diff --git a/src/locales/zh_CN/ability-trigger.ts b/src/locales/zh_CN/ability-trigger.ts index 85152b1bccc..6899cd7d93e 100644 --- a/src/locales/zh_CN/ability-trigger.ts +++ b/src/locales/zh_CN/ability-trigger.ts @@ -1,5 +1,5 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const abilityTriggers: SimpleTranslationEntries = { - 'blockRecoilDamage' : `{{pokemonName}} 的 {{abilityName}}\n抵消了反作用力!`, + 'blockRecoilDamage' : `{{pokemonName}} 的 {{abilityName}}\n保护它免受反作用力伤害!`, } as const; \ No newline at end of file diff --git a/src/locales/zh_CN/battle.ts b/src/locales/zh_CN/battle.ts index cf58add1d6d..16efae75afd 100644 --- a/src/locales/zh_CN/battle.ts +++ b/src/locales/zh_CN/battle.ts @@ -3,7 +3,6 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const battle: SimpleTranslationEntries = { "bossAppeared": "{{bossName}} 出现了。", "trainerAppeared": "{{trainerName}}\n想要和你对战!", - "trainerAppearedDouble": "{{trainerName}}\nwould like to battle!", "singleWildAppeared": "一只野生 {{pokemonName}} 出现了。!", "multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出现了。!", "playerComeBack": "回来吧, {{pokemonName}}!", @@ -33,7 +32,7 @@ export const battle: SimpleTranslationEntries = { "learnMoveForgetQuestion": "要忘记哪个技能?", "learnMoveForgetSuccess": "{{pokemonName}} 忘记了\n如何使用 {{moveName}}。", "countdownPoof": "@d{32}1, @d{15}2, @d{15}和@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}噗!", - "learnMoveAnd": "然后...", + "learnMoveAnd": "和…", "levelCapUp": "等级上限提升到 {{levelCap}}!", "moveNotImplemented": "{{moveName}} 尚未实装,无法选择。", "moveNoPP": "这个技能的 PP 用完了", diff --git a/src/locales/zh_CN/config.ts b/src/locales/zh_CN/config.ts index 9c3a62f59f0..11339dca4c8 100644 --- a/src/locales/zh_CN/config.ts +++ b/src/locales/zh_CN/config.ts @@ -2,48 +2,37 @@ import { ability } from "./ability"; import { abilityTriggers } from "./ability-trigger"; import { battle } from "./battle"; import { commandUiHandler } from "./command-ui-handler"; -// import { egg } from "./egg"; import { fightUiHandler } from "./fight-ui-handler"; -import { growth } from "./growth"; import { menu } from "./menu"; import { menuUiHandler } from "./menu-ui-handler"; -import { modifierType } from "./modifier-type"; import { move } from "./move"; -import { nature } from "./nature"; import { pokeball } from "./pokeball"; import { pokemon } from "./pokemon"; import { pokemonStat } from "./pokemon-stat"; -// import { splashMessages } from "./splash-messages"; import { starterSelectUiHandler } from "./starter-select-ui-handler"; -import { titles, trainerClasses, trainerNames } from "./trainers"; import { tutorial } from "./tutorial"; +import { nature } from "./nature"; import { weather } from "./weather"; -import { battleMessageUiHandler } from "./battle-message-ui-handler"; -import { berry } from "./berry"; +import { modifierType } from "./modifier-type"; +import { growth } from "./growth"; + export const zhCnConfig = { ability: ability, abilityTriggers: abilityTriggers, battle: battle, commandUiHandler: commandUiHandler, - // egg: egg, fightUiHandler: fightUiHandler, - growth: growth, - menu: menu, menuUiHandler: menuUiHandler, - modifierType: modifierType, + menu: menu, move: move, - nature: nature, pokeball: pokeball, - pokemon: pokemon, pokemonStat: pokemonStat, - // splashMessages: splashMessages, + pokemon: pokemon, starterSelectUiHandler: