene.add.sprite(91, 4, `statuses_${i18next.resolvedLanguage}`); this.status.setOrigin(0.5, 0); this.statusContainer.add(this.status); From 128df1b6d2902e72aabc35f12c81ddf33f36d096 Mon Sep 17 00:00:00 2001 From: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com> Date: Mon, 16 Sep 2024 21:19:34 +0200 Subject: [PATCH 4/7] [QoL] [ui] Make tutorials darken background (#4283) * [ui] add prompt icon to the message boxes that don't have it * [ui] add background overlay during tutorials * add missing doc * Improve documentation based on suggestions Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --- src/overrides.ts | 2 + src/tutorial.ts | 105 ++++++++++++++++++++++------ src/ui/awaitable-ui-handler.ts | 18 +++++ src/ui/battle-message-ui-handler.ts | 7 +- src/ui/egg-gacha-ui-handler.ts | 4 +- src/ui/evolution-scene-handler.ts | 7 +- src/ui/menu-ui-handler.ts | 6 ++ src/ui/message-ui-handler.ts | 19 ++++- src/ui/starter-select-ui-handler.ts | 7 ++ 9 files changed, 140 insertions(+), 35 deletions(-) diff --git a/src/overrides.ts b/src/overrides.ts index 6b550d152c2..ec0577ceb3d 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -70,6 +70,8 @@ class DefaultOverrides { [PokeballType.MASTER_BALL]: 0, }, }; + /** Set to `true` to show all tutorials */ + readonly BYPASS_TUTORIAL_SKIP: boolean = false; // ---------------- // PLAYER OVERRIDES diff --git a/src/tutorial.ts b/src/tutorial.ts index c4482839779..18d8291d227 100644 --- a/src/tutorial.ts +++ b/src/tutorial.ts @@ -1,7 +1,9 @@ import BattleScene from "./battle-scene"; import AwaitableUiHandler from "./ui/awaitable-ui-handler"; +import UiHandler from "./ui/ui-handler"; import { Mode } from "./ui/ui"; import i18next from "i18next"; +import Overrides from "#app/overrides"; export enum Tutorial { Intro = "INTRO", @@ -39,7 +41,7 @@ const tutorialHandlers = { scene.ui.showText(i18next.t("tutorial:starterSelect"), null, () => scene.ui.showText("", null, () => resolve()), null, true); }); }, - [Tutorial.Pokerus]: (scene: BattleScene) => { + [Tutorial.Pokerus]: (scene: BattleScene) => { return new Promise(resolve => { scene.ui.showText(i18next.t("tutorial:pokerus"), null, () => scene.ui.showText("", null, () => resolve()), null, true); }); @@ -63,26 +65,87 @@ const tutorialHandlers = { }, }; -export function handleTutorial(scene: BattleScene, tutorial: Tutorial): Promise { - return new Promise(resolve => { - if (!scene.enableTutorials) { - return resolve(false); - } +/** + * Run through the specified tutorial if it hasn't been seen before and mark it as seen once done + * This will show a tutorial overlay if defined in the current {@linkcode AwaitableUiHandler} + * The main menu will also get disabled while the tutorial is running + * @param scene the current {@linkcode BattleScene} + * @param tutorial the {@linkcode Tutorial} to play + * @returns a promise with result `true` if the tutorial was run and finished, `false` otherwise + */ +export async function handleTutorial(scene: BattleScene, tutorial: Tutorial): Promise { + if (!scene.enableTutorials && !Overrides.BYPASS_TUTORIAL_SKIP) { + return false; + } - if (scene.gameData.getTutorialFlags()[tutorial]) { - return resolve(false); - } + if (scene.gameData.getTutorialFlags()[tutorial] && !Overrides.BYPASS_TUTORIAL_SKIP) { + return false; + } - const handler = scene.ui.getHandler(); - if (handler instanceof AwaitableUiHandler) { - handler.tutorialActive = true; - } - tutorialHandlers[tutorial](scene).then(() => { - scene.gameData.saveTutorialFlag(tutorial, true); - if (handler instanceof AwaitableUiHandler) { - handler.tutorialActive = false; - } - resolve(true); - }); - }); + const handler = scene.ui.getHandler(); + const isMenuDisabled = scene.disableMenu; + + // starting tutorial, disable menu + scene.disableMenu = true; + if (handler instanceof AwaitableUiHandler) { + handler.tutorialActive = true; + } + + await showTutorialOverlay(scene, handler); + await tutorialHandlers[tutorial](scene); + await hideTutorialOverlay(scene, handler); + + // tutorial finished and overlay gone, re-enable menu, save tutorial as seen + scene.disableMenu = isMenuDisabled; + scene.gameData.saveTutorialFlag(tutorial, true); + if (handler instanceof AwaitableUiHandler) { + handler.tutorialActive = false; + } + + return true; } + +/** + * Show the tutorial overlay if there is one + * @param scene the current BattleScene + * @param handler the current UiHandler + * @returns `true` once the overlay has finished appearing, or if there is no overlay + */ +async function showTutorialOverlay(scene: BattleScene, handler: UiHandler) { + if (handler instanceof AwaitableUiHandler && handler.tutorialOverlay) { + scene.tweens.add({ + targets: handler.tutorialOverlay, + alpha: 0.5, + duration: 750, + ease: "Sine.easeOut", + onComplete: () => { + return true; + } + }); + } else { + return true; + } +} + +/** + * Hide the tutorial overlay if there is one + * @param scene the current BattleScene + * @param handler the current UiHandler + * @returns `true` once the overlay has finished disappearing, or if there is no overlay + */ +async function hideTutorialOverlay(scene: BattleScene, handler: UiHandler) { + if (handler instanceof AwaitableUiHandler && handler.tutorialOverlay) { + scene.tweens.add({ + targets: handler.tutorialOverlay, + alpha: 0, + duration: 500, + ease: "Sine.easeOut", + onComplete: () => { + return true; + } + }); + } else { + return true; + } +} + diff --git a/src/ui/awaitable-ui-handler.ts b/src/ui/awaitable-ui-handler.ts index 2052c6e2ade..c6dc717aa3a 100644 --- a/src/ui/awaitable-ui-handler.ts +++ b/src/ui/awaitable-ui-handler.ts @@ -7,6 +7,7 @@ export default abstract class AwaitableUiHandler extends UiHandler { protected awaitingActionInput: boolean; protected onActionInput: Function | null; public tutorialActive: boolean = false; + public tutorialOverlay: Phaser.GameObjects.Rectangle; constructor(scene: BattleScene, mode: Mode | null = null) { super(scene, mode); @@ -24,4 +25,21 @@ export default abstract class AwaitableUiHandler extends UiHandler { return false; } + + /** + * Create a semi transparent overlay that will get shown during tutorials + * @param container the container to add the overlay to + */ + initTutorialOverlay(container: Phaser.GameObjects.Container) { + if (!this.tutorialOverlay) { + this.tutorialOverlay = new Phaser.GameObjects.Rectangle(this.scene, -1, -1, this.scene.scaledCanvas.width, this.scene.scaledCanvas.height, 0x070707); + this.tutorialOverlay.setName("tutorial-overlay"); + this.tutorialOverlay.setOrigin(0, 0); + this.tutorialOverlay.setAlpha(0); + } + + if (container) { + container.add(this.tutorialOverlay); + } + } } diff --git a/src/ui/battle-message-ui-handler.ts b/src/ui/battle-message-ui-handler.ts index 9a694d50b29..c27c6974192 100644 --- a/src/ui/battle-message-ui-handler.ts +++ b/src/ui/battle-message-ui-handler.ts @@ -83,12 +83,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler { this.nameBoxContainer.add(this.nameText); messageContainer.add(this.nameBoxContainer); - const prompt = this.scene.add.sprite(0, 0, "prompt"); - prompt.setVisible(false); - prompt.setOrigin(0, 0); - messageContainer.add(prompt); - - this.prompt = prompt; + this.initPromptSprite(messageContainer); const levelUpStatsContainer = this.scene.add.container(0, 0); levelUpStatsContainer.setVisible(false); diff --git a/src/ui/egg-gacha-ui-handler.ts b/src/ui/egg-gacha-ui-handler.ts index 9497dfe58c6..b109eda5370 100644 --- a/src/ui/egg-gacha-ui-handler.ts +++ b/src/ui/egg-gacha-ui-handler.ts @@ -287,7 +287,6 @@ export default class EggGachaUiHandler extends MessageUiHandler { this.eggGachaContainer.add(this.eggGachaSummaryContainer); const gachaMessageBoxContainer = this.scene.add.container(0, 148); - this.eggGachaContainer.add(gachaMessageBoxContainer); const gachaMessageBox = addWindow(this.scene, 0, 0, 320, 32); gachaMessageBox.setOrigin(0, 0); @@ -301,8 +300,11 @@ export default class EggGachaUiHandler extends MessageUiHandler { this.message = gachaMessageText; + this.initTutorialOverlay(this.eggGachaContainer); this.eggGachaContainer.add(gachaMessageBoxContainer); + this.initPromptSprite(gachaMessageBoxContainer); + this.setCursor(0); } diff --git a/src/ui/evolution-scene-handler.ts b/src/ui/evolution-scene-handler.ts index ffbd06afde3..76d148d083e 100644 --- a/src/ui/evolution-scene-handler.ts +++ b/src/ui/evolution-scene-handler.ts @@ -45,12 +45,7 @@ export default class EvolutionSceneHandler extends MessageUiHandler { this.message = message; - const prompt = this.scene.add.sprite(0, 0, "prompt"); - prompt.setVisible(false); - prompt.setOrigin(0, 0); - this.messageContainer.add(prompt); - - this.prompt = prompt; + this.initPromptSprite(this.messageContainer); } show(_args: any[]): boolean { diff --git a/src/ui/menu-ui-handler.ts b/src/ui/menu-ui-handler.ts index b8c3cfd1364..0af527e518f 100644 --- a/src/ui/menu-ui-handler.ts +++ b/src/ui/menu-ui-handler.ts @@ -157,6 +157,9 @@ export default class MenuUiHandler extends MessageUiHandler { menuMessageText.setOrigin(0, 0); this.menuMessageBoxContainer.add(menuMessageText); + this.initTutorialOverlay(this.menuContainer); + this.initPromptSprite(this.menuMessageBoxContainer); + this.message = menuMessageText; // By default we use the general purpose message window @@ -433,6 +436,9 @@ export default class MenuUiHandler extends MessageUiHandler { this.scene.playSound("ui/menu_open"); + // Make sure the tutorial overlay sits above everything, but below the message box + this.menuContainer.bringToTop(this.tutorialOverlay); + this.menuContainer.bringToTop(this.menuMessageBoxContainer); handleTutorial(this.scene, Tutorial.Menu); this.bgmBar.toggleBgmBar(true); diff --git a/src/ui/message-ui-handler.ts b/src/ui/message-ui-handler.ts index 93e00cb6b70..54965a590fc 100644 --- a/src/ui/message-ui-handler.ts +++ b/src/ui/message-ui-handler.ts @@ -17,6 +17,23 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler { this.pendingPrompt = false; } + /** + * Add the sprite to be displayed at the end of messages with prompts + * @param container the container to add the sprite to + */ + initPromptSprite(container: Phaser.GameObjects.Container) { + if (!this.prompt) { + const promptSprite = this.scene.add.sprite(0, 0, "prompt"); + promptSprite.setVisible(false); + promptSprite.setOrigin(0, 0); + this.prompt = promptSprite; + } + + if (container) { + container.add(this.prompt); + } + } + showText(text: string, delay?: integer | null, callback?: Function | null, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null) { this.showTextInternal(text, delay, callback, callbackDelay, prompt, promptDelay); } @@ -180,7 +197,7 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler { const lastLineWidth = lastLineTest.displayWidth; lastLineTest.destroy(); if (this.prompt) { - this.prompt.setPosition(lastLineWidth + 2, (textLinesCount - 1) * 18 + 2); + this.prompt.setPosition(this.message.x + lastLineWidth + 2, this.message.y + (textLinesCount - 1) * 18 + 2); this.prompt.play("prompt"); } this.pendingPrompt = false; diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts index 308614887e9..0e101d30ce7 100644 --- a/src/ui/starter-select-ui-handler.ts +++ b/src/ui/starter-select-ui-handler.ts @@ -894,6 +894,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.message.setOrigin(0, 0); this.starterSelectMessageBoxContainer.add(this.message); + // arrow icon for the message box + this.initPromptSprite(this.starterSelectMessageBoxContainer); + this.statsContainer = new StatsContainer(this.scene, 6, 16); this.scene.add.existing(this.statsContainer); @@ -911,7 +914,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler { y: this.scene.game.canvas.height / 6 - MoveInfoOverlay.getHeight(overlayScale) - 29, }); this.starterSelectContainer.add(this.moveInfoOverlay); + + // Filter bar sits above everything, except the tutorial overlay and message box this.starterSelectContainer.bringToTop(this.filterBarContainer); + this.initTutorialOverlay(this.starterSelectContainer); + this.starterSelectContainer.bringToTop(this.starterSelectMessageBoxContainer); this.scene.eventTarget.addEventListener(BattleSceneEventType.CANDY_UPGRADE_NOTIFICATION_CHANGED, (e) => this.onCandyUpgradeDisplayChanged(e)); From 009fd3fc5c3e180841017c60bcbe51f4ea456617 Mon Sep 17 00:00:00 2001 From: PigeonBar <56974298+PigeonBar@users.noreply.github.com> Date: Mon, 16 Sep 2024 15:30:42 -0400 Subject: [PATCH 5/7] [Bug] Fix reloads erasing weather on first wave of biome (#4078) * [Bug] Fix reloads erasing weather on first wave of biome * Minor revisions * Minor revisions 2 * Update test --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --- src/phases/encounter-phase.ts | 22 +++++++++++----- src/phases/new-biome-encounter-phase.ts | 9 +++++-- src/phases/next-encounter-phase.ts | 6 +++++ src/test/battle/battle.test.ts | 28 ++++++++++++-------- src/test/reload.test.ts | 35 ++++++++++++++++++++++--- src/test/utils/gameManager.ts | 11 +++----- src/test/utils/helpers/reloadHelper.ts | 19 ++++++++++++-- 7 files changed, 98 insertions(+), 32 deletions(-) diff --git a/src/phases/encounter-phase.ts b/src/phases/encounter-phase.ts index 1d9567ee9b3..012738df9ab 100644 --- a/src/phases/encounter-phase.ts +++ b/src/phases/encounter-phase.ts @@ -216,8 +216,8 @@ export class EncounterPhase extends BattlePhase { this.scene.ui.setMode(Mode.MESSAGE).then(() => { if (!this.loaded) { - //@ts-ignore - this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || this.scene.lastSavePlayTime >= 300).then(success => { // TODO: get rid of ts-ignore + this.trySetWeatherIfNewBiome(); // Set weather before session gets saved + this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => { this.scene.disableMenu = false; if (!success) { return this.scene.reset(true); @@ -250,10 +250,6 @@ export class EncounterPhase extends BattlePhase { } } - if (!this.loaded) { - this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false); - } - const enemyField = this.scene.getEnemyField(); this.scene.tweens.add({ targets: [this.scene.arenaEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.arenaPlayer, this.scene.trainer].flat(), @@ -519,4 +515,18 @@ export class EncounterPhase extends BattlePhase { } return false; } + + /** + * Set biome weather if and only if this encounter is the start of a new biome. + * + * By using function overrides, this should happen if and only if this phase + * is exactly a NewBiomeEncounterPhase or an EncounterPhase (to account for + * Wave 1 of a Daily Run), but NOT NextEncounterPhase (which starts the next + * wave in the same biome). + */ + trySetWeatherIfNewBiome(): void { + if (!this.loaded) { + this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false); + } + } } diff --git a/src/phases/new-biome-encounter-phase.ts b/src/phases/new-biome-encounter-phase.ts index 48d928402de..2a526a22ee2 100644 --- a/src/phases/new-biome-encounter-phase.ts +++ b/src/phases/new-biome-encounter-phase.ts @@ -17,8 +17,6 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase { } } - this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false); - for (const pokemon of this.scene.getParty().filter(p => p.isOnField())) { applyAbAttrs(PostBiomeChangeAbAttr, pokemon, null); } @@ -41,4 +39,11 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase { } }); } + + /** + * Set biome weather. + */ + trySetWeatherIfNewBiome(): void { + this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false); + } } diff --git a/src/phases/next-encounter-phase.ts b/src/phases/next-encounter-phase.ts index 7de2472dd35..d63823e4167 100644 --- a/src/phases/next-encounter-phase.ts +++ b/src/phases/next-encounter-phase.ts @@ -67,4 +67,10 @@ export class NextEncounterPhase extends EncounterPhase { } }); } + + /** + * Do nothing (since this is simply the next wave in the same biome). + */ + trySetWeatherIfNewBiome(): void { + } } diff --git a/src/test/battle/battle.test.ts b/src/test/battle/battle.test.ts index 6e15bbd99d9..554692374d2 100644 --- a/src/test/battle/battle.test.ts +++ b/src/test/battle/battle.test.ts @@ -24,7 +24,8 @@ import { Moves } from "#enums/moves"; import { PlayerGender } from "#enums/player-gender"; import { Species } from "#enums/species"; import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { Biome } from "#app/enums/biome"; describe("Test Battle Phase", () => { let phaserGame: Phaser.Game; @@ -290,22 +291,27 @@ describe("Test Battle Phase", () => { expect(game.scene.currentBattle.turn).toBeGreaterThan(turn); }, 20000); - it("to next wave with pokemon killed, single", async () => { + it("does not set new weather if staying in same biome", async () => { const moveToUse = Moves.SPLASH; - game.override.battleType("single"); - game.override.starterSpecies(Species.MEWTWO); - game.override.enemySpecies(Species.RATTATA); - game.override.enemyAbility(Abilities.HYDRATION); - game.override.ability(Abilities.ZEN_MODE); - game.override.startingLevel(2000); - game.override.startingWave(3); - game.override.moveset([moveToUse]); + game.override + .battleType("single") + .starterSpecies(Species.MEWTWO) + .enemySpecies(Species.RATTATA) + .enemyAbility(Abilities.HYDRATION) + .ability(Abilities.ZEN_MODE) + .startingLevel(2000) + .startingWave(3) + .startingBiome(Biome.LAKE) + .moveset([moveToUse]); game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); - await game.startBattle(); + await game.classicMode.startBattle(); const waveIndex = game.scene.currentBattle.waveIndex; game.move.select(moveToUse); + + vi.spyOn(game.scene.arena, "trySetWeather"); await game.doKillOpponents(); await game.toNextWave(); + expect(game.scene.arena.trySetWeather).not.toHaveBeenCalled(); expect(game.scene.currentBattle.waveIndex).toBeGreaterThan(waveIndex); }, 20000); diff --git a/src/test/reload.test.ts b/src/test/reload.test.ts index a96a525ca2d..7c4523dd9ef 100644 --- a/src/test/reload.test.ts +++ b/src/test/reload.test.ts @@ -38,16 +38,15 @@ describe("Reload", () => { it("should not have RNG inconsistencies after a