Transition to BooleanHolder

This commit is contained in:
xsn34kzx 2025-08-01 15:05:20 -04:00
parent 809a981893
commit b2e5983153
12 changed files with 195 additions and 96 deletions

View File

@ -344,70 +344,78 @@ export abstract class Challenge {
/**
* An apply function for PARTY_HEAL. Derived classes should alter this.
* @returns Whether party healing is enabled or not
* @param _status - Whether party healing is enabled or not
* @returns Whether this function did anything
*/
applyPartyHeal(): boolean {
return true;
applyPartyHeal(_status: BooleanHolder): boolean {
return false;
}
/**
* An apply function for SHOP. Derived classes should alter this.
* @returns Whether the shop is or is not available after a wave
* @param _status - Whether the shop is or is not available after a wave
* @returns Whether this function did anything
*/
applyShop() {
return true;
applyShop(_status: BooleanHolder) {
return false;
}
/**
* An apply function for POKEMON_ADD_TO_PARTY. Derived classes should alter this.
* @param _pokemon - The pokemon being caught
* @return Whether the pokemon can be added to the party or not
* @param _status - Whether the pokemon can be added to the party or not
* @return Whether this function did anything
*/
applyPokemonAddToParty(_pokemon: EnemyPokemon): boolean {
return true;
applyPokemonAddToParty(_pokemon: EnemyPokemon, _status: BooleanHolder): boolean {
return false;
}
/**
* An apply function for POKEMON_FUSION. Derived classes should alter this.
* @param _pokemon - The pokemon being checked
* @returns Whether the selected pokemon is allowed to fuse or not
* @param _status - Whether the selected pokemon is allowed to fuse or not
* @returns Whether this function did anything
*/
applyPokemonFusion(_pokemon: PlayerPokemon): boolean {
applyPokemonFusion(_pokemon: PlayerPokemon, _status: BooleanHolder): boolean {
return false;
}
/**
* An apply function for POKEMON_MOVE. Derived classes should alter this.
* @param _moveId - The move being checked
* @returns Whether the move can be used or not
* @param _status - Whether the move can be used or not
* @returns Whether this function did anything
*/
applyPokemonMove(_moveId: MoveId): boolean {
return true;
applyPokemonMove(_moveId: MoveId, _status: BooleanHolder): boolean {
return false;
}
/**
* An apply function for SHOP_ITEM. Derived classes should alter this.
* @param _shopItem - The item being checked
* @returns Whether the item should be added to the shop or not
* @param _status - Whether the item should be added to the shop or not
* @returns Whether this function did anything
*/
applyShopItem(_shopItem: ModifierTypeOption | null): boolean {
return true;
applyShopItem(_shopItem: ModifierTypeOption | null, _status: BooleanHolder): boolean {
return false;
}
/**
* An apply function for WAVE_REWARD. Derived classes should alter this.
* @param _reward - The reward being checked
* @returns Whether the reward should be added to the reward options or not
* @param _status - Whether the reward should be added to the reward options or not
* @returns Whether this function did anything
*/
applyWaveReward(_reward: ModifierTypeOption | null): boolean {
return true;
applyWaveReward(_reward: ModifierTypeOption | null, _status: BooleanHolder): boolean {
return false;
}
/**
* An apply function for PREVENT_REVIVE. Derived classes should alter this.
* @returns Whether fainting is a permanent status or not
* @param _status - Whether fainting is a permanent status or not
* @returns Whether this function did anything
*/
applyPreventRevive(): boolean {
applyPreventRevive(_status: BooleanHolder): boolean {
return false;
}
}
@ -933,19 +941,24 @@ export class LowerStarterPointsChallenge extends Challenge {
* Implements a No Support challenge
*/
export class NoSupportChallenge extends Challenge {
// 1 is no_heal
// 2 is no_shop
// 3 is both
constructor() {
super(Challenges.NO_SUPPORT, 3);
}
override applyPartyHeal(): boolean {
return this.value === 2;
override applyPartyHeal(status: BooleanHolder): boolean {
if (status.value) {
status.value = this.value === 2;
return true;
}
return false;
}
override applyShop(): boolean {
return this.value === 1;
override applyShop(status: BooleanHolder): boolean {
if (status.value) {
status.value = this.value === 1;
return true;
}
return false;
}
static override loadChallenge(source: NoSupportChallenge | any): NoSupportChallenge {
@ -964,8 +977,12 @@ export class LimitedCatchChallenge extends Challenge {
super(Challenges.LIMITED_CATCH, 1);
}
override applyPokemonAddToParty(pokemon: EnemyPokemon): boolean {
return pokemon.metWave % 10 === 1;
override applyPokemonAddToParty(pokemon: EnemyPokemon, status: BooleanHolder): boolean {
if (status.value) {
status.value = pokemon.metWave % 10 === 1;
return true;
}
return false;
}
static override loadChallenge(source: LimitedCatchChallenge | any): LimitedCatchChallenge {
@ -984,25 +1001,41 @@ export class PermanentFaintChallenge extends Challenge {
super(Challenges.PERMANENT_FAINT, 1);
}
override applyPokemonFusion(pokemon: PlayerPokemon): boolean {
return !pokemon.isFainted();
}
override applyShopItem(shopItem: ModifierTypeOption | null): boolean {
return shopItem?.type.group !== "revive";
}
override applyWaveReward(reward: ModifierTypeOption | null): boolean {
return this.applyShopItem(reward);
}
override applyPokemonMove(moveId: MoveId) {
return moveId !== MoveId.REVIVAL_BLESSING;
}
override applyPreventRevive(): boolean {
override applyPokemonFusion(pokemon: PlayerPokemon, status: BooleanHolder): boolean {
if (!status.value) {
status.value = pokemon.isFainted();
return true;
}
return false;
}
override applyShopItem(shopItem: ModifierTypeOption | null, status: BooleanHolder): boolean {
if (status.value) {
status.value = shopItem?.type.group !== "revive";
return true;
}
return false;
}
override applyWaveReward(reward: ModifierTypeOption | null, status: BooleanHolder): boolean {
return this.applyShopItem(reward, status);
}
override applyPokemonMove(moveId: MoveId, status: BooleanHolder) {
if (status.value) {
status.value = moveId !== MoveId.REVIVAL_BLESSING;
return true;
}
return false;
}
override applyPreventRevive(status: BooleanHolder): boolean {
if (!status.value) {
status.value = true;
return true;
}
return false;
}
static override loadChallenge(source: PermanentFaintChallenge | any): PermanentFaintChallenge {
const newChallenge = new PermanentFaintChallenge();