starterSelectUiHandler, - titles: titles, - trainerClasses: trainerClasses, - trainerNames: trainerNames, tutorial: tutorial, + nature: nature, + growth: growth, weather: weather, - battleMessageUiHandler: battleMessageUiHandler, - berry: berry, + modifierType: modifierType, } \ No newline at end of file diff --git a/src/locales/zh_CN/fight-ui-handler.ts b/src/locales/zh_CN/fight-ui-handler.ts index d86767bd13d..d7e8e3351f8 100644 --- a/src/locales/zh_CN/fight-ui-handler.ts +++ b/src/locales/zh_CN/fight-ui-handler.ts @@ -3,5 +3,5 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const fightUiHandler: SimpleTranslationEntries = { "pp": "PP", "power": "威力", - "accuracy": "命中率", + "accuracy": "命中", } as const; \ No newline at end of file diff --git a/src/locales/zh_CN/growth.ts b/src/locales/zh_CN/growth.ts index daeeed63385..a0d1cb5eeaa 100644 --- a/src/locales/zh_CN/growth.ts +++ b/src/locales/zh_CN/growth.ts @@ -1,10 +1,10 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const growth: SimpleTranslationEntries = { - "Erratic": "最快", - "Fast": "快", - "Medium_Fast": "较快", - "Medium_Slow": "较慢", - "Slow": "慢", - "Fluctuating": "最慢" + "Erratic": "Erratic", + "Fast": "Fast", + "Medium_Fast": "Medium Fast", + "Medium_Slow": "Medium Slow", + "Slow": "Slow", + "Fluctuating": "Fluctuating" } as const; \ No newline at end of file diff --git a/src/locales/zh_CN/menu.ts b/src/locales/zh_CN/menu.ts index 14bba6f5e6e..7f759885da9 100644 --- a/src/locales/zh_CN/menu.ts +++ b/src/locales/zh_CN/menu.ts @@ -35,15 +35,15 @@ export const menu: SimpleTranslationEntries = { "boyOrGirl": "你是男孩还是女孩?", "boy": "男孩", "girl": "女孩", - "evolving": "咦?\n{{pokemonName}} 开始进化了!", - "stoppedEvolving": "{{pokemonName}} 停止了进化.", - "pauseEvolutionsQuestion": "你确定要停止 {{pokemonName}} 的进化吗?\n你可以在队伍界面中重新进化.", - "evolutionsPaused": "{{pokemonName}} 的进化停止了.", + "evolving": "什么? {{pokemonName}} 正在进化!", + "stoppedEvolving": "{{pokemonName}} 已停止进化。", + "pauseEvolutionsQuestion": "您想暂停{{pokemonName}}的进化吗?\n进化可以在队伍界面中重新启用。", + "evolutionsPaused": "{{pokemonName}} 的进化已被暂停。", "evolutionDone": "恭喜!\n你的 {{pokemonName}} 进化成了 {{evolvedPokemonName}}!", "dailyRankings": "每日排名", "weeklyRankings": "每周排名", "noRankings": "无排名", - "loading": "加载中...", + "loading": "加载中…", "playersOnline": "在线玩家", "empty": "空", "yes": "是", diff --git a/src/locales/zh_CN/modifier-type.ts b/src/locales/zh_CN/modifier-type.ts index 80ddc1f92dd..043d7a705d5 100644 --- a/src/locales/zh_CN/modifier-type.ts +++ b/src/locales/zh_CN/modifier-type.ts @@ -4,406 +4,406 @@ export const modifierType: ModifierTypeTranslationEntries = { ModifierType: { "AddPokeballModifierType": { name: "{{modifierCount}}x {{pokeballName}}", - description: "获得 {{pokeballName}} x{{modifierCount}} (已有:{{pokeballAmount}}) \n捕捉倍率:{{catchRate}}", + description: "Receive {{pokeballName}} x{{modifierCount}} (Inventory: {{pokeballAmount}}) \nCatch Rate: {{catchRate}}", }, "AddVoucherModifierType": { name: "{{modifierCount}}x {{voucherTypeName}}", - description: "获得 {{voucherTypeName}} x{{modifierCount}}", + description: "Receive {{voucherTypeName}} x{{modifierCount}}", }, "PokemonHeldItemModifierType": { extra: { - "inoperable": "{{pokemonName}} 无法携带\n这个物品!", - "tooMany": "{{pokemonName}} 已有太多\n这个物品!", + "inoperable": "{{pokemonName}} can't take\nthis item!", + "tooMany": "{{pokemonName}} has too