merge conflicts

This commit is contained in:
Lylian 2024-10-23 21:02:36 +02:00
commit ada362e84f
43 changed files with 2164 additions and 617 deletions

@ -1 +1 @@
Subproject commit fc4a1effd5170def3c8314208a52cd0d8e6913ef Subproject commit 3ccef8472dd7cc7c362538489954cb8fdad27e5f

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@ -1387,7 +1387,7 @@ export default class BattleScene extends SceneBase {
case Species.ZYGARDE: case Species.ZYGARDE:
return Utils.randSeedInt(4); return Utils.randSeedInt(4);
case Species.MINIOR: case Species.MINIOR:
return Utils.randSeedInt(6); return Utils.randSeedInt(7);
case Species.ALCREMIE: case Species.ALCREMIE:
return Utils.randSeedInt(9); return Utils.randSeedInt(9);
case Species.MEOWSTIC: case Species.MEOWSTIC:

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@ -7,7 +7,7 @@ import { Weather, WeatherType } from "./weather";
import { BattlerTag, GroundedTag } from "./battler-tags"; import { BattlerTag, GroundedTag } from "./battler-tags";
import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect"; import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { Gender } from "./gender"; import { Gender } from "./gender";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move"; import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag"; import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier"; import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier";
import { TerrainType } from "./terrain"; import { TerrainType } from "./terrain";
@ -1139,7 +1139,9 @@ export class MoveEffectChanceMultiplierAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
// Disable showAbility during getTargetBenefitScore // Disable showAbility during getTargetBenefitScore
this.showAbility = args[4]; this.showAbility = args[4];
if ((args[0] as Utils.NumberHolder).value <= 0 || (args[1] as Move).id === Moves.ORDER_UP) {
const exceptMoves = [ Moves.ORDER_UP, Moves.ELECTRO_SHOT ];
if ((args[0] as Utils.NumberHolder).value <= 0 || exceptMoves.includes((args[1] as Move).id)) {
return false; return false;
} }
@ -1329,7 +1331,6 @@ export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
*/ */
const exceptAttrs: Constructor<MoveAttr>[] = [ const exceptAttrs: Constructor<MoveAttr>[] = [
MultiHitAttr, MultiHitAttr,
ChargeAttr,
SacrificialAttr, SacrificialAttr,
SacrificialAttrOnHit SacrificialAttrOnHit
]; ];
@ -1345,6 +1346,7 @@ export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
/** Also check if this move is an Attack move and if it's only targeting one Pokemon */ /** Also check if this move is an Attack move and if it's only targeting one Pokemon */
return numTargets === 1 return numTargets === 1
&& !move.isChargingMove()
&& !exceptAttrs.some(attr => move.hasAttr(attr)) && !exceptAttrs.some(attr => move.hasAttr(attr))
&& !exceptMoves.some(id => move.id === id) && !exceptMoves.some(id => move.id === id)
&& move.category !== MoveCategory.STATUS; && move.category !== MoveCategory.STATUS;
@ -2431,11 +2433,12 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
super(true); super(true);
} }
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { async applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): Promise<boolean> {
const targets = pokemon.getOpponents(); const targets = pokemon.getOpponents();
if (simulated || !targets.length) { if (simulated || !targets.length) {
return simulated; return simulated;
} }
const promises: Promise<void>[] = [];
let target: Pokemon = targets[0]; let target: Pokemon = targets[0];
if (targets.length > 1) { if (targets.length > 1) {
@ -2447,6 +2450,7 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
if (target.battleData.illusion.active) { if (target.battleData.illusion.active) {
return false; return false;
} }
target = target!;
pokemon.summonData.speciesForm = target.getSpeciesForm(); pokemon.summonData.speciesForm = target.getSpeciesForm();
pokemon.summonData.fusionSpeciesForm = target.getFusionSpeciesForm(); pokemon.summonData.fusionSpeciesForm = target.getFusionSpeciesForm();
pokemon.summonData.ability = target.getAbility().id; pokemon.summonData.ability = target.getAbility().id;
@ -2463,18 +2467,23 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
pokemon.setStatStage(s, target.getStatStage(s)); pokemon.setStatStage(s, target.getStatStage(s));
} }
pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m?.moveId ?? Moves.NONE, m?.ppUsed, m?.ppUp)); pokemon.summonData.moveset = target.getMoveset().map(m => {
const pp = m?.getMove().pp ?? 0;
// if PP value is less than 5, do nothing. If greater, we need to reduce the value to 5 using a negative ppUp value.
const ppUp = pp <= 5 ? 0 : (5 - pp) / Math.max(Math.floor(pp / 5), 1);
return new PokemonMove(m?.moveId ?? Moves.NONE, 0, ppUp);
});
pokemon.summonData.types = target.getTypes(); pokemon.summonData.types = target.getTypes();
promises.push(pokemon.updateInfo());
pokemon.scene.queueMessage(i18next.t("abilityTriggers:postSummonTransform", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), targetName: target!.name, }));
pokemon.scene.playSound("battle_anims/PRSFX- Transform"); pokemon.scene.playSound("battle_anims/PRSFX- Transform");
promises.push(pokemon.loadAssets(false).then(() => {
pokemon.loadAssets(false).then(() => {
pokemon.playAnim(); pokemon.playAnim();
pokemon.updateInfo(); pokemon.updateInfo();
}); }));
pokemon.scene.queueMessage(i18next.t("abilityTriggers:postSummonTransform", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), targetName: target.name, })); await Promise.all(promises);
return true; return true;
} }
@ -4213,6 +4222,11 @@ export class RedirectTypeMoveAbAttr extends RedirectMoveAbAttr {
export class BlockRedirectAbAttr extends AbAttr { } export class BlockRedirectAbAttr extends AbAttr { }
/**
* Used by Early Bird, makes the pokemon wake up faster
* @param statusEffect - The {@linkcode StatusEffect} to check for
* @see {@linkcode apply}
*/
export class ReduceStatusEffectDurationAbAttr extends AbAttr { export class ReduceStatusEffectDurationAbAttr extends AbAttr {
private statusEffect: StatusEffect; private statusEffect: StatusEffect;
@ -4222,9 +4236,19 @@ export class ReduceStatusEffectDurationAbAttr extends AbAttr {
this.statusEffect = statusEffect; this.statusEffect = statusEffect;
} }
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { /**
* Reduces the number of sleep turns remaining by an extra 1 when applied
* @param args - The args passed to the `AbAttr`:
* - `[0]` - The {@linkcode StatusEffect} of the Pokemon
* - `[1]` - The number of turns remaining until the status is healed
* @returns `true` if the ability was applied
*/
apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!(args[1] instanceof Utils.NumberHolder)) {
return false;
}
if (args[0] === this.statusEffect) { if (args[0] === this.statusEffect) {
(args[1] as Utils.IntegerHolder).value = Utils.toDmgValue((args[1] as Utils.IntegerHolder).value / 2); args[1].value -= 1;
return true; return true;
} }

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@ -970,6 +970,9 @@ export class GravityTag extends ArenaTag {
if (pokemon !== null) { if (pokemon !== null) {
pokemon.removeTag(BattlerTagType.FLOATING); pokemon.removeTag(BattlerTagType.FLOATING);
pokemon.removeTag(BattlerTagType.TELEKINESIS); pokemon.removeTag(BattlerTagType.TELEKINESIS);
if (pokemon.getTag(BattlerTagType.FLYING)) {
pokemon.addTag(BattlerTagType.INTERRUPTED);
}
} }
}); });
} }

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@ -1,6 +1,6 @@
//import { battleAnimRawData } from "./battle-anim-raw-data"; //import { battleAnimRawData } from "./battle-anim-raw-data";
import BattleScene from "../battle-scene"; import BattleScene from "../battle-scene";
import { AttackMove, BeakBlastHeaderAttr, ChargeAttr, DelayedAttackAttr, MoveFlags, SelfStatusMove, allMoves } from "./move"; import { AttackMove, BeakBlastHeaderAttr, DelayedAttackAttr, MoveFlags, SelfStatusMove, allMoves } from "./move";
import Pokemon from "../field/pokemon"; import Pokemon from "../field/pokemon";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { BattlerIndex } from "../battle"; import { BattlerIndex } from "../battle";
@ -476,8 +476,11 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
} else { } else {
const loadedCheckTimer = setInterval(() => { const loadedCheckTimer = setInterval(() => {
if (moveAnims.get(move) !== null) { if (moveAnims.get(move) !== null) {
const chargeAttr = allMoves[move].getAttrs(ChargeAttr)[0] || allMoves[move].getAttrs(DelayedAttackAttr)[0]; const chargeAnimSource = (allMoves[move].isChargingMove())
if (chargeAttr && chargeAnims.get(chargeAttr.chargeAnim) === null) { ? allMoves[move]
: (allMoves[move].getAttrs(DelayedAttackAttr)[0]
?? allMoves[move].getAttrs(BeakBlastHeaderAttr)[0]);
if (chargeAnimSource && chargeAnims.get(chargeAnimSource.chargeAnim) === null) {
return; return;
} }
clearInterval(loadedCheckTimer); clearInterval(loadedCheckTimer);
@ -507,11 +510,12 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
} else { } else {
populateMoveAnim(move, ba); populateMoveAnim(move, ba);
} }
const chargeAttr = allMoves[move].getAttrs(ChargeAttr)[0] const chargeAnimSource = (allMoves[move].isChargingMove())
|| allMoves[move].getAttrs(DelayedAttackAttr)[0] ? allMoves[move]
|| allMoves[move].getAttrs(BeakBlastHeaderAttr)[0]; : (allMoves[move].getAttrs(DelayedAttackAttr)[0]
if (chargeAttr) { ?? allMoves[move].getAttrs(BeakBlastHeaderAttr)[0]);
initMoveChargeAnim(scene, chargeAttr.chargeAnim).then(() => resolve()); if (chargeAnimSource) {
initMoveChargeAnim(scene, chargeAnimSource.chargeAnim).then(() => resolve());
} else { } else {
resolve(); resolve();
} }
@ -638,11 +642,12 @@ export function loadMoveAnimAssets(scene: BattleScene, moveIds: Moves[], startLo
return new Promise(resolve => { return new Promise(resolve => {
const moveAnimations = moveIds.map(m => moveAnims.get(m) as AnimConfig).flat(); const moveAnimations = moveIds.map(m => moveAnims.get(m) as AnimConfig).flat();
for (const moveId of moveIds) { for (const moveId of moveIds) {
const chargeAttr = allMoves[moveId].getAttrs(ChargeAttr)[0] const chargeAnimSource = (allMoves[moveId].isChargingMove())
|| allMoves[moveId].getAttrs(DelayedAttackAttr)[0] ? allMoves[moveId]
|| allMoves[moveId].getAttrs(BeakBlastHeaderAttr)[0]; : (allMoves[moveId].getAttrs(DelayedAttackAttr)[0]
if (chargeAttr) { ?? allMoves[moveId].getAttrs(BeakBlastHeaderAttr)[0]);
const moveChargeAnims = chargeAnims.get(chargeAttr.chargeAnim); if (chargeAnimSource) {
const moveChargeAnims = chargeAnims.get(chargeAnimSource.chargeAnim);
moveAnimations.push(moveChargeAnims instanceof AnimConfig ? moveChargeAnims : moveChargeAnims![0]); // TODO: is the bang correct? moveAnimations.push(moveChargeAnims instanceof AnimConfig ? moveChargeAnims : moveChargeAnims![0]); // TODO: is the bang correct?
if (Array.isArray(moveChargeAnims)) { if (Array.isArray(moveChargeAnims)) {
moveAnimations.push(moveChargeAnims[1]); moveAnimations.push(moveChargeAnims[1]);

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@ -11,7 +11,6 @@ import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "#app/d
import Move, { import Move, {
allMoves, allMoves,
applyMoveAttrs, applyMoveAttrs,
ChargeAttr,
ConsecutiveUseDoublePowerAttr, ConsecutiveUseDoublePowerAttr,
HealOnAllyAttr, HealOnAllyAttr,
MoveCategory, MoveCategory,
@ -949,10 +948,6 @@ export class EncoreTag extends BattlerTag {
return false; return false;
} }
if (allMoves[repeatableMove.move].hasAttr(ChargeAttr) && repeatableMove.result === MoveResult.OTHER) {
return false;
}
this.moveId = repeatableMove.move; this.moveId = repeatableMove.move;
return true; return true;
@ -2591,7 +2586,7 @@ export class TormentTag extends MoveRestrictionBattlerTag {
// This checks for locking / momentum moves like Rollout and Hydro Cannon + if the user is under the influence of BattlerTagType.FRENZY // This checks for locking / momentum moves like Rollout and Hydro Cannon + if the user is under the influence of BattlerTagType.FRENZY
// Because Uproar's unique behavior is not implemented, it does not check for Uproar. Torment has been marked as partial in moves.ts // Because Uproar's unique behavior is not implemented, it does not check for Uproar. Torment has been marked as partial in moves.ts
const moveObj = allMoves[lastMove.move]; const moveObj = allMoves[lastMove.move];
const isUnaffected = moveObj.hasAttr(ConsecutiveUseDoublePowerAttr) || user.getTag(BattlerTagType.FRENZY) || moveObj.hasAttr(ChargeAttr); const isUnaffected = moveObj.hasAttr(ConsecutiveUseDoublePowerAttr) || user.getTag(BattlerTagType.FRENZY);
const validLastMoveResult = (lastMove.result === MoveResult.SUCCESS) || (lastMove.result === MoveResult.MISS); const validLastMoveResult = (lastMove.result === MoveResult.SUCCESS) || (lastMove.result === MoveResult.MISS);
if (lastMove.move === move && validLastMoveResult && lastMove.move !== Moves.STRUGGLE && !isUnaffected) { if (lastMove.move === move && validLastMoveResult && lastMove.move !== Moves.STRUGGLE && !isUnaffected) {
return true; return true;

