mirror of
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Create isXPhase method and add properties to each phase
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@ -1,11 +1,19 @@
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import type { MoveAnim } from "#app/data/battle-anims";
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import type { AddEnemyBuffModifierPhase } from "#app/phases/add-enemy-buff-modifier-phase";
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import type { AttemptCapturePhase } from "#app/phases/attempt-capture-phase";
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import type { AttemptRunPhase } from "#app/phases/attempt-run-phase";
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import type { BattleEndPhase } from "#app/phases/battle-end-phase";
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import type { BerryPhase } from "#app/phases/berry-phase";
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import type { CheckStatusEffectPhase } from "#app/phases/check-status-effect-phase";
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import type { CheckSwitchPhase } from "#app/phases/check-switch-phase";
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import type { CommandPhase } from "#app/phases/command-phase";
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import type { CommonAnimPhase } from "#app/phases/common-anim-phase";
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import type { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import type { EggHatchPhase } from "#app/phases/egg-hatch-phase";
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import type { EggLapsePhase } from "#app/phases/egg-lapse-phase";
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import type { EggSummaryPhase } from "#app/phases/egg-summary-phase";
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import type { EncounterPhase } from "#app/phases/encounter-phase";
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import type { EndCardPhase } from "#app/phases/end-card-phase";
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import type { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
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import type { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import type { EvolutionPhase } from "#app/phases/evolution-phase";
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@ -14,13 +22,21 @@ import type { FaintPhase } from "#app/phases/faint-phase";
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import type { FormChangePhase } from "#app/phases/form-change-phase";
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import type { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
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import type { GameOverPhase } from "#app/phases/game-over-phase";
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import type { HideAbilityPhase } from "#app/phases/hide-ability-phase";
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import type { HidePartyExpBarPhase } from "#app/phases/hide-party-exp-bar-phase";
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import type { LearnMovePhase } from "#app/phases/learn-move-phase";
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import type { LevelCapPhase } from "#app/phases/level-cap-phase";
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import type { LevelUpPhase } from "#app/phases/level-up-phase";
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import type { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase";
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import type { LoginPhase } from "#app/phases/login-phase";
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import type { MessagePhase } from "#app/phases/message-phase";
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import type { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
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import type { MoneyRewardPhase } from "#app/phases/money-reward-phase";
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import type { MoveAnimPhase } from "#app/phases/move-anim-phase";
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import type { MoveChargePhase } from "#app/phases/move-charge-phase";
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import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import type { MoveEndPhase } from "#app/phases/move-end-phase";
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import type { MoveHeaderPhase } from "#app/phases/move-header-phase";
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import type { MovePhase } from "#app/phases/move-phase";
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import type {
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MysteryEncounterPhase,
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@ -28,153 +44,243 @@ import type {
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MysteryEncounterBattlePhase,
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MysteryEncounterRewardsPhase,
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PostMysteryEncounterPhase,
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MysteryEncounterBattleStartCleanupPhase,
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} from "#app/phases/mystery-encounter-phases";
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import type { NewBattlePhase } from "#app/phases/new-battle-phase";
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import type { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase";
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import type { NextEncounterPhase } from "#app/phases/next-encounter-phase";
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import type { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
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import type { PartyExpPhase } from "#app/phases/party-exp-phase";
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import type { PartyHealPhase } from "#app/phases/party-heal-phase";
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import type { PokemonAnimPhase } from "#app/phases/pokemon-anim-phase";
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import type { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
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import type { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
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import type { PostGameOverPhase } from "#app/phases/post-game-over-phase";
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import type { PostSummonPhase } from "#app/phases/post-summon-phase";
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import type { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase";
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import type { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
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import type { ReloadSessionPhase } from "#app/phases/reload-session-phase";
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import type { ResetStatusPhase } from "#app/phases/reset-status-phase";
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import type { ReturnPhase } from "#app/phases/return-phase";
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import type { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
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import type { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase";
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import type { ScanIvsPhase } from "#app/phases/scan-ivs-phase";
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import type { SelectBiomePhase } from "#app/phases/select-biome-phase";
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import type { SelectChallengePhase } from "#app/phases/select-challenge-phase";
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import type { SelectGenderPhase } from "#app/phases/select-gender-phase";
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import type { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import type { SelectStarterPhase } from "#app/phases/select-starter-phase";
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import type { SelectTargetPhase } from "#app/phases/select-target-phase";
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import type { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase";
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import type { ShowAbilityPhase } from "#app/phases/show-ability-phase";
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import type { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase";
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import type { ShowTrainerPhase } from "#app/phases/show-trainer-phase";
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import type { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
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import type { SummonMissingPhase } from "#app/phases/summon-missing-phase";
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import type { SummonPhase } from "#app/phases/summon-phase";
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import type { SwitchBiomePhase } from "#app/phases/switch-biome-phase";
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import type { SwitchPhase } from "#app/phases/switch-phase";
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import type { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
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import type { TeraPhase } from "#app/phases/tera-phase";
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import type { TitlePhase } from "#app/phases/title-phase";
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import type { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
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import type { TrainerVictoryPhase } from "#app/phases/trainer-victory-phase";
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import type { TurnEndPhase } from "#app/phases/turn-end-phase";
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import type { TurnInitPhase } from "#app/phases/turn-init-phase";
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import type { TurnStartPhase } from "#app/phases/turn-start-phase";
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import type { UnavailablePhase } from "#app/phases/unavailable-phase";
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import type { UnlockPhase } from "#app/phases/unlock-phase";
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import type { VictoryPhase } from "#app/phases/victory-phase";
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import type { WeatherEffectPhase } from "#app/phases/weather-effect-phase";
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export type PhaseKind = "";
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export type PhaseClass =
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| typeof LoginPhase
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| typeof TitlePhase
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| typeof SelectGenderPhase
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| typeof NewBiomeEncounterPhase
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| typeof SelectStarterPhase
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| typeof PostSummonPhase
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| typeof SummonPhase
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| typeof ToggleDoublePositionPhase
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| typeof CheckSwitchPhase
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| typeof ShowAbilityPhase
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| typeof MessagePhase
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| typeof TurnInitPhase
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| typeof CommandPhase
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| typeof EnemyCommandPhase
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| typeof TurnStartPhase
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| typeof MovePhase
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| typeof MoveEffectPhase
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| typeof DamageAnimPhase
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| typeof FaintPhase
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| typeof BerryPhase
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| typeof TurnEndPhase
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| typeof BattleEndPhase
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| typeof EggLapsePhase
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| typeof SelectModifierPhase
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| typeof NextEncounterPhase
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| typeof NewBattlePhase
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| typeof VictoryPhase
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| typeof LearnMovePhase
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| typeof MoveEndPhase
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| typeof StatStageChangePhase
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| typeof ShinySparklePhase
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| typeof SelectTargetPhase
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| typeof UnavailablePhase
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| typeof QuietFormChangePhase
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| typeof SwitchPhase
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| typeof SwitchSummonPhase
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| typeof PartyHealPhase
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| typeof FormChangePhase
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| typeof EvolutionPhase
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| typeof EndEvolutionPhase
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| typeof LevelCapPhase
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| typeof AddEnemyBuffModifierPhase
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| typeof AttemptCapturePhase
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| typeof AttemptRunPhase
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| typeof SelectBiomePhase
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| typeof BattleEndPhase
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| typeof BerryPhase
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| typeof CheckStatusEffectPhase
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| typeof CheckSwitchPhase
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| typeof CommandPhase
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| typeof CommonAnimPhase
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| typeof DamageAnimPhase
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| typeof EggHatchPhase
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| typeof EggLapsePhase
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| typeof EggSummaryPhase
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| typeof EncounterPhase
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| typeof EndCardPhase
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| typeof EndEvolutionPhase
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| typeof EnemyCommandPhase
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| typeof EvolutionPhase
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| typeof FormChangePhase
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| typeof ExpPhase
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| typeof FaintPhase
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| typeof FormChangePhase
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| typeof GameOverPhase
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| typeof GameOverModifierRewardPhase
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| typeof HideAbilityPhase
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| typeof HidePartyExpBarPhase
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| typeof LearnMovePhase
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| typeof LevelUpPhase
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| typeof LevelCapPhase
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| typeof LoadMoveAnimPhase
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| typeof LoginPhase
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| typeof MessagePhase
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| typeof ModifierRewardPhase
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| typeof MoneyRewardPhase
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| typeof MoveAnimPhase
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| typeof MoveChargePhase
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| typeof MoveEffectPhase
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| typeof MoveEndPhase
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| typeof MoveHeaderPhase
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| typeof MovePhase
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| typeof MysteryEncounterPhase
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| typeof MysteryEncounterOptionSelectedPhase
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| typeof MysteryEncounterBattlePhase
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| typeof MysteryEncounterRewardsPhase
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| typeof MysteryEncounterBattleStartCleanupPhase
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| typeof MysteryEncounterRewardsPhase
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| typeof PostMysteryEncounterPhase
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| typeof RibbonModifierRewardPhase
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| typeof GameOverModifierRewardPhase
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| typeof ModifierRewardPhase
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| typeof NewBattlePhase
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| typeof NewBiomeEncounterPhase
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| typeof NextEncounterPhase
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| typeof ObtainStatusEffectPhase
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| typeof PartyExpPhase
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| typeof ExpPhase
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| typeof EncounterPhase
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| typeof GameOverPhase
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| typeof UnlockPhase
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| typeof PartyHealPhase
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| typeof PokemonAnimPhase
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| typeof PokemonHealPhase
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| typeof PokemonTransformPhase
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| typeof PostGameOverPhase
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| typeof RevivalBlessingPhase;
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export type PhaseString =
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| "LoginPhase"
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| "TitlePhase"
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| "SelectGenderPhase"
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| "NewBiomeEncounterPhase"
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| "SelectStarterPhase"
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| "PostSummonPhase"
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| "SummonPhase"
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| "ToggleDoublePositionPhase"
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| "CheckSwitchPhase"
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| "ShowAbilityPhase"
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| "MessagePhase"
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| "TurnInitPhase"
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| "CommandPhase"
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| "EnemyCommandPhase"
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| "TurnStartPhase"
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| "MovePhase"
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| "MoveEffectPhase"
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| "DamageAnimPhase"
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| "FaintPhase"
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| "BerryPhase"
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| "TurnEndPhase"
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| "BattleEndPhase"
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| "EggLapsePhase"
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| "SelectModifierPhase"
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| "NextEncounterPhase"
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| "NewBattlePhase"
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| "VictoryPhase"
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| "LearnMovePhase"
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| "MoveEndPhase"
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| "StatStageChangePhase"
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| "ShinySparklePhase"
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| "SelectTargetPhase"
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| "UnavailablePhase"
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| "QuietFormChangePhase"
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| "SwitchPhase"
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| "SwitchSummonPhase"
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| "PartyHealPhase"
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| "FormChangePhase"
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| "EvolutionPhase"
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| "EndEvolutionPhase"
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| "LevelCapPhase"
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| "AttemptRunPhase"
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| "SelectBiomePhase"
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| "MysteryEncounterPhase"
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| "MysteryEncounterOptionSelectedPhase"
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| "MysteryEncounterBattlePhase"
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| "MysteryEncounterRewardsPhase"
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| "PostMysteryEncounterPhase"
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| "RibbonModifierRewardPhase"
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| "GameOverModifierRewardPhase"
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| "ModifierRewardPhase"
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| "PartyExpPhase"
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| "ExpPhase"
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| "EncounterPhase"
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| "GameOverPhase"
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| "UnlockPhase"
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| "PostGameOverPhase"
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| "RevivalBlessingPhase";
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| typeof PostSummonPhase
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| typeof PostTurnStatusEffectPhase
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| typeof QuietFormChangePhase
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| typeof ReloadSessionPhase
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| typeof ResetStatusPhase
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| typeof ReturnPhase
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| typeof RevivalBlessingPhase
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| typeof RibbonModifierRewardPhase
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| typeof ScanIvsPhase
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| typeof SelectBiomePhase
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| typeof SelectChallengePhase
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| typeof SelectGenderPhase
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| typeof SelectModifierPhase
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| typeof SelectStarterPhase