many\nof this item!", } }, "PokemonHpRestoreModifierType": { - description: "为一只宝可梦回复 {{restorePoints}} HP 或 {{restorePercent}}% HP,取最大值", + description: "Restores {{restorePoints}} HP or {{restorePercent}}% HP for one Pokémon, whichever is higher", extra: { - "fully": "为一只宝可梦回复全部HP", - "fullyWithStatus": "为一只宝可梦回复全部HP并消除所有负面状态", + "fully": "Fully restores HP for one Pokémon", + "fullyWithStatus": "Fully restores HP for one Pokémon and heals any status ailment", } }, "PokemonReviveModifierType": { - description: "复活一只宝可梦并回复 {{restorePercent}}% HP", + description: "Revives one Pokémon and restores {{restorePercent}}% HP", }, "PokemonStatusHealModifierType": { - description: "为一只宝可梦消除所有负面状态", + description: "Heals any status ailment for one Pokémon", }, "PokemonPpRestoreModifierType": { - description: "为一只宝可梦的一个招式回复 {{restorePoints}} PP", + description: "Restores {{restorePoints}} PP for one Pokémon move", extra: { - "fully": "完全回复一只宝可梦一个招式的PP", + "fully": "Restores all PP for one Pokémon move", } }, "PokemonAllMovePpRestoreModifierType": { - description: "为一只宝可梦的所有招式回复 {{restorePoints}} PP", + description: "Restores {{restorePoints}} PP for all of one Pokémon's moves", extra: { - "fully": "为一只宝可梦的所有招式回复所有PP", + "fully": "Restores all PP for all of one Pokémon's moves", } }, "PokemonPpUpModifierType": { - description: "为一只宝可梦的一个招式永久增加{{upPoints}}点PP每5点当前最大PP (最多3点)", + description: "Permanently increases PP for one Pokémon move by {{upPoints}} for every 5 maximum PP (maximum 3)", }, "PokemonNatureChangeModifierType": { - name: "{{natureName}}薄荷", - description: "将一只宝可梦的性格改为{{natureName}}并为该宝可梦永久解锁该性格.", + name: "{{natureName}} Mint", + description: "Changes a Pokémon's nature to {{natureName}} and permanently unlocks the nature for the starter.", }, "DoubleBattleChanceBoosterModifierType": { - description: "接下来的{{battleCount}}场战斗是双打的概率翻倍", + description: "Doubles the chance of an encounter being a double battle for {{battleCount}} battles", }, "TempBattleStatBoosterModifierType": { - description: "为所有成员宝可梦提升一级{{tempBattleStatName}},持续5场战斗", + description: "Increases the {{tempBattleStatName}} of all party members by 1 stage for 5 battles", }, "AttackTypeBoosterModifierType": { - description: "一只宝可梦的{{moveType}}系招式威力提升20%", + description: "Increases the power of a Pokémon's {{moveType}}-type moves by 20%", }, "PokemonLevelIncrementModifierType": { - description: "一只宝可梦等级提升1级", + description: "Increases a Pokémon's level by 1", }, "AllPokemonLevelIncrementModifierType": { - description: "所有成员宝可梦等级提升1级", + description: "Increases all party members' level by 1", }, "PokemonBaseStatBoosterModifierType": { - description: "增加持有者的{{statName}}10%. 个体值越高堆叠上限越高.", + description: "Increases the holder's base {{statName}} by 10%. The higher your IVs, the higher the stack limit.", }, "AllPokemonFullHpRestoreModifierType": { - description: "所有宝可梦完全回复HP", + description: "Restores 100% HP for all Pokémon", }, "AllPokemonFullReviveModifierType": { - description: "复活所有濒死宝可梦,完全回复HP", + description: "Revives all fainted Pokémon, fully restoring HP", }, "MoneyRewardModifierType": { - description: "获得{{moneyMultiplier}}金钱 (₽{{moneyAmount}})", + description: "Grants a {{moneyMultiplier}} amount of money (₽{{moneyAmount}})", extra: { - "small": "少量", - "moderate": "中等", - "large": "大量", + "small": "small", + "moderate": "moderate", + "large": "large", }, }, "ExpBoosterModifierType": { - description: "EXP.