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@ -289,10 +289,9 @@ export default class Move implements Localizable {
} }
/** /**
* Getter function that returns if the move targets itself or an ally * Getter function that returns if the move targets the user or its ally
* @returns boolean * @returns boolean
*/ */
isAllyTarget(): boolean { isAllyTarget(): boolean {
switch (this.moveTarget) { switch (this.moveTarget) {
case MoveTarget.USER: case MoveTarget.USER:
@ -306,6 +305,10 @@ export default class Move implements Localizable {
return false; return false;
} }
isChargingMove(): this is ChargingMove {
return false;
}
/** /**
* Checks if the move is immune to certain types. * Checks if the move is immune to certain types.
* Currently looks at cases of Grass types with powder moves and Dark types with moves affected by Prankster. * Currently looks at cases of Grass types with powder moves and Dark types with moves affected by Prankster.
@ -893,6 +896,85 @@ export class SelfStatusMove extends Move {
} }
} }
type SubMove = new (...args: any[]) => Move;
function ChargeMove<TBase extends SubMove>(Base: TBase) {
return class extends Base {
/** The animation to play during the move's charging phase */
public readonly chargeAnim: ChargeAnim = ChargeAnim[`${Moves[this.id]}_CHARGING`];
/** The message to show during the move's charging phase */
private _chargeText: string;
/** Move attributes that apply during the move's charging phase */
public chargeAttrs: MoveAttr[] = [];
override isChargingMove(): this is ChargingMove {
return true;
}
/**
* Sets the text to be displayed during this move's charging phase.
* References to the user Pokemon should be written as "{USER}", and
* references to the target Pokemon should be written as "{TARGET}".
* @param chargeText the text to set
* @returns this {@linkcode Move} (for chaining API purposes)
*/
chargeText(chargeText: string): this {
this._chargeText = chargeText;
return this;
}
/**
* Queues the charge text to display to the player
* @param user the {@linkcode Pokemon} using this move
* @param target the {@linkcode Pokemon} targeted by this move (optional)
*/
showChargeText(user: Pokemon, target?: Pokemon): void {
user.scene.queueMessage(this._chargeText
.replace("{USER}", getPokemonNameWithAffix(user))
.replace("{TARGET}", getPokemonNameWithAffix(target))
);
}
/**
* Gets all charge attributes of the given attribute type.
* @param attrType any attribute that extends {@linkcode MoveAttr}
* @returns Array of attributes that match `attrType`, or an empty array if
* no matches are found.
*/
getChargeAttrs<T extends MoveAttr>(attrType: Constructor<T>): T[] {
return this.chargeAttrs.filter((attr): attr is T => attr instanceof attrType);
}
/**
* Checks if this move has an attribute of the given type.
* @param attrType any attribute that extends {@linkcode MoveAttr}
* @returns `true` if a matching attribute is found; `false` otherwise
*/
hasChargeAttr<T extends MoveAttr>(attrType: Constructor<T>): boolean {
return this.chargeAttrs.some((attr) => attr instanceof attrType);
}
/**
* Adds an attribute to this move to be applied during the move's charging phase
* @param ChargeAttrType the type of {@linkcode MoveAttr} being added
* @param args the parameters to construct the given {@linkcode MoveAttr} with
* @returns this {@linkcode Move} (for chaining API purposes)
*/
chargeAttr<T extends Constructor<MoveAttr>>(ChargeAttrType: T, ...args: ConstructorParameters<T>): this {
const chargeAttr = new ChargeAttrType(...args);
this.chargeAttrs.push(chargeAttr);
return this;
}
};
}
export class ChargingAttackMove extends ChargeMove(AttackMove) {}
export class ChargingSelfStatusMove extends ChargeMove(SelfStatusMove) {}
export type ChargingMove = ChargingAttackMove | ChargingSelfStatusMove;
/** /**
* Base class defining all {@linkcode Move} Attributes * Base class defining all {@linkcode Move} Attributes
* @abstract * @abstract
@ -2050,15 +2132,15 @@ export class WaterShurikenMultiHitTypeAttr extends ChangeMultiHitTypeAttr {
export class StatusEffectAttr extends MoveEffectAttr { export class StatusEffectAttr extends MoveEffectAttr {
public effect: StatusEffect; public effect: StatusEffect;
public cureTurn: integer | null; public turnsRemaining?: number;
public overrideStatus: boolean; public overrideStatus: boolean = false;
constructor(effect: StatusEffect, selfTarget?: boolean, cureTurn?: integer, overrideStatus?: boolean) { constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) {
super(selfTarget, MoveEffectTrigger.HIT); super(selfTarget, MoveEffectTrigger.HIT);
this.effect = effect; this.effect = effect;
this.cureTurn = cureTurn!; // TODO: is this bang correct? this.turnsRemaining = turnsRemaining;
this.overrideStatus = !!overrideStatus; this.overrideStatus = overrideStatus;
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -2085,7 +2167,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
return false; return false;
} }
if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0)) if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) { && pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining)) {
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect); applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
return true; return true;
} }
@ -2102,8 +2184,8 @@ export class StatusEffectAttr extends MoveEffectAttr {
export class MultiStatusEffectAttr extends StatusEffectAttr { export class MultiStatusEffectAttr extends StatusEffectAttr {
public effects: StatusEffect[]; public effects: StatusEffect[];
constructor(effects: StatusEffect[], selfTarget?: boolean, cureTurn?: integer, overrideStatus?: boolean) { constructor(effects: StatusEffect[], selfTarget?: boolean, turnsRemaining?: number, overrideStatus?: boolean) {
super(effects[0], selfTarget, cureTurn, overrideStatus); super(effects[0], selfTarget, turnsRemaining, overrideStatus);
this.effects = effects; this.effects = effects;
} }
@ -2574,6 +2656,63 @@ export class OneHitKOAttr extends MoveAttr {
} }
} }
/**
* Attribute that allows charge moves to resolve in 1 turn under a given condition.
* Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`.
* @extends MoveAttr
*/
export class InstantChargeAttr extends MoveAttr {
/** The condition in which the move with this attribute instantly charges */
protected readonly condition: UserMoveConditionFunc;
constructor(condition: UserMoveConditionFunc) {
super(true);
this.condition = condition;
}
/**
* Flags the move with this attribute as instantly charged if this attribute's condition is met.
* @param user the {@linkcode Pokemon} using the move
* @param target n/a
* @param move the {@linkcode Move} associated with this attribute
* @param args
* - `[0]` a {@linkcode Utils.BooleanHolder | BooleanHolder} for the "instant charge" flag
* @returns `true` if the instant charge condition is met; `false` otherwise.
*/
override apply(user: Pokemon, target: Pokemon | null, move: Move, args: any[]): boolean {
const instantCharge = args[0];
if (!(instantCharge instanceof Utils.BooleanHolder)) {
return false;
}
if (this.condition(user, move)) {
instantCharge.value = true;
return true;
}
return false;
}
}
/**
* Attribute that allows charge moves to resolve in 1 turn while specific {@linkcode WeatherType | Weather}
* is active. Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`.
* @extends InstantChargeAttr
*/
export class WeatherInstantChargeAttr extends InstantChargeAttr {
constructor(weatherTypes: WeatherType[]) {
super((user, move) => {
const currentWeather = user.scene.arena.weather;
if (Utils.isNullOrUndefined(currentWeather?.weatherType)) {
return false;
} else {
return !currentWeather?.isEffectSuppressed(user.scene)
&& weatherTypes.includes(currentWeather?.weatherType);
}
});
}
}
export class OverrideMoveEffectAttr extends MoveAttr { export class OverrideMoveEffectAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
//const overridden = args[0] as Utils.BooleanHolder; //const overridden = args[0] as Utils.BooleanHolder;
@ -2582,111 +2721,6 @@ export class OverrideMoveEffectAttr extends MoveAttr {
} }
} }
export class ChargeAttr extends OverrideMoveEffectAttr {
public chargeAnim: ChargeAnim;
private chargeText: string;
private tagType: BattlerTagType | null;
private chargeEffect: boolean;
public followUpPriority: integer | null;
constructor(chargeAnim: ChargeAnim, chargeText: string, tagType?: BattlerTagType | null, chargeEffect: boolean = false) {
super();
this.chargeAnim = chargeAnim;
this.chargeText = chargeText;
this.tagType = tagType!; // TODO: is this bang correct?
this.chargeEffect = chargeEffect;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
const lastMove = user.getLastXMoves().find(() => true);
if (!lastMove || lastMove.move !== move.id || (lastMove.result !== MoveResult.OTHER && lastMove.turn !== user.scene.currentBattle.turn)) {
(args[0] as Utils.BooleanHolder).value = true;
new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene, false, () => {
user.scene.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user)));
if (this.tagType) {
user.addTag(this.tagType, 1, move.id, user.id);
}
if (this.chargeEffect) {
applyMoveAttrs(MoveEffectAttr, user, target, move);
}
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true });
user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id);
resolve(true);
});
} else {
user.lapseTag(BattlerTagType.CHARGING);
resolve(false);
}
});
}
usedChargeEffect(user: Pokemon, target: Pokemon | null, move: Move): boolean {
if (!this.chargeEffect) {
return false;
}
// Account for move history being populated when this function is called
const lastMoves = user.getLastXMoves(2);
return lastMoves.length === 2 && lastMoves[1].move === move.id && lastMoves[1].result === MoveResult.OTHER;
}
}
export class SunlightChargeAttr extends ChargeAttr {
constructor(chargeAnim: ChargeAnim, chargeText: string) {
super(chargeAnim, chargeText);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
const weatherType = user.scene.arena.weather?.weatherType;
if (!user.scene.arena.weather?.isEffectSuppressed(user.scene) && (weatherType === WeatherType.SUNNY || weatherType === WeatherType.HARSH_SUN)) {
resolve(false);
} else {
super.apply(user, target, move, args).then(result => resolve(result));
}
});
}
}
export class ElectroShotChargeAttr extends ChargeAttr {
private statIncreaseApplied: boolean;
constructor() {
super(ChargeAnim.ELECTRO_SHOT_CHARGING, i18next.t("moveTriggers:absorbedElectricity", { pokemonName: "{USER}" }), null, true);
// Add a flag because ChargeAttr skills use themselves twice instead of once over one-to-two turns
this.statIncreaseApplied = false;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
const weatherType = user.scene.arena.weather?.weatherType;
if (!user.scene.arena.weather?.isEffectSuppressed(user.scene) && (weatherType === WeatherType.RAIN || weatherType === WeatherType.HEAVY_RAIN)) {
// Apply the SPATK increase every call when used in the rain
const statChangeAttr = new StatStageChangeAttr([ Stat.SPATK ], 1, true);
statChangeAttr.apply(user, target, move, args);
// After the SPATK is raised, execute the move resolution e.g. deal damage
resolve(false);
} else {
if (!this.statIncreaseApplied) {
// Apply the SPATK increase only if it hasn't been applied before e.g. on the first turn charge up animation
const statChangeAttr = new StatStageChangeAttr([ Stat.SPATK ], 1, true);
statChangeAttr.apply(user, target, move, args);
// Set the flag to true so that on the following turn it doesn't raise SPATK a second time
this.statIncreaseApplied = true;
}
super.apply(user, target, move, args).then(result => {
if (!result) {
// On the second turn, reset the statIncreaseApplied flag without applying the SPATK increase
this.statIncreaseApplied = false;
}
resolve(result);
});
}
});
}
}
export class DelayedAttackAttr extends OverrideMoveEffectAttr { export class DelayedAttackAttr extends OverrideMoveEffectAttr {
public tagType: ArenaTagType; public tagType: ArenaTagType;
public chargeAnim: ChargeAnim; public chargeAnim: ChargeAnim;
@ -4878,6 +4912,37 @@ export const frenzyMissFunc: UserMoveConditionFunc = (user: Pokemon, move: Move)
return true; return true;
}; };
/**
* Attribute that grants {@link https://bulbapedia.bulbagarden.net/wiki/Semi-invulnerable_turn | semi-invulnerability} to the user during
* the associated move's charging phase. Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`.
* @extends MoveEffectAttr
*/
export class SemiInvulnerableAttr extends MoveEffectAttr {
/** The type of {@linkcode SemiInvulnerableTag} to grant to the user */
public tagType: BattlerTagType;
constructor(tagType: BattlerTagType) {
super(true);
this.tagType = tagType;
}
/**
* Grants a {@linkcode SemiInvulnerableTag} to the associated move's user.
* @param user the {@linkcode Pokemon} using the move
* @param target n/a
* @param move the {@linkcode Move} being used
* @param args n/a
* @returns `true` if semi-invulnerability was successfully granted; `false` otherwise.
*/
override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
return user.addTag(this.tagType, 1, move.id, user.id);
}
}
export class AddBattlerTagAttr extends MoveEffectAttr { export class AddBattlerTagAttr extends MoveEffectAttr {
public tagType: BattlerTagType; public tagType: BattlerTagType;
public turnCountMin: integer; public turnCountMin: integer;
@ -6138,7 +6203,7 @@ const lastMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
return false; return false;
} }
if (allMoves[copiableMove].hasAttr(ChargeAttr)) { if (allMoves[copiableMove].isChargingMove()) {
return false; return false;
} }
@ -6286,7 +6351,7 @@ const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
return false; return false;
} }
if (allMoves[copiableMove.move].hasAttr(ChargeAttr) && copiableMove.result === MoveResult.OTHER) { if (allMoves[copiableMove.move].isChargingMove() && copiableMove.result === MoveResult.OTHER) {
return false; return false;
} }
@ -6579,43 +6644,50 @@ export class SuppressAbilitiesIfActedAttr extends MoveEffectAttr {
} }
export class TransformAttr extends MoveEffectAttr { export class TransformAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> { async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => { if (!super.apply(user, target, move, args) || target.battleData.illusion.active || user.battleData.illusion.active) {
if (!super.apply(user, target, move, args) || target.battleData.illusion.active || user.battleData.illusion.active) { user.scene.queueMessage(i18next.t("battle:attackFailed"));
user.scene.queueMessage(i18next.t("battle:attackFailed")); return false;
return resolve(false); }
}
user.summonData.speciesForm = target.getSpeciesForm(); const promises: Promise<void>[] = [];
user.summonData.fusionSpeciesForm = target.getFusionSpeciesForm(); user.summonData.speciesForm = target.getSpeciesForm();
user.summonData.ability = target.getAbility().id; user.summonData.fusionSpeciesForm = target.getFusionSpeciesForm();
user.summonData.gender = target.getGender(); user.summonData.ability = target.getAbility().id;
user.summonData.fusionGender = target.getFusionGender(); user.summonData.gender = target.getGender();
user.summonData.fusionGender = target.getFusionGender();
// Power Trick's effect will not preserved after using Transform // Power Trick's effect will not preserved after using Transform
user.removeTag(BattlerTagType.POWER_TRICK); user.removeTag(BattlerTagType.POWER_TRICK);
// Copy all stats (except HP) // Copy all stats (except HP)
for (const s of EFFECTIVE_STATS) { for (const s of EFFECTIVE_STATS) {
user.setStat(s, target.getStat(s, false), false); user.setStat(s, target.getStat(s, false), false);
} }
// Copy all stat stages // Copy all stat stages
for (const s of BATTLE_STATS) { for (const s of BATTLE_STATS) {
user.setStatStage(s, target.getStatStage(s)); user.setStatStage(s, target.getStatStage(s));
} }
user.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m?.moveId!, m?.ppUsed, m?.ppUp)); // TODO: is this bang correct? user.summonData.moveset = target.getMoveset().map(m => {
user.summonData.types = target.getTypes(); const pp = m?.getMove().pp ?? 0;
// if PP value is less than 5, do nothing. If greater, we need to reduce the value to 5 using a negative ppUp value.
user.scene.queueMessage(i18next.t("moveTriggers:transformedIntoTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })); const ppUp = pp <= 5 ? 0 : (5 - pp) / Math.max(Math.floor(pp / 5), 1);
return new PokemonMove(m?.moveId!, 0, ppUp);
user.loadAssets(false).then(() => {
user.playAnim();
user.updateInfo();
resolve(true);
});
}); });
user.summonData.types = target.getTypes();
promises.push(user.updateInfo());
user.scene.queueMessage(i18next.t("moveTriggers:transformedIntoTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
promises.push(user.loadAssets(false).then(() => {
user.playAnim();
user.updateInfo();
}));
await Promise.all(promises);
return true;
} }
} }
@ -6987,6 +7059,20 @@ function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null
}); });
} }
function applyMoveChargeAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: ChargingMove, args: any[]): Promise<void> {
return new Promise(resolve => {
const chargeAttrPromises: Promise<boolean>[] = [];
const chargeMoveAttrs = move.chargeAttrs.filter(a => attrFilter(a));
for (const attr of chargeMoveAttrs) {
const result = attr.apply(user, target, move, args);
if (result instanceof Promise) {
chargeAttrPromises.push(result);
}
}
Promise.allSettled(chargeAttrPromises).then(() => resolve());
});
}
export function applyMoveAttrs(attrType: Constructor<MoveAttr>, user: Pokemon | null, target: Pokemon | null, move: Move, ...args: any[]): Promise<void> { export function applyMoveAttrs(attrType: Constructor<MoveAttr>, user: Pokemon | null, target: Pokemon | null, move: Move, ...args: any[]): Promise<void> {
return applyMoveAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args); return applyMoveAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
} }
@ -6995,6 +7081,10 @@ export function applyFilteredMoveAttrs(attrFilter: MoveAttrFilter, user: Pokemon
return applyMoveAttrsInternal(attrFilter, user, target, move, args); return applyMoveAttrsInternal(attrFilter, user, target, move, args);
} }
export function applyMoveChargeAttrs(attrType: Constructor<MoveAttr>, user: Pokemon | null, target: Pokemon | null, move: ChargingMove, ...args: any[]): Promise<void> {
return applyMoveChargeAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
}
export class MoveCondition { export class MoveCondition {
protected func: MoveConditionFunc; protected func: MoveConditionFunc;
@ -7239,8 +7329,8 @@ export function initMoves() {
new AttackMove(Moves.GUILLOTINE, Type.NORMAL, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1) new AttackMove(Moves.GUILLOTINE, Type.NORMAL, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
.attr(OneHitKOAttr) .attr(OneHitKOAttr)
.attr(OneHitKOAccuracyAttr), .attr(OneHitKOAccuracyAttr),
new AttackMove(Moves.RAZOR_WIND, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 1) new ChargingAttackMove(Moves.RAZOR_WIND, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.RAZOR_WIND_CHARGING, i18next.t("moveTriggers:whippedUpAWhirlwind", { pokemonName: "{USER}" })) .chargeText(i18next.t("moveTriggers:whippedUpAWhirlwind", { pokemonName: "{USER}" }))
.attr(HighCritAttr) .attr(HighCritAttr)
.windMove() .windMove()
.ignoresVirtual() .ignoresVirtual()
@ -7260,8 +7350,9 @@ export function initMoves() {
.hidesTarget() .hidesTarget()
.windMove() .windMove()
.partial(), // Should force random switches .partial(), // Should force random switches
new AttackMove(Moves.FLY, Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, -1, 0, 1) new ChargingAttackMove(Moves.FLY, Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.FLY_CHARGING, i18next.t("moveTriggers:flewUpHigh", { pokemonName: "{USER}" }), BattlerTagType.FLYING) .chargeText(i18next.t("moveTriggers:flewUpHigh", { pokemonName: "{USER}" }))
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING)
.condition(failOnGravityCondition) .condition(failOnGravityCondition)
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.BIND, Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, 0, 1) new AttackMove(Moves.BIND, Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, 0, 1)
@ -7410,8 +7501,9 @@ export function initMoves() {
.makesContact(false) .makesContact(false)
.slicingMove() .slicingMove()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.SOLAR_BEAM, Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 1) new ChargingAttackMove(Moves.SOLAR_BEAM, Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 1)
.attr(SunlightChargeAttr, ChargeAnim.SOLAR_BEAM_CHARGING, i18next.t("moveTriggers:tookInSunlight", { pokemonName: "{USER}" })) .chargeText(i18next.t("moveTriggers:tookInSunlight", { pokemonName: "{USER}" }))
.chargeAttr(WeatherInstantChargeAttr, [ WeatherType.SUNNY, WeatherType.HARSH_SUN ])
.attr(AntiSunlightPowerDecreaseAttr) .attr(AntiSunlightPowerDecreaseAttr)
.ignoresVirtual(), .ignoresVirtual(),
new StatusMove(Moves.POISON_POWDER, Type.POISON, 75, 35, -1, 0, 1) new StatusMove(Moves.POISON_POWDER, Type.POISON, 75, 35, -1, 0, 1)
@ -7460,8 +7552,9 @@ export function initMoves() {
.attr(OneHitKOAccuracyAttr) .attr(OneHitKOAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND) .attr(HitsTagAttr, BattlerTagType.UNDERGROUND)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1) new ChargingAttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.DIG_CHARGING, i18next.t("moveTriggers:dugAHole", { pokemonName: "{USER}" }), BattlerTagType.UNDERGROUND) .chargeText(i18next.t("moveTriggers:dugAHole", { pokemonName: "{USER}" }))
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.UNDERGROUND)
.ignoresVirtual(), .ignoresVirtual(),
new StatusMove(Moves.TOXIC, Type.POISON, 90, 10, -1, 0, 1) new StatusMove(Moves.TOXIC, Type.POISON, 90, 10, -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.TOXIC) .attr(StatusEffectAttr, StatusEffect.TOXIC)
@ -7557,9 +7650,9 @@ export function initMoves() {
.attr(TrapAttr, BattlerTagType.CLAMP), .attr(TrapAttr, BattlerTagType.CLAMP),
new AttackMove(Moves.SWIFT, Type.NORMAL, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 1) new AttackMove(Moves.SWIFT, Type.NORMAL, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 1)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.SKULL_BASH, Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, 0, 1) new ChargingAttackMove(Moves.SKULL_BASH, Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.SKULL_BASH_CHARGING, i18next.t("moveTriggers:loweredItsHead", { pokemonName: "{USER}" }), null, true) .chargeText(i18next.t("moveTriggers:loweredItsHead", { pokemonName: "{USER}" }))
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, true) .chargeAttr(StatStageChangeAttr, [ Stat.DEF ], 1, true)
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.SPIKE_CANNON, Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 15, -1, 0, 1) new AttackMove(Moves.SPIKE_CANNON, Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 15, -1, 0, 1)
.attr(MultiHitAttr) .attr(MultiHitAttr)
@ -7596,8 +7689,8 @@ export function initMoves() {
.triageMove(), .triageMove(),
new StatusMove(Moves.LOVELY_KISS, Type.NORMAL, 75, 10, -1, 0, 1) new StatusMove(Moves.LOVELY_KISS, Type.NORMAL, 75, 10, -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.SLEEP), .attr(StatusEffectAttr, StatusEffect.SLEEP),
new AttackMove(Moves.SKY_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 1) new ChargingAttackMove(Moves.SKY_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 1)
.attr(ChargeAttr, ChargeAnim.SKY_ATTACK_CHARGING, i18next.t("moveTriggers:isGlowing", { pokemonName: "{USER}" })) .chargeText(i18next.t("moveTriggers:isGlowing", { pokemonName: "{USER}" }))
.attr(HighCritAttr) .attr(HighCritAttr)
.attr(FlinchAttr) .attr(FlinchAttr)
.makesContact(false) .makesContact(false)
@ -8062,9 +8155,10 @@ export function initMoves() {
new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 30, 0, 3) new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 30, 0, 3)
.makesContact(false) .makesContact(false)
.attr(SecretPowerAttr), .attr(SecretPowerAttr),
new AttackMove(Moves.DIVE, Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 3) new ChargingAttackMove(Moves.DIVE, Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 3)
.attr(ChargeAttr, ChargeAnim.DIVE_CHARGING, i18next.t("moveTriggers:hidUnderwater", { pokemonName: "{USER}" }), BattlerTagType.UNDERWATER, true) .chargeText(i18next.t("moveTriggers:hidUnderwater", { pokemonName: "{USER}" }))
.attr(GulpMissileTagAttr) .chargeAttr(SemiInvulnerableAttr, BattlerTagType.UNDERWATER)
.chargeAttr(GulpMissileTagAttr)
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.ARM_THRUST, Type.FIGHTING, MoveCategory.PHYSICAL, 15, 100, 20, -1, 0, 3) new AttackMove(Moves.ARM_THRUST, Type.FIGHTING, MoveCategory.PHYSICAL, 15, 100, 20, -1, 0, 3)
.attr(MultiHitAttr), .attr(MultiHitAttr),
@ -8197,8 +8291,9 @@ export function initMoves() {
.attr(RechargeAttr), .attr(RechargeAttr),
new SelfStatusMove(Moves.BULK_UP, Type.FIGHTING, -1, 20, -1, 0, 3) new SelfStatusMove(Moves.BULK_UP, Type.FIGHTING, -1, 20, -1, 0, 3)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1, true), .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1, true),
new AttackMove(Moves.BOUNCE, Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, 30, 0, 3) new ChargingAttackMove(Moves.BOUNCE, Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, 30, 0, 3)
.attr(ChargeAttr, ChargeAnim.BOUNCE_CHARGING, i18next.t("moveTriggers:sprangUp", { pokemonName: "{USER}" }), BattlerTagType.FLYING) .chargeText(i18next.t("moveTriggers:sprangUp", { pokemonName: "{USER}" }))
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS) .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.condition(failOnGravityCondition) .condition(failOnGravityCondition)
.ignoresVirtual(), .ignoresVirtual(),
@ -8553,8 +8648,9 @@ export function initMoves() {
new AttackMove(Moves.OMINOUS_WIND, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 5, 10, 0, 4) new AttackMove(Moves.OMINOUS_WIND, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 5, 10, 0, 4)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
.windMove(), .windMove(),
new AttackMove(Moves.SHADOW_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4) new ChargingAttackMove(Moves.SHADOW_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4)
.attr(ChargeAttr, ChargeAnim.SHADOW_FORCE_CHARGING, i18next.t("moveTriggers:vanishedInstantly", { pokemonName: "{USER}" }), BattlerTagType.HIDDEN) .chargeText(i18next.t("moveTriggers:vanishedInstantly", { pokemonName: "{USER}" }))
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.HIDDEN)
.ignoresProtect() .ignoresProtect()
.ignoresVirtual(), .ignoresVirtual(),
new SelfStatusMove(Moves.HONE_CLAWS, Type.DARK, -1, 15, -1, 0, 5) new SelfStatusMove(Moves.HONE_CLAWS, Type.DARK, -1, 15, -1, 0, 5)
@ -8677,12 +8773,13 @@ export function initMoves() {
.attr( .attr(
MovePowerMultiplierAttr, MovePowerMultiplierAttr,
(user, target, move) => target.status || target.hasAbility(Abilities.COMATOSE) ? 2 : 1), (user, target, move) => target.status || target.hasAbility(Abilities.COMATOSE) ? 2 : 1),
new AttackMove(Moves.SKY_DROP, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5) new ChargingAttackMove(Moves.SKY_DROP, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
.partial() // Should immobilize the target, Flying types should take no damage. cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/ .chargeText(i18next.t("moveTriggers:tookTargetIntoSky", { pokemonName: "{USER}", targetName: "{TARGET}" }))
.attr(ChargeAttr, ChargeAnim.SKY_DROP_CHARGING, i18next.t("moveTriggers:tookTargetIntoSky", { pokemonName: "{USER}", targetName: "{TARGET}" }), BattlerTagType.FLYING) // TODO: Add 2nd turn message .chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING)
.condition(failOnGravityCondition) .condition(failOnGravityCondition)
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE)) .condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE))
.ignoresVirtual(), .ignoresVirtual()
.partial(), // Should immobilize the target, Flying types should take no damage. cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/
new SelfStatusMove(Moves.SHIFT_GEAR, Type.STEEL, -1, 10, -1, 0, 5) new SelfStatusMove(Moves.SHIFT_GEAR, Type.STEEL, -1, 10, -1, 0, 5)
.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true) .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true)
.attr(StatStageChangeAttr, [ Stat.SPD ], 2, true), .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true),
@ -8832,12 +8929,12 @@ export function initMoves() {
new AttackMove(Moves.FIERY_DANCE, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, 50, 0, 5) new AttackMove(Moves.FIERY_DANCE, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, 50, 0, 5)
.attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true) .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
.danceMove(), .danceMove(),
new AttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5) new ChargingAttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5)
.attr(ChargeAttr, ChargeAnim.FREEZE_SHOCK_CHARGING, i18next.t("moveTriggers:becameCloakedInFreezingLight", { pokemonName: "{USER}" })) .chargeText(i18next.t("moveTriggers:becameCloakedInFreezingLight", { pokemonName: "{USER}" }))
.attr(StatusEffectAttr, StatusEffect.PARALYSIS) .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.ICE_BURN, Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, 30, 0, 5) new ChargingAttackMove(Moves.ICE_BURN, Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, 30, 0, 5)
.attr(ChargeAttr, ChargeAnim.ICE_BURN_CHARGING, i18next.t("moveTriggers:becameCloakedInFreezingAir", { pokemonName: "{USER}" })) .chargeText(i18next.t("moveTriggers:becameCloakedInFreezingAir", { pokemonName: "{USER}" }))
.attr(StatusEffectAttr, StatusEffect.BURN) .attr(StatusEffectAttr, StatusEffect.BURN)
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.SNARL, Type.DARK, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5) new AttackMove(Moves.SNARL, Type.DARK, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5)
@ -8879,8 +8976,9 @@ export function initMoves() {
.target(MoveTarget.ENEMY_SIDE), .target(MoveTarget.ENEMY_SIDE),
new AttackMove(Moves.FELL_STINGER, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, -1, 0, 6) new AttackMove(Moves.FELL_STINGER, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, -1, 0, 6)
.attr(PostVictoryStatStageChangeAttr, [ Stat.ATK ], 3, true ), .attr(PostVictoryStatStageChangeAttr, [ Stat.ATK ], 3, true ),
new AttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6) new ChargingAttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, i18next.t("moveTriggers:vanishedInstantly", { pokemonName: "{USER}" }), BattlerTagType.HIDDEN) .chargeText(i18next.t("moveTriggers:vanishedInstantly", { pokemonName: "{USER}" }))
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.HIDDEN)
.ignoresProtect() .ignoresProtect()
.ignoresVirtual(), .ignoresVirtual(),
new StatusMove(Moves.TRICK_OR_TREAT, Type.GHOST, 100, 20, -1, 0, 6) new StatusMove(Moves.TRICK_OR_TREAT, Type.GHOST, 100, 20, -1, 0, 6)
@ -8990,8 +9088,8 @@ export function initMoves() {
.ignoresSubstitute() .ignoresSubstitute()
.powderMove() .powderMove()
.unimplemented(), .unimplemented(),
new SelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6) new ChargingSelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6)
.attr(ChargeAttr, ChargeAnim.GEOMANCY_CHARGING, i18next.t("moveTriggers:isChargingPower", { pokemonName: "{USER}" })) .chargeText(i18next.t("moveTriggers:isChargingPower", { pokemonName: "{USER}" }))
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true) .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
.ignoresVirtual(), .ignoresVirtual(),
new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6) new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6)
@ -9200,8 +9298,9 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.ATK ], -1) .attr(StatStageChangeAttr, [ Stat.ATK ], -1)
.condition((user, target, move) => target.getStatStage(Stat.ATK) > -6) .condition((user, target, move) => target.getStatStage(Stat.ATK) > -6)
.triageMove(), .triageMove(),
new AttackMove(Moves.SOLAR_BLADE, Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, 0, 7) new ChargingAttackMove(Moves.SOLAR_BLADE, Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, 0, 7)
.attr(SunlightChargeAttr, ChargeAnim.SOLAR_BLADE_CHARGING, i18next.t("moveTriggers:isGlowing", { pokemonName: "{USER}" })) .chargeText(i18next.t("moveTriggers:isGlowing", { pokemonName: "{USER}" }))
.chargeAttr(WeatherInstantChargeAttr, [ WeatherType.SUNNY, WeatherType.HARSH_SUN ])
.attr(AntiSunlightPowerDecreaseAttr) .attr(AntiSunlightPowerDecreaseAttr)
.slicingMove(), .slicingMove(),
new AttackMove(Moves.LEAFAGE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 7) new AttackMove(Moves.LEAFAGE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 7)
@ -9627,9 +9726,9 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, false, true) .attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, false, true)
.attr(MultiHitAttr) .attr(MultiHitAttr)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, 100, 0, 8) new ChargingAttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 8)
.attr(ChargeAttr, ChargeAnim.METEOR_BEAM_CHARGING, i18next.t("moveTriggers:isOverflowingWithSpacePower", { pokemonName: "{USER}" }), null, true) .chargeText(i18next.t("moveTriggers:isOverflowingWithSpacePower", { pokemonName: "{USER}" }))
.attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true) .chargeAttr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.SHELL_SIDE_ARM, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 20, 0, 8) new AttackMove(Moves.SHELL_SIDE_ARM, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 20, 0, 8)
.attr(ShellSideArmCategoryAttr) .attr(ShellSideArmCategoryAttr)
@ -10081,8 +10180,10 @@ export function initMoves() {
.attr(IvyCudgelTypeAttr) .attr(IvyCudgelTypeAttr)
.attr(HighCritAttr) .attr(HighCritAttr)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.ELECTRO_SHOT, Type.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, 100, 0, 9) new ChargingAttackMove(Moves.ELECTRO_SHOT, Type.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, 100, 0, 9)
.attr(ElectroShotChargeAttr) .chargeText(i18next.t("moveTriggers:absorbedElectricity", { pokemonName: "{USER}" }))
.chargeAttr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
.chargeAttr(WeatherInstantChargeAttr, [ WeatherType.RAIN, WeatherType.HEAVY_RAIN ])
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.TERA_STARSTORM, Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9) new AttackMove(Moves.TERA_STARSTORM, Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
.attr(TeraMoveCategoryAttr) .attr(TeraMoveCategoryAttr)

