From ace1dab86f029d56d710240e27559da48d2866d6 Mon Sep 17 00:00:00 2001 From: Dean Date: Sun, 15 Jun 2025 14:03:38 -0700 Subject: [PATCH] Add quick claw activation --- src/phases/turn-start-phase.ts | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/phases/turn-start-phase.ts b/src/phases/turn-start-phase.ts index 8eba32003b2..887076b37a5 100644 --- a/src/phases/turn-start-phase.ts +++ b/src/phases/turn-start-phase.ts @@ -9,6 +9,7 @@ import { globalScene } from "#app/global-scene"; import { applyInSpeedOrder } from "#app/utils/speed-order"; import type Pokemon from "#app/field/pokemon"; import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs"; +import { BypassSpeedChanceModifier } from "#app/modifier/modifier"; export class TurnStartPhase extends FieldPhase { public readonly phaseName = "TurnStartPhase"; @@ -73,7 +74,10 @@ export class TurnStartPhase extends FieldPhase { }); const phaseManager = globalScene.phaseManager; - applyInSpeedOrder(activeField, (p: Pokemon) => applyAbAttrs("BypassSpeedChanceAbAttr", p, null)); + applyInSpeedOrder(activeField, (p: Pokemon) => { + applyAbAttrs("BypassSpeedChanceAbAttr", p, null); + globalScene.applyModifiers(BypassSpeedChanceModifier, p.isPlayer(), p); + }); for (const o of moveOrder) { const pokemon = field[o];