From aca3083cc07e513c59ddb54645f4c21ef3edc3b8 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Thu, 3 Oct 2024 18:47:36 -0700 Subject: [PATCH] Add tests --- src/test/abilities/disguise.test.ts | 16 ++++++++++- src/test/abilities/gulp_missile.test.ts | 31 ++++++++++++++++---- src/test/abilities/ice_face.test.ts | 38 +++++++++++++++++-------- 3 files changed, 67 insertions(+), 18 deletions(-) diff --git a/src/test/abilities/disguise.test.ts b/src/test/abilities/disguise.test.ts index 0268a738c0e..aeb7b503df2 100644 --- a/src/test/abilities/disguise.test.ts +++ b/src/test/abilities/disguise.test.ts @@ -1,8 +1,9 @@ +import { BattlerIndex } from "#app/battle"; +import { StatusEffect } from "#app/data/status-effect"; import { toDmgValue } from "#app/utils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import { StatusEffect } from "#app/data/status-effect"; import { Stat } from "#enums/stat"; import GameManager from "#test/utils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -223,4 +224,17 @@ describe("Abilities - Disguise", () => { expect(mimikyu.formIndex).toBe(bustedForm); expect(mimikyu.hp).toBe(maxHp - disguiseDamage); }); + + it("doesn't trigger if user is behind a substitute", async () => { + game.override + .enemyMoveset(Moves.SUBSTITUTE) + .moveset(Moves.POWER_TRIP); + await game.classicMode.startBattle(); + + game.move.select(Moves.POWER_TRIP); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); + + expect(game.scene.getEnemyPokemon()!.formIndex).toBe(disguisedForm); + }); }); diff --git a/src/test/abilities/gulp_missile.test.ts b/src/test/abilities/gulp_missile.test.ts index d981f009974..860eaa29370 100644 --- a/src/test/abilities/gulp_missile.test.ts +++ b/src/test/abilities/gulp_missile.test.ts @@ -1,13 +1,14 @@ -import { BattlerTagType } from "#enums/battler-tag-type"; -import { StatusEffect } from "#enums/status-effect"; +import { BattlerIndex } from "#app/battle"; import Pokemon from "#app/field/pokemon"; -import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; +import { BattlerTagType } from "#enums/battler-tag-type"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; +import { Stat } from "#enums/stat"; +import { StatusEffect } from "#enums/status-effect"; +import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; -import { Stat } from "#enums/stat"; describe("Abilities - Gulp Missile", () => { let phaserGame: Phaser.Game; @@ -40,8 +41,9 @@ describe("Abilities - Gulp Missile", () => { beforeEach(() => { game = new GameManager(phaserGame); game.override + .disableCrits() .battleType("single") - .moveset([Moves.SURF, Moves.DIVE, Moves.SPLASH]) + .moveset([Moves.SURF, Moves.DIVE, Moves.SPLASH, Moves.SUBSTITUTE]) .enemySpecies(Species.SNORLAX) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH) @@ -234,6 +236,25 @@ describe("Abilities - Gulp Missile", () => { expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.DEF)).toBe(-1); }); + it("doesn't trigger if user is behind a substitute", async () => { + game.override + .enemyAbility(Abilities.STURDY) + .enemyMoveset([Moves.SPLASH, Moves.POWER_TRIP]); + await game.classicMode.startBattle([Species.CRAMORANT]); + + game.move.select(Moves.SURF); + await game.forceEnemyMove(Moves.SPLASH); + await game.toNextTurn(); + + expect(game.scene.getPlayerPokemon()!.formIndex).toBe(GULPING_FORM); + + game.move.select(Moves.SUBSTITUTE); + await game.forceEnemyMove(Moves.POWER_TRIP); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.toNextTurn(); + + expect(game.scene.getPlayerPokemon()!.formIndex).toBe(GULPING_FORM); + }); it("cannot be suppressed", async () => { game.override.enemyMoveset(Moves.GASTRO_ACID); diff --git a/src/test/abilities/ice_face.test.ts b/src/test/abilities/ice_face.test.ts index fbc660c27c2..fd530890e04 100644 --- a/src/test/abilities/ice_face.test.ts +++ b/src/test/abilities/ice_face.test.ts @@ -1,3 +1,4 @@ +import { BattlerIndex } from "#app/battle"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase"; @@ -36,7 +37,7 @@ describe("Abilities - Ice Face", () => { }); it("takes no damage from physical move and transforms to Noice", async () => { - await game.startBattle([Species.HITMONLEE]); + await game.classicMode.startBattle([Species.HITMONLEE]); game.move.select(Moves.TACKLE); @@ -52,7 +53,7 @@ describe("Abilities - Ice Face", () => { it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => { game.override.moveset([Moves.SURGING_STRIKES]); game.override.enemyLevel(1); - await game.startBattle([Species.HITMONLEE]); + await game.classicMode.startBattle([Species.HITMONLEE]); game.move.select(Moves.SURGING_STRIKES); @@ -78,7 +79,7 @@ describe("Abilities - Ice Face", () => { }); it("takes damage from special moves", async () => { - await game.startBattle([Species.MAGIKARP]); + await game.classicMode.startBattle([Species.MAGIKARP]); game.move.select(Moves.ICE_BEAM); @@ -92,7 +93,7 @@ describe("Abilities - Ice Face", () => { }); it("takes effects from status moves", async () => { - await game.startBattle([Species.MAGIKARP]); + await game.classicMode.startBattle([Species.MAGIKARP]); game.move.select(Moves.TOXIC_THREAD); @@ -108,7 +109,7 @@ describe("Abilities - Ice Face", () => { game.override.moveset([Moves.QUICK_ATTACK]); game.override.enemyMoveset([Moves.HAIL, Moves.HAIL, Moves.HAIL, Moves.HAIL]); - await game.startBattle([Species.MAGIKARP]); + await game.classicMode.startBattle([Species.MAGIKARP]); game.move.select(Moves.QUICK_ATTACK); @@ -130,7 +131,7 @@ describe("Abilities - Ice Face", () => { game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); game.override.moveset([Moves.SNOWSCAPE]); - await game.startBattle([Species.EISCUE, Species.NINJASK]); + await game.classicMode.startBattle([Species.EISCUE, Species.NINJASK]); game.move.select(Moves.SNOWSCAPE); @@ -157,7 +158,7 @@ describe("Abilities - Ice Face", () => { game.override.enemySpecies(Species.SHUCKLE); game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); - await game.startBattle([Species.EISCUE]); + await game.classicMode.startBattle([Species.EISCUE]); game.move.select(Moves.HAIL); const eiscue = game.scene.getPlayerPokemon()!; @@ -176,7 +177,7 @@ describe("Abilities - Ice Face", () => { it("persists form change when switched out", async () => { game.override.enemyMoveset([Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK]); - await game.startBattle([Species.EISCUE, Species.MAGIKARP]); + await game.classicMode.startBattle([Species.EISCUE, Species.MAGIKARP]); game.move.select(Moves.ICE_BEAM); @@ -205,7 +206,7 @@ describe("Abilities - Ice Face", () => { [Species.EISCUE]: noiceForm, }); - await game.startBattle([Species.EISCUE]); + await game.classicMode.startBattle([Species.EISCUE]); const eiscue = game.scene.getPlayerPokemon()!; @@ -222,10 +223,23 @@ describe("Abilities - Ice Face", () => { expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined); }); + it("doesn't trigger if user is behind a substitute", async () => { + game.override + .enemyMoveset(Moves.SUBSTITUTE) + .moveset(Moves.POWER_TRIP); + await game.classicMode.startBattle(); + + game.move.select(Moves.POWER_TRIP); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); + + expect(game.scene.getEnemyPokemon()!.formIndex).toBe(icefaceForm); + }); + it("cannot be suppressed", async () => { game.override.moveset([Moves.GASTRO_ACID]); - await game.startBattle([Species.MAGIKARP]); + await game.classicMode.startBattle([Species.MAGIKARP]); game.move.select(Moves.GASTRO_ACID); @@ -241,7 +255,7 @@ describe("Abilities - Ice Face", () => { it("cannot be swapped with another ability", async () => { game.override.moveset([Moves.SKILL_SWAP]); - await game.startBattle([Species.MAGIKARP]); + await game.classicMode.startBattle([Species.MAGIKARP]); game.move.select(Moves.SKILL_SWAP); @@ -257,7 +271,7 @@ describe("Abilities - Ice Face", () => { it("cannot be copied", async () => { game.override.ability(Abilities.TRACE); - await game.startBattle([Species.MAGIKARP]); + await game.classicMode.startBattle([Species.MAGIKARP]); game.move.select(Moves.SIMPLE_BEAM);