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| typeof SelectTargetPhase
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| typeof ShinySparklePhase
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| typeof ShowAbilityPhase
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| typeof ShowTrainerPhase
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| typeof ShowPartyExpBarPhase
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| typeof StatStageChangePhase
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| typeof SummonMissingPhase
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| typeof SummonPhase
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| typeof SwitchBiomePhase
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| typeof SwitchPhase
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| typeof SwitchSummonPhase
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| typeof TeraPhase
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| typeof TitlePhase
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| typeof ToggleDoublePositionPhase
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| typeof TrainerVictoryPhase
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| typeof TurnEndPhase
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| typeof TurnInitPhase
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| typeof TurnStartPhase
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| typeof UnavailablePhase
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| typeof UnlockPhase
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| typeof VictoryPhase
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| typeof WeatherEffectPhase;
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/** Typescript map used to map a string phase to the actual phase type */
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export type PhaseMap = {
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AddEnemyBuffModifierPhase: AddEnemyBuffModifierPhase;
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AttemptCapturePhase: AttemptCapturePhase;
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AttemptRunPhase: AttemptRunPhase;
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BattleEndPhase: BattleEndPhase;
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BerryPhase: BerryPhase;
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CheckStatusEffectPhase: CheckStatusEffectPhase;
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CheckSwitchPhase: CheckSwitchPhase;
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CommandPhase: CommandPhase;
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CommonAnimPhase: CommonAnimPhase;
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DamageAnimPhase: DamageAnimPhase;
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EggHatchPhase: EggHatchPhase;
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EggLapsePhase: EggLapsePhase;
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EggSummaryPhase: EggSummaryPhase;
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EncounterPhase: EncounterPhase;
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EndCardPhase: EndCardPhase;
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EndEvolutionPhase: EndEvolutionPhase;
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EnemyCommandPhase: EnemyCommandPhase;
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EvolutionPhase: EvolutionPhase;
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ExpPhase: ExpPhase;
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FaintPhase: FaintPhase;
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FormChangePhase: FormChangePhase;
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GameOverPhase: GameOverPhase;
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GameOverModifierRewardPhase: GameOverModifierRewardPhase;
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HideAbilityPhase: HideAbilityPhase;
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HidePartyExpBarPhase: HidePartyExpBarPhase;
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LearnMovePhase: LearnMovePhase;
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LevelCapPhase: LevelCapPhase;
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LevelUpPhase: LevelUpPhase;
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LoadMoveAnimPhase: LoadMoveAnimPhase;
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LoginPhase: LoginPhase;
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MessagePhase: MessagePhase;
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ModifierRewardPhase: ModifierRewardPhase;
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MoneyRewardPhase: MoneyRewardPhase;
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MoveAnimPhase: MoveAnimPhase<MoveAnim>;
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MoveChargePhase: MoveChargePhase;
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MoveEffectPhase: MoveEffectPhase;
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MoveEndPhase: MoveEndPhase;
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MoveHeaderPhase: MoveHeaderPhase;
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MovePhase: MovePhase;
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MysteryEncounterPhase: MysteryEncounterPhase;
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MysteryEncounterOptionSelectedPhase: MysteryEncounterOptionSelectedPhase;
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MysteryEncounterBattlePhase: MysteryEncounterBattlePhase;
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MysteryEncounterBattleStartCleanupPhase: MysteryEncounterBattleStartCleanupPhase;
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MysteryEncounterRewardsPhase: MysteryEncounterRewardsPhase;
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PostMysteryEncounterPhase: PostMysteryEncounterPhase;
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NewBattlePhase: NewBattlePhase;
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NewBiomeEncounterPhase: NewBiomeEncounterPhase;
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NextEncounterPhase: NextEncounterPhase;
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ObtainStatusEffectPhase: ObtainStatusEffectPhase;
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PartyExpPhase: PartyExpPhase;
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PartyHealPhase: PartyHealPhase;
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PokemonAnimPhase: PokemonAnimPhase;
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PokemonHealPhase: PokemonHealPhase;
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PokemonTransformPhase: PokemonTransformPhase;
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PostGameOverPhase: PostGameOverPhase;
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PostSummonPhase: PostSummonPhase;
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PostTurnStatusEffectPhase: PostTurnStatusEffectPhase;
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QuietFormChangePhase: QuietFormChangePhase;
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ReloadSessionPhase: ReloadSessionPhase;
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ResetStatusPhase: ResetStatusPhase;
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ReturnPhase: ReturnPhase;
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RevivalBlessingPhase: RevivalBlessingPhase;
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RibbonModifierRewardPhase: RibbonModifierRewardPhase;
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ScanIvsPhase: ScanIvsPhase;
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SelectBiomePhase: SelectBiomePhase;
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SelectChallengePhase: SelectChallengePhase;
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SelectGenderPhase: SelectGenderPhase;
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SelectModifierPhase: SelectModifierPhase;
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SelectStarterPhase: SelectStarterPhase;
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SelectTargetPhase: SelectTargetPhase;
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ShinySparklePhase: ShinySparklePhase;
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ShowAbilityPhase: ShowAbilityPhase;
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ShowPartyExpBarPhase: ShowPartyExpBarPhase;
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ShowTrainerPhase: ShowTrainerPhase;
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StatStageChangePhase: StatStageChangePhase;
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SummonMissingPhase: SummonMissingPhase;
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SummonPhase: SummonPhase;
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SwitchBiomePhase: SwitchBiomePhase;
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SwitchPhase: SwitchPhase;
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SwitchSummonPhase: SwitchSummonPhase;
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TeraPhase: TeraPhase;
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TitlePhase: TitlePhase;
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ToggleDoublePositionPhase: ToggleDoublePositionPhase;
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TrainerVictoryPhase: TrainerVictoryPhase;
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TurnEndPhase: TurnEndPhase;
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TurnInitPhase: TurnInitPhase;
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TurnStartPhase: TurnStartPhase;
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UnavailablePhase: UnavailablePhase;
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UnlockPhase: UnlockPhase;
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VictoryPhase: VictoryPhase;
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WeatherEffectPhase: WeatherEffectPhase;
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};
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export type PhaseString = keyof PhaseMap;
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26
src/phase.ts
26
src/phase.ts
@ -1,9 +1,33 @@
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import { globalScene } from "#app/global-scene";
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import type { PhaseMap, PhaseString } from "./@types/phase-types";
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export class Phase {
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export abstract class Phase {
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start() {}
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end() {
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globalScene.shiftPhase();
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}
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/**
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* The string name of the phase, used to identify the phase type for {@linkcode isXPhase}
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*
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* @privateremarks
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*
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* When implementing a phase, you must set the `phaseName` property to the name of the phase.
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*/
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protected abstract readonly phaseName: PhaseString;
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/**
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* Check if the phase is of the given type without requiring `instanceof`.
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*
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* @param phase - The string name of the phase to check.
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* @returns `true` if this phase is of the given type, `false` otherwise.
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*
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* @remarks
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* This does not check for subclasses! It only checks if the phase is *exactly* the given type.
|
||||
* This method exists to avoid circular import issues, as using `instanceof` would require importing each phase.