View File

@ -1,8 +1,10 @@
import { allMoves } from "#data/data-lists";
import { ChallengeType } from "#enums/challenge-type";
import type { MoveId } from "#enums/move-id";
import type { Pokemon } from "#field/pokemon";
import type { Move } from "#moves/move";
import { toDmgValue } from "#utils/common";
import { applyChallenges } from "#utils/challenge-utils";
import { BooleanHolder, toDmgValue } from "#utils/common";
/**
* Wrapper class for the {@linkcode Move} class for Pokemon to interact with.
@ -47,13 +49,15 @@ export class PokemonMove {
isUsable(pokemon: Pokemon, ignorePp = false, ignoreRestrictionTags = false): boolean {
const move = this.getMove();
// TODO: Add Sky Drop's 1 turn stall
return (
!(this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId, pokemon)) &&
const usability = new BooleanHolder(
!move.name.endsWith(" (N)") &&
(ignorePp || this.ppUsed < this.getMovePp() || move.pp === -1) &&
// TODO: Fix apply calls
//(!pokemon.isPlayer() || applyChallenges(ChallengeType.POKEMON_MOVE, this.moveId)) &&
!move.name.endsWith(" (N)")
!(this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId, pokemon)),
);
if (usability.value && pokemon.isPlayer()) {
applyChallenges(ChallengeType.POKEMON_MOVE, move.id, usability);
}
return usability.value;
}
getMove(): Move {