biome switch", async () => { game.override .startingWave(10) - .startingBiome(Biome.CAVE) // Will lead to biomes with randomly generated weather .battleType("single") - .startingLevel(100) - .enemyLevel(1000) + .startingLevel(100) // Avoid levelling up + .enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents() .disableTrainerWaves() .moveset([Moves.KOWTOW_CLEAVE]) .enemyMoveset(Moves.SPLASH); await game.dailyMode.startBattle(); - // Transition from Daily Run Wave 10 to Wave 11 in order to trigger biome switch + // Transition from Wave 10 to Wave 11 in order to trigger biome switch game.move.select(Moves.KOWTOW_CLEAVE); await game.phaseInterceptor.to("DamagePhase"); await game.doKillOpponents(); @@ -63,6 +62,34 @@ describe("Reload", () => { expect(preReloadRngState).toBe(postReloadRngState); }, 20000); + it("should not have weather inconsistencies after a biome switch", async () => { + game.override + .startingWave(10) + .startingBiome(Biome.ICE_CAVE) // Will lead to Snowy Forest with randomly generated weather + .battleType("single") + .startingLevel(100) // Avoid levelling up + .enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents() + .disableTrainerWaves() + .moveset([Moves.KOWTOW_CLEAVE]) + .enemyMoveset(Moves.SPLASH); + await game.classicMode.startBattle(); // Apparently daily mode would override the biome + + // Transition from Wave 10 to Wave 11 in order to trigger biome switch + game.move.select(Moves.KOWTOW_CLEAVE); + await game.phaseInterceptor.to("DamagePhase"); + await game.doKillOpponents(); + await game.toNextWave(); + expect(game.phaseInterceptor.log).toContain("NewBiomeEncounterPhase"); + + const preReloadWeather = game.scene.arena.weather; + + await game.reload.reloadSession(); + + const postReloadWeather = game.scene.arena.weather; + + expect(postReloadWeather).toStrictEqual(preReloadWeather); + }, 20000); + it("should not have RNG inconsistencies at a Daily run wild Pokemon fight", async () => { await game.dailyMode.startBattle(); diff --git a/src/test/utils/gameManager.ts b/src/test/utils/gameManager.ts index 452956ab466..36423c5e18f 100644 --- a/src/test/utils/gameManager.ts +++ b/src/test/utils/gameManager.ts @@ -31,7 +31,6 @@ import TargetSelectUiHandler from "#app/ui/target-select-ui-handler"; import { Mode } from "#app/ui/ui"; import { Button } from "#enums/buttons"; import { ExpNotification } from "#enums/exp-notification"; -import { GameDataType } from "#enums/game-data-type"; import { PlayerGender } from "#enums/player-gender"; import { Species } from "#enums/species"; import { generateStarter, waitUntil } from "#test/utils/gameManagerUtils"; @@ -371,13 +370,11 @@ export default class GameManager { * @returns A promise that resolves with the exported save data. */ exportSaveToTest(): Promise { + const saveKey = "x0i2O7WRiANTqPmZ"; return new Promise(async (resolve) => { - await this.scene.gameData.saveAll(this.scene, true, true, true, true); - this.scene.reset(true); - await waitUntil(() => this.scene.ui?.getMode() === Mode.TITLE); - await this.scene.gameData.tryExportData(GameDataType.SESSION, 0); - await waitUntil(() => localStorage.hasOwnProperty("toExport")); - return resolve(localStorage.getItem("toExport")!); // TODO: is this bang correct?; + const sessionSaveData = this.scene.gameData.getSessionSaveData(this.scene); + const encryptedSaveData = AES.encrypt(JSON.stringify(sessionSaveData), saveKey).toString(); + resolve(encryptedSaveData); }); } diff --git a/src/test/utils/helpers/reloadHelper.ts b/src/test/utils/helpers/reloadHelper.ts index c15347b08c9..e0e538120cc 100644 --- a/src/test/utils/helpers/reloadHelper.ts +++ b/src/test/utils/helpers/reloadHelper.ts @@ -5,11 +5,27 @@ import { vi } from "vitest"; import { BattleStyle } from "#app/enums/battle-style"; import { CommandPhase } from "#app/phases/command-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { SessionSaveData } from "#app/system/game-data"; +import GameManager from "../gameManager"; /** * Helper to allow reloading sessions in unit tests. */ export class ReloadHelper extends GameManagerHelper { + sessionData: SessionSaveData; + + constructor(game: GameManager) { + super(game); + + // Whenever the game saves the session, save it to the reloadHelper instead + vi.spyOn(game.scene.gameData, "saveAll").mockImplementation((scene) => { + return new Promise((resolve, reject) => { + this.sessionData = scene.gameData.getSessionSaveData(scene); + resolve(true); + }); + }); + } + /** * Simulate reloading the session