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Removing some mentions of allRewards
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@ -184,7 +184,7 @@ export const AnOfferYouCantRefuseEncounter: MysteryEncounter = MysteryEncounterB
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],
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},
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async () => {
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// Leave encounter with no allRewards or exp
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(true);
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return true;
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},
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@ -297,7 +297,7 @@ export const BerriesAboundEncounter: MysteryEncounter = MysteryEncounterBuilder.
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],
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},
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async () => {
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// Leave encounter with no allRewards or exp
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(true);
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return true;
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},
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@ -204,7 +204,7 @@ export const DarkDealEncounter: MysteryEncounter = MysteryEncounterBuilder.withE
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],
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},
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async () => {
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// Leave encounter with no allRewards or exp
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(true);
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return true;
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},
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@ -201,7 +201,7 @@ export const FightOrFlightEncounter: MysteryEncounter = MysteryEncounterBuilder.
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],
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},
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async () => {
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// Leave encounter with no allRewards or exp
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(true);
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return true;
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},
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@ -462,7 +462,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter = MysteryEncounterBuil
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],
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},
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async () => {
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// Leave encounter with no allRewards or exp
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(true);
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return true;
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},
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@ -143,7 +143,7 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde
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setEncounterRewards({
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guaranteedRarityTiers: [RarityTier.COMMON, RarityTier.COMMON, RarityTier.GREAT, RarityTier.GREAT],
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});
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// Display result message then proceed to allRewards
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// Display result message then proceed to rewards
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queueEncounterMessage(`${namespace}:option.1.normal`);
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leaveEncounterWithoutBattle();
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} else if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT - ULTRA_REWARDS_PERCENT) {
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@ -151,7 +151,7 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde
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setEncounterRewards({
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guaranteedRarityTiers: [RarityTier.ULTRA, RarityTier.ULTRA, RarityTier.ULTRA],
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});
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// Display result message then proceed to allRewards
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// Display result message then proceed to rewards
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queueEncounterMessage(`${namespace}:option.1.good`);
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leaveEncounterWithoutBattle();
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} else if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT - ULTRA_REWARDS_PERCENT - ROGUE_REWARDS_PERCENT) {
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@ -159,7 +159,7 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde
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setEncounterRewards({
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guaranteedRarityTiers: [RarityTier.ROGUE, RarityTier.ROGUE],
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});
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// Display result message then proceed to allRewards
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// Display result message then proceed to rewards
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queueEncounterMessage(`${namespace}:option.1.great`);
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leaveEncounterWithoutBattle();
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} else if (
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@ -170,7 +170,7 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde
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setEncounterRewards({
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guaranteedRarityTiers: [RarityTier.MASTER],
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});
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// Display result message then proceed to allRewards
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// Display result message then proceed to rewards
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queueEncounterMessage(`${namespace}:option.1.amazing`);
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leaveEncounterWithoutBattle();
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} else {
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@ -208,7 +208,7 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde
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],
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},
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async () => {
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// Leave encounter with no allRewards or exp
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(true);
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return true;
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},
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@ -125,7 +125,7 @@ export const SafariZoneEncounter: MysteryEncounter = MysteryEncounterBuilder.wit
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],
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},
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async () => {
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// Leave encounter with no allRewards or exp
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(true);
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return true;
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},
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@ -227,7 +227,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter = MysteryEncounterBui
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],
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},
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async () => {
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// Leave encounter with no allRewards or exp
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(true);
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return true;
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},
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@ -238,7 +238,7 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui
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],
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},
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async () => {
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// Leave encounter with no allRewards or exp
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(true);
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return true;
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},
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@ -346,7 +346,7 @@ export const TrainingSessionEncounter: MysteryEncounter = MysteryEncounterBuilde
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],
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},
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async () => {
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// Leave encounter with no allRewards or exp
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(true);
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return true;
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},
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