View File

@ -35,7 +35,7 @@ import type { PartyOption } from "#ui/party-ui-handler";
import { PartyUiMode } from "#ui/party-ui-handler";
import { SummaryUiMode } from "#ui/summary-ui-handler";
import { applyChallenges } from "#utils/challenge-utils";
import { isNullOrUndefined, randSeedInt } from "#utils/common";
import { BooleanHolder, isNullOrUndefined, randSeedInt } from "#utils/common";
import { getPokemonSpecies } from "#utils/pokemon-utils";
import i18next from "i18next";
@ -709,7 +709,9 @@ export async function catchPokemon(
};
Promise.all([pokemon.hideInfo(), globalScene.gameData.setPokemonCaught(pokemon)]).then(() => {
// TODO: Address ME edge cases (Safari Zone, etc.)
if (!applyChallenges(ChallengeType.POKEMON_ADD_TO_PARTY, pokemon)) {
const addStatus = new BooleanHolder(true);
applyChallenges(ChallengeType.POKEMON_ADD_TO_PARTY, pokemon, addStatus);
if (!addStatus.value) {
removePokemon();
end();
return;

View File

@ -14,7 +14,7 @@ import { SpeciesId } from "#enums/species-id";
import type { Arena } from "#field/arena";
import { classicFixedBattles, type FixedBattleConfigs } from "#trainers/fixed-battle-configs";
import { applyChallenges } from "#utils/challenge-utils";
import { isNullOrUndefined, randSeedInt, randSeedItem } from "#utils/common";
import { BooleanHolder, isNullOrUndefined, randSeedInt, randSeedItem } from "#utils/common";
import i18next from "i18next";
interface GameModeConfig {
@ -315,8 +315,10 @@ export class GameMode implements GameModeConfig {
* Checks if the game mode has the shop enabled or not
* @returns Whether the shop is available or not
*/
getShopAvailability(): boolean {
return !this.hasNoShop && this.modeId === GameModes.CHALLENGE && applyChallenges(ChallengeType.SHOP);
getShopStatus(): boolean {
const status = new BooleanHolder(!this.hasNoShop);
applyChallenges(ChallengeType.SHOP, status);
return status.value;
}
getClearScoreBonus(): number {