from the title screen, until reaching the * beginning of the first turn (equivalent to running `startBattle()`) for @@ -17,7 +33,6 @@ export class ReloadHelper extends GameManagerHelper { */ async reloadSession() : Promise { const scene = this.game.scene; - const sessionData = scene.gameData.getSessionSaveData(scene); const titlePhase = new TitlePhase(scene); scene.clearPhaseQueue(); @@ -25,7 +40,7 @@ export class ReloadHelper extends GameManagerHelper { // Set the last saved session to the desired session data vi.spyOn(scene.gameData, "getSession").mockReturnValue( new Promise((resolve, reject) => { - resolve(sessionData); + resolve(this.sessionData); }) ); scene.unshiftPhase(titlePhase); From 3ed2c74f38e808c271f9c64d35e323ae0fb52232 Mon Sep 17 00:00:00 2001 From: AJ Fontaine <36677462+Fontbane@users.noreply.github.com> Date: Mon, 16 Sep 2024 18:44:03 -0400 Subject: [PATCH 6/7] [Enhancement] Add Met Wave to Pokemon Data (#4271) Co-authored-by: Lugiad Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Chapybara-jp --- src/field/pokemon.ts | 6 ++++++ src/locales/de/pokemon-summary.json | 2 +- src/locales/en/pokemon-summary.json | 2 +- src/locales/es/pokemon-summary.json | 4 ++-- src/locales/fr/pokemon-summary.json | 2 +- src/locales/it/pokemon-summary.json | 4 ++-- src/locales/ja/pokemon-summary.json | 2 +- src/locales/ko/pokemon-summary.json | 2 +- src/locales/pt_BR/pokemon-summary.json | 2 +- src/locales/zh_TW/pokemon-summary.json | 2 +- src/system/pokemon-data.ts | 7 ++++--- src/ui/summary-ui-handler.ts | 1 + 12 files changed, 22 insertions(+), 14 deletions(-) diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 9c8c1e6ce46..ed36bcfe4b3 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -95,6 +95,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { public metLevel: integer; public metBiome: Biome | -1; public metSpecies: Species; + public metWave: number; public luck: integer; public pauseEvolutions: boolean; public pokerus: boolean; @@ -194,6 +195,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { this.luck = dataSource.luck; this.metBiome = dataSource.metBiome; this.metSpecies = dataSource.metSpecies ?? (this.metBiome !== -1 ? this.species.speciesId : this.species.getRootSpeciesId(true)); + this.metWave = dataSource.metWave ?? (this.metBiome === -1 ? -1 : 0); this.pauseEvolutions = dataSource.pauseEvolutions; this.pokerus = !!dataSource.pokerus; this.evoCounter = dataSource.evoCounter ?? 0; @@ -240,6 +242,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { this.metLevel = level; this.metBiome = scene.currentBattle ? scene.arena.biomeType : -1; this.metSpecies = species.speciesId; + this.metWave = scene.currentBattle ? scene.currentBattle.waveIndex : -1; this.pokerus = false; if (level > 1) { @@ -4081,6 +4084,7 @@ export class PlayerPokemon extends Pokemon { newPokemon.metLevel = this.metLevel; newPokemon.metBiome = this.metBiome; newPokemon.metSpecies = this.metSpecies; + newPokemon.metWave = this.metWave; newPokemon.fusionSpecies = this.fusionSpecies; newPokemon.fusionFormIndex = this.fusionFormIndex; newPokemon.fusionAbilityIndex = this.fusionAbilityIndex; @@ -4088,6 +4092,7 @@ export class PlayerPokemon extends Pokemon { newPokemon.fusionVariant = this.fusionVariant; newPokemon.fusionGender = this.fusionGender; newPokemon.fusionLuck = this.fusionLuck; + newPokemon.usedTMs = this.usedTMs; this.scene.getParty().push(newPokemon); newPokemon.evolve((!isFusion ? newEvolution : new FusionSpeciesFormEvolution(this.id, newEvolution)), evoSpecies); @@ -4779,6 +4784,7 @@ export class EnemyPokemon extends Pokemon { this.pokeball = pokeballType; this.metLevel = this.level; this.metBiome = this.scene.arena.biomeType; + this.metWave = this.scene.currentBattle.waveIndex; this.metSpecies = this.species.speciesId; const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this); diff --git a/src/locales/de/pokemon-summary.json b/src/locales/de/pokemon-summary.json index 1790c6878b9..3104fc10151 100644 --- a/src/locales/de/pokemon-summary.json +++ b/src/locales/de/pokemon-summary.json @@ -11,7 +11,7 @@ "cancel": "Abbrechen", "memoString": "Wesen: {{natureFragment}}\n{{metFragment}}", "metFragment": { - "normal": "Herkunft: {{biome}}\nMit Lv. {{level}} erhalten.", + "normal": "Herkunft: {{biome}} - Welle {{wave}}\nMit Lv. {{level}} erhalten.", "apparently": "Herkunft: {{biome}}\nOffenbar mit Lv. {{level}} erhalten." }, "natureFragment": { diff --git a/src/locales/en/pokemon-summary.json b/src/locales/en/pokemon-summary.json