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@ -172,7 +172,8 @@ export const DarkDealEncounter: MysteryEncounter =
isBoss: true, isBoss: true,
modifierConfigs: bossModifiers.map(m => { modifierConfigs: bossModifiers.map(m => {
return { return {
modifier: m modifier: m,
stackCount: m.getStackCount(),
}; };
}) })
}; };

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@ -2580,11 +2580,11 @@ export function initSpecies() {
new PokemonSpecies(Species.VAROOM, 9, false, false, false, "Single-Cyl Pokémon", Type.STEEL, Type.POISON, 1, 35, Abilities.OVERCOAT, Abilities.NONE, Abilities.SLOW_START, 300, 45, 70, 63, 30, 45, 47, 190, 50, 60, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(Species.VAROOM, 9, false, false, false, "Single-Cyl Pokémon", Type.STEEL, Type.POISON, 1, 35, Abilities.OVERCOAT, Abilities.NONE, Abilities.SLOW_START, 300, 45, 70, 63, 30, 45, 47, 190, 50, 60, GrowthRate.MEDIUM_FAST, 50, false),
new PokemonSpecies(Species.REVAVROOM, 9, false, false, false, "Multi-Cyl Pokémon", Type.STEEL, Type.POISON, 1.8, 120, Abilities.OVERCOAT, Abilities.NONE, Abilities.FILTER, 500, 80, 119, 90, 54, 67, 90, 75, 50, 175, GrowthRate.MEDIUM_FAST, 50, false, false, new PokemonSpecies(Species.REVAVROOM, 9, false, false, false, "Multi-Cyl Pokémon", Type.STEEL, Type.POISON, 1.8, 120, Abilities.OVERCOAT, Abilities.NONE, Abilities.FILTER, 500, 80, 119, 90, 54, 67, 90, 75, 50, 175, GrowthRate.MEDIUM_FAST, 50, false, false,
new PokemonForm("Normal", "", Type.STEEL, Type.POISON, 1.8, 120, Abilities.OVERCOAT, Abilities.NONE, Abilities.FILTER, 500, 80, 119, 90, 54, 67, 90, 75, 50, 175, false, null, true), new PokemonForm("Normal", "", Type.STEEL, Type.POISON, 1.8, 120, Abilities.OVERCOAT, Abilities.NONE, Abilities.FILTER, 500, 80, 119, 90, 54, 67, 90, 75, 50, 175, false, null, true),
new PokemonForm("Segin Starmobile", "segin-starmobile", Type.STEEL, Type.DARK, 1.8, 240, Abilities.INTIMIDATE, Abilities.NONE, Abilities.INTIMIDATE, 600, 120, 129, 100, 59, 77, 115, 75, 50, 175), new PokemonForm("Segin Starmobile", "segin-starmobile", Type.STEEL, Type.DARK, 1.8, 240, Abilities.INTIMIDATE, Abilities.NONE, Abilities.INTIMIDATE, 600, 110, 129, 100, 77, 79, 105, 75, 50, 175),
new PokemonForm("Schedar Starmobile", "schedar-starmobile", Type.STEEL, Type.FIRE, 1.8, 240, Abilities.SPEED_BOOST, Abilities.NONE, Abilities.SPEED_BOOST, 600, 120, 129, 100, 59, 77, 115, 75, 50, 175), new PokemonForm("Schedar Starmobile", "schedar-starmobile", Type.STEEL, Type.FIRE, 1.8, 240, Abilities.SPEED_BOOST, Abilities.NONE, Abilities.SPEED_BOOST, 600, 110, 129, 100, 77, 79, 105, 75, 50, 175),
new PokemonForm("Navi Starmobile", "navi-starmobile", Type.STEEL, Type.POISON, 1.8, 240, Abilities.TOXIC_DEBRIS, Abilities.NONE, Abilities.TOXIC_DEBRIS, 600, 120, 129, 100, 59, 77, 115, 75, 50, 175), new PokemonForm("Navi Starmobile", "navi-starmobile", Type.STEEL, Type.POISON, 1.8, 240, Abilities.TOXIC_DEBRIS, Abilities.NONE, Abilities.TOXIC_DEBRIS, 600, 110, 129, 100, 77, 79, 105, 75, 50, 175),
new PokemonForm("Ruchbah Starmobile", "ruchbah-starmobile", Type.STEEL, Type.FAIRY, 1.8, 240, Abilities.MISTY_SURGE, Abilities.NONE, Abilities.MISTY_SURGE, 600, 120, 129, 100, 59, 77, 115, 75, 50, 175), new PokemonForm("Ruchbah Starmobile", "ruchbah-starmobile", Type.STEEL, Type.FAIRY, 1.8, 240, Abilities.MISTY_SURGE, Abilities.NONE, Abilities.MISTY_SURGE, 600, 110, 129, 100, 77, 79, 105, 75, 50, 175),
new PokemonForm("Caph Starmobile", "caph-starmobile", Type.STEEL, Type.FIGHTING, 1.8, 240, Abilities.STAMINA, Abilities.NONE, Abilities.STAMINA, 600, 120, 129, 100, 59, 77, 115, 75, 50, 175), new PokemonForm("Caph Starmobile", "caph-starmobile", Type.STEEL, Type.FIGHTING, 1.8, 240, Abilities.STAMINA, Abilities.NONE, Abilities.STAMINA, 600, 110, 129, 100, 77, 79, 105, 75, 50, 175),
), ),
new PokemonSpecies(Species.CYCLIZAR, 9, false, false, false, "Mount Pokémon", Type.DRAGON, Type.NORMAL, 1.6, 63, Abilities.SHED_SKIN, Abilities.NONE, Abilities.REGENERATOR, 501, 70, 95, 65, 85, 65, 121, 190, 50, 175, GrowthRate.MEDIUM_SLOW, 50, false), new PokemonSpecies(Species.CYCLIZAR, 9, false, false, false, "Mount Pokémon", Type.DRAGON, Type.NORMAL, 1.6, 63, Abilities.SHED_SKIN, Abilities.NONE, Abilities.REGENERATOR, 501, 70, 95, 65, 85, 65, 121, 190, 50, 175, GrowthRate.MEDIUM_SLOW, 50, false),
new PokemonSpecies(Species.ORTHWORM, 9, false, false, false, "Earthworm Pokémon", Type.STEEL, null, 2.5, 310, Abilities.EARTH_EATER, Abilities.NONE, Abilities.SAND_VEIL, 480, 70, 85, 145, 60, 55, 65, 25, 50, 240, GrowthRate.SLOW, 50, false), new PokemonSpecies(Species.ORTHWORM, 9, false, false, false, "Earthworm Pokémon", Type.STEEL, null, 2.5, 310, Abilities.EARTH_EATER, Abilities.NONE, Abilities.SAND_VEIL, 480, 70, 85, 145, 60, 55, 65, 25, 50, 240, GrowthRate.SLOW, 50, false),

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@ -1,4 +1,4 @@
import * as Utils from "../utils"; import { randIntRange } from "#app/utils";
import { StatusEffect } from "#enums/status-effect"; import { StatusEffect } from "#enums/status-effect";
import i18next, { ParseKeys } from "i18next"; import i18next, { ParseKeys } from "i18next";
@ -6,17 +6,21 @@ export { StatusEffect };
export class Status { export class Status {
public effect: StatusEffect; public effect: StatusEffect;
public turnCount: integer; /** Toxic damage is `1/16 max HP * toxicTurnCount` */
public cureTurn: integer | null; public toxicTurnCount: number = 0;
public sleepTurnsRemaining?: number;
constructor(effect: StatusEffect, turnCount: integer = 0, cureTurn?: integer) { constructor(effect: StatusEffect, toxicTurnCount: number = 0, sleepTurnsRemaining?: number) {
this.effect = effect; this.effect = effect;
this.turnCount = turnCount === undefined ? 0 : turnCount; this.toxicTurnCount = toxicTurnCount;
this.cureTurn = cureTurn!; // TODO: is this bang correct? this.sleepTurnsRemaining = sleepTurnsRemaining;
} }
incrementTurn(): void { incrementTurn(): void {
this.turnCount++; this.toxicTurnCount++;
if (this.sleepTurnsRemaining) {
this.sleepTurnsRemaining--;
}
} }
isPostTurn(): boolean { isPostTurn(): boolean {
@ -107,7 +111,7 @@ export function getStatusEffectCatchRateMultiplier(statusEffect: StatusEffect):
* Returns a random non-volatile StatusEffect * Returns a random non-volatile StatusEffect
*/ */
export function generateRandomStatusEffect(): StatusEffect { export function generateRandomStatusEffect(): StatusEffect {
return Utils.randIntRange(1, 6); return randIntRange(1, 6);
} }
/** /**
@ -123,7 +127,7 @@ export function getRandomStatusEffect(statusEffectA: StatusEffect, statusEffectB
return statusEffectA; return statusEffectA;
} }
return Utils.randIntRange(0, 2) ? statusEffectA : statusEffectB; return randIntRange(0, 2) ? statusEffectA : statusEffectB;
} }
/** /**
@ -140,7 +144,7 @@ export function getRandomStatus(statusA: Status | null, statusB: Status | null):
} }
return Utils.randIntRange(0, 2) ? statusA : statusB; return randIntRange(0, 2) ? statusA : statusB;
} }
/** /**

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@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "#app/battle-scene";
import { Variant, VariantSet, variantColorCache } from "#app/data/variant"; import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
import { variantData } from "#app/data/variant"; import { variantData } from "#app/data/variant";
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "#app/ui/battle-info"; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "#app/ui/battle-info";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr } from "#app/data/move"; import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr } from "#app/data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species"; import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER, getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters"; import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER, getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
import { starterPassiveAbilities } from "#app/data/balance/passives"; import { starterPassiveAbilities } from "#app/data/balance/passives";
@ -22,7 +22,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags"; import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
import { WeatherType } from "#app/data/weather"; import { WeatherType } from "#app/data/weather";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag"; import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability"; import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { Mode } from "#app/ui/ui"; import { Mode } from "#app/ui/ui";
@ -2314,7 +2314,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// Trainers get a weight bump to stat buffing moves // Trainers get a weight bump to stat buffing moves
movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].getAttrs(StatStageChangeAttr).some(a => a.stages > 1 && a.selfTarget) ? 1.25 : 1) ]); movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].getAttrs(StatStageChangeAttr).some(a => a.stages > 1 && a.selfTarget) ? 1.25 : 1) ]);
// Trainers get a weight decrease to multiturn moves // Trainers get a weight decrease to multiturn moves
movePool = movePool.map(m => [ m[0], m[1] * (!!allMoves[m[0]].hasAttr(ChargeAttr) || !!allMoves[m[0]].hasAttr(RechargeAttr) ? 0.7 : 1) ]); movePool = movePool.map(m => [ m[0], m[1] * (!!allMoves[m[0]].isChargingMove() || !!allMoves[m[0]].hasAttr(RechargeAttr) ? 0.7 : 1) ]);
} }
// Weight towards higher power moves, by reducing the power of moves below the highest power. // Weight towards higher power moves, by reducing the power of moves below the highest power.
@ -3623,7 +3623,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return true; return true;
} }
trySetStatus(effect: StatusEffect | undefined, asPhase: boolean = false, sourcePokemon: Pokemon | null = null, cureTurn: integer | null = 0, sourceText: string | null = null): boolean { trySetStatus(effect?: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon | null = null, turnsRemaining: number = 0, sourceText: string | null = null): boolean {
if (!this.canSetStatus(effect, asPhase, false, sourcePokemon)) { if (!this.canSetStatus(effect, asPhase, false, sourcePokemon)) {
return false; return false;
} }
@ -3637,15 +3637,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
if (asPhase) { if (asPhase) {
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, sourcePokemon)); this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, turnsRemaining, sourceText, sourcePokemon));
return true; return true;
} }
let statusCureTurn: Utils.IntegerHolder; let sleepTurnsRemaining: Utils.NumberHolder;
if (effect === StatusEffect.SLEEP) { if (effect === StatusEffect.SLEEP) {
statusCureTurn = new Utils.IntegerHolder(this.randSeedIntRange(2, 4)); sleepTurnsRemaining = new Utils.NumberHolder(this.randSeedIntRange(2, 4));
applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, false, effect, statusCureTurn);
this.setFrameRate(4); this.setFrameRate(4);
@ -3665,9 +3664,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
statusCureTurn = statusCureTurn!; // tell TS compiler it's defined sleepTurnsRemaining = sleepTurnsRemaining!; // tell TS compiler it's defined
effect = effect!; // If `effect` is undefined then `trySetStatus()` will have already returned early via the `canSetStatus()` call effect = effect!; // If `effect` is undefined then `trySetStatus()` will have already returned early via the `canSetStatus()` call
this.status = new Status(effect, 0, statusCureTurn?.value); this.status = new Status(effect, 0, sleepTurnsRemaining?.value);
if (effect !== StatusEffect.FAINT) { if (effect !== StatusEffect.FAINT) {
this.scene.triggerPokemonFormChange(this, SpeciesFormChangeStatusEffectTrigger, true); this.scene.triggerPokemonFormChange(this, SpeciesFormChangeStatusEffectTrigger, true);
@ -4197,7 +4196,7 @@ export class PlayerPokemon extends Pokemon {
super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource); super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
if (Overrides.STATUS_OVERRIDE) { if (Overrides.STATUS_OVERRIDE) {
this.status = new Status(Overrides.STATUS_OVERRIDE); this.status = new Status(Overrides.STATUS_OVERRIDE, 0, 4);
} }
if (Overrides.SHINY_OVERRIDE) { if (Overrides.SHINY_OVERRIDE) {
@ -4677,7 +4676,7 @@ export class EnemyPokemon extends Pokemon {
} }
if (Overrides.OPP_STATUS_OVERRIDE) { if (Overrides.OPP_STATUS_OVERRIDE) {
this.status = new Status(Overrides.OPP_STATUS_OVERRIDE); this.status = new Status(Overrides.OPP_STATUS_OVERRIDE, 0, 4);
} }
if (Overrides.OPP_GENDER_OVERRIDE) { if (Overrides.OPP_GENDER_OVERRIDE) {
@ -4686,9 +4685,11 @@ export class EnemyPokemon extends Pokemon {
const speciesId = this.species.speciesId; const speciesId = this.species.speciesId;
if (speciesId in Overrides.OPP_FORM_OVERRIDES if (
speciesId in Overrides.OPP_FORM_OVERRIDES
&& Overrides.OPP_FORM_OVERRIDES[speciesId] && Overrides.OPP_FORM_OVERRIDES[speciesId]
&& this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]) { && this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]
) {
this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId] ?? 0; this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId] ?? 0;
} }

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@ -75,6 +75,8 @@ class DefaultOverrides {
readonly ITEM_UNLOCK_OVERRIDE: Unlockables[] = []; readonly ITEM_UNLOCK_OVERRIDE: Unlockables[] = [];
/** Set to `true` to show all tutorials */ /** Set to `true` to show all tutorials */
readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false; readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false;
/** Set to `true` to force Paralysis and Freeze to always activate, or `false` to force them to not activate */
readonly STATUS_ACTIVATION_OVERRIDE: boolean | null = null;
// ---------------- // ----------------
// PLAYER OVERRIDES // PLAYER OVERRIDES

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@ -30,6 +30,15 @@ export class CommandPhase extends FieldPhase {
start() { start() {
super.start(); super.start();
const commandUiHandler = this.scene.ui.handlers[Mode.COMMAND];
if (commandUiHandler) {
if (this.scene.currentBattle.turn === 1 || commandUiHandler.getCursor() === Command.POKEMON) {
commandUiHandler.setCursor(Command.FIGHT);
} else {
commandUiHandler.setCursor(commandUiHandler.getCursor());
}
}
if (this.fieldIndex) { if (this.fieldIndex) {
// If we somehow are attempting to check the right pokemon but there's only one pokemon out // If we somehow are attempting to check the right pokemon but there's only one pokemon out
// Switch back to the center pokemon. This can happen rarely in double battles with mid turn switching // Switch back to the center pokemon. This can happen rarely in double battles with mid turn switching

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@ -0,0 +1,84 @@
import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle";
import { MoveChargeAnim } from "#app/data/battle-anims";
import { applyMoveChargeAttrs, MoveEffectAttr, InstantChargeAttr } from "#app/data/move";
import Pokemon, { MoveResult, PokemonMove } from "#app/field/pokemon";
import { BooleanHolder } from "#app/utils";
import { MovePhase } from "#app/phases/move-phase";
import { PokemonPhase } from "#app/phases/pokemon-phase";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveEndPhase } from "#app/phases/move-end-phase";
/**
* Phase for the "charging turn" of two-turn moves (e.g. Dig).
* @extends {@linkcode PokemonPhase}
*/
export class MoveChargePhase extends PokemonPhase {
/** The move instance that this phase applies */
public move: PokemonMove;
/** The field index targeted by the move (Charging moves assume single target) */
public targetIndex: BattlerIndex;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, targetIndex: BattlerIndex, move: PokemonMove) {
super(scene, battlerIndex);
this.move = move;
this.targetIndex = targetIndex;
}
public override start() {
super.start();
const user = this.getUserPokemon();
const target = this.getTargetPokemon();
const move = this.move.getMove();
// If the target is somehow not defined, or the move is somehow not a ChargingMove,
// immediately end this phase.
if (!target || !(move.isChargingMove())) {
console.warn("Invalid parameters for MoveChargePhase");
return super.end();
}
new MoveChargeAnim(move.chargeAnim, move.id, user).play(this.scene, false, () => {
move.showChargeText(user, target);
applyMoveChargeAttrs(MoveEffectAttr, user, target, move).then(() => {
user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id);
this.end();
});
});
}
/** Checks the move's instant charge conditions, then ends this phase. */
public override end() {
const user = this.getUserPokemon();
const move = this.move.getMove();
if (move.isChargingMove()) {
const instantCharge = new BooleanHolder(false);
applyMoveChargeAttrs(InstantChargeAttr, user, null, move, instantCharge);
if (instantCharge.value) {
// this MoveEndPhase will be duplicated by the queued MovePhase if not removed
this.scene.tryRemovePhase((phase) => phase instanceof MoveEndPhase && phase.getPokemon() === user);
// queue a new MovePhase for this move's attack phase
this.scene.unshiftPhase(new MovePhase(this.scene, user, [ this.targetIndex ], this.move, false));
} else {
user.getMoveQueue().push({ move: move.id, targets: [ this.targetIndex ]});
}
// Add this move's charging phase to the user's move history
user.pushMoveHistory({ move: this.move.moveId, targets: [ this.targetIndex ], result: MoveResult.OTHER });
}
super.end();
}
public getUserPokemon(): Pokemon {
return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
}
public getTargetPokemon(): Pokemon | undefined {
return this.scene.getField(true).find((p) => this.targetIndex === p.getBattlerIndex());
}
}