View File

@ -118,7 +118,15 @@ import type { PokemonMoveSelectFilter, PokemonSelectFilter } from "#ui/party-ui-
import { PartyUiHandler } from "#ui/party-ui-handler";
import { getModifierTierTextTint } from "#ui/text";
import { applyChallenges } from "#utils/challenge-utils";
import { formatMoney, isNullOrUndefined, NumberHolder, padInt, randSeedInt, randSeedItem } from "#utils/common";
import {
BooleanHolder,
formatMoney,
isNullOrUndefined,
NumberHolder,
padInt,
randSeedInt,
randSeedItem,
} from "#utils/common";
import { getEnumKeys, getEnumValues } from "#utils/enums";
import { getModifierPoolForType, getModifierType } from "#utils/modifier-utils";
import i18next from "i18next";
@ -535,7 +543,9 @@ export class PokemonReviveModifierType extends PokemonHpRestoreModifierType {
);
this.selectFilter = (pokemon: PlayerPokemon) => {
if (pokemon.hp || applyChallenges(ChallengeType.PREVENT_REVIVE)) {
const selectStatus = new BooleanHolder(pokemon.hp !== 0);
applyChallenges(ChallengeType.PREVENT_REVIVE, selectStatus);
if (selectStatus.value) {
return PartyUiHandler.NoEffectMessage;
}
return null;
@ -1265,7 +1275,9 @@ export class FusePokemonModifierType extends PokemonModifierType {
iconImage,
(_type, args) => new FusePokemonModifier(this, (args[0] as PlayerPokemon).id, (args[1] as PlayerPokemon).id),
(pokemon: PlayerPokemon) => {
if (pokemon.isFusion() || !applyChallenges(ChallengeType.POKEMON_FUSION, pokemon)) {
const selectStatus = new BooleanHolder(pokemon.isFusion());
applyChallenges(ChallengeType.POKEMON_FUSION, pokemon, selectStatus);
if (selectStatus.value) {
return PartyUiHandler.NoEffectMessage;
}
return null;
@ -2577,14 +2589,15 @@ function getModifierTypeOptionWithRetry(
): ModifierTypeOption {
allowLuckUpgrades = allowLuckUpgrades ?? true;
let candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER, tier, undefined, 0, allowLuckUpgrades);
let candidateValidity = applyChallenges(ChallengeType.WAVE_REWARD, candidate);
const candidateValidity = new BooleanHolder(true);
applyChallenges(ChallengeType.WAVE_REWARD, candidate, candidateValidity);
let r = 0;
while (
(existingOptions.length &&
++r < retryCount &&
existingOptions.filter(o => o.type.name === candidate?.type.name || o.type.group === candidate?.type.group)
.length) ||
!candidateValidity
!candidateValidity.value
) {
candidate = getNewModifierTypeOption(
party,
@ -2594,7 +2607,7 @@ function getModifierTypeOptionWithRetry(
0,
allowLuckUpgrades,
);
candidateValidity = applyChallenges(ChallengeType.WAVE_REWARD, candidate);
applyChallenges(ChallengeType.WAVE_REWARD, candidate, candidateValidity);
}
return candidate!;
}
@ -2659,7 +2672,11 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: number, baseC
return options
.slice(0, Math.ceil(Math.max(waveIndex + 10, 0) / 30))
.flat()
.filter(shopItem => applyChallenges(ChallengeType.SHOP_ITEM, shopItem));
.filter(shopItem => {
const status = new BooleanHolder(true);
applyChallenges(ChallengeType.SHOP_ITEM, shopItem, status);
return status.value;
});
}
export function getEnemyBuffModifierForWave(

View File

@ -25,6 +25,7 @@ import type { PartyOption } from "#ui/party-ui-handler";
import { PartyUiMode } from "#ui/party-ui-handler";
import { SummaryUiMode } from "#ui/summary-ui-handler";
import { applyChallenges } from "#utils/challenge-utils";
import { BooleanHolder } from "#utils/common";
import i18next from "i18next";
// TODO: Refactor and split up to allow for overriding capture chance
@ -289,7 +290,9 @@ export class AttemptCapturePhase extends PokemonPhase {
});
};
Promise.all([pokemon.hideInfo(), globalScene.gameData.setPokemonCaught(pokemon)]).then(() => {
if (!applyChallenges(ChallengeType.POKEMON_ADD_TO_PARTY, pokemon)) {
const addStatus = new BooleanHolder(true);
applyChallenges(ChallengeType.POKEMON_ADD_TO_PARTY, pokemon, addStatus);
if (!addStatus.value) {
removePokemon();
end();
return;