|
||||
*/
|
||||
isXPhase<K extends keyof PhaseMap>(phase: K): this is PhaseMap[K] {
|
||||
return this.phaseName === phase;
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ import { Phase } from "#app/phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class AddEnemyBuffModifierPhase extends Phase {
|
||||
protected readonly phaseName = "AddEnemyBuffModifierPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -27,6 +27,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { Gender } from "#app/data/gender";
|
||||
|
||||
export class AttemptCapturePhase extends PokemonPhase {
|
||||
protected readonly phaseName = "AttemptCapturePhase";
|
||||
private pokeballType: PokeballType;
|
||||
private pokeball: Phaser.GameObjects.Sprite;
|
||||
private originalY: number;
|
||||
|
@ -17,6 +17,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { SelectBiomePhase } from "./select-biome-phase";
|
||||
|
||||
export class AttemptRunPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "AttemptRunPhase";
|
||||
/** For testing purposes: this is to force the pokemon to fail and escape */
|
||||
public forceFailEscape = false;
|
||||
|
||||
|
@ -5,6 +5,7 @@ import { BattlePhase } from "./battle-phase";
|
||||
import { GameOverPhase } from "./game-over-phase";
|
||||
|
||||
export class BattleEndPhase extends BattlePhase {
|
||||
protected readonly phaseName = "BattleEndPhase";
|
||||
/** If true, will increment battles won */
|
||||
isVictory: boolean;
|
||||
|
||||
|
@ -2,7 +2,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { TrainerSlot } from "#enums/trainer-slot";
|
||||
import { Phase } from "#app/phase";
|
||||
|
||||
export class BattlePhase extends Phase {
|
||||
export abstract class BattlePhase extends Phase {
|
||||
showEnemyTrainer(trainerSlot: TrainerSlot = TrainerSlot.NONE): void {
|
||||
if (!globalScene.currentBattle.trainer) {
|
||||
console.warn("Enemy trainer is missing!");
|
||||
|
@ -20,6 +20,7 @@ import type Pokemon from "#app/field/pokemon";
|
||||
* Also triggers Cud Chew's "repeat berry use" effects
|
||||
*/
|
||||
export class BerryPhase extends FieldPhase {
|
||||
protected readonly phaseName = "BerryPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -4,6 +4,7 @@ import type { BattlerIndex } from "#app/battle";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class CheckStatusEffectPhase extends Phase {
|
||||
protected readonly phaseName = "CheckStatusEffectPhase";
|
||||
private order: BattlerIndex[];
|
||||
constructor(order: BattlerIndex[]) {
|
||||
super();
|
||||
|
@ -10,6 +10,7 @@ import { SwitchPhase } from "./switch-phase";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
||||
export class CheckSwitchPhase extends BattlePhase {
|
||||
protected readonly phaseName = "CheckSwitchPhase";
|
||||
protected fieldIndex: number;
|
||||
protected useName: boolean;
|
||||
|
||||
|
@ -25,6 +25,7 @@ import { ArenaTagSide } from "#app/data/arena-tag";
|
||||
import { ArenaTagType } from "#app/enums/arena-tag-type";
|
||||
|
||||
export class CommandPhase extends FieldPhase {
|
||||
protected readonly phaseName = "CommandPhase";
|
||||
protected fieldIndex: number;
|
||||
|
||||
constructor(fieldIndex: number) {
|
||||
|
@ -5,6 +5,9 @@ import { CommonBattleAnim } from "#app/data/battle-anims";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class CommonAnimPhase extends PokemonPhase {
|
||||
// PokemonHealPhase extends CommonAnimPhase, and to make typescript happy,
|
||||
// we need to allow phaseName to be a union of the two
|
||||
protected readonly phaseName: "CommonAnimPhase" | "PokemonHealPhase" | "WeatherEffectPhase" = "CommonAnimPhase";
|
||||
private anim: CommonAnim | null;
|
||||
private targetIndex?: BattlerIndex;
|
||||
private playOnEmptyField: boolean;
|
||||
|
@ -6,6 +6,7 @@ import { fixedInt } from "#app/utils/common";
|
||||
import { PokemonPhase } from "#app/phases/pokemon-phase";
|
||||
|
||||
export class DamageAnimPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "DamageAnimPhase";
|
||||
private amount: number;
|
||||
private damageResult: DamageResult;
|
||||
private critical: boolean;
|
||||
|
@ -20,6 +20,7 @@ import { doShinySparkleAnim } from "#app/field/anims";
|
||||
* Class that represents egg hatching
|
||||
*/
|
||||
export class EggHatchPhase extends Phase {
|
||||
protected readonly phaseName = "EggHatchPhase";
|
||||
/** The egg that is hatching */
|
||||
private egg: Egg;
|
||||
/** The new EggHatchData for the egg/pokemon that hatches */
|
||||
|
@ -16,6 +16,7 @@ import { EggHatchData } from "#app/data/egg-hatch-data";
|
||||
* Also handles prompts for skipping animation, and calling the egg summary phase
|
||||
*/
|
||||
export class EggLapsePhase extends Phase {
|
||||
protected readonly phaseName = "EggLapsePhase";
|
||||
private eggHatchData: EggHatchData[] = [];
|
||||
private readonly minEggsToSkip: number = 2;
|
||||
|
||||
|
@ -9,6 +9,7 @@ import type { EggHatchData } from "#app/data/egg-hatch-data";
|
||||
* Phase is handled mostly by the egg-hatch-scene-handler UI
|
||||
*/
|
||||
export class EggSummaryPhase extends Phase {
|
||||
protected readonly phaseName = "EggSummaryPhase";
|
||||
private eggHatchData: EggHatchData[];
|
||||
|
||||
constructor(eggHatchData: EggHatchData[]) {
|
||||
|
@ -47,6 +47,7 @@ import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mys
|
||||
import { getNatureName } from "#app/data/nature";
|
||||
|
||||
export class EncounterPhase extends BattlePhase {
|
||||
protected readonly phaseName = "EncounterPhase";
|
||||
private loaded: boolean;
|
||||
|
||||
constructor(loaded = false) {
|
||||
|
@ -5,6 +5,7 @@ import { addTextObject, TextStyle } from "#app/ui/text";
|
||||
import i18next from "i18next";
|
||||
|
||||
export class EndCardPhase extends Phase {
|
||||
protected readonly phaseName = "EndCardPhase";
|
||||
public endCard: Phaser.GameObjects.Image;
|
||||
public text: Phaser.GameObjects.Text;
|
||||
start(): void {
|
||||
|
@ -3,6 +3,7 @@ import { Phase } from "#app/phase";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
|
||||
export class EndEvolutionPhase extends Phase {
|
||||
protected readonly phaseName = "EndEvolutionPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -15,6 +15,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
* @see {@linkcode EnemyPokemon.getNextMove}
|
||||
*/
|
||||
export class EnemyCommandPhase extends FieldPhase {
|
||||
protected readonly phaseName = "EnemyCommandPhase";
|
||||
protected fieldIndex: number;
|
||||
protected skipTurn = false;
|
||||
|
||||
|
@ -19,6 +19,9 @@ import { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
|
||||
import { EVOLVE_MOVE } from "#app/data/balance/pokemon-level-moves";
|
||||
|
||||
export class EvolutionPhase extends Phase {
|
||||
// FormChangePhase inherits from this, but EvolutionPhase is not abstract.