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@ -4,7 +4,7 @@ import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr,
import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag"; import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag";
import { MoveAnim } from "#app/data/battle-anims"; import { MoveAnim } from "#app/data/battle-anims";
import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags"; import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags";
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, OneHitKOAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, HitsTagAttr, ToxicAccuracyAttr } from "#app/data/move"; import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, OneHitKOAttr, MoveEffectTrigger, MoveCategory, NoEffectAttr, HitsTagAttr, ToxicAccuracyAttr } from "#app/data/move";
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms"; import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
import { BattlerTagType } from "#app/enums/battler-tag-type"; import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Moves } from "#app/enums/moves"; import { Moves } from "#app/enums/moves";
@ -24,10 +24,10 @@ export class MoveEffectPhase extends PokemonPhase {
super(scene, battlerIndex); super(scene, battlerIndex);
this.move = move; this.move = move;
/** /**
* In double battles, if the right Pokemon selects a spread move and the left Pokemon dies * In double battles, if the right Pokemon selects a spread move and the left Pokemon dies
* with no party members available to switch in, then the right Pokemon takes the index * with no party members available to switch in, then the right Pokemon takes the index
* of the left Pokemon and gets hit unless this is checked. * of the left Pokemon and gets hit unless this is checked.
*/ */
if (targets.includes(battlerIndex) && this.move.getMove().moveTarget === MoveTarget.ALL_NEAR_OTHERS) { if (targets.includes(battlerIndex) && this.move.getMove().moveTarget === MoveTarget.ALL_NEAR_OTHERS) {
const i = targets.indexOf(battlerIndex); const i = targets.indexOf(battlerIndex);
targets.splice(i, i + 1); targets.splice(i, i + 1);
@ -49,9 +49,9 @@ export class MoveEffectPhase extends PokemonPhase {
} }
/** /**
* Does an effect from this move override other effects on this turn? * Does an effect from this move override other effects on this turn?
* e.g. Charging moves (Fly, etc.) on their first turn of use. * e.g. Charging moves (Fly, etc.) on their first turn of use.
*/ */
const overridden = new Utils.BooleanHolder(false); const overridden = new Utils.BooleanHolder(false);
/** The {@linkcode Move} object from {@linkcode allMoves} invoked by this phase */ /** The {@linkcode Move} object from {@linkcode allMoves} invoked by this phase */
const move = this.move.getMove(); const move = this.move.getMove();
@ -66,10 +66,10 @@ export class MoveEffectPhase extends PokemonPhase {
user.lapseTags(BattlerTagLapseType.MOVE_EFFECT); user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
/** /**
* If this phase is for the first hit of the invoked move, * If this phase is for the first hit of the invoked move,
* resolve the move's total hit count. This block combines the * resolve the move's total hit count. This block combines the
* effects of the move itself, Parental Bond, and Multi-Lens to do so. * effects of the move itself, Parental Bond, and Multi-Lens to do so.
*/ */
if (user.turnData.hitsLeft === -1) { if (user.turnData.hitsLeft === -1) {
const hitCount = new Utils.IntegerHolder(1); const hitCount = new Utils.IntegerHolder(1);
// Assume single target for multi hit // Assume single target for multi hit
@ -86,16 +86,16 @@ export class MoveEffectPhase extends PokemonPhase {
} }
/** /**
* Log to be entered into the user's move history once the move result is resolved. * Log to be entered into the user's move history once the move result is resolved.
* Note that `result` (a {@linkcode MoveResult}) logs whether the move was successfully * Note that `result` (a {@linkcode MoveResult}) logs whether the move was successfully
* used in the sense of "Does it have an effect on the user?". * used in the sense of "Does it have an effect on the user?".
*/ */
const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual }; const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual };
/** /**
* Stores results of hit checks of the invoked move against all targets, organized by battler index. * Stores results of hit checks of the invoked move against all targets, organized by battler index.
* @see {@linkcode hitCheck} * @see {@linkcode hitCheck}
*/ */
const targetHitChecks = Object.fromEntries(targets.map(p => [ p.getBattlerIndex(), this.hitCheck(p) ])); const targetHitChecks = Object.fromEntries(targets.map(p => [ p.getBattlerIndex(), this.hitCheck(p) ]));
const hasActiveTargets = targets.some(t => t.isActive(true)); const hasActiveTargets = targets.some(t => t.isActive(true));
@ -104,11 +104,10 @@ export class MoveEffectPhase extends PokemonPhase {
&& !targets[0].getTag(SemiInvulnerableTag); && !targets[0].getTag(SemiInvulnerableTag);
/** /**
* If no targets are left for the move to hit (FAIL), or the invoked move is single-target * If no targets are left for the move to hit (FAIL), or the invoked move is single-target
* (and not random target) and failed the hit check against its target (MISS), log the move * (and not random target) and failed the hit check against its target (MISS), log the move
* as FAILed or MISSed (depending on the conditions above) and end this phase. * as FAILed or MISSed (depending on the conditions above) and end this phase.
*/ */
if (!hasActiveTargets || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]] && !targets[0].getTag(ProtectedTag) && !isImmune)) { if (!hasActiveTargets || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]] && !targets[0].getTag(ProtectedTag) && !isImmune)) {
this.stopMultiHit(); this.stopMultiHit();
if (hasActiveTargets) { if (hasActiveTargets) {
@ -154,9 +153,9 @@ export class MoveEffectPhase extends PokemonPhase {
&& !target.getTag(SemiInvulnerableTag); && !target.getTag(SemiInvulnerableTag);
/** /**
* If the move missed a target, stop all future hits against that target * If the move missed a target, stop all future hits against that target
* and move on to the next target (if there is one). * and move on to the next target (if there is one).
*/ */
if (!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()]) { if (!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()]) {
this.stopMultiHit(target); this.stopMultiHit(target);
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) })); this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) }));
@ -177,23 +176,23 @@ export class MoveEffectPhase extends PokemonPhase {
} }
/** /**
* Since all fail/miss checks have applied, the move is considered successfully applied. * Since all fail/miss checks have applied, the move is considered successfully applied.
* It's worth noting that if the move has no effect or is protected against, this assignment * It's worth noting that if the move has no effect or is protected against, this assignment
* is overwritten and the move is logged as a FAIL. * is overwritten and the move is logged as a FAIL.
*/ */
moveHistoryEntry.result = MoveResult.SUCCESS; moveHistoryEntry.result = MoveResult.SUCCESS;
/** /**
* Stores the result of applying the invoked move to the target. * Stores the result of applying the invoked move to the target.
* If the target is protected, the result is always `NO_EFFECT`. * If the target is protected, the result is always `NO_EFFECT`.
* Otherwise, the hit result is based on type effectiveness, immunities, * Otherwise, the hit result is based on type effectiveness, immunities,
* and other factors that may negate the attack or status application. * and other factors that may negate the attack or status application.
* *
* Internally, the call to {@linkcode Pokemon.apply} is where damage is calculated * Internally, the call to {@linkcode Pokemon.apply} is where damage is calculated
* (for attack moves) and the target's HP is updated. However, this isn't * (for attack moves) and the target's HP is updated. However, this isn't
* made visible to the user until the resulting {@linkcode DamagePhase} * made visible to the user until the resulting {@linkcode DamagePhase}
* is invoked. * is invoked.
*/ */
const hitResult = !isProtected ? target.apply(user, move) : HitResult.NO_EFFECT; const hitResult = !isProtected ? target.apply(user, move) : HitResult.NO_EFFECT;
/** Does {@linkcode hitResult} indicate that damage was dealt to the target? */ /** Does {@linkcode hitResult} indicate that damage was dealt to the target? */
@ -211,9 +210,9 @@ export class MoveEffectPhase extends PokemonPhase {
} }
/** /**
* If the move has no effect on the target (i.e. the target is protected or immune), * If the move has no effect on the target (i.e. the target is protected or immune),
* change the logged move result to FAIL. * change the logged move result to FAIL.
*/ */
if (hitResult === HitResult.NO_EFFECT) { if (hitResult === HitResult.NO_EFFECT) {
moveHistoryEntry.result = MoveResult.FAIL; moveHistoryEntry.result = MoveResult.FAIL;
} }
@ -222,43 +221,41 @@ export class MoveEffectPhase extends PokemonPhase {
const lastHit = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive()); const lastHit = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive());
/** /**
* If the user can change forms by using the invoked move, * If the user can change forms by using the invoked move,
* it only changes forms after the move's last hit * it only changes forms after the move's last hit
* (see Relic Song's interaction with Parental Bond when used by Meloetta). * (see Relic Song's interaction with Parental Bond when used by Meloetta).
*/ */
if (lastHit) { if (lastHit) {
this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger); this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger);
} }
/** /**
* Create a Promise that applys *all* effects from the invoked move's MoveEffectAttrs. * Create a Promise that applys *all* effects from the invoked move's MoveEffectAttrs.
* These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger * These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger
* type requires different conditions to be met with respect to the move's hit result. * type requires different conditions to be met with respect to the move's hit result.
*/ */
applyAttrs.push(new Promise(resolve => { applyAttrs.push(new Promise(resolve => {
// Apply all effects with PRE_MOVE triggers (if the target isn't immune to the move) // Apply all effects with PRE_MOVE triggers (if the target isn't immune to the move)
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && hitResult !== HitResult.NO_EFFECT, applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && hitResult !== HitResult.NO_EFFECT,
user, target, move).then(() => { user, target, move).then(() => {
// All other effects require the move to not have failed or have been cancelled to trigger // All other effects require the move to not have failed or have been cancelled to trigger
if (hitResult !== HitResult.FAIL) { if (hitResult !== HitResult.FAIL) {
/** Are the move's effects tied to the first turn of a charge move? */
const chargeEffect = !!move.getAttrs(ChargeAttr).find(ca => ca.usedChargeEffect(user, this.getTarget() ?? null, move));
/** /**
* If the invoked move's effects are meant to trigger during the move's "charge turn," * If the invoked move's effects are meant to trigger during the move's "charge turn,"
* ignore all effects after this point. * ignore all effects after this point.
* Otherwise, apply all self-targeted POST_APPLY effects. * Otherwise, apply all self-targeted POST_APPLY effects.
*/ */
Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
&& attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move)).then(() => { && attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move).then(() => {
// All effects past this point require the move to have hit the target // All effects past this point require the move to have hit the target
if (hitResult !== HitResult.NO_EFFECT) { if (hitResult !== HitResult.NO_EFFECT) {
// Apply all non-self-targeted POST_APPLY effects // Apply all non-self-targeted POST_APPLY effects
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, this.move.getMove()).then(() => { && !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, this.move.getMove()).then(() => {
/** /**
* If the move hit, and the target doesn't have Shield Dust, * If the move hit, and the target doesn't have Shield Dust,
* apply the chance to flinch the target gained from King's Rock * apply the chance to flinch the target gained from King's Rock
*/ */
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !move.hitsSubstitute(user, target)) { if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !move.hitsSubstitute(user, target)) {
const flinched = new Utils.BooleanHolder(false); const flinched = new Utils.BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched); user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
@ -267,7 +264,7 @@ export class MoveEffectPhase extends PokemonPhase {
} }
} }
// If the move was not protected against, apply all HIT effects // If the move was not protected against, apply all HIT effects
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT Utils.executeIf(!isProtected, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT
&& (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove()).then(() => { && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove()).then(() => {
// Apply the target's post-defend ability effects (as long as the target is active or can otherwise apply them) // Apply the target's post-defend ability effects (as long as the target is active or can otherwise apply them)
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => { return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => {
@ -286,9 +283,9 @@ export class MoveEffectPhase extends PokemonPhase {
// Apply the user's post-attack ability effects // Apply the user's post-attack ability effects
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => { applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => {
/** /**
* If the invoked move is an attack, apply the user's chance to * If the invoked move is an attack, apply the user's chance to
* steal an item from the target granted by Grip Claw * steal an item from the target granted by Grip Claw
*/ */
if (this.move.getMove() instanceof AttackMove) { if (this.move.getMove() instanceof AttackMove) {
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target); this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
} }
@ -343,12 +340,12 @@ export class MoveEffectPhase extends PokemonPhase {
end() { end() {
const user = this.getUserPokemon(); const user = this.getUserPokemon();
/** /**
* If this phase isn't for the invoked move's last strike, * If this phase isn't for the invoked move's last strike,
* unshift another MoveEffectPhase for the next strike. * unshift another MoveEffectPhase for the next strike.
* Otherwise, queue a message indicating the number of times the move has struck * Otherwise, queue a message indicating the number of times the move has struck
* (if the move has struck more than once), then apply the heal from Shell Bell * (if the move has struck more than once), then apply the heal from Shell Bell
* to the user. * to the user.
*/ */
if (user) { if (user) {
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive()) { if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive()) {
this.scene.unshiftPhase(this.getNewHitPhase()); this.scene.unshiftPhase(this.getNewHitPhase());
@ -447,9 +444,9 @@ export class MoveEffectPhase extends PokemonPhase {
} }
/** /**
* Removes the given {@linkcode Pokemon} from this phase's target list * Removes the given {@linkcode Pokemon} from this phase's target list
* @param target {@linkcode Pokemon} the Pokemon to be removed * @param target {@linkcode Pokemon} the Pokemon to be removed
*/ */
removeTarget(target: Pokemon): void { removeTarget(target: Pokemon): void {
const targetIndex = this.targets.findIndex(ind => ind === target.getBattlerIndex()); const targetIndex = this.targets.findIndex(ind => ind === target.getBattlerIndex());
if (targetIndex !== -1) { if (targetIndex !== -1) {
@ -458,19 +455,19 @@ export class MoveEffectPhase extends PokemonPhase {
} }
/** /**
* Prevents subsequent strikes of this phase's invoked move from occurring * Prevents subsequent strikes of this phase's invoked move from occurring
* @param target {@linkcode Pokemon} if defined, only stop subsequent * @param target {@linkcode Pokemon} if defined, only stop subsequent
* strikes against this Pokemon * strikes against this Pokemon
*/ */
stopMultiHit(target?: Pokemon): void { stopMultiHit(target?: Pokemon): void {
/** If given a specific target, remove the target from subsequent strikes */ /** If given a specific target, remove the target from subsequent strikes */
if (target) { if (target) {
this.removeTarget(target); this.removeTarget(target);
} }
/** /**
* If no target specified, or the specified target was the last of this move's * If no target specified, or the specified target was the last of this move's
* targets, completely cancel all subsequent strikes. * targets, completely cancel all subsequent strikes.
*/ */
if (!target || this.targets.length === 0 ) { if (!target || this.targets.length === 0 ) {
this.getUserPokemon()!.turnData.hitCount = 1; // TODO: is the bang correct here? this.getUserPokemon()!.turnData.hitCount = 1; // TODO: is the bang correct here?
this.getUserPokemon()!.turnData.hitsLeft = 1; // TODO: is the bang correct here? this.getUserPokemon()!.turnData.hitsLeft = 1; // TODO: is the bang correct here?

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@ -1,16 +1,17 @@
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr } from "#app/data/ability"; import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr, ReduceStatusEffectDurationAbAttr } from "#app/data/ability";
import { CommonAnim } from "#app/data/battle-anims"; import { CommonAnim } from "#app/data/battle-anims";
import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags"; import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move"; import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms"; import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms";
import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect"; import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
import { Type } from "#app/data/type"; import { Type } from "#app/data/type";
import { getTerrainBlockMessage } from "#app/data/weather"; import { getTerrainBlockMessage } from "#app/data/weather";
import { MoveUsedEvent } from "#app/events/battle-scene"; import { MoveUsedEvent } from "#app/events/battle-scene";
import Pokemon, { MoveResult, PokemonMove, TurnMove } from "#app/field/pokemon"; import Pokemon, { MoveResult, PokemonMove } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages"; import { getPokemonNameWithAffix } from "#app/messages";
import Overrides from "#app/overrides";
import { BattlePhase } from "#app/phases/battle-phase"; import { BattlePhase } from "#app/phases/battle-phase";
import { CommonAnimPhase } from "#app/phases/common-anim-phase"; import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase";
@ -22,6 +23,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { StatusEffect } from "#enums/status-effect"; import { StatusEffect } from "#enums/status-effect";
import i18next from "i18next"; import i18next from "i18next";
import { MoveChargePhase } from "#app/phases/move-charge-phase";
export class MovePhase extends BattlePhase { export class MovePhase extends BattlePhase {
protected _pokemon: Pokemon; protected _pokemon: Pokemon;
@ -134,6 +136,8 @@ export class MovePhase extends BattlePhase {
if (this.cancelled || this.failed) { if (this.cancelled || this.failed) {
this.handlePreMoveFailures(); this.handlePreMoveFailures();
} else if (this.move.getMove().isChargingMove() && !this.pokemon.getTag(BattlerTagType.CHARGING)) {
this.chargeMove();
} else { } else {
this.useMove(); this.useMove();
} }
@ -168,25 +172,31 @@ export class MovePhase extends BattlePhase {
switch (this.pokemon.status.effect) { switch (this.pokemon.status.effect) {
case StatusEffect.PARALYSIS: case StatusEffect.PARALYSIS:
if (!this.pokemon.randSeedInt(4)) { activated = (!this.pokemon.randSeedInt(4) || Overrides.STATUS_ACTIVATION_OVERRIDE === true) && Overrides.STATUS_ACTIVATION_OVERRIDE !== false;
activated = true;
this.cancelled = true;
}
break; break;
case StatusEffect.SLEEP: case StatusEffect.SLEEP:
applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove()); applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove());
healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn; const turnsRemaining = new NumberHolder(this.pokemon.status.sleepTurnsRemaining ?? 0);
applyAbAttrs(ReduceStatusEffectDurationAbAttr, this.pokemon, null, false, this.pokemon.status.effect, turnsRemaining);
this.pokemon.status.sleepTurnsRemaining = turnsRemaining.value;
healed = this.pokemon.status.sleepTurnsRemaining <= 0;
activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP); activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
this.cancelled = activated;
break; break;
case StatusEffect.FREEZE: case StatusEffect.FREEZE:
healed = !!this.move.getMove().findAttr(attr => attr instanceof HealStatusEffectAttr && attr.selfTarget && attr.isOfEffect(StatusEffect.FREEZE)) || !this.pokemon.randSeedInt(5); healed =
!!this.move.getMove().findAttr((attr) =>
attr instanceof HealStatusEffectAttr
&& attr.selfTarget
&& attr.isOfEffect(StatusEffect.FREEZE))
|| (!this.pokemon.randSeedInt(5) && Overrides.STATUS_ACTIVATION_OVERRIDE !== true)
|| Overrides.STATUS_ACTIVATION_OVERRIDE === false;
activated = !healed; activated = !healed;
this.cancelled = activated;
break; break;
} }
if (activated) { if (activated) {
this.cancel();
this.scene.queueMessage(getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon))); this.scene.queueMessage(getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)));
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, this.pokemon.getBattlerIndex(), undefined, CommonAnim.POISON + (this.pokemon.status.effect - 1))); this.scene.unshiftPhase(new CommonAnimPhase(this.scene, this.pokemon.getBattlerIndex(), undefined, CommonAnim.POISON + (this.pokemon.status.effect - 1)));
} else if (healed) { } else if (healed) {
@ -219,12 +229,15 @@ export class MovePhase extends BattlePhase {
this.showMoveText(); this.showMoveText();
// TODO: Clean up implementation of two-turn moves.
if (moveQueue.length > 0) { if (moveQueue.length > 0) {
// Using .shift here clears out two turn moves once they've been used // Using .shift here clears out two turn moves once they've been used
this.ignorePp = moveQueue.shift()?.ignorePP ?? false; this.ignorePp = moveQueue.shift()?.ignorePP ?? false;
} }
if (this.pokemon.getTag(BattlerTagType.CHARGING)?.sourceMove === this.move.moveId) {
this.pokemon.lapseTag(BattlerTagType.CHARGING);
}
// "commit" to using the move, deducting PP. // "commit" to using the move, deducting PP.
if (!this.ignorePp) { if (!this.ignorePp) {
const ppUsed = 1 + this.getPpIncreaseFromPressure(targets); const ppUsed = 1 + this.getPpIncreaseFromPressure(targets);
@ -288,6 +301,9 @@ export class MovePhase extends BattlePhase {
} }
this.showFailedText(failedText); this.showFailedText(failedText);
// Remove the user from its semi-invulnerable state (if applicable)
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
} }
// Handle Dancer, which triggers immediately after a move is used (rather than waiting on `this.end()`). // Handle Dancer, which triggers immediately after a move is used (rather than waiting on `this.end()`).
@ -299,6 +315,35 @@ export class MovePhase extends BattlePhase {
} }
} }
/** Queues a {@linkcode MoveChargePhase} for this phase's invoked move. */
protected chargeMove() {
const move = this.move.getMove();
const targets = this.getActiveTargetPokemon();
if (move.applyConditions(this.pokemon, targets[0], move)) {
// Protean and Libero apply on the charging turn of charge moves
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
this.showMoveText();
this.scene.unshiftPhase(new MoveChargePhase(this.scene, this.pokemon.getBattlerIndex(), this.targets[0], this.move));
} else {
this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
let failedText: string | undefined;
const failureMessage = move.getFailedText(this.pokemon, targets[0], move, new BooleanHolder(false));
if (failureMessage) {
failedText = failureMessage;
}
this.showMoveText();
this.showFailedText(failedText);
// Remove the user from its semi-invulnerable state (if applicable)
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
}
}
/** /**
* Queues a {@linkcode MoveEndPhase} if the move wasn't a {@linkcode followUp} and {@linkcode canMove()} returns `true`, * Queues a {@linkcode MoveEndPhase} if the move wasn't a {@linkcode followUp} and {@linkcode canMove()} returns `true`,
* then ends the phase. * then ends the phase.
@ -412,8 +457,6 @@ export class MovePhase extends BattlePhase {
* - Lapses `AFTER_MOVE` tags: * - Lapses `AFTER_MOVE` tags:
* - This handles the effects of {@link Moves.SUBSTITUTE Substitute} * - This handles the effects of {@link Moves.SUBSTITUTE Substitute}
* - Removes the second turn of charge moves * - Removes the second turn of charge moves
*
* TODO: handle charge moves more gracefully
*/ */
protected handlePreMoveFailures(): void { protected handlePreMoveFailures(): void {
if (this.cancelled || this.failed) { if (this.cancelled || this.failed) {
@ -445,18 +488,7 @@ export class MovePhase extends BattlePhase {
return; return;
} }
if (this.move.getMove().hasAttr(ChargeAttr)) { if (this.pokemon.getTag(BattlerTagType.RECHARGING) || this.pokemon.getTag(BattlerTagType.INTERRUPTED)) {
const lastMove = this.pokemon.getLastXMoves() as TurnMove[];
if (!lastMove.length || lastMove[0].move !== this.move.getMove().id || lastMove[0].result !== MoveResult.OTHER) {
this.scene.queueMessage(i18next.t("battle:useMove", {
pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon),
moveName: this.move.getName()
}), 500);
return;
}
}
if (this.pokemon.getTag(BattlerTagType.RECHARGING || BattlerTagType.INTERRUPTED)) {
return; return;
} }

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@ -8,26 +8,26 @@ import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonPhase } from "./pokemon-phase"; import { PokemonPhase } from "./pokemon-phase";
export class ObtainStatusEffectPhase extends PokemonPhase { export class ObtainStatusEffectPhase extends PokemonPhase {
private statusEffect?: StatusEffect | undefined; private statusEffect?: StatusEffect;
private cureTurn?: integer | null; private turnsRemaining?: number;
private sourceText?: string | null; private sourceText?: string | null;
private sourcePokemon?: Pokemon | null; private sourcePokemon?: Pokemon | null;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect?: StatusEffect, cureTurn?: integer | null, sourceText?: string | null, sourcePokemon?: Pokemon | null) { constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect?: StatusEffect, turnsRemaining?: number, sourceText?: string | null, sourcePokemon?: Pokemon | null) {
super(scene, battlerIndex); super(scene, battlerIndex);
this.statusEffect = statusEffect; this.statusEffect = statusEffect;
this.cureTurn = cureTurn; this.turnsRemaining = turnsRemaining;
this.sourceText = sourceText; this.sourceText = sourceText;
this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect this.sourcePokemon = sourcePokemon;
} }
start() { start() {
const pokemon = this.getPokemon(); const pokemon = this.getPokemon();
if (pokemon && !pokemon.status) { if (pokemon && !pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) { if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
if (this.cureTurn) { if (this.turnsRemaining) {
pokemon.status!.cureTurn = this.cureTurn; // TODO: is this bang correct? pokemon.status!.sleepTurnsRemaining = this.turnsRemaining;
} }
pokemon.updateInfo(true); pokemon.updateInfo(true);
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, false, () => { new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, false, () => {

View File

@ -18,7 +18,7 @@ export class PostSummonPhase extends PokemonPhase {
const pokemon = this.getPokemon(); const pokemon = this.getPokemon();
if (pokemon.status?.effect === StatusEffect.TOXIC) { if (pokemon.status?.effect === StatusEffect.TOXIC) {
pokemon.status.turnCount = 0; pokemon.status.toxicTurnCount = 0;
} }
this.scene.arena.applyTags(ArenaTrapTag, false, pokemon); this.scene.arena.applyTags(ArenaTrapTag, false, pokemon);