获取量增加{{boostPercent}}%", + description: "Increases gain of EXP. Points by {{boostPercent}}%", }, "PokemonExpBoosterModifierType": { - description: "持有者EXP.获取量增加{{boostPercent}}%", + description: "Increases the holder's gain of EXP. Points by {{boostPercent}}%", }, "PokemonFriendshipBoosterModifierType": { - description: "每场战斗获得的好感度提升50%", + description: "Increases friendship gain per victory by 50%", }, "PokemonMoveAccuracyBoosterModifierType": { - description: "招式命中率增加{{accuracyAmount}} (最大100)", + description: "Increases move accuracy by {{accuracyAmount}} (maximum 100)", }, "PokemonMultiHitModifierType": { - description: "攻击造成一次额外伤害,每次堆叠额外伤害分别衰减60/75/82.5%", + description: "Attacks hit one additional time at the cost of a 60/75/82.5% power reduction per stack respectively", }, "TmModifierType": { - name: "招式学习器 {{moveId}} - {{moveName}}", - description: "教会一只宝可梦{{moveName}}", + name: "TM{{moveId}} - {{moveName}}", + description: "Teach {{moveName}} to a Pokémon", }, "EvolutionItemModifierType": { - description: "使某些宝可梦进化", + description: "Causes certain Pokémon to evolve", }, "FormChangeItemModifierType": { - description: "使某些宝可梦更改形态", + description: "Causes certain Pokémon to change form", }, "FusePokemonModifierType": { - description: "融合两只宝可梦 (改变特性, 平分基础点数和属性, 共享招式池)", + description: "Combines two Pokémon (transfers Ability, splits base stats and types, shares move pool)", }, "TerastallizeModifierType": { - name: "{{teraType}}太晶碎块", - description: "持有者获得{{teraType}}太晶化10场战斗", + name: "{{teraType}} Tera Shard", + description: "{{teraType}} Terastallizes the holder for up to 10 battles", }, "ContactHeldItemTransferChanceModifierType": { - description: "攻击时{{chancePercent}}%概率偷取对手物品", + description: "Upon attacking, there is a {{chancePercent}}% chance the foe's held item will be stolen", }, "TurnHeldItemTransferModifierType": { - description: "持有者每回合从对手那里获得一个持有的物品", + description: "Every turn, the holder acquires one held item from the foe", }, "EnemyAttackStatusEffectChanceModifierType": { - description: "攻击时{{chancePercent}}%概率造成{{statusEffect}}", + description: "Adds a {{chancePercent}}% chance to inflict {{statusEffect}} with attack moves", }, "EnemyEndureChanceModifierType": { - description: "增加{{chancePercent}}%遭受攻击的概率", + description: "Adds a {{chancePercent}}% chance of enduring a hit", }, - "RARE_CANDY": { name: "神奇糖果" }, - "RARER_CANDY": { name: "超神奇糖果" }, + "RARE_CANDY": { name: "Rare Candy" }, + "RARER_CANDY": { name: "Rarer Candy" }, - "MEGA_BRACELET": { name: "超级手镯", description: "能让携带着超级石战斗的宝可梦进行超级进化" }, - "DYNAMAX_BAND": { name: "极巨腕带", description: "能让携带着极巨菇菇战斗的宝可梦进行极巨化" }, - "TERA_ORB": { name: "太晶珠", description: "能让携带着太晶碎块战斗的宝可梦进行太晶化" }, + "MEGA_BRACELET": { name: "Mega Bracelet", description: "Mega Stones become available" }, + "DYNAMAX_BAND": { name: "Dynamax Band", description: "Max Mushrooms become available" }, + "TERA_ORB": { name: "Tera Orb", description: "Tera Shards become available" }, - "MAP": { name: "地图", description: "允许你在切换宝可梦群落时选择目的地"}, + "MAP": { name: "Map", description: "Allows you to choose your destination at a crossroads" }, - "POTION": { name: "伤药" }, - "SUPER_POTION": { name: "好伤药" }, - "HYPER_POTION": { name: "厉害伤药" }, - "MAX_POTION": { name: "全满药" }, - "FULL_RESTORE": { name: "全复药" }, + "POTION": { name: "Potion" }, + "SUPER_POTION": { name: "Super Potion" }, + "HYPER_POTION": { name: "Hyper Potion" }, + "MAX_POTION": { name: "Max Potion" }, + "FULL_RESTORE": { name: "Full Restore" }, - "REVIVE": { name: "活力碎片" }, - "MAX_REVIVE": { name: "活力块" }, + "REVIVE": { name: "Revive" }, + "MAX_REVIVE": { name: "Max Revive" }, - "FULL_HEAL": { name: "万灵药" }, + "FULL_HEAL": { name: "Full Heal" }, - "SACRED_ASH": { name: "圣灰" }, + "SACRED_ASH": { name: "Sacred Ash" }, - "REVIVER_SEED": { name: "复活种子", description: "恢复1只濒死宝可梦的HP至1/2" }, + "REVIVER_SEED": { name: "Reviver Seed", description: "Revives the holder for 1/2 HP upon fainting" }, - "ETHER": { name: "PP单项小补剂" }, - "MAX_ETHER": { name: "PP单项全补剂" }, + "ETHER": { name: "Ether" }, + "MAX_ETHER": { name: "Max Ether" }, - "ELIXIR": { name: "PP多项小补剂" }, - "MAX_ELIXIR": { name: "PP多项全补剂" }, + "ELIXIR": { name: "Elixir" }, + "MAX_ELIXIR": { name: "Max Elixir" }, - "PP_UP": { name: "PP提升剂" }, - "PP_MAX": { name: "PP极限提升剂" }, + "PP_UP": { name: "PP Up" }, + "PP_MAX": { name: "PP Max" }, - "LURE": { name: "引虫香水" }, - "SUPER_LURE": { name: "白银香水" }, - "MAX_LURE": { name: "黄金香水" }, + "LURE": { name: "Lure" }, + "SUPER_LURE": { name: "Super Lure" }, + "MAX_LURE": { name: "Max Lure" }, - "MEMORY_MUSHROOM": { name: "回忆蘑菇", description: "回忆一个宝可梦已经遗忘的招式" }, + "MEMORY_MUSHROOM": { name: "Memory Mushroom", description: "Recall one Pokémon's forgotten move" }, - "EXP_SHARE": { name: "学习装置", description: "未参加对战的宝可梦获得20%的经验值" }, - "EXP_BALANCE": { name: "均衡型学习装置", description: "增加战斗中获得的EXP.分配给低级成员宝可梦的权重" }, + "EXP_SHARE": { name: "EXP. All", description: "Non-participants receive 20% of a single participant's EXP. Points" }, + "EXP_BALANCE": { name: "EXP. Balance", description: "Weighs EXP. Points received from battles towards lower-leveled party members" }, - "OVAL_CHARM": { name: "圆形护符", description: "当多只宝可梦参与战斗, 分别获得总EXP.10%的额外EXP." }, + "OVAL_CHARM": { name: "Oval Charm", description: "When multiple Pokémon participate in a battle, each gets an extra 10% of the total EXP" }, - "EXP_CHARM": { name: "经验护符" }, - "SUPER_EXP_CHARM": { name: "超级经验护符" }, - "GOLDEN_EXP_CHARM": { name: "黄金经验护符" }, + "EXP_CHARM": { name: "EXP. Charm" }, + "SUPER_EXP_CHARM": { name: "Super EXP. Charm" }, + "GOLDEN_EXP_CHARM": { name: "Golden EXP. Charm" }, - "LUCKY_EGG": { name: "幸运蛋" }, - "GOLDEN_EGG": { name: "金蛋" }, + "LUCKY_EGG": { name: "Lucky Egg" }, + "GOLDEN_EGG": { name: "Golden Egg" }, - "SOOTHE_BELL": { name: "安抚之铃" }, + "SOOTHE_BELL": { name: "Soothe Bell" }, - "SOUL_DEW": { name: "心之水滴", description: "增加宝可梦性格影响10% (加算)" }, + "SOUL_DEW": { name: "Soul Dew", description: "Increases the influence of a Pokémon's nature on its stats by 10% (additive)" }, - "NUGGET": { name: "金珠" }, - "BIG_NUGGET": { name: "巨大金珠" }, - "RELIC_GOLD": { name: "古代金币" }, + "NUGGET": { name: "Nugget" }, + "BIG_NUGGET": { name: "Big Nugget" }, + "RELIC_GOLD": { name: "Relic Gold" }, - "AMULET_COIN": { name: "护符金币", description: "金钱奖励增加20%" }, - "GOLDEN_PUNCH": { name: "黄金拳头", description: "将50%造成的伤害转换为金钱" }, - "COIN_CASE": { name: "代币盒", description: "每十场战斗, 获得自己金钱10%的利息" }, + "AMULET_COIN": { name: "Amulet Coin", description: "Increases money rewards by 20%" }, + "GOLDEN_PUNCH": { name: "Golden Punch", description: "Grants 50% of damage