|
||||
// We have to use the union here
|
||||
protected readonly phaseName: "EvolutionPhase" | "FormChangePhase" = "EvolutionPhase";
|
||||
protected pokemon: PlayerPokemon;
|
||||
protected lastLevel: number;
|
||||
|
||||
|
@ -7,6 +7,7 @@ import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-pha
|
||||
import { LevelUpPhase } from "./level-up-phase";
|
||||
|
||||
export class ExpPhase extends PlayerPartyMemberPokemonPhase {
|
||||
protected readonly phaseName = "ExpPhase";
|
||||
private expValue: number;
|
||||
|
||||
constructor(partyMemberIndex: number, expValue: number) {
|
||||
|
@ -35,6 +35,7 @@ import { FRIENDSHIP_LOSS_FROM_FAINT } from "#app/data/balance/starters";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
|
||||
export class FaintPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "FaintPhase";
|
||||
/**
|
||||
* Whether or not instant revive should be prevented
|
||||
*/
|
||||
|
@ -13,6 +13,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { SpeciesFormKey } from "#enums/species-form-key";
|
||||
|
||||
export class FormChangePhase extends EvolutionPhase {
|
||||
protected readonly phaseName = "FormChangePhase";
|
||||
private formChange: SpeciesFormChange;
|
||||
private modal: boolean;
|
||||
|
||||
|
@ -4,6 +4,7 @@ import i18next from "i18next";
|
||||
import { ModifierRewardPhase } from "./modifier-reward-phase";
|
||||
|
||||
export class GameOverModifierRewardPhase extends ModifierRewardPhase {
|
||||
protected readonly phaseName = "GameOverModifierRewardPhase";
|
||||
doReward(): Promise<void> {
|
||||
return new Promise<void>(resolve => {
|
||||
const newModifier = this.modifierType.newModifier();
|
||||
|
@ -34,6 +34,7 @@ import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
|
||||
import { MessagePhase } from "./message-phase";
|
||||
|
||||
export class GameOverPhase extends BattlePhase {
|
||||
protected readonly phaseName = "GameOverPhase";
|
||||
private isVictory: boolean;
|
||||
private firstRibbons: PokemonSpecies[] = [];
|
||||
|
||||
|
@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { Phase } from "#app/phase";
|
||||
|
||||
export class HideAbilityPhase extends Phase {
|
||||
protected readonly phaseName = "HideAbilityPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class HidePartyExpBarPhase extends BattlePhase {
|
||||
protected readonly phaseName = "HidePartyExpBarPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -24,6 +24,7 @@ export enum LearnMoveType {
|
||||
}
|
||||
|
||||
export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
|
||||
protected readonly phaseName = "LearnMovePhase";
|
||||
private moveId: MoveId;
|
||||
private messageMode: UiMode;
|
||||
private learnMoveType: LearnMoveType;
|
||||
|
@ -4,6 +4,7 @@ import i18next from "i18next";
|
||||
import { FieldPhase } from "./field-phase";
|
||||
|
||||
export class LevelCapPhase extends FieldPhase {
|
||||
protected readonly phaseName = "LevelCapPhase";
|
||||
start(): void {
|
||||
super.start();
|
||||
|
||||
|
@ -10,6 +10,7 @@ import { NumberHolder } from "#app/utils/common";
|
||||
import i18next from "i18next";
|
||||
|
||||
export class LevelUpPhase extends PlayerPartyMemberPokemonPhase {
|
||||
protected readonly phaseName = "LevelUpPhase";
|
||||
protected lastLevel: number;
|
||||
protected level: number;
|
||||
protected pokemon: PlayerPokemon = this.getPlayerPokemon();
|
||||
|
@ -8,6 +8,7 @@ import { Phase } from "#app/phase";
|
||||
* isn't already loaded (e.g. for Metronome)
|
||||
*/
|
||||
export class LoadMoveAnimPhase extends Phase {
|
||||
protected readonly phaseName = "LoadMoveAnimPhase";
|
||||
constructor(protected moveId: MoveId) {
|
||||
super();
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ import { SelectGenderPhase } from "./select-gender-phase";
|
||||
import { UnavailablePhase } from "./unavailable-phase";
|
||||
|
||||
export class LoginPhase extends Phase {
|
||||
protected readonly phaseName = "LoginPhase";
|
||||
private showText: boolean;
|
||||
|
||||
constructor(showText = true) {
|
||||
|
@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { Phase } from "#app/phase";
|
||||
|
||||
export class MessagePhase extends Phase {
|
||||
protected readonly phaseName = "MessagePhase";
|
||||
private text: string;
|
||||
private callbackDelay?: number | null;
|
||||
private prompt?: boolean | null;
|
||||
|
@ -5,6 +5,9 @@ import i18next from "i18next";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class ModifierRewardPhase extends BattlePhase {
|
||||
// RibbonModifierRewardPhase extends ModifierRewardPhase and to make typescript happy
|
||||
// we need to use a union type here
|
||||
protected readonly phaseName: "ModifierRewardPhase" | "RibbonModifierRewardPhase" = "ModifierRewardPhase";
|
||||
protected modifierType: ModifierType;
|
||||
|
||||
constructor(modifierTypeFunc: ModifierTypeFunc) {
|
||||
|
@ -6,6 +6,7 @@ import { NumberHolder } from "#app/utils/common";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class MoneyRewardPhase extends BattlePhase {
|
||||
protected readonly phaseName = "MoneyRewardPhase";
|
||||
private moneyMultiplier: number;
|
||||
|
||||
constructor(moneyMultiplier: number) {
|
||||
|
@ -12,6 +12,8 @@ export class MoveAnimPhase<Anim extends MoveAnim> extends Phase {
|
||||
super();
|
||||
}
|
||||
|
||||
protected readonly phaseName = "MoveAnimPhase";
|
||||
|
||||
public override start(): void {
|
||||
super.start();
|
||||
|
||||
|
@ -16,6 +16,7 @@ import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
* @extends {@linkcode PokemonPhase}
|
||||
*/
|
||||
export class MoveChargePhase extends PokemonPhase {
|
||||
protected readonly phaseName = "MoveChargePhase";
|
||||
/** The move instance that this phase applies */
|
||||
public move: PokemonMove;
|
||||
/** The field index targeted by the move (Charging moves assume single target) */
|
||||
|
@ -82,6 +82,7 @@ import { DamageAchv } from "#app/system/achv";
|
||||
type HitCheckEntry = [HitCheckResult, TypeDamageMultiplier];
|
||||
|
||||
export class MoveEffectPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "MoveEffectPhase";
|
||||
public move: Move;
|
||||
private virtual = false;
|
||||
protected targets: BattlerIndex[];
|
||||
|
@ -6,6 +6,7 @@ import { applyPostSummonAbAttrs, PostSummonRemoveEffectAbAttr } from "#app/data/
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
|
||||
export class MoveEndPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "MoveEndPhase";
|
||||
private wasFollowUp: boolean;
|
||||
|
||||
/** Targets from the preceding MovePhase */
|
||||
|
@ -4,6 +4,7 @@ import type Pokemon from "#app/field/pokemon";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class MoveHeaderPhase extends BattlePhase {
|
||||
protected readonly phaseName = "MoveHeaderPhase";
|
||||
public pokemon: Pokemon;
|
||||
public move: PokemonMove;
|
||||
|
||||
|
@ -52,6 +52,7 @@ import { StatusEffect } from "#enums/status-effect";
|
||||