View File

@ -30,7 +30,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
damage.value = Math.max(pokemon.getMaxHp() >> 3, 1); damage.value = Math.max(pokemon.getMaxHp() >> 3, 1);
break; break;
case StatusEffect.TOXIC: case StatusEffect.TOXIC:
damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1); damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.toxicTurnCount), 1);
break; break;
case StatusEffect.BURN: case StatusEffect.BURN:
damage.value = Math.max(pokemon.getMaxHp() >> 4, 1); damage.value = Math.max(pokemon.getMaxHp() >> 4, 1);

View File

@ -65,8 +65,9 @@ export class SwitchSummonPhase extends SummonPhase {
const pokemon = this.getPokemon(); const pokemon = this.getPokemon();
(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id));
if (this.switchType === SwitchType.SWITCH) { if (this.switchType === SwitchType.SWITCH) {
(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id));
const substitute = pokemon.getTag(SubstituteTag); const substitute = pokemon.getTag(SubstituteTag);
if (substitute) { if (substitute) {
this.scene.tweens.add({ this.scene.tweens.add({

View File

@ -137,7 +137,7 @@ export default class PokemonData {
this.moveset = (source.moveset || [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL) ]).filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp)); this.moveset = (source.moveset || [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL) ]).filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
if (!forHistory) { if (!forHistory) {
this.status = source.status this.status = source.status
? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn) ? new Status(source.status.effect, source.status.toxicTurnCount, source.status.sleepTurnsRemaining)
: null; : null;
} }

View File

@ -0,0 +1,93 @@
import { Status } from "#app/data/status-effect";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Early Bird", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.REST, Moves.BELLY_DRUM, Moves.SPLASH ])
.ability(Abilities.EARLY_BIRD)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("reduces Rest's sleep time to 1 turn", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
game.move.select(Moves.BELLY_DRUM);
await game.toNextTurn();
game.move.select(Moves.REST);
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("reduces 3-turn sleep to 1 turn", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("reduces 1-turn sleep to 0 turns", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.status = new Status(StatusEffect.SLEEP, 0, 2);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
});

View File

@ -36,9 +36,7 @@ describe("Abilities - Imposter", () => {
}); });
it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => { it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
await game.startBattle([ await game.classicMode.startBattle([ Species.DITTO ]);
Species.DITTO
]);
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
@ -78,9 +76,7 @@ describe("Abilities - Imposter", () => {
it("should copy in-battle overridden stats", async () => { it("should copy in-battle overridden stats", async () => {
game.override.enemyMoveset([ Moves.POWER_SPLIT ]); game.override.enemyMoveset([ Moves.POWER_SPLIT ]);
await game.startBattle([ await game.classicMode.startBattle([ Species.DITTO ]);
Species.DITTO
]);
const player = game.scene.getPlayerPokemon()!; const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
@ -97,4 +93,18 @@ describe("Abilities - Imposter", () => {
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk); expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk); expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
}); });
it("should set each move's pp to a maximum of 5", async () => {
game.override.enemyMoveset([ Moves.SWORDS_DANCE, Moves.GROWL, Moves.SKETCH, Moves.RECOVER ]);
await game.classicMode.startBattle([ Species.DITTO ]);
const player = game.scene.getPlayerPokemon()!;
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
player.getMoveset().forEach(move => {
expect(move!.getMovePp()).toBeLessThanOrEqual(5);
});
});
}); });

View File

@ -150,7 +150,7 @@ describe("Abilities - Magic Guard", () => {
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!;
const toxicStartCounter = enemyPokemon.status!.turnCount; const toxicStartCounter = enemyPokemon.status!.toxicTurnCount;
//should be 0 //should be 0
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
@ -162,7 +162,7 @@ describe("Abilities - Magic Guard", () => {
* - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5 * - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5
*/ */
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(enemyPokemon.status!.turnCount).toBeGreaterThan(toxicStartCounter); expect(enemyPokemon.status!.toxicTurnCount).toBeGreaterThan(toxicStartCounter);
expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status!.effect)).toBe(1.5); expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status!.effect)).toBe(1.5);
} }
); );

View File

@ -52,6 +52,7 @@ describe("Abilities - Volt Absorb", () => {
expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined(); expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
}); });
it("should activate regardless of accuracy checks", async () => { it("should activate regardless of accuracy checks", async () => {
game.override.moveset(Moves.THUNDERBOLT); game.override.moveset(Moves.THUNDERBOLT);
game.override.enemyMoveset(Moves.SPLASH); game.override.enemyMoveset(Moves.SPLASH);
@ -71,6 +72,7 @@ describe("Abilities - Volt Absorb", () => {
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
}); });
it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => { it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => {
game.override.moveset(Moves.THUNDERBOLT); game.override.moveset(Moves.THUNDERBOLT);
game.override.enemyMoveset(Moves.DIVE); game.override.enemyMoveset(Moves.DIVE);
@ -84,9 +86,7 @@ describe("Abilities - Volt Absorb", () => {
game.move.select(Moves.THUNDERBOLT); game.move.select(Moves.THUNDERBOLT);
enemyPokemon.hp = enemyPokemon.hp - 1; enemyPokemon.hp = enemyPokemon.hp - 1;
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
}); });

View File

@ -1,8 +1,8 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move"; import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities"; import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#app/enums/arena-tag-type"; import { ArenaTagType } from "#enums/arena-tag-type";
import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { BattlerTagType } from "#enums/battler-tag-type";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager"; import GameManager from "#test/utils/gameManager";
@ -31,7 +31,8 @@ describe("Arena - Gravity", () => {
.ability(Abilities.UNNERVE) .ability(Abilities.UNNERVE)
.enemyAbility(Abilities.BALL_FETCH) .enemyAbility(Abilities.BALL_FETCH)
.enemySpecies(Species.SHUCKLE) .enemySpecies(Species.SHUCKLE)
.enemyMoveset(Moves.SPLASH); .enemyMoveset(Moves.SPLASH)
.enemyLevel(5);
}); });
// Reference: https://bulbapedia.bulbagarden.net/wiki/Gravity_(move) // Reference: https://bulbapedia.bulbagarden.net/wiki/Gravity_(move)
@ -42,102 +43,121 @@ describe("Arena - Gravity", () => {
vi.spyOn(moveToCheck, "calculateBattleAccuracy"); vi.spyOn(moveToCheck, "calculateBattleAccuracy");
// Setup Gravity on first turn // Setup Gravity on first turn
await game.startBattle([ Species.PIKACHU ]); await game.classicMode.startBattle([ Species.PIKACHU ]);
game.move.select(Moves.GRAVITY); game.move.select(Moves.GRAVITY);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
// Use non-OHKO move on second turn // Use non-OHKO move on second turn
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.TACKLE); game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(MoveEffectPhase); await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 1.67); expect(moveToCheck.calculateBattleAccuracy).toHaveLastReturnedWith(100 * 1.67);
}); });
it("OHKO move accuracy is not affected", async () => { it("OHKO move accuracy is not affected", async () => {
game.override.startingLevel(5);
game.override.enemyLevel(5);
/** See Fissure {@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move)} */ /** See Fissure {@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move)} */
const moveToCheck = allMoves[Moves.FISSURE]; const moveToCheck = allMoves[Moves.FISSURE];
vi.spyOn(moveToCheck, "calculateBattleAccuracy"); vi.spyOn(moveToCheck, "calculateBattleAccuracy");
// Setup Gravity on first turn // Setup Gravity on first turn
await game.startBattle([ Species.PIKACHU ]); await game.classicMode.startBattle([ Species.PIKACHU ]);
game.move.select(Moves.GRAVITY); game.move.select(Moves.GRAVITY);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
// Use OHKO move on second turn // Use OHKO move on second turn
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.FISSURE); game.move.select(Moves.FISSURE);
await game.phaseInterceptor.to(MoveEffectPhase); await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(30); expect(moveToCheck.calculateBattleAccuracy).toHaveLastReturnedWith(30);
}); });
describe("Against flying types", () => { describe("Against flying types", () => {
it("can be hit by ground-type moves now", async () => { it("can be hit by ground-type moves now", async () => {
game.override game.override
.startingLevel(5)
.enemyLevel(5)
.enemySpecies(Species.PIDGEOT) .enemySpecies(Species.PIDGEOT)
.moveset([ Moves.GRAVITY, Moves.EARTHQUAKE ]); .moveset([ Moves.GRAVITY, Moves.EARTHQUAKE ]);
await game.startBattle([ Species.PIKACHU ]); await game.classicMode.startBattle([ Species.PIKACHU ]);
const pidgeot = game.scene.getEnemyPokemon()!; const pidgeot = game.scene.getEnemyPokemon()!;
vi.spyOn(pidgeot, "getAttackTypeEffectiveness"); vi.spyOn(pidgeot, "getAttackTypeEffectiveness");
// Try earthquake on 1st turn (fails!); // Try earthquake on 1st turn (fails!);
game.move.select(Moves.EARTHQUAKE); game.move.select(Moves.EARTHQUAKE);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(0); expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(0);
// Setup Gravity on 2nd turn // Setup Gravity on 2nd turn
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.GRAVITY); game.move.select(Moves.GRAVITY);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
// Use ground move on 3rd turn // Use ground move on 3rd turn
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.EARTHQUAKE); game.move.select(Moves.EARTHQUAKE);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(1); expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(1);
}); });
it("keeps super-effective moves super-effective after using gravity", async () => { it("keeps super-effective moves super-effective after using gravity", async () => {
game.override game.override
.startingLevel(5)
.enemyLevel(5)
.enemySpecies(Species.PIDGEOT) .enemySpecies(Species.PIDGEOT)
.moveset([ Moves.GRAVITY, Moves.THUNDERBOLT ]); .moveset([ Moves.GRAVITY, Moves.THUNDERBOLT ]);
await game.startBattle([ Species.PIKACHU ]); await game.classicMode.startBattle([ Species.PIKACHU ]);
const pidgeot = game.scene.getEnemyPokemon()!; const pidgeot = game.scene.getEnemyPokemon()!;
vi.spyOn(pidgeot, "getAttackTypeEffectiveness"); vi.spyOn(pidgeot, "getAttackTypeEffectiveness");
// Setup Gravity on 1st turn // Setup Gravity on 1st turn
game.move.select(Moves.GRAVITY); game.move.select(Moves.GRAVITY);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
// Use electric move on 2nd turn // Use electric move on 2nd turn
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.THUNDERBOLT); game.move.select(Moves.THUNDERBOLT);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(2); expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(2);
}); });
}); });
it("cancels Fly if its user is semi-invulnerable", async () => {
game.override
.enemySpecies(Species.SNORLAX)
.enemyMoveset(Moves.FLY)
.moveset([ Moves.GRAVITY, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const charizard = game.scene.getPlayerPokemon()!;
const snorlax = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(snorlax.getTag(BattlerTagType.FLYING)).toBeDefined();
game.move.select(Moves.GRAVITY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(snorlax.getTag(BattlerTagType.INTERRUPTED)).toBeDefined();
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.hp).toBe(charizard.getMaxHp());
});
}); });

View File

@ -1,4 +1,5 @@
import { import {
Status,
StatusEffect, StatusEffect,
getStatusEffectActivationText, getStatusEffectActivationText,
getStatusEffectDescriptor, getStatusEffectDescriptor,
@ -6,14 +7,19 @@ import {
getStatusEffectObtainText, getStatusEffectObtainText,
getStatusEffectOverlapText, getStatusEffectOverlapText,
} from "#app/data/status-effect"; } from "#app/data/status-effect";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { mockI18next } from "#test/utils/testUtils"; import { mockI18next } from "#test/utils/testUtils";
import i18next from "i18next"; import i18next from "i18next";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
const pokemonName = "PKM"; const pokemonName = "PKM";
const sourceText = "SOURCE"; const sourceText = "SOURCE";
describe("status-effect", () => { describe("Status Effect Messages", () => {
beforeAll(() => { beforeAll(() => {
i18next.init(); i18next.init();
}); });
@ -299,3 +305,99 @@ describe("status-effect", () => {
vi.resetAllMocks(); vi.resetAllMocks();
}); });
}); });
describe("Status Effects", () => {
describe("Paralysis", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH)
.moveset([ Moves.QUICK_ATTACK ])
.ability(Abilities.BALL_FETCH)
.statusEffect(StatusEffect.PARALYSIS);
});
it("causes the pokemon's move to fail when activated", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
game.move.select(Moves.QUICK_ATTACK);
await game.move.forceStatusActivation(true);
await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(true);
expect(game.scene.getPlayerPokemon()!.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
});
});
describe("Sleep", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should last the appropriate number of turns", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
});
});

View File

@ -7,8 +7,6 @@ import GameManager from "#test/utils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
const TIMEOUT = 20 * 1000;
describe("Items - Toxic orb", () => { describe("Items - Toxic orb", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
@ -27,10 +25,10 @@ describe("Items - Toxic orb", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.battleType("single") .battleType("single")
.enemySpecies(Species.RATTATA) .enemySpecies(Species.MAGIKARP)
.ability(Abilities.BALL_FETCH) .ability(Abilities.BALL_FETCH)
.enemyAbility(Abilities.BALL_FETCH) .enemyAbility(Abilities.BALL_FETCH)
.moveset([ Moves.SPLASH ]) .moveset(Moves.SPLASH)
.enemyMoveset(Moves.SPLASH) .enemyMoveset(Moves.SPLASH)
.startingHeldItems([{ .startingHeldItems([{
name: "TOXIC_ORB", name: "TOXIC_ORB",
@ -39,22 +37,19 @@ describe("Items - Toxic orb", () => {
vi.spyOn(i18next, "t"); vi.spyOn(i18next, "t");
}); });
it("badly poisons the holder", async () => { it("should badly poison the holder", async () => {
await game.classicMode.startBattle([ Species.MIGHTYENA ]); await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerField()[0]; const player = game.scene.getPlayerPokemon()!;
expect(player.getHeldItems()[0].type.id).toBe("TOXIC_ORB");
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
// Toxic orb should trigger here await game.phaseInterceptor.to("MessagePhase");
await game.phaseInterceptor.run("MessagePhase");
expect(i18next.t).toHaveBeenCalledWith("statusEffect:toxic.obtainSource", expect.anything()); expect(i18next.t).toHaveBeenCalledWith("statusEffect:toxic.obtainSource", expect.anything());
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.TOXIC); expect(player.status?.effect).toBe(StatusEffect.TOXIC);
// Damage should not have ticked yet. expect(player.status?.toxicTurnCount).toBe(0);
expect(player.status?.turnCount).toBe(0); });
}, TIMEOUT);
}); });

View File

@ -34,7 +34,7 @@ describe("Moves - Baton Pass", () => {
.disableCrits(); .disableCrits();
}); });
it("transfers all stat stages when player uses it", async() => { it("transfers all stat stages when player uses it", async () => {
// arrange // arrange
await game.classicMode.startBattle([ Species.RAICHU, Species.SHUCKLE ]); await game.classicMode.startBattle([ Species.RAICHU, Species.SHUCKLE ]);
@ -91,7 +91,7 @@ describe("Moves - Baton Pass", () => {
]); ]);
}, 20000); }, 20000);
it("doesn't transfer effects that aren't transferrable", async() => { it("doesn't transfer effects that aren't transferrable", async () => {
game.override.enemyMoveset([ Moves.SALT_CURE ]); game.override.enemyMoveset([ Moves.SALT_CURE ]);
await game.classicMode.startBattle([ Species.PIKACHU, Species.FEEBAS ]); await game.classicMode.startBattle([ Species.PIKACHU, Species.FEEBAS ]);
@ -106,4 +106,28 @@ describe("Moves - Baton Pass", () => {
expect(player2.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined(); expect(player2.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined();
}, 20000); }, 20000);
it("doesn't allow binding effects from the user to persist", async () => {
game.override.moveset([ Moves.FIRE_SPIN, Moves.BATON_PASS ]);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FIRE_SPIN);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.move.forceHit();
await game.toNextTurn();
expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeDefined();
game.move.select(Moves.BATON_PASS);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeUndefined();
});
}); });

114
src/test/moves/dig.test.ts Normal file
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@ -0,0 +1,114 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import { MoveResult } from "#app/field/pokemon";
import { describe, beforeAll, afterEach, beforeEach, it, expect } from "vitest";
import GameManager from "#test/utils/gameManager";
describe("Moves - Dig", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.DIG)
.battleType("single")
.startingLevel(100)
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.TACKLE);
});
it("should make the user semi-invulnerable, then attack over 2 turns", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeDefined();
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG);
expect(playerDig?.ppUsed).toBe(1);
});
it("should not allow the user to evade attacks from Pokemon with No Guard", async () => {
game.override.enemyAbility(Abilities.NO_GUARD);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("should not expend PP when the attack phase is cancelled", async () => {
game.override
.enemyAbility(Abilities.NO_GUARD)
.enemyMoveset(Moves.SPORE);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG);
expect(playerDig?.ppUsed).toBe(0);
});
it("should cause the user to take double damage from Earthquake", async () => {
await game.classicMode.startBattle([ Species.DONDOZO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const preDigEarthquakeDmg = playerPokemon.getAttackDamage(enemyPokemon, allMoves[Moves.EARTHQUAKE]).damage;
game.move.select(Moves.DIG);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEffectPhase");
const postDigEarthquakeDmg = playerPokemon.getAttackDamage(enemyPokemon, allMoves[Moves.EARTHQUAKE]).damage;
// these hopefully get avoid rounding errors :shrug:
expect(postDigEarthquakeDmg).toBeGreaterThanOrEqual(2 * preDigEarthquakeDmg);
expect(postDigEarthquakeDmg).toBeLessThan(2 * (preDigEarthquakeDmg + 1));
});
});

