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Fix after review
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@ -1495,7 +1495,7 @@ export function initAbilities() {
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.HAIL),
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new Ability(Abilities.SOLAR_POWER, "Solar Power", "In sunshine, Sp. Atk is boosted but HP decreases.", 4)
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.attr(PostWeatherLapseDamageAbAttr, 80, WeatherType.SUNNY, WeatherType.HARSH_SUN)
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.attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 1.5)
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.attr(BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5)
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.condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)),
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new Ability(Abilities.SOLID_ROCK, "Solid Rock (N)", "Reduces damage from super-effective attacks.", 4),
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new Ability(Abilities.STALL, "Stall (N)", "The Pokémon moves after all other Pokémon do.", 4),
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