From ae4e94254fa1e2b3c5ee19deedb90315b1389154 Mon Sep 17 00:00:00 2001 From: Christopher Schmidt Date: Sat, 25 Jan 2025 20:59:37 -0500 Subject: [PATCH] Adds HitResult.SELF to damage sound effect switch --- src/phases/damage-anim-phase.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/src/phases/damage-anim-phase.ts b/src/phases/damage-anim-phase.ts index 2983d6b2de0..0479573e11a 100644 --- a/src/phases/damage-anim-phase.ts +++ b/src/phases/damage-anim-phase.ts @@ -42,6 +42,7 @@ export class DamageAnimPhase extends PokemonPhase { applyDamage() { switch (this.damageResult) { case HitResult.EFFECTIVE: + case HitResult.SELF: globalScene.playSound("se/hit"); break; case HitResult.SUPER_EFFECTIVE: