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Fix leftovers.test.ts
Thing was waiting till end of turn but heal happened after
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@ -54,7 +54,7 @@ describe("Items - Leftovers", () => {
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const leadHpAfterDamage = leadPokemon.hp;
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const leadHpAfterDamage = leadPokemon.hp;
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// Check if leftovers heal us
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// Check if leftovers heal us
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.toNextTurn();
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expect(leadPokemon.hp).toBeGreaterThan(leadHpAfterDamage);
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expect(leadPokemon.hp).toBeGreaterThan(leadHpAfterDamage);
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});
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});
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});
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});
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