137
src/test/moves/dive.test.ts Normal file
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@ -0,0 +1,137 @@
import { BattlerTagType } from "#enums/battler-tag-type";
import { StatusEffect } from "#enums/status-effect";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
import { WeatherType } from "#enums/weather-type";
describe("Moves - Dive", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.DIVE)
.battleType("single")
.startingLevel(100)
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.TACKLE);
});
it("should make the user semi-invulnerable, then attack over 2 turns", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeDefined();
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
expect(playerDive?.ppUsed).toBe(1);
});
it("should not allow the user to evade attacks from Pokemon with No Guard", async () => {
game.override.enemyAbility(Abilities.NO_GUARD);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("should not expend PP when the attack phase is cancelled", async () => {
game.override
.enemyAbility(Abilities.NO_GUARD)
.enemyMoveset(Moves.SPORE);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
expect(playerDive?.ppUsed).toBe(0);
});
it("should trigger on-contact post-defend ability effects", async () => {
game.override
.enemyAbility(Abilities.ROUGH_SKIN)
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
expect(enemyPokemon.battleData.abilitiesApplied[0]).toBe(Abilities.ROUGH_SKIN);
});
it("should cancel attack after Harsh Sunlight is set", async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to("TurnStartPhase", false);
game.scene.arena.trySetWeather(WeatherType.HARSH_SUN, false);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
expect(playerDive?.ppUsed).toBe(1);
});
});

View File

@ -0,0 +1,104 @@
import { BattlerTagType } from "#enums/battler-tag-type";
import { Stat } from "#enums/stat";
import { WeatherType } from "#enums/weather-type";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("Moves - Electro Shot", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.ELECTRO_SHOT)
.battleType("single")
.startingLevel(100)
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should increase the user's Sp. Atk on the first turn, then attack on the second turn", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.ELECTRO_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeDefined();
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.ELECTRO_SHOT);
expect(playerElectroShot?.ppUsed).toBe(1);
});
it.each([
{ weatherType: WeatherType.RAIN, name: "Rain" },
{ weatherType: WeatherType.HEAVY_RAIN, name: "Heavy Rain" }
])("should fully resolve in one turn if $name is active", async ({ weatherType }) => {
game.override.weather(weatherType);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.ELECTRO_SHOT);
await game.phaseInterceptor.to("MoveEffectPhase", false);
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.ELECTRO_SHOT);
expect(playerElectroShot?.ppUsed).toBe(1);
});
it("should only increase Sp. Atk once with Multi-Lens", async () => {
game.override
.weather(WeatherType.RAIN)
.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.ELECTRO_SHOT);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.turnData.hitCount).toBe(2);
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
});
});

122
src/test/moves/fly.test.ts Normal file
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@ -0,0 +1,122 @@
import { BattlerTagType } from "#enums/battler-tag-type";
import { StatusEffect } from "#enums/status-effect";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
describe("Moves - Fly", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.FLY)
.battleType("single")
.startingLevel(100)
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.TACKLE);
vi.spyOn(allMoves[Moves.FLY], "accuracy", "get").mockReturnValue(100);
});
it("should make the user semi-invulnerable, then attack over 2 turns", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FLY);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeDefined();
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.FLY);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY);
expect(playerFly?.ppUsed).toBe(1);
});
it("should not allow the user to evade attacks from Pokemon with No Guard", async () => {
game.override.enemyAbility(Abilities.NO_GUARD);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FLY);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("should not expend PP when the attack phase is cancelled", async () => {
game.override
.enemyAbility(Abilities.NO_GUARD)
.enemyMoveset(Moves.SPORE);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FLY);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeUndefined();
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY);
expect(playerFly?.ppUsed).toBe(0);
});
it("should be cancelled when another Pokemon uses Gravity", async () => {
game.override.enemyMoveset([ Moves.SPLASH, Moves.GRAVITY ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FLY);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
await game.forceEnemyMove(Moves.GRAVITY);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY);
expect(playerFly?.ppUsed).toBe(0);
});
});

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@ -0,0 +1,78 @@
import { EffectiveStat, Stat } from "#enums/stat";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("Moves - Geomancy", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.GEOMANCY)
.battleType("single")
.startingLevel(100)
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should boost the user's stats on the second turn of use", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const player = game.scene.getPlayerPokemon()!;
const affectedStats: EffectiveStat[] = [ Stat.SPATK, Stat.SPDEF, Stat.SPD ];
game.move.select(Moves.GEOMANCY);
await game.phaseInterceptor.to("TurnEndPhase");
affectedStats.forEach((stat) => expect(player.getStatStage(stat)).toBe(0));
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);
await game.phaseInterceptor.to("TurnEndPhase");
affectedStats.forEach((stat) => expect(player.getStatStage(stat)).toBe(2));
expect(player.getMoveHistory()).toHaveLength(2);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
const playerGeomancy = player.getMoveset().find((mv) => mv && mv.moveId === Moves.GEOMANCY);
expect(playerGeomancy?.ppUsed).toBe(1);
});
it("should execute over 2 turns between waves", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const player = game.scene.getPlayerPokemon()!;
const affectedStats: EffectiveStat[] = [ Stat.SPATK, Stat.SPDEF, Stat.SPD ];
game.move.select(Moves.GEOMANCY);
await game.phaseInterceptor.to("MoveEndPhase", false);
await game.doKillOpponents();
await game.toNextWave();
await game.phaseInterceptor.to("TurnEndPhase");
affectedStats.forEach((stat) => expect(player.getStatStage(stat)).toBe(2));
expect(player.getMoveHistory()).toHaveLength(2);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
const playerGeomancy = player.getMoveset().find((mv) => mv && mv.moveId === Moves.GEOMANCY);
expect(playerGeomancy?.ppUsed).toBe(1);
});
});

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@ -1,12 +1,10 @@
import { CommandPhase } from "#app/phases/command-phase"; import { StatusEffect } from "#app/data/status-effect";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager"; import GameManager from "#test/utils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { StatusEffect } from "#app/data/status-effect";
describe("Moves - Nightmare", () => { describe("Moves - Nightmare", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -39,16 +37,16 @@ describe("Moves - Nightmare", () => {
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyMaxHP = enemyPokemon.hp; const enemyMaxHP = enemyPokemon.hp;
game.move.select(Moves.NIGHTMARE); game.move.select(Moves.NIGHTMARE);
await game.phaseInterceptor.to(TurnInitPhase); await game.toNextTurn();
expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4)); expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4));
// take a second turn to make sure damage occurs again // take a second turn to make sure damage occurs again
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.toNextTurn();
await game.phaseInterceptor.to(TurnInitPhase);
expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4) - Math.floor(enemyMaxHP / 4)); expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4) - Math.floor(enemyMaxHP / 4));
}); });
}); });

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@ -0,0 +1,102 @@
import { allMoves } from "#app/data/move";
import { BattlerTagType } from "#enums/battler-tag-type";
import { WeatherType } from "#enums/weather-type";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Solar Beam", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.SOLAR_BEAM)
.battleType("single")
.startingLevel(100)
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should deal damage in two turns if no weather is active", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SOLAR_BEAM);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeDefined();
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
const playerSolarBeam = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.SOLAR_BEAM);
expect(playerSolarBeam?.ppUsed).toBe(1);
});
it.each([
{ weatherType: WeatherType.SUNNY, name: "Sun" },
{ weatherType: WeatherType.HARSH_SUN, name: "Harsh Sun" }
])("should deal damage in one turn if $name is active", async ({ weatherType }) => {
game.override.weather(weatherType);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SOLAR_BEAM);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
const playerSolarBeam = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.SOLAR_BEAM);
expect(playerSolarBeam?.ppUsed).toBe(1);
});
it.each([
{ weatherType: WeatherType.RAIN, name: "Rain" },
{ weatherType: WeatherType.HEAVY_RAIN, name: "Heavy Rain" }
])("should have its power halved in $name", async ({ weatherType }) => {
game.override.weather(weatherType);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const solarBeam = allMoves[Moves.SOLAR_BEAM];
vi.spyOn(solarBeam, "calculateBattlePower");
game.move.select(Moves.SOLAR_BEAM);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to("TurnEndPhase");
expect(solarBeam.calculateBattlePower).toHaveLastReturnedWith(60);
});
});

View File

@ -36,9 +36,7 @@ describe("Moves - Transform", () => {
}); });
it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => { it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
await game.startBattle([ await game.classicMode.startBattle([ Species.DITTO ]);
Species.DITTO
]);
game.move.select(Moves.TRANSFORM); game.move.select(Moves.TRANSFORM);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
@ -78,9 +76,7 @@ describe("Moves - Transform", () => {
it("should copy in-battle overridden stats", async () => { it("should copy in-battle overridden stats", async () => {
game.override.enemyMoveset([ Moves.POWER_SPLIT ]); game.override.enemyMoveset([ Moves.POWER_SPLIT ]);
await game.startBattle([ await game.classicMode.startBattle([ Species.DITTO ]);
Species.DITTO
]);
const player = game.scene.getPlayerPokemon()!; const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
@ -97,4 +93,18 @@ describe("Moves - Transform", () => {
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk); expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk); expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
}); });
it ("should set each move's pp to a maximum of 5", async () => {
game.override.enemyMoveset([ Moves.SWORDS_DANCE, Moves.GROWL, Moves.SKETCH, Moves.RECOVER ]);
await game.classicMode.startBattle([ Species.DITTO ]);
const player = game.scene.getPlayerPokemon()!;
game.move.select(Moves.TRANSFORM);
await game.phaseInterceptor.to(TurnEndPhase);
player.getMoveset().forEach(move => {
expect(move!.getMovePp()).toBeLessThanOrEqual(5);
});
});
}); });

View File

@ -41,7 +41,8 @@ describe("Moves - Whirlwind", () => {
const staraptor = game.scene.getPlayerPokemon()!; const staraptor = game.scene.getPlayerPokemon()!;
game.move.select(move); game.move.select(move);
await game.toNextTurn();
await game.phaseInterceptor.to("BerryPhase", false);
expect(staraptor.findTag((t) => t.tagType === BattlerTagType.FLYING)).toBeDefined(); expect(staraptor.findTag((t) => t.tagType === BattlerTagType.FLYING)).toBeDefined();
expect(game.scene.getEnemyPokemon()!.getLastXMoves(1)[0].result).toBe(MoveResult.MISS); expect(game.scene.getEnemyPokemon()!.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);

View File

@ -0,0 +1,53 @@
import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Will-O-Wisp", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.WILL_O_WISP, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should burn the opponent", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.WILL_O_WISP);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.move.forceHit();
await game.toNextTurn();
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
});
});

View File

@ -1,12 +1,13 @@
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { Moves } from "#app/enums/moves"; import Overrides from "#app/overrides";
import { CommandPhase } from "#app/phases/command-phase"; import { CommandPhase } from "#app/phases/command-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Command } from "#app/ui/command-ui-handler"; import { Command } from "#app/ui/command-ui-handler";
import { Mode } from "#app/ui/ui"; import { Mode } from "#app/ui/ui";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { GameManagerHelper } from "#test/utils/helpers/gameManagerHelper";
import { vi } from "vitest"; import { vi } from "vitest";
import { getMovePosition } from "../gameManagerUtils";
import { GameManagerHelper } from "./gameManagerHelper";
/** /**
* Helper to handle a Pokemon's move * Helper to handle a Pokemon's move
@ -17,7 +18,7 @@ export class MoveHelper extends GameManagerHelper {
* {@linkcode MoveEffectPhase.hitCheck | hitCheck}'s return value to `true`. * {@linkcode MoveEffectPhase.hitCheck | hitCheck}'s return value to `true`.
* Used to force a move to hit. * Used to force a move to hit.
*/ */
async forceHit(): Promise<void> { public async forceHit(): Promise<void> {
await this.game.phaseInterceptor.to(MoveEffectPhase, false); await this.game.phaseInterceptor.to(MoveEffectPhase, false);
vi.spyOn(this.game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true); vi.spyOn(this.game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true);
} }
@ -26,9 +27,9 @@ export class MoveHelper extends GameManagerHelper {
* Intercepts {@linkcode MoveEffectPhase} and mocks the * Intercepts {@linkcode MoveEffectPhase} and mocks the
* {@linkcode MoveEffectPhase.hitCheck | hitCheck}'s return value to `false`. * {@linkcode MoveEffectPhase.hitCheck | hitCheck}'s return value to `false`.
* Used to force a move to miss. * Used to force a move to miss.
* @param firstTargetOnly Whether the move should force miss on the first target only, in the case of multi-target moves. * @param firstTargetOnly - Whether the move should force miss on the first target only, in the case of multi-target moves.
*/ */
async forceMiss(firstTargetOnly: boolean = false): Promise<void> { public async forceMiss(firstTargetOnly: boolean = false): Promise<void> {
await this.game.phaseInterceptor.to(MoveEffectPhase, false); await this.game.phaseInterceptor.to(MoveEffectPhase, false);
const hitCheck = vi.spyOn(this.game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck"); const hitCheck = vi.spyOn(this.game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck");
@ -40,12 +41,12 @@ export class MoveHelper extends GameManagerHelper {
} }
/** /**
* Select the move to be used by the given Pokemon(-index). Triggers during the next {@linkcode CommandPhase} * Select the move to be used by the given Pokemon(-index). Triggers during the next {@linkcode CommandPhase}
* @param move the move to use * @param move - the move to use
* @param pkmIndex the pokemon index. Relevant for double-battles only (defaults to 0) * @param pkmIndex - the pokemon index. Relevant for double-battles only (defaults to 0)
* @param targetIndex The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves, or `null` if a manual call to `selectTarget()` is required * @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves, or `null` if a manual call to `selectTarget()` is required
*/ */
select(move: Moves, pkmIndex: 0 | 1 = 0, targetIndex?: BattlerIndex | null) { public select(move: Moves, pkmIndex: 0 | 1 = 0, targetIndex?: BattlerIndex | null) {
const movePosition = getMovePosition(this.game.scene, pkmIndex, move); const movePosition = getMovePosition(this.game.scene, pkmIndex, move);
this.game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { this.game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
@ -59,4 +60,15 @@ export class MoveHelper extends GameManagerHelper {
this.game.selectTarget(movePosition, targetIndex); this.game.selectTarget(movePosition, targetIndex);
} }
} }
/**
* Forces the Paralysis or Freeze status to activate on the next move by temporarily mocking {@linkcode Overrides.STATUS_ACTIVATION_OVERRIDE},
* advancing to the next `MovePhase`, and then resetting the override to `null`
* @param activated - `true` to force the status to activate, `false` to force the status to not activate (will cause Freeze to heal)
*/
public async forceStatusActivation(activated: boolean): Promise<void> {
vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(activated);
await this.game.phaseInterceptor.to("MovePhase");
vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(null);
}
} }