index 80e0cdab010..458fad0efe0 100644 --- a/src/locales/en/pokemon-summary.json +++ b/src/locales/en/pokemon-summary.json @@ -11,7 +11,7 @@ "cancel": "Cancel", "memoString": "{{natureFragment}} nature,\n{{metFragment}}", "metFragment": { - "normal": "met at Lv{{level}},\n{{biome}}.", + "normal": "met at Lv{{level}},\n{{biome}}, Wave {{wave}}.", "apparently": "apparently met at Lv{{level}},\n{{biome}}." }, "natureFragment": { diff --git a/src/locales/es/pokemon-summary.json b/src/locales/es/pokemon-summary.json index e47335c8394..fe33c9418cc 100644 --- a/src/locales/es/pokemon-summary.json +++ b/src/locales/es/pokemon-summary.json @@ -11,7 +11,7 @@ "cancel": "Salir", "memoString": "Naturaleza {{natureFragment}},\n{{metFragment}}", "metFragment": { - "normal": "encontrado al Nv. {{level}},\n{{biome}}.", + "normal": "encontrado al Nv. {{level}},\n{{biome}}, Oleada {{wave}}.", "apparently": "aparentemente encontrado al Nv. {{level}},\n{{biome}}." } -} \ No newline at end of file +} diff --git a/src/locales/fr/pokemon-summary.json b/src/locales/fr/pokemon-summary.json index 01e712c8468..a038b3a51f9 100644 --- a/src/locales/fr/pokemon-summary.json +++ b/src/locales/fr/pokemon-summary.json @@ -11,7 +11,7 @@ "cancel": "Annuler", "memoString": "{{natureFragment}} de nature,\n{{metFragment}}", "metFragment": { - "normal": "rencontré au N.{{level}},\n{{biome}}.", + "normal": "rencontré au N.{{level}},\n{{biome}}, Vague {{wave}}.", "apparently": "apparemment rencontré au N.{{level}},\n{{biome}}." }, "natureFragment": { diff --git a/src/locales/it/pokemon-summary.json b/src/locales/it/pokemon-summary.json index f6c9290f783..81cd9a278b8 100644 --- a/src/locales/it/pokemon-summary.json +++ b/src/locales/it/pokemon-summary.json @@ -11,7 +11,7 @@ "cancel": "Annulla", "memoString": "Natura {{natureFragment}},\n{{metFragment}}", "metFragment": { - "normal": "incontrato al Lv.{{level}},\n{{biome}}.", + "normal": "incontrato al Lv.{{level}},\n{{biome}}, Onda {{wave}}.", "apparently": "apparentemente incontrato al Lv.{{level}},\n{{biome}}." } -} \ No newline at end of file +} diff --git a/src/locales/ja/pokemon-summary.json b/src/locales/ja/pokemon-summary.json index cf35befe6fd..9465bcd346d 100644 --- a/src/locales/ja/pokemon-summary.json +++ b/src/locales/ja/pokemon-summary.json @@ -11,7 +11,7 @@ "cancel": "キャンセル", "memoString": "{{natureFragment}}な性格。\n{{metFragment}}", "metFragment": { - "normal": "{{biome}}で\nLv.{{level}}の時に出会った。", + "normal": "ラウンド{{wave}}に{{biome}}で\nLv.{{level}}の時に出会った。", "apparently": "{{biome}}で\nLv.{{level}}の時に出会ったようだ。" }, "natureFragment": { diff --git a/src/locales/ko/pokemon-summary.json b/src/locales/ko/pokemon-summary.json index d9119623662..ca4b7a22b65 100644 --- a/src/locales/ko/pokemon-summary.json +++ b/src/locales/ko/pokemon-summary.json @@ -11,7 +11,7 @@ "cancel": "그만둔다", "memoString": "{{natureFragment}}.\n{{metFragment}}", "metFragment": { - "normal": "{{biome}}에서\n레벨 {{level}}일 때 만났다.", + "normal": "{{biome}}에서 웨이브{{wave}},\n레벨 {{level}}일 때 만났다.", "apparently": "{{biome}}에서\n레벨 {{level}}일 때 만난 것 같다." }, "natureFragment": { diff --git a/src/locales/pt_BR/pokemon-summary.json b/src/locales/pt_BR/pokemon-summary.json index 4c427dbac4f..14b736a0cf2 100644 --- a/src/locales/pt_BR/pokemon-summary.json +++ b/src/locales/pt_BR/pokemon-summary.json @@ -11,7 +11,7 @@ "cancel": "Cancelar", "memoString": "Natureza {{natureFragment}},\n{{metFragment}}", "metFragment": { - "normal": "encontrado no Nv.{{level}},\n{{biome}}.", + "normal": "encontrado no Nv.{{level}},\n{{biome}}, Onda {{wave}}.", "apparently": "aparentemente encontrado no Nv.{{level}},\n{{biome}}." }, "natureFragment": { diff --git a/src/locales/zh_TW/pokemon-summary.json b/src/locales/zh_TW/pokemon-summary.json index ddbbea63a3a..331330f5bdd 100644 --- a/src/locales/zh_TW/pokemon-summary.json +++ b/src/locales/zh_TW/pokemon-summary.json @@ -12,7 +12,7 @@ "memoString": "{{natureFragment}} 性格,\n{{metFragment}}", "metFragment": { - "normal": "met at Lv{{level}},\n{{biome}}.", + "normal": "met at Lv{{level}},\n{{biome}}, Wave {{wave}}.", "apparently": "命中注定般地相遇于Lv.{{level}},\n{{biome}}。" }, "natureFragment": { diff --git a/src/system/pokemon-data.ts b/src/system/pokemon-data.ts index 5e6c0d93c8c..0fd90e448a1 100644 --- a/src/system/pokemon-data.ts +++ b/src/system/pokemon-data.ts @@ -38,8 +38,9 @@ export default class PokemonData { public status: Status | null; public friendship: integer; public metLevel: integer; - public metBiome: Biome | -1; + public metBiome: Biome | -1; // -1 for starters public metSpecies: Species; + public metWave: number; // 0 for unknown (previous saves), -1 for starters public luck: integer; public pauseEvolutions: boolean; public pokerus: boolean; @@ -90,14 +91,14 @@ export default class PokemonData { this.metLevel = source.metLevel || 5; this.metBiome = source.metBiome !