import i18next from "i18next";
|
||||
|
||||
export class MovePhase extends BattlePhase {
|
||||
protected readonly phaseName = "MovePhase";
|
||||
protected _pokemon: Pokemon;
|
||||
protected _move: PokemonMove;
|
||||
protected _targets: BattlerIndex[];
|
||||
|
@ -39,6 +39,7 @@ import { SelectBiomePhase } from "./select-biome-phase";
|
||||
* - Queuing of the {@linkcode MysteryEncounterOptionSelectedPhase}
|
||||
*/
|
||||
export class MysteryEncounterPhase extends Phase {
|
||||
protected readonly phaseName = "MysteryEncounterPhase";
|
||||
private readonly FIRST_DIALOGUE_PROMPT_DELAY = 300;
|
||||
optionSelectSettings?: OptionSelectSettings;
|
||||
|
||||
@ -180,6 +181,7 @@ export class MysteryEncounterPhase extends Phase {
|
||||
* Any phase that is meant to follow this one MUST be queued via the onOptionSelect() logic of the selected option
|
||||
*/
|
||||
export class MysteryEncounterOptionSelectedPhase extends Phase {
|
||||
protected readonly phaseName = "MysteryEncounterOptionSelectedPhase";
|
||||
onOptionSelect: OptionPhaseCallback;
|
||||
|
||||
constructor() {
|
||||
@ -221,6 +223,7 @@ export class MysteryEncounterOptionSelectedPhase extends Phase {
|
||||
* See {@linkcode TurnEndPhase} for more details
|
||||
*/
|
||||
export class MysteryEncounterBattleStartCleanupPhase extends Phase {
|
||||
protected readonly phaseName = "MysteryEncounterBattleStartCleanupPhase";
|
||||
/**
|
||||
* Cleans up `TURN_END` tags, any {@linkcode PostTurnStatusEffectPhase}s, checks for Pokemon switches, then continues
|
||||
*/
|
||||
@ -284,6 +287,7 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase {
|
||||
* - Queue the {@linkcode SummonPhase}s, {@linkcode PostSummonPhase}s, etc., required to initialize the phase queue for a battle
|
||||
*/
|
||||
export class MysteryEncounterBattlePhase extends Phase {
|
||||
protected readonly phaseName = "MysteryEncounterBattlePhase";
|
||||
disableSwitch: boolean;
|
||||
|
||||
constructor(disableSwitch = false) {
|
||||
@ -513,6 +517,7 @@ export class MysteryEncounterBattlePhase extends Phase {
|
||||
* - Queuing of the {@linkcode PostMysteryEncounterPhase}
|
||||
*/
|
||||
export class MysteryEncounterRewardsPhase extends Phase {
|
||||
protected readonly phaseName = "MysteryEncounterRewardsPhase";
|
||||
addHealPhase: boolean;
|
||||
|
||||
constructor(addHealPhase = false) {
|
||||
@ -580,6 +585,7 @@ export class MysteryEncounterRewardsPhase extends Phase {
|
||||
* - Queuing of the next wave
|
||||
*/
|
||||
export class PostMysteryEncounterPhase extends Phase {
|
||||
protected readonly phaseName = "PostMysteryEncounterPhase";
|
||||
private readonly FIRST_DIALOGUE_PROMPT_DELAY = 750;
|
||||
onPostOptionSelect?: OptionPhaseCallback;
|
||||
|
||||
|
@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class NewBattlePhase extends BattlePhase {
|
||||
protected readonly phaseName = "NewBattlePhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -4,6 +4,7 @@ import { getRandomWeatherType } from "#app/data/weather";
|
||||
import { NextEncounterPhase } from "./next-encounter-phase";
|
||||
|
||||
export class NewBiomeEncounterPhase extends NextEncounterPhase {
|
||||
protected readonly phaseName = "NewBiomeEncounterPhase";
|
||||
doEncounter(): void {
|
||||
globalScene.playBgm(undefined, true);
|
||||
|
||||
|
@ -6,6 +6,7 @@ import { EncounterPhase } from "./encounter-phase";
|
||||
* Handles generating, loading and preparing for it.
|
||||
*/
|
||||
export class NextEncounterPhase extends EncounterPhase {
|
||||
protected readonly phaseName = "NextEncounterPhase";
|
||||
start() {
|
||||
super.start();
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ import { applyPostSetStatusAbAttrs, PostSetStatusAbAttr } from "#app/data/abilit
|
||||
import { isNullOrUndefined } from "#app/utils/common";
|
||||
|
||||
export class ObtainStatusEffectPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "ObtainStatusEffectPhase";
|
||||
private statusEffect?: StatusEffect;
|
||||
private turnsRemaining?: number;
|
||||
private sourceText?: string | null;
|
||||
|
@ -6,6 +6,7 @@ import { Phase } from "#app/phase";
|
||||
* Intended to be used as a more 1-off phase to provide exp to the party (such as during MEs), rather than cleanup a battle entirely
|
||||
*/
|
||||
export class PartyExpPhase extends Phase {
|
||||
protected readonly phaseName = "PartyExpPhase";
|
||||
expValue: number;
|
||||
useWaveIndexMultiplier?: boolean;
|
||||
pokemonParticipantIds?: Set<number>;
|
||||
|
@ -3,6 +3,7 @@ import { fixedInt } from "#app/utils/common";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class PartyHealPhase extends BattlePhase {
|
||||
protected readonly phaseName = "PartyHealPhase";
|
||||
private resumeBgm: boolean;
|
||||
|
||||
constructor(resumeBgm: boolean) {
|
||||
|
@ -7,6 +7,7 @@ import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
|
||||
export class PokemonAnimPhase extends BattlePhase {
|
||||
protected readonly phaseName = "PokemonAnimPhase";
|
||||
/** The type of animation to play in this phase */
|
||||
protected key: PokemonAnimType;
|
||||
/** The Pokemon to which this animation applies */
|
||||
|
@ -14,6 +14,7 @@ import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import type { HealBlockTag } from "#app/data/battler-tags";
|
||||
|
||||
export class PokemonHealPhase extends CommonAnimPhase {
|
||||
protected readonly phaseName = "PokemonHealPhase";
|
||||
private hpHealed: number;
|
||||
private message: string | null;
|
||||
private showFullHpMessage: boolean;
|
||||
|
@ -13,6 +13,7 @@ import i18next from "i18next";
|
||||
* Used for Transform (move) and Imposter (ability)
|
||||
*/
|
||||
export class PokemonTransformPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "PokemonTransformPhase";
|
||||
protected targetIndex: BattlerIndex;
|
||||
private playSound: boolean;
|
||||
|
||||
|
@ -4,6 +4,7 @@ import type { EndCardPhase } from "./end-card-phase";
|
||||
import { TitlePhase } from "./title-phase";
|
||||
|
||||
export class PostGameOverPhase extends Phase {
|
||||
protected readonly phaseName = "PostGameOverPhase";
|
||||
private endCardPhase?: EndCardPhase;
|
||||
|
||||
constructor(endCardPhase?: EndCardPhase) {
|
||||
|
@ -7,6 +7,7 @@ import { MysteryEncounterPostSummonTag } from "#app/data/battler-tags";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
|
||||
export class PostSummonPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "PostSummonPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -17,6 +17,7 @@ import { BooleanHolder, NumberHolder } from "#app/utils/common";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class PostTurnStatusEffectPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "PostTurnStatusEffectPhase";
|
||||
// biome-ignore lint/complexity/noUselessConstructor: Not unnecessary as it makes battlerIndex required
|
||||
constructor(battlerIndex: BattlerIndex) {
|
||||
super(battlerIndex);
|
||||
|
@ -19,6 +19,7 @@ import {
