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Fix formatting
== my bebanished
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@ -2222,8 +2222,8 @@ export class ModifierTypeOption {
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}
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export function getPartyLuckValue(party: Pokemon[]): integer {
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if (party[0].scene.gameMode.modeId == GameModes.DAILY) {
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return 0
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if (party[0].scene.gameMode.modeId === GameModes.DAILY) {
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return 0;
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}
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const luck = Phaser.Math.Clamp(party.map(p => p.isFainted() ? 0 : p.getLuck())
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.reduce((total: integer, value: integer) => total += value, 0), 0, 14);
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@ -201,7 +201,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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/* Multiplies the appearance duration by the speed parameter so that it is always constant, and avoids "flashbangs" at game speed x5 */
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this.scene.showShopOverlay(750 * this.scene.gameSpeed);
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this.scene.updateAndShowText(750, this.scene.gameMode.modeId == GameModes.DAILY);
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this.scene.updateAndShowText(750, this.scene.gameMode.modeId === GameModes.DAILY);
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this.scene.updateBiomeWaveText();
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this.scene.updateMoneyText();
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