== undefined ? source.metBiome : -1; this.metSpecies = source.metSpecies; + this.metWave = source.metWave ?? (this.metBiome === -1 ? -1 : 0); this.luck = source.luck !== undefined ? source.luck : (source.shiny ? (source.variant + 1) : 0); if (!forHistory) { this.pauseEvolutions = !!source.pauseEvolutions; + this.evoCounter = source.evoCounter ?? 0; } this.pokerus = !!source.pokerus; - this.evoCounter = source.evoCounter ?? 0; - this.fusionSpecies = sourcePokemon ? sourcePokemon.fusionSpecies?.speciesId : source.fusionSpecies; this.fusionFormIndex = source.fusionFormIndex; this.fusionAbilityIndex = source.fusionAbilityIndex; diff --git a/src/ui/summary-ui-handler.ts b/src/ui/summary-ui-handler.ts index d3796a096b9..0892bf8ab1b 100644 --- a/src/ui/summary-ui-handler.ts +++ b/src/ui/summary-ui-handler.ts @@ -824,6 +824,7 @@ export default class SummaryUiHandler extends UiHandler { metFragment: i18next.t(`pokemonSummary:metFragment.${this.pokemon?.metBiome === -1? "apparently": "normal"}`, { biome: `${getBBCodeFrag(getBiomeName(this.pokemon?.metBiome!), TextStyle.SUMMARY_RED)}${closeFragment}`, // TODO: is this bang correct? level: `${getBBCodeFrag(this.pokemon?.metLevel.toString()!, TextStyle.SUMMARY_RED)}${closeFragment}`, // TODO: is this bang correct? + wave: `${getBBCodeFrag((this.pokemon?.metWave ? this.pokemon.metWave.toString()! : i18next.t("pokemonSummary:unknownTrainer")), TextStyle.SUMMARY_RED)}${closeFragment}`, }), natureFragment: i18next.t(`pokemonSummary:natureFragment.${rawNature}`, { nature: nature }) }); From 18dc9d216ce0945fa3886094037b282f1a17f981 Mon Sep 17 00:00:00 2001 From: cam Date: Tue, 17 Sep 2024 10:58:49 -0400 Subject: [PATCH 7/7] [Bug][Move] Clanging Scales animation on incorrect sprite (#4290) Set focus to 1 on move's target sprite for every frame. --- public/battle-anims/clanging-scales.json | 52 ++++++++++++------------ 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/public/battle-anims/clanging-scales.json b/public/battle-anims/clanging-scales.json index de1a3d5248f..e2135a1a9b4 100644 --- a/public/battle-anims/clanging-scales.json +++ b/public/battle-anims/clanging-scales.json @@ -27,7 +27,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 0, @@ -115,7 +115,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 0, @@ -215,7 +215,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 0, @@ -315,7 +315,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 0, @@ -414,7 +414,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 0, @@ -538,7 +538,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 23, @@ -685,7 +685,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": -19, @@ -784,7 +784,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 26, @@ -883,7 +883,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 23.5, @@ -994,7 +994,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 9, @@ -1069,7 +1069,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": -18.5, @@ -1157,7 +1157,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 37.5, @@ -1221,7 +1221,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 0, @@ -1284,7 +1284,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 0, @@ -1348,7 +1348,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 0, @@ -1448,7 +1448,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 0, @@ -1548,7 +1548,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 0, @@ -1647,7 +1647,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 0, @@ -1759,7 +1759,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": -25.5, @@ -1870,7 +1870,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 12, @@ -1957,7 +1957,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": -27, @@ -2044,7 +2044,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": -16, @@ -2143,7 +2143,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": -26.5, @@ -2230,7 +2230,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 23, @@ -2306,7 +2306,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": 24, @@ -2346,7 +2346,7 @@ "opacity": 255, "locked": true, "priority": 1, - "focus": 2 + "focus": 1 }, { "x": -27,