|
||||
} from "#app/data/abilities/ability";
|
||||
|
||||
export class QuietFormChangePhase extends BattlePhase {
|
||||
protected readonly phaseName = "QuietFormChangePhase";
|
||||
protected pokemon: Pokemon;
|
||||
protected formChange: SpeciesFormChange;
|
||||
|
||||
|
@ -4,6 +4,7 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import { fixedInt } from "#app/utils/common";
|
||||
|
||||
export class ReloadSessionPhase extends Phase {
|
||||
protected readonly phaseName = "ReloadSessionPhase";
|
||||
private systemDataStr?: string;
|
||||
|
||||
constructor(systemDataStr?: string) {
|
||||
|
@ -7,6 +7,7 @@ import { BattlePhase } from "#app/phases/battle-phase";
|
||||
* This is necessary to perform in a phase primarly to ensure that the status icon disappears at the correct time in the battle
|
||||
*/
|
||||
export class ResetStatusPhase extends BattlePhase {
|
||||
protected readonly phaseName = "ResetStatusPhase";
|
||||
private readonly pokemon: Pokemon;
|
||||
private readonly affectConfusion: boolean;
|
||||
private readonly reloadAssets: boolean;
|
||||
|
@ -4,6 +4,7 @@ import { SwitchType } from "#enums/switch-type";
|
||||
import { SwitchSummonPhase } from "./switch-summon-phase";
|
||||
|
||||
export class ReturnPhase extends SwitchSummonPhase {
|
||||
protected readonly phaseName = "ReturnPhase";
|
||||
constructor(fieldIndex: number) {
|
||||
super(SwitchType.SWITCH, fieldIndex, -1, true);
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
* when used by one of the player's Pokemon.
|
||||
*/
|
||||
export class RevivalBlessingPhase extends BattlePhase {
|
||||
protected readonly phaseName = "RevivalBlessingPhase";
|
||||
constructor(protected user: PlayerPokemon) {
|
||||
super();
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ import i18next from "i18next";
|
||||
import { ModifierRewardPhase } from "./modifier-reward-phase";
|
||||
|
||||
export class RibbonModifierRewardPhase extends ModifierRewardPhase {
|
||||
protected readonly phaseName = "RibbonModifierRewardPhase";
|
||||
private species: PokemonSpecies;
|
||||
|
||||
constructor(modifierTypeFunc: ModifierTypeFunc, species: PokemonSpecies) {
|
||||
|
@ -8,6 +8,7 @@ import i18next from "i18next";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class ScanIvsPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "ScanIvsPhase";
|
||||
// biome-ignore lint/complexity/noUselessConstructor: This changes `battlerIndex` to be required
|
||||
constructor(battlerIndex: BattlerIndex) {
|
||||
super(battlerIndex);
|
||||
|
@ -10,6 +10,7 @@ import { PartyHealPhase } from "./party-heal-phase";
|
||||
import { SwitchBiomePhase } from "./switch-biome-phase";
|
||||
|
||||
export class SelectBiomePhase extends BattlePhase {
|
||||
protected readonly phaseName = "SelectBiomePhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -3,6 +3,7 @@ import { Phase } from "#app/phase";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
|
||||
export class SelectChallengePhase extends Phase {
|
||||
protected readonly phaseName = "SelectChallengePhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -6,6 +6,7 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import i18next from "i18next";
|
||||
|
||||
export class SelectGenderPhase extends Phase {
|
||||
protected readonly phaseName = "SelectGenderPhase";
|
||||
start(): void {
|
||||
super.start();
|
||||
|
||||
|
@ -32,6 +32,7 @@ import type { CustomModifierSettings } from "#app/modifier/modifier-type";
|
||||
import { isNullOrUndefined, NumberHolder } from "#app/utils/common";
|
||||
|
||||
export class SelectModifierPhase extends BattlePhase {
|
||||
protected readonly phaseName = "SelectModifierPhase";
|
||||
private rerollCount: number;
|
||||
private modifierTiers?: ModifierTier[];
|
||||
private customModifierSettings?: CustomModifierSettings;
|
||||
|
@ -15,6 +15,7 @@ import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
|
||||
import { isNullOrUndefined } from "#app/utils/common";
|
||||
|
||||
export class SelectStarterPhase extends Phase {
|
||||
protected readonly phaseName = "SelectStarterPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -8,6 +8,7 @@ import i18next from "#app/plugins/i18n";
|
||||
import { allMoves } from "#app/data/data-lists";
|
||||
|
||||
export class SelectTargetPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "SelectTargetPhase";
|
||||
// biome-ignore lint/complexity/noUselessConstructor: This makes `fieldIndex` required
|
||||
constructor(fieldIndex: number) {
|
||||
super(fieldIndex);
|
||||
|
@ -3,6 +3,7 @@ import type { BattlerIndex } from "#app/battle";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class ShinySparklePhase extends PokemonPhase {
|
||||
protected readonly phaseName = "ShinySparklePhase";
|
||||
// biome-ignore lint/complexity/noUselessConstructor: This makes `battlerIndex` required
|
||||
constructor(battlerIndex: BattlerIndex) {
|
||||
super(battlerIndex);
|
||||
|
@ -5,6 +5,7 @@ import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { HideAbilityPhase } from "#app/phases/hide-ability-phase";
|
||||
|
||||
export class ShowAbilityPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "ShowAbilityPhase";
|
||||
private passive: boolean;
|
||||
private pokemonName: string;
|
||||
private abilityName: string;
|
||||
|
@ -8,6 +8,7 @@ import { LevelUpPhase } from "./level-up-phase";
|
||||
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
|
||||
|
||||
export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
|
||||
protected readonly phaseName = "ShowPartyExpBarPhase";
|
||||
private expValue: number;
|
||||
|
||||
constructor(partyMemberIndex: number, expValue: number) {
|
||||
|
@ -3,6 +3,7 @@ import { PlayerGender } from "#app/enums/player-gender";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class ShowTrainerPhase extends BattlePhase {
|
||||
protected readonly phaseName = "ShowTrainerPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -31,6 +31,7 @@ export type StatStageChangeCallback = (
|
||||
) => void;
|
||||
|
||||
export class StatStageChangePhase extends PokemonPhase {
|
||||
protected readonly phaseName = "StatStageChangePhase";
|
||||
private stats: BattleStat[];
|
||||
private selfTarget: boolean;
|
||||
private stages: number;
|
||||
|
@ -4,6 +4,7 @@ import { SummonPhase } from "./summon-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class SummonMissingPhase extends SummonPhase {
|
||||
protected readonly phaseName = "SummonMissingPhase";
|
||||
preSummon(): void {
|
||||
globalScene.ui.showText(
|
||||
i18next.t("battle:sendOutPokemon", {
|
||||
|
@ -17,6 +17,9 @@ import { applyPreSummonAbAttrs, PreSummonAbAttr } from "#app/data/abilities/abil
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class SummonPhase extends PartyMemberPokemonPhase {
|
||||
// Both SwitchSummonPhase and SummonMissingPhase extend this class and so we must use a
|
||||
// union type to make typescript happy.