View File

@ -23,6 +23,7 @@ import { getMoveTargets } from "#moves/move-utils";
import { FieldPhase } from "#phases/field-phase";
import type { TurnMove } from "#types/turn-move";
import { applyChallenges } from "#utils/challenge-utils";
import { BooleanHolder } from "#utils/common";
import i18next from "i18next";
export class CommandPhase extends FieldPhase {
@ -214,14 +215,16 @@ export class CommandPhase extends FieldPhase {
// Set the translation key for why the move cannot be selected
let cannotSelectKey: string;
if (user.isMoveRestricted(move.moveId, user)) {
cannotSelectKey = user.getRestrictingTag(move.moveId, user)!.selectionDeniedText(user, move.moveId);
const moveStatus = new BooleanHolder(true);
applyChallenges(ChallengeType.POKEMON_MOVE, move.moveId, moveStatus);
if (!moveStatus.value) {
cannotSelectKey = "battle:moveCannotUseChallenge";
} else if (move.getPpRatio() === 0) {
cannotSelectKey = "battle:moveNoPP";
} else if (!applyChallenges(ChallengeType.POKEMON_MOVE, move.moveId)) {
cannotSelectKey = "battle:moveCannotUseChallenge";
} else if (move.getName().endsWith(" (N)")) {
cannotSelectKey = "battle:moveNotImplemented";
} else if (user.isMoveRestricted(move.moveId, user)) {
cannotSelectKey = user.getRestrictingTag(move.moveId, user)!.selectionDeniedText(user, move.moveId);
} else {
// TODO: Consider a message that signals a being unusable for an unknown reason
cannotSelectKey = "";

View File

@ -2,7 +2,7 @@ import { globalScene } from "#app/global-scene";
import { ChallengeType } from "#enums/challenge-type";
import { BattlePhase } from "#phases/battle-phase";
import { applyChallenges } from "#utils/challenge-utils";
import { fixedInt } from "#utils/common";
import { BooleanHolder, fixedInt } from "#utils/common";
export class PartyHealPhase extends BattlePhase {
public readonly phaseName = "PartyHealPhase";
@ -22,9 +22,10 @@ export class PartyHealPhase extends BattlePhase {
globalScene.fadeOutBgm(1000, false);
}
globalScene.ui.fadeOut(1000).then(() => {
const preventRevive = applyChallenges(ChallengeType.PREVENT_REVIVE);
const preventRevive = new BooleanHolder(false);
applyChallenges(ChallengeType.PREVENT_REVIVE, preventRevive);
for (const pokemon of globalScene.getPlayerParty()) {
if (!(pokemon.isFainted() && preventRevive)) {
if (!(pokemon.isFainted() && preventRevive.value)) {
pokemon.hp = pokemon.getMaxHp();
pokemon.resetStatus(true, false, false, true);
for (const move of pokemon.moveset) {

View File

@ -7,7 +7,7 @@ import { MapModifier, MoneyInterestModifier } from "#modifiers/modifier";
import { BattlePhase } from "#phases/battle-phase";
import type { OptionSelectItem } from "#ui/abstact-option-select-ui-handler";
import { applyChallenges } from "#utils/challenge-utils";
import { randSeedInt } from "#utils/common";
import { BooleanHolder, randSeedInt } from "#utils/common";
export class SelectBiomePhase extends BattlePhase {
public readonly phaseName = "SelectBiomePhase";
@ -22,7 +22,9 @@ export class SelectBiomePhase extends BattlePhase {
const setNextBiome = (nextBiome: BiomeId) => {
if (nextWaveIndex % 10 === 1) {
globalScene.applyModifiers(MoneyInterestModifier, true);
if (applyChallenges(ChallengeType.PARTY_HEAL)) {
const healStatus = new BooleanHolder(false);
applyChallenges(ChallengeType.PARTY_HEAL, healStatus);
if (healStatus.value) {
globalScene.phaseManager.unshiftNew("PartyHealPhase", false);
}
}

View File

@ -9,6 +9,7 @@ import type { CustomModifierSettings } from "#modifiers/modifier-type";
import { handleMysteryEncounterVictory } from "#mystery-encounters/encounter-phase-utils";
import { PokemonPhase } from "#phases/pokemon-phase";
import { applyChallenges } from "#utils/challenge-utils";
import { BooleanHolder } from "#utils/common";
export class VictoryPhase extends PokemonPhase {
public readonly phaseName = "VictoryPhase";
@ -65,7 +66,9 @@ export class VictoryPhase extends PokemonPhase {
break;
}
}
if (globalScene.currentBattle.waveIndex % 10 || !applyChallenges(ChallengeType.PARTY_HEAL)) {
const healStatus = new BooleanHolder(globalScene.currentBattle.waveIndex % 10 === 0);
applyChallenges(ChallengeType.PARTY_HEAL, healStatus);
if (!healStatus.value) {
globalScene.phaseManager.pushNew(
"SelectModifierPhase",
undefined,

View File

@ -209,7 +209,7 @@ export class ModifierSelectUiHandler extends AwaitableUiHandler {
this.updateRerollCostText();
const typeOptions = args[1] as ModifierTypeOption[];
const hasShop = globalScene.gameMode.getShopAvailability();
const hasShop = globalScene.gameMode.getShopStatus();
const baseShopCost = new NumberHolder(globalScene.getWaveMoneyAmount(1));
globalScene.applyModifier(HealShopCostModifier, true, baseShopCost);
const shopTypeOptions = hasShop

View File

@ -168,62 +168,91 @@ export function applyChallenges(challengeType: ChallengeType.FLIP_STAT, pokemon:
/**
* Apply all challenges that conditionally enable or disable automatic party healing during biome transitions
* @param challengeType - {@linkcode ChallengeType.PARTY_HEAL}
* @returns Whether party healing is enabled or not
* @param status - Whether party healing is enabled or not
* @returns `true` if any challenge was successfully applied, `false` otherwise
*/
export function applyChallenges(challengeType: ChallengeType.PARTY_HEAL): boolean;
export function applyChallenges(challengeType: ChallengeType.PARTY_HEAL, status: BooleanHolder): boolean;
/**
* Apply all challenges that conditionally enable or disable the shop
* @returns Whether the shop is or is not available after a wave
* @param challengeType - {@linkcode ChallengeType.SHOP}
* @param status - Whether party healing is enabled or not
* @returns `true` if any challenge was successfully applied, `false` otherwise
*/
export function applyChallenges(challengeType: ChallengeType.SHOP): boolean;
export function applyChallenges(challengeType: ChallengeType.SHOP, status: BooleanHolder): boolean;
/**
* Apply all challenges that validate whether a pokemon can be added to the player's party or not
* @param challengeType - {@linkcode ChallengeType.POKEMON_ADD_TO_PARTY}
* @param pokemon - The pokemon being caught
* @return Whether the pokemon can be added to the party or not
* @param status - Whether the pokemon can be added to the party or not
* @return `true` if any challenge was sucessfully applied, `false` otherwise
*/
export function applyChallenges(challengeType: ChallengeType.POKEMON_ADD_TO_PARTY, pokemon: EnemyPokemon): boolean;
export function applyChallenges(
challengeType: ChallengeType.POKEMON_ADD_TO_PARTY,
pokemon: EnemyPokemon,
status: BooleanHolder,
): boolean;
/**
* Apply all challenges that validate whether a pokemon is allowed to fuse or not
* @param challengeType - {@linkcode ChallengeType.POKEMON_FUSION}
* @param pokemon - The pokemon being checked
* @returns Whether the selected pokemon is allowed to fuse or not
* @param status - Whether the selected pokemon is allowed to fuse or not
* @return `true` if any challenge was sucessfully applied, `false` otherwise
*/
export function applyChallenges(challengeType: ChallengeType.POKEMON_FUSION, pokemon: PlayerPokemon): boolean;
export function applyChallenges(
challengeType: ChallengeType.POKEMON_FUSION,
pokemon: PlayerPokemon,
status: BooleanHolder,
): boolean;
/**
* Apply all challenges that validate whether particular moves can or cannot be used
* @param challengeType - {@linkcode ChallengeType.POKEMON_MOVE}
* @param moveId - The move being checked
* @returns Whether the move can be used or not
* @param status - Whether the move can be used or not
* @return `true` if any challenge was sucessfully applied, `false` otherwise