View File

@ -29,7 +29,7 @@ export class OverridesHelper extends GameManagerHelper {
* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line * @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
* @param biome the biome to set * @param biome the biome to set
*/ */
startingBiome(biome: Biome): this { public startingBiome(biome: Biome): this {
this.game.scene.newArena(biome); this.game.scene.newArena(biome);
this.log(`Starting biome set to ${Biome[biome]} (=${biome})!`); this.log(`Starting biome set to ${Biome[biome]} (=${biome})!`);
return this; return this;
@ -38,9 +38,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the starting wave (index) * Override the starting wave (index)
* @param wave the wave (index) to set. Classic: `1`-`200` * @param wave the wave (index) to set. Classic: `1`-`200`
* @returns this * @returns `this`
*/ */
startingWave(wave: number): this { public startingWave(wave: number): this {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(wave); vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(wave);
this.log(`Starting wave set to ${wave}!`); this.log(`Starting wave set to ${wave}!`);
return this; return this;
@ -49,9 +49,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the player (pokemon) starting level * Override the player (pokemon) starting level
* @param level the (pokemon) level to set * @param level the (pokemon) level to set
* @returns this * @returns `this`
*/ */
startingLevel(level: Species | number): this { public startingLevel(level: Species | number): this {
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(level); vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(level);
this.log(`Player Pokemon starting level set to ${level}!`); this.log(`Player Pokemon starting level set to ${level}!`);
return this; return this;
@ -62,7 +62,7 @@ export class OverridesHelper extends GameManagerHelper {
* @param value the XP multiplier to set * @param value the XP multiplier to set
* @returns `this` * @returns `this`
*/ */
xpMultiplier(value: number): this { public xpMultiplier(value: number): this {
vi.spyOn(Overrides, "XP_MULTIPLIER_OVERRIDE", "get").mockReturnValue(value); vi.spyOn(Overrides, "XP_MULTIPLIER_OVERRIDE", "get").mockReturnValue(value);
this.log(`XP Multiplier set to ${value}!`); this.log(`XP Multiplier set to ${value}!`);
return this; return this;
@ -71,9 +71,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the player (pokemon) starting held items * Override the player (pokemon) starting held items
* @param items the items to hold * @param items the items to hold
* @returns this * @returns `this`
*/ */
startingHeldItems(items: ModifierOverride[]) { public startingHeldItems(items: ModifierOverride[]): this {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items); vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items);
this.log("Player Pokemon starting held items set to:", items); this.log("Player Pokemon starting held items set to:", items);
return this; return this;
@ -82,9 +82,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the player (pokemon) {@linkcode Species | species} * Override the player (pokemon) {@linkcode Species | species}
* @param species the (pokemon) {@linkcode Species | species} to set * @param species the (pokemon) {@linkcode Species | species} to set
* @returns this * @returns `this`
*/ */
starterSpecies(species: Species | number): this { public starterSpecies(species: Species | number): this {
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(species); vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(species);
this.log(`Player Pokemon species set to ${Species[species]} (=${species})!`); this.log(`Player Pokemon species set to ${Species[species]} (=${species})!`);
return this; return this;
@ -92,9 +92,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the player (pokemon) to be a random fusion * Override the player (pokemon) to be a random fusion
* @returns this * @returns `this`
*/ */
enableStarterFusion(): this { public enableStarterFusion(): this {
vi.spyOn(Overrides, "STARTER_FUSION_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "STARTER_FUSION_OVERRIDE", "get").mockReturnValue(true);
this.log("Player Pokemon is a random fusion!"); this.log("Player Pokemon is a random fusion!");
return this; return this;
@ -103,9 +103,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the player (pokemon) fusion species * Override the player (pokemon) fusion species
* @param species the fusion species to set * @param species the fusion species to set
* @returns this * @returns `this`
*/ */
starterFusionSpecies(species: Species | number): this { public starterFusionSpecies(species: Species | number): this {
vi.spyOn(Overrides, "STARTER_FUSION_SPECIES_OVERRIDE", "get").mockReturnValue(species); vi.spyOn(Overrides, "STARTER_FUSION_SPECIES_OVERRIDE", "get").mockReturnValue(species);
this.log(`Player Pokemon fusion species set to ${Species[species]} (=${species})!`); this.log(`Player Pokemon fusion species set to ${Species[species]} (=${species})!`);
return this; return this;
@ -114,9 +114,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the player (pokemons) forms * Override the player (pokemons) forms
* @param forms the (pokemon) forms to set * @param forms the (pokemon) forms to set
* @returns this * @returns `this`
*/ */
starterForms(forms: Partial<Record<Species, number>>): this { public starterForms(forms: Partial<Record<Species, number>>): this {
vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue(forms); vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue(forms);
const formsStr = Object.entries(forms) const formsStr = Object.entries(forms)
.map(([ speciesId, formIndex ]) => `${Species[speciesId]}=${formIndex}`) .map(([ speciesId, formIndex ]) => `${Species[speciesId]}=${formIndex}`)
@ -128,9 +128,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the player's starting modifiers * Override the player's starting modifiers
* @param modifiers the modifiers to set * @param modifiers the modifiers to set
* @returns this * @returns `this`
*/ */
startingModifier(modifiers: ModifierOverride[]): this { public startingModifier(modifiers: ModifierOverride[]): this {
vi.spyOn(Overrides, "STARTING_MODIFIER_OVERRIDE", "get").mockReturnValue(modifiers); vi.spyOn(Overrides, "STARTING_MODIFIER_OVERRIDE", "get").mockReturnValue(modifiers);
this.log(`Player starting modifiers set to: ${modifiers}`); this.log(`Player starting modifiers set to: ${modifiers}`);
return this; return this;
@ -139,9 +139,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the player (pokemon) {@linkcode Abilities | ability} * Override the player (pokemon) {@linkcode Abilities | ability}
* @param ability the (pokemon) {@linkcode Abilities | ability} to set * @param ability the (pokemon) {@linkcode Abilities | ability} to set
* @returns this * @returns `this`
*/ */
ability(ability: Abilities): this { public ability(ability: Abilities): this {
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(ability); vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(ability);
this.log(`Player Pokemon ability set to ${Abilities[ability]} (=${ability})!`); this.log(`Player Pokemon ability set to ${Abilities[ability]} (=${ability})!`);
return this; return this;
@ -150,9 +150,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the player (pokemon) **passive** {@linkcode Abilities | ability} * Override the player (pokemon) **passive** {@linkcode Abilities | ability}
* @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set * @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set
* @returns this * @returns `this`
*/ */
passiveAbility(passiveAbility: Abilities): this { public passiveAbility(passiveAbility: Abilities): this {
vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility); vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility);
this.log(`Player Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`); this.log(`Player Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`);
return this; return this;
@ -161,9 +161,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the player (pokemon) {@linkcode Moves | moves}set * Override the player (pokemon) {@linkcode Moves | moves}set
* @param moveset the {@linkcode Moves | moves}set to set * @param moveset the {@linkcode Moves | moves}set to set
* @returns this * @returns `this`
*/ */
moveset(moveset: Moves | Moves[]): this { public moveset(moveset: Moves | Moves[]): this {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(moveset); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
if (!Array.isArray(moveset)) { if (!Array.isArray(moveset)) {
moveset = [ moveset ]; moveset = [ moveset ];
@ -178,7 +178,7 @@ export class OverridesHelper extends GameManagerHelper {
* @param statusEffect the {@linkcode StatusEffect | status-effect} to set * @param statusEffect the {@linkcode StatusEffect | status-effect} to set
* @returns * @returns
*/ */
statusEffect(statusEffect: StatusEffect): this { public statusEffect(statusEffect: StatusEffect): this {
vi.spyOn(Overrides, "STATUS_OVERRIDE", "get").mockReturnValue(statusEffect); vi.spyOn(Overrides, "STATUS_OVERRIDE", "get").mockReturnValue(statusEffect);
this.log(`Player Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`); this.log(`Player Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`);
return this; return this;
@ -186,9 +186,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override each wave to not have standard trainer battles * Override each wave to not have standard trainer battles
* @returns this * @returns `this`
*/ */
disableTrainerWaves(): this { public disableTrainerWaves(): this {
const realFn = getGameMode; const realFn = getGameMode;
vi.spyOn(GameMode, "getGameMode").mockImplementation((gameMode: GameModes) => { vi.spyOn(GameMode, "getGameMode").mockImplementation((gameMode: GameModes) => {
const mode = realFn(gameMode); const mode = realFn(gameMode);
@ -201,9 +201,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override each wave to not have critical hits * Override each wave to not have critical hits
* @returns this * @returns `this`
*/ */
disableCrits() { public disableCrits(): this {
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
this.log("Critical hits are disabled!"); this.log("Critical hits are disabled!");
return this; return this;
@ -212,9 +212,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the {@linkcode WeatherType | weather (type)} * Override the {@linkcode WeatherType | weather (type)}
* @param type {@linkcode WeatherType | weather type} to set * @param type {@linkcode WeatherType | weather type} to set
* @returns this * @returns `this`
*/ */
weather(type: WeatherType): this { public weather(type: WeatherType): this {
vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type); vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type);
this.log(`Weather set to ${Weather[type]} (=${type})!`); this.log(`Weather set to ${Weather[type]} (=${type})!`);
return this; return this;
@ -223,9 +223,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the seed * Override the seed
* @param seed the seed to set * @param seed the seed to set
* @returns this * @returns `this`
*/ */
seed(seed: string): this { public seed(seed: string): this {
vi.spyOn(this.game.scene, "resetSeed").mockImplementation(() => { vi.spyOn(this.game.scene, "resetSeed").mockImplementation(() => {
this.game.scene.waveSeed = seed; this.game.scene.waveSeed = seed;
Phaser.Math.RND.sow([ seed ]); Phaser.Math.RND.sow([ seed ]);
@ -239,9 +239,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the battle type (single or double) * Override the battle type (single or double)
* @param battleType battle type to set * @param battleType battle type to set
* @returns this * @returns `this`
*/ */
battleType(battleType: "single" | "double" | null): this { public battleType(battleType: "single" | "double" | null): this {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue(battleType); vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue(battleType);
this.log(`Battle type set to ${battleType} only!`); this.log(`Battle type set to ${battleType} only!`);
return this; return this;
@ -250,9 +250,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the enemy (pokemon) {@linkcode Species | species} * Override the enemy (pokemon) {@linkcode Species | species}
* @param species the (pokemon) {@linkcode Species | species} to set * @param species the (pokemon) {@linkcode Species | species} to set
* @returns this * @returns `this`
*/ */
enemySpecies(species: Species | number): this { public enemySpecies(species: Species | number): this {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(species); vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(species);
this.log(`Enemy Pokemon species set to ${Species[species]} (=${species})!`); this.log(`Enemy Pokemon species set to ${Species[species]} (=${species})!`);
return this; return this;
@ -260,9 +260,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the enemy (pokemon) to be a random fusion * Override the enemy (pokemon) to be a random fusion
* @returns this * @returns `this`
*/ */
enableEnemyFusion(): this { public enableEnemyFusion(): this {
vi.spyOn(Overrides, "OPP_FUSION_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "OPP_FUSION_OVERRIDE", "get").mockReturnValue(true);
this.log("Enemy Pokemon is a random fusion!"); this.log("Enemy Pokemon is a random fusion!");
return this; return this;
@ -271,9 +271,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the enemy (pokemon) fusion species * Override the enemy (pokemon) fusion species
* @param species the fusion species to set * @param species the fusion species to set
* @returns this * @returns `this`
*/ */
enemyFusionSpecies(species: Species | number): this { public enemyFusionSpecies(species: Species | number): this {
vi.spyOn(Overrides, "OPP_FUSION_SPECIES_OVERRIDE", "get").mockReturnValue(species); vi.spyOn(Overrides, "OPP_FUSION_SPECIES_OVERRIDE", "get").mockReturnValue(species);
this.log(`Enemy Pokemon fusion species set to ${Species[species]} (=${species})!`); this.log(`Enemy Pokemon fusion species set to ${Species[species]} (=${species})!`);
return this; return this;
@ -282,9 +282,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the enemy (pokemon) {@linkcode Abilities | ability} * Override the enemy (pokemon) {@linkcode Abilities | ability}
* @param ability the (pokemon) {@linkcode Abilities | ability} to set * @param ability the (pokemon) {@linkcode Abilities | ability} to set
* @returns this * @returns `this`
*/ */
enemyAbility(ability: Abilities): this { public enemyAbility(ability: Abilities): this {
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(ability); vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(ability);
this.log(`Enemy Pokemon ability set to ${Abilities[ability]} (=${ability})!`); this.log(`Enemy Pokemon ability set to ${Abilities[ability]} (=${ability})!`);
return this; return this;
@ -293,9 +293,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the enemy (pokemon) **passive** {@linkcode Abilities | ability} * Override the enemy (pokemon) **passive** {@linkcode Abilities | ability}
* @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set * @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set
* @returns this * @returns `this`
*/ */
enemyPassiveAbility(passiveAbility: Abilities): this { public enemyPassiveAbility(passiveAbility: Abilities): this {
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility); vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility);
this.log(`Enemy Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`); this.log(`Enemy Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`);
return this; return this;
@ -304,9 +304,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the enemy (pokemon) {@linkcode Moves | moves}set * Override the enemy (pokemon) {@linkcode Moves | moves}set
* @param moveset the {@linkcode Moves | moves}set to set * @param moveset the {@linkcode Moves | moves}set to set
* @returns this * @returns `this`
*/ */
enemyMoveset(moveset: Moves | Moves[]): this { public enemyMoveset(moveset: Moves | Moves[]): this {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
if (!Array.isArray(moveset)) { if (!Array.isArray(moveset)) {
moveset = [ moveset ]; moveset = [ moveset ];
@ -319,9 +319,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the enemy (pokemon) level * Override the enemy (pokemon) level
* @param level the level to set * @param level the level to set
* @returns this * @returns `this`
*/ */
enemyLevel(level: number): this { public enemyLevel(level: number): this {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(level); vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(level);
this.log(`Enemy Pokemon level set to ${level}!`); this.log(`Enemy Pokemon level set to ${level}!`);
return this; return this;
@ -332,7 +332,7 @@ export class OverridesHelper extends GameManagerHelper {
* @param statusEffect the {@linkcode StatusEffect | status-effect} to set * @param statusEffect the {@linkcode StatusEffect | status-effect} to set
* @returns * @returns
*/ */
enemyStatusEffect(statusEffect: StatusEffect): this { public enemyStatusEffect(statusEffect: StatusEffect): this {
vi.spyOn(Overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(statusEffect); vi.spyOn(Overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(statusEffect);
this.log(`Enemy Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`); this.log(`Enemy Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`);
return this; return this;
@ -341,9 +341,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the enemy (pokemon) held items * Override the enemy (pokemon) held items
* @param items the items to hold * @param items the items to hold
* @returns this * @returns `this`
*/ */
enemyHeldItems(items: ModifierOverride[]) { public enemyHeldItems(items: ModifierOverride[]): this {
vi.spyOn(Overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items); vi.spyOn(Overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items);
this.log("Enemy Pokemon held items set to:", items); this.log("Enemy Pokemon held items set to:", items);
return this; return this;
@ -354,7 +354,7 @@ export class OverridesHelper extends GameManagerHelper {
* @param unlockable The Unlockable(s) to enable. * @param unlockable The Unlockable(s) to enable.
* @returns `this` * @returns `this`
*/ */
enableUnlockable(unlockable: Unlockables[]) { public enableUnlockable(unlockable: Unlockables[]): this {
vi.spyOn(Overrides, "ITEM_UNLOCK_OVERRIDE", "get").mockReturnValue(unlockable); vi.spyOn(Overrides, "ITEM_UNLOCK_OVERRIDE", "get").mockReturnValue(unlockable);
this.log("Temporarily unlocked the following content: ", unlockable); this.log("Temporarily unlocked the following content: ", unlockable);
return this; return this;
@ -363,9 +363,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the items rolled at the end of a battle * Override the items rolled at the end of a battle
* @param items the items to be rolled * @param items the items to be rolled
* @returns this * @returns `this`
*/ */
itemRewards(items: ModifierOverride[]) { public itemRewards(items: ModifierOverride[]): this {
vi.spyOn(Overrides, "ITEM_REWARD_OVERRIDE", "get").mockReturnValue(items); vi.spyOn(Overrides, "ITEM_REWARD_OVERRIDE", "get").mockReturnValue(items);
this.log("Item rewards set to:", items); this.log("Item rewards set to:", items);
return this; return this;
@ -375,8 +375,9 @@ export class OverridesHelper extends GameManagerHelper {
* Override player shininess * Override player shininess
* @param shininess - `true` or `false` to force the player's pokemon to be shiny or not shiny, * @param shininess - `true` or `false` to force the player's pokemon to be shiny or not shiny,
* `null` to disable the override and re-enable RNG shinies. * `null` to disable the override and re-enable RNG shinies.
* @returns `this`
*/ */
shiny(shininess: boolean | null): this { public shiny(shininess: boolean | null): this {
vi.spyOn(Overrides, "SHINY_OVERRIDE", "get").mockReturnValue(shininess); vi.spyOn(Overrides, "SHINY_OVERRIDE", "get").mockReturnValue(shininess);
if (shininess === null) { if (shininess === null) {
this.log("Disabled player Pokemon shiny override!"); this.log("Disabled player Pokemon shiny override!");
@ -389,8 +390,9 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override player shiny variant * Override player shiny variant
* @param variant - The player's shiny variant. * @param variant - The player's shiny variant.
* @returns `this`
*/ */
shinyVariant(variant: Variant): this { public shinyVariant(variant: Variant): this {
vi.spyOn(Overrides, "VARIANT_OVERRIDE", "get").mockReturnValue(variant); vi.spyOn(Overrides, "VARIANT_OVERRIDE", "get").mockReturnValue(variant);
this.log(`Set player Pokemon's shiny variant to ${variant}!`); this.log(`Set player Pokemon's shiny variant to ${variant}!`);
return this; return this;
@ -420,23 +422,38 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the enemy (Pokemon) to have the given amount of health segments * Override the enemy (Pokemon) to have the given amount of health segments
* @param healthSegments the number of segments to give * @param healthSegments the number of segments to give
* default: 0, the health segments will be handled like in the game based on wave, level and species * - `0` (default): the health segments will be handled like in the game based on wave, level and species
* 1: the Pokemon will not be a boss * - `1`: the Pokemon will not be a boss
* 2+: the Pokemon will be a boss with the given number of health segments * - `2`+: the Pokemon will be a boss with the given number of health segments
* @returns this * @returns `this`
*/ */
enemyHealthSegments(healthSegments: number) { public enemyHealthSegments(healthSegments: number): this {
vi.spyOn(Overrides, "OPP_HEALTH_SEGMENTS_OVERRIDE", "get").mockReturnValue(healthSegments); vi.spyOn(Overrides, "OPP_HEALTH_SEGMENTS_OVERRIDE", "get").mockReturnValue(healthSegments);
this.log("Enemy Pokemon health segments set to:", healthSegments); this.log("Enemy Pokemon health segments set to:", healthSegments);
return this; return this;
} }
/**
* Override statuses (Paralysis and Freeze) to always or never activate
* @param activate - `true` to force activation, `false` to force no activation, `null` to disable the override
* @returns `this`
*/
public statusActivation(activate: boolean | null): this {
vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(activate);
if (activate !== null) {
this.log(`Paralysis and Freeze forced to ${activate ? "always" : "never"} activate!`);
} else {
this.log("Status activation override disabled!");
}
return this;
}
/** /**
* Override the encounter chance for a mystery encounter. * Override the encounter chance for a mystery encounter.
* @param percentage the encounter chance in % * @param percentage the encounter chance in %
* @returns spy instance * @returns `this`
*/ */
mysteryEncounterChance(percentage: number) { public mysteryEncounterChance(percentage: number): this {
const maxRate: number = 256; // 100% const maxRate: number = 256; // 100%
const rate = maxRate * (percentage / 100); const rate = maxRate * (percentage / 100);
vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(rate); vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(rate);
@ -446,10 +463,10 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the encounter chance for a mystery encounter. * Override the encounter chance for a mystery encounter.
* @returns spy instance * @param tier - The {@linkcode MysteryEncounterTier} to encounter
* @param tier * @returns `this`
*/ */
mysteryEncounterTier(tier: MysteryEncounterTier) { public mysteryEncounterTier(tier: MysteryEncounterTier): this {
vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_TIER_OVERRIDE", "get").mockReturnValue(tier); vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_TIER_OVERRIDE", "get").mockReturnValue(tier);
this.log(`Mystery encounter tier set to ${tier}!`); this.log(`Mystery encounter tier set to ${tier}!`);
return this; return this;
@ -457,10 +474,10 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override the encounter that spawns for the scene * Override the encounter that spawns for the scene
* @param encounterType * @param encounterType - The {@linkcode MysteryEncounterType} of the encounter
* @returns spy instance * @returns `this`
*/ */
mysteryEncounter(encounterType: MysteryEncounterType) { public mysteryEncounter(encounterType: MysteryEncounterType): this {
vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(encounterType); vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(encounterType);
this.log(`Mystery encounter override set to ${encounterType}!`); this.log(`Mystery encounter override set to ${encounterType}!`);
return this; return this;

View File

@ -279,11 +279,8 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
this.pokemonAbilityText.setColor(getTextColor(abilityTextStyle, false, this.scene.uiTheme)); this.pokemonAbilityText.setColor(getTextColor(abilityTextStyle, false, this.scene.uiTheme));
this.pokemonAbilityText.setShadowColor(getTextColor(abilityTextStyle, true, this.scene.uiTheme)); this.pokemonAbilityText.setShadowColor(getTextColor(abilityTextStyle, true, this.scene.uiTheme));
const ownedAbilityAttrs = pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()].abilityAttr;
// Check if the player owns ability for the root form // Check if the player owns ability for the root form
const playerOwnsThisAbility = pokemon.checkIfPlayerHasAbilityOfStarter(ownedAbilityAttrs); const playerOwnsThisAbility = pokemon.checkIfPlayerHasAbilityOfStarter(starterEntry.abilityAttr);
if (!playerOwnsThisAbility) { if (!playerOwnsThisAbility) {
this.pokemonAbilityLabelText.setColor(getTextColor(TextStyle.SUMMARY_BLUE, false, this.scene.uiTheme)); this.pokemonAbilityLabelText.setColor(getTextColor(TextStyle.SUMMARY_BLUE, false, this.scene.uiTheme));