|
||||
protected readonly phaseName: "SummonPhase" | "SummonMissingPhase" | "SwitchSummonPhase" = "SummonPhase";
|
||||
private loaded: boolean;
|
||||
|
||||
constructor(fieldIndex: number, player = true, loaded = false) {
|
||||
|
@ -4,6 +4,7 @@ import { getBiomeKey } from "#app/field/arena";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class SwitchBiomePhase extends BattlePhase {
|
||||
protected readonly phaseName = "SwitchBiomePhase";
|
||||
private nextBiome: BiomeId;
|
||||
|
||||
constructor(nextBiome: BiomeId) {
|
||||
|
@ -11,6 +11,7 @@ import { SwitchSummonPhase } from "./switch-summon-phase";
|
||||
* for the player (if a switch would be valid for the current battle state).
|
||||
*/
|
||||
export class SwitchPhase extends BattlePhase {
|
||||
protected readonly phaseName = "SwitchPhase";
|
||||
protected readonly fieldIndex: number;
|
||||
private readonly switchType: SwitchType;
|
||||
private readonly isModal: boolean;
|
||||
|
@ -22,6 +22,7 @@ import { SubstituteTag } from "#app/data/battler-tags";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
||||
export class SwitchSummonPhase extends SummonPhase {
|
||||
protected readonly phaseName = "SwitchSummonPhase";
|
||||
private readonly switchType: SwitchType;
|
||||
private readonly slotIndex: number;
|
||||
private readonly doReturn: boolean;
|
||||
|
@ -9,6 +9,7 @@ import { SpeciesFormChangeTeraTrigger } from "#app/data/pokemon-forms";
|
||||
import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
|
||||
|
||||
export class TeraPhase extends BattlePhase {
|
||||
protected readonly phaseName = "TeraPhase";
|
||||
public pokemon: Pokemon;
|
||||
|
||||
constructor(pokemon: Pokemon) {
|
||||
|
@ -29,6 +29,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import Overrides from "#app/overrides";
|
||||
|
||||
export class TitlePhase extends Phase {
|
||||
protected readonly phaseName = "TitlePhase";
|
||||
private loaded = false;
|
||||
private lastSessionData: SessionSaveData;
|
||||
public gameMode: GameModes;
|
||||
|
@ -3,6 +3,7 @@ import { FieldPosition } from "#app/field/pokemon";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class ToggleDoublePositionPhase extends BattlePhase {
|
||||
protected readonly phaseName = "ToggleDoublePositionPhase";
|
||||
private double: boolean;
|
||||
|
||||
constructor(double: boolean) {
|
||||
|
@ -14,6 +14,7 @@ import { achvs } from "#app/system/achv";
|
||||
import { timedEventManager } from "#app/global-event-manager";
|
||||
|
||||
export class TrainerVictoryPhase extends BattlePhase {
|
||||
protected readonly phaseName = "TrainerVictoryPhase";
|
||||
start() {
|
||||
globalScene.disableMenu = true;
|
||||
|
||||
|
@ -18,6 +18,7 @@ import { PokemonHealPhase } from "./pokemon-heal-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class TurnEndPhase extends FieldPhase {
|
||||
protected readonly phaseName = "TurnEndPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -15,6 +15,7 @@ import { TurnStartPhase } from "./turn-start-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class TurnInitPhase extends FieldPhase {
|
||||
protected readonly phaseName = "TurnInitPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -25,6 +25,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { TeraPhase } from "./tera-phase";
|
||||
|
||||
export class TurnStartPhase extends FieldPhase {
|
||||
protected readonly phaseName = "TurnStartPhase";
|
||||
/**
|
||||
* This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
|
||||
* It also checks for Trick Room and reverses the array if it is present.
|
||||
|
@ -4,6 +4,7 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import { LoginPhase } from "./login-phase";
|
||||
|
||||
export class UnavailablePhase extends Phase {
|
||||
protected readonly phaseName = "UnavailablePhase";
|
||||
start(): void {
|
||||
globalScene.ui.setMode(UiMode.UNAVAILABLE, () => {
|
||||
globalScene.unshiftPhase(new LoginPhase(true));
|
||||
|
@ -6,6 +6,7 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import i18next from "i18next";
|
||||
|
||||
export class UnlockPhase extends Phase {
|
||||
protected readonly phaseName = "UnlockPhase";
|
||||
private unlockable: Unlockables;
|
||||
|
||||
constructor(unlockable: Unlockables) {
|
||||
|
@ -18,6 +18,7 @@ import { timedEventManager } from "#app/global-event-manager";
|
||||
import { SelectBiomePhase } from "./select-biome-phase";
|
||||
|
||||
export class VictoryPhase extends PokemonPhase {
|
||||
protected readonly phaseName = "VictoryPhase";
|
||||
/** If true, indicates that the phase is intended for EXP purposes only, and not to continue a battle to next phase */
|
||||
isExpOnly: boolean;
|
||||
|
||||
|
@ -19,6 +19,7 @@ import { BooleanHolder, toDmgValue } from "#app/utils/common";
|
||||
import { CommonAnimPhase } from "./common-anim-phase";
|
||||
|
||||
export class WeatherEffectPhase extends CommonAnimPhase {
|
||||
protected readonly phaseName = "WeatherEffectPhase";
|
||||
public weather: Weather | null;
|
||||
|
||||
constructor() {
|
||||
|
Loading…
Reference in New Issue
Block a user