*/
export function applyChallenges(challengeType: ChallengeType.POKEMON_MOVE, moveId: MoveId): boolean;
export function applyChallenges(
challengeType: ChallengeType.POKEMON_MOVE,
moveId: MoveId,
status: BooleanHolder,
): boolean;
/**
* Apply all challenges that validate whether particular items are or are not sold in the shop
* @param challengeType - {@linkcode ChallengeType.SHOP_ITEM}
* @param shopItem - The item being checked
* @returns Whether the item should be added to the shop or not
* @param status - Whether the item should be added to the shop or not
* @return `true` if any challenge was sucessfully applied, `false` otherwise
*/
export function applyChallenges(challengeType: ChallengeType.SHOP_ITEM, shopItem: ModifierTypeOption | null): boolean;
export function applyChallenges(
challengeType: ChallengeType.SHOP_ITEM,
shopItem: ModifierTypeOption | null,
status: BooleanHolder,
): boolean;
/**
* Apply all challenges that validate whether particular items will be given as a reward after a wave
* @param challengeType - {@linkcode ChallengeType.WAVE_REWARD}
* @param reward - The reward being checked
* @returns Whether the reward should be added to the reward options or not
* @param status - Whether the reward should be added to the reward options or not
* @return `true` if any challenge was sucessfully applied, `false` otherwise
*/
export function applyChallenges(challengeType: ChallengeType.WAVE_REWARD, reward: ModifierTypeOption | null): boolean;
export function applyChallenges(
challengeType: ChallengeType.WAVE_REWARD,
reward: ModifierTypeOption | null,
status: BooleanHolder,
): boolean;
/**
* Apply all challenges that prevent recovery from fainting
* @param challengeType - {@linkcode ChallengeType.PREVENT_REVIVE}
* @returns Whether fainting is a permanent status or not
* @param status - Whether fainting is a permanent status or not
* @return `true` if any challenge was sucessfully applied, `false` otherwise
*/
export function applyChallenges(challengeType: ChallengeType.PREVENT_REVIVE): boolean;
export function applyChallenges(challengeType: ChallengeType.PREVENT_REVIVE, status: BooleanHolder): boolean;
export function applyChallenges(challengeType: ChallengeType, ...args: any[]): boolean {
let ret = false;
@ -273,28 +302,28 @@ export function applyChallenges(challengeType: ChallengeType, ...args: any[]): b
ret ||= c.applyFlipStat(args[0], args[1]);
break;
case ChallengeType.PARTY_HEAL:
ret ||= c.applyPartyHeal();
ret ||= c.applyPartyHeal(args[0]);
break;
case ChallengeType.SHOP:
ret ||= c.applyShop();
ret ||= c.applyShop(args[0]);
break;
case ChallengeType.POKEMON_ADD_TO_PARTY:
ret ||= c.applyPokemonAddToParty(args[0]);
ret ||= c.applyPokemonAddToParty(args[0], args[1]);
break;
case ChallengeType.POKEMON_FUSION:
ret ||= c.applyPokemonFusion(args[0]);
ret ||= c.applyPokemonFusion(args[0], args[1]);
break;
case ChallengeType.POKEMON_MOVE:
ret ||= c.applyPokemonMove(args[0]);
ret ||= c.applyPokemonMove(args[0], args[1]);
break;
case ChallengeType.SHOP_ITEM:
ret ||= c.applyShopItem(args[0]);
ret ||= c.applyShopItem(args[0], args[1]);
break;
case ChallengeType.WAVE_REWARD:
ret ||= c.applyWaveReward(args[0]);
ret ||= c.applyWaveReward(args[0], args[1]);
break;
case ChallengeType.PREVENT_REVIVE:
ret ||= c.applyPreventRevive();
ret ||= c.applyPreventRevive(args[0]);
break;
}
}