diff --git a/docs/enemy-ai.md b/docs/enemy-ai.md
index f53a8511893..46482f56a90 100644
--- a/docs/enemy-ai.md
+++ b/docs/enemy-ai.md
@@ -191,15 +191,15 @@ Now that the enemy Pokémon with the best matchup score is on the field (assumin
We then need to apply a 2x multiplier for the move's type effectiveness and a 1.5x multiplier since STAB applies. After applying these multipliers, the final score for this move is **75**.
-- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to
+- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatStageChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to
$\text{TBS}=4\times \text{levels} + (-2\times \text{sign(levels)})$
where `levels` is the number of stat stages added by the attribute (in this case, +2). The final score for this move is **6** (Note: because this move is self-targeted, we don't flip the sign of TBS when computing the target score).
-- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score.
+- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatStageChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score.
- $\text{TBS}=\text{getTargetBenefitScore(StatChangeAttr)}-\text{attackScore}$
+ $\text{TBS}=\text{getTargetBenefitScore(StatStageChangeAttr)}-\text{attackScore}$
$\text{TBS}=(-4 + 2)-(-2\times 2 + \lfloor \frac{75}{5} \rfloor)=-2-11=-13$
@@ -221,4 +221,4 @@ When implementing a new move attribute, it's important to override `MoveAttr`'s
- A move's **user benefit score (UBS)** incentivizes (or discourages) the move's usage in general. A positive UBS gives the move more incentive to be used, while a negative UBS gives the move less incentive.
- A move's **target benefit score (TBS)** incentivizes (or discourages) the move's usage on a specific target. A positive TBS indicates the move is better used on the user or its allies, while a negative TBS indicates the move is better used on enemies.
- **The total benefit score (UBS + TBS) of a move should never be 0.** The move selection algorithm assumes the move's benefit score is unimplemented if the total score is 0 and penalizes the move's usage as a result. With status moves especially, it's important to have some form of implementation among the move's attributes to avoid this scenario.
-- **Score functions that use formulas should include comments.** If your attribute requires complex logic or formulas to calculate benefit scores, please add comments to explain how the logic works and its intended effect on the enemy's decision making.
\ No newline at end of file
+- **Score functions that use formulas should include comments.** If your attribute requires complex logic or formulas to calculate benefit scores, please add comments to explain how the logic works and its intended effect on the enemy's decision making.
diff --git a/index.css b/index.css
index abf4f9f708c..1274f2fcead 100644
--- a/index.css
+++ b/index.css
@@ -23,15 +23,6 @@ body {
}
}
-#links {
- width: 90%;
- text-align: center;
- position: fixed;
- bottom: 0;
- display: flex;
- justify-content: space-around;
-}
-
#app {
display: flex;
justify-content: center;
@@ -93,7 +84,7 @@ input:-internal-autofill-selected {
@media (orientation: landscape) {
#touchControls {
- --controls-size: 20vh;
+ --controls-size: 20vh;
--text-shadow-size: 1.3vh;
--small-button-offset: 4vh;
}
diff --git a/index.html b/index.html
index dfdcc6e6089..10137d882d0 100644
--- a/index.html
+++ b/index.html
@@ -39,7 +39,6 @@
-