Removing some mentions of allRewards

This commit is contained in:
Wlowscha 2025-08-07 23:54:35 +02:00
parent a8e4f76a4f
commit b0680fd9ad
No known key found for this signature in database
GPG Key ID: 3C8F1AD330565D04
10 changed files with 14 additions and 14 deletions

View File

@ -184,7 +184,7 @@ export const AnOfferYouCantRefuseEncounter: MysteryEncounter = MysteryEncounterB
], ],
}, },
async () => { async () => {
// Leave encounter with no allRewards or exp // Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(true); leaveEncounterWithoutBattle(true);
return true; return true;
}, },

View File

@ -297,7 +297,7 @@ export const BerriesAboundEncounter: MysteryEncounter = MysteryEncounterBuilder.
], ],
}, },
async () => { async () => {
// Leave encounter with no allRewards or exp // Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(true); leaveEncounterWithoutBattle(true);
return true; return true;
}, },

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@ -204,7 +204,7 @@ export const DarkDealEncounter: MysteryEncounter = MysteryEncounterBuilder.withE
], ],
}, },
async () => { async () => {
// Leave encounter with no allRewards or exp // Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(true); leaveEncounterWithoutBattle(true);
return true; return true;
}, },

View File

@ -201,7 +201,7 @@ export const FightOrFlightEncounter: MysteryEncounter = MysteryEncounterBuilder.
], ],
}, },
async () => { async () => {
// Leave encounter with no allRewards or exp // Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(true); leaveEncounterWithoutBattle(true);
return true; return true;
}, },

View File

@ -462,7 +462,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter = MysteryEncounterBuil
], ],
}, },
async () => { async () => {
// Leave encounter with no allRewards or exp // Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(true); leaveEncounterWithoutBattle(true);
return true; return true;
}, },

View File

@ -143,7 +143,7 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde
setEncounterRewards({ setEncounterRewards({
guaranteedRarityTiers: [RarityTier.COMMON, RarityTier.COMMON, RarityTier.GREAT, RarityTier.GREAT], guaranteedRarityTiers: [RarityTier.COMMON, RarityTier.COMMON, RarityTier.GREAT, RarityTier.GREAT],
}); });
// Display result message then proceed to allRewards // Display result message then proceed to rewards
queueEncounterMessage(`${namespace}:option.1.normal`); queueEncounterMessage(`${namespace}:option.1.normal`);
leaveEncounterWithoutBattle(); leaveEncounterWithoutBattle();
} else if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT - ULTRA_REWARDS_PERCENT) { } else if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT - ULTRA_REWARDS_PERCENT) {
@ -151,7 +151,7 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde
setEncounterRewards({ setEncounterRewards({
guaranteedRarityTiers: [RarityTier.ULTRA, RarityTier.ULTRA, RarityTier.ULTRA], guaranteedRarityTiers: [RarityTier.ULTRA, RarityTier.ULTRA, RarityTier.ULTRA],
}); });
// Display result message then proceed to allRewards // Display result message then proceed to rewards
queueEncounterMessage(`${namespace}:option.1.good`); queueEncounterMessage(`${namespace}:option.1.good`);
leaveEncounterWithoutBattle(); leaveEncounterWithoutBattle();
} else if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT - ULTRA_REWARDS_PERCENT - ROGUE_REWARDS_PERCENT) { } else if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT - ULTRA_REWARDS_PERCENT - ROGUE_REWARDS_PERCENT) {
@ -159,7 +159,7 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde
setEncounterRewards({ setEncounterRewards({
guaranteedRarityTiers: [RarityTier.ROGUE, RarityTier.ROGUE], guaranteedRarityTiers: [RarityTier.ROGUE, RarityTier.ROGUE],
}); });
// Display result message then proceed to allRewards // Display result message then proceed to rewards
queueEncounterMessage(`${namespace}:option.1.great`); queueEncounterMessage(`${namespace}:option.1.great`);
leaveEncounterWithoutBattle(); leaveEncounterWithoutBattle();
} else if ( } else if (
@ -170,7 +170,7 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde
setEncounterRewards({ setEncounterRewards({
guaranteedRarityTiers: [RarityTier.MASTER], guaranteedRarityTiers: [RarityTier.MASTER],
}); });
// Display result message then proceed to allRewards // Display result message then proceed to rewards
queueEncounterMessage(`${namespace}:option.1.amazing`); queueEncounterMessage(`${namespace}:option.1.amazing`);
leaveEncounterWithoutBattle(); leaveEncounterWithoutBattle();
} else { } else {
@ -208,7 +208,7 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde
], ],
}, },
async () => { async () => {
// Leave encounter with no allRewards or exp // Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(true); leaveEncounterWithoutBattle(true);
return true; return true;
}, },

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@ -125,7 +125,7 @@ export const SafariZoneEncounter: MysteryEncounter = MysteryEncounterBuilder.wit
], ],
}, },
async () => { async () => {
// Leave encounter with no allRewards or exp // Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(true); leaveEncounterWithoutBattle(true);
return true; return true;
}, },

View File

@ -227,7 +227,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter = MysteryEncounterBui
], ],
}, },
async () => { async () => {
// Leave encounter with no allRewards or exp // Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(true); leaveEncounterWithoutBattle(true);
return true; return true;
}, },

View File

@ -238,7 +238,7 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui
], ],
}, },
async () => { async () => {
// Leave encounter with no allRewards or exp // Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(true); leaveEncounterWithoutBattle(true);
return true; return true;
}, },

View File

@ -346,7 +346,7 @@ export const TrainingSessionEncounter: MysteryEncounter = MysteryEncounterBuilde
], ],
}, },
async () => { async () => {
// Leave encounter with no allRewards or exp // Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(true); leaveEncounterWithoutBattle(true);
return true; return true;
}, },