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Add underscore prefix on unused args
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@ -130,7 +130,7 @@ export default class Battle {
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return this.double ? 2 : 1;
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return this.double ? 2 : 1;
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}
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}
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incrementTurn(scene: BattleScene): void {
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incrementTurn(_scene: BattleScene): void {
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this.turn++;
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this.turn++;
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this.turnCommands = Object.fromEntries(Utils.getEnumValues(BattlerIndex).map(bt => [ bt, null ]));
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this.turnCommands = Object.fromEntries(Utils.getEnumValues(BattlerIndex).map(bt => [ bt, null ]));
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this.battleSeedState = null;
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this.battleSeedState = null;
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@ -142,7 +142,7 @@ export class InputsController {
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return gamepadMapping;
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return gamepadMapping;
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}
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}
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gamepadButtonDown(pad: Phaser.Input.Gamepad.Gamepad, button: Phaser.Input.Gamepad.Button, value: number): void {
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gamepadButtonDown(_pad: Phaser.Input.Gamepad.Gamepad, button: Phaser.Input.Gamepad.Button, _value: number): void {
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if (!this.scene.gamepadSupport) return;
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if (!this.scene.gamepadSupport) return;
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const actionMapping = this.getActionGamepadMapping();
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const actionMapping = this.getActionGamepadMapping();
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const buttonDown = actionMapping.hasOwnProperty(button.index) && actionMapping[button.index];
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const buttonDown = actionMapping.hasOwnProperty(button.index) && actionMapping[button.index];
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@ -155,7 +155,7 @@ export class InputsController {
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}
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}
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}
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}
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gamepadButtonUp(pad: Phaser.Input.Gamepad.Gamepad, button: Phaser.Input.Gamepad.Button, value: number): void {
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gamepadButtonUp(_pad: Phaser.Input.Gamepad.Gamepad, button: Phaser.Input.Gamepad.Button, _value: number): void {
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if (!this.scene.gamepadSupport) return;
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if (!this.scene.gamepadSupport) return;
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const actionMapping = this.getActionGamepadMapping();
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const actionMapping = this.getActionGamepadMapping();
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const buttonUp = actionMapping.hasOwnProperty(button.index) && actionMapping[button.index];
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const buttonUp = actionMapping.hasOwnProperty(button.index) && actionMapping[button.index];
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@ -1189,7 +1189,7 @@ export class GameData {
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return ret;
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return ret;
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}
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}
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getSpeciesDexAttrProps(species: PokemonSpecies, dexAttr: bigint): DexAttrProps {
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getSpeciesDexAttrProps(_species: PokemonSpecies, dexAttr: bigint): DexAttrProps {
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const shiny = !(dexAttr & DexAttr.NON_SHINY);
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const shiny = !(dexAttr & DexAttr.NON_SHINY);
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const female = !(dexAttr & DexAttr.MALE);
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const female = !(dexAttr & DexAttr.MALE);
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const variant = dexAttr & DexAttr.DEFAULT_VARIANT ? 0 : dexAttr & DexAttr.VARIANT_2 ? 1 : dexAttr & DexAttr.VARIANT_3 ? 2 : 0;
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const variant = dexAttr & DexAttr.DEFAULT_VARIANT ? 0 : dexAttr & DexAttr.VARIANT_2 ? 1 : dexAttr & DexAttr.VARIANT_3 ? 2 : 0;
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