inflicted as money" }, + "COIN_CASE": { name: "Coin Case", description: "After every 10th battle, receive 10% of your money in interest" }, - "LOCK_CAPSULE": { name: "上锁的容器", description: "允许在刷新物品时锁定物品稀有度" }, + "LOCK_CAPSULE": { name: "Lock Capsule", description: "Allows you to lock item rarities when rerolling items" }, - "GRIP_CLAW": { name: "紧缠钩爪" }, - "WIDE_LENS": { name: "广角镜" }, + "GRIP_CLAW": { name: "Grip Claw" }, + "WIDE_LENS": { name: "Wide Lens" }, - "MULTI_LENS": { name: "多重镜" }, + "MULTI_LENS": { name: "Multi Lens" }, - "HEALING_CHARM": { name: "治愈护符", description: "HP回复量增加10% (含复活)" }, - "CANDY_JAR": { name: "糖果罐", description: "神奇糖果提供的升级提升1级" }, + "HEALING_CHARM": { name: "Healing Charm", description: "Increases the effectiveness of HP restoring moves and items by 10% (excludes Revives)" }, + "CANDY_JAR": { name: "Candy Jar", description: "Increases the number of levels added by Rare Candy items by 1" }, - "BERRY_POUCH": { name: "树果袋", description: "使用树果时有25%的几率不会消耗树果" }, + "BERRY_POUCH": { name: "Berry Pouch", description: "Adds a 25% chance that a used berry will not be consumed" }, - "FOCUS_BAND": { name: "气势头带", description: "携带该道具的宝可梦有10%几率在受到攻击而将陷入濒死状态时,保留1点HP不陷入濒死状态。" }, + "FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" }, - "QUICK_CLAW": { name: "先制之爪", description: "有10%的几率无视速度优先使出招式 (先制技能优先)" }, + "QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" }, - "KINGS_ROCK": { name: "王者之证", description: "携带该道具的宝可梦使用任意原本不会造成畏缩状态的攻击招式并造成伤害时,有10%几率使目标陷入畏缩状态。" }, + "KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" }, - "LEFTOVERS": { name: "吃剩的东西", description: "携带该道具的宝可梦在每个回合结束时恢复最大HP的1/16" }, - "SHELL_BELL": { name: "贝壳之铃", description: "携带该道具的宝可梦在攻击对方成功造成伤害时,携带者的HP会恢复其所造成伤害的1/8" }, + "LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" }, + "SHELL_BELL": { name: "Shell Bell", description: "Heals 1/8 of a Pokémon's dealt damage" }, - "BATON": { name: "接力棒", description: "允许在切换宝可梦时保留能力变化, 对陷阱同样生效" }, + "BATON": { name: "Baton", description: "Allows passing along effects when switching Pokémon, which also bypasses traps" }, - "SHINY_CHARM": { name: "闪耀护符", description: "显著增加野生宝可梦的闪光概率" }, - "ABILITY_CHARM": { name: "特性护符", description: "显著增加野生宝可梦有隐藏特性的概率" }, + "SHINY_CHARM": { name: "Shiny Charm", description: "Dramatically increases the chance of a wild Pokémon being Shiny" }, + "ABILITY_CHARM": { name: "Ability Charm", description: "Dramatically increases the chance of a wild Pokémon having a Hidden Ability" }, - "IV_SCANNER": { name: "个体值探测器", description: "允许扫描野生宝可梦的个体值。 每个次显示2个个体值. 最好的个体值优先显示" }, + "IV_SCANNER": { name: "IV Scanner", description: "Allows scanning the IVs of wild Pokémon. 2 IVs are revealed per stack. The best IVs are shown first" }, - "DNA_SPLICERS": { name: "基因之楔" }, + "DNA_SPLICERS": { name: "DNA Splicers" }, - "MINI_BLACK_HOLE": { name: "迷你黑洞" }, + "MINI_BLACK_HOLE": { name: "Mini Black Hole" }, - "GOLDEN_POKEBALL": { name: "黄金精灵球", description: "在每场战斗结束后增加一个额外物品选项" }, + "GOLDEN_POKEBALL": { name: "Golden Poké Ball", description: "Adds 1 extra item option at the end of every battle" }, - "ENEMY_DAMAGE_BOOSTER": { name: "伤害硬币", description: "增加5%造成伤害" }, - "ENEMY_DAMAGE_REDUCTION": { name: "防御硬币", description: "减少2.5%承受伤害" }, - "ENEMY_HEAL": { name: "回复硬币", description: "每回合回复2%最大HP" }, - "ENEMY_ATTACK_POISON_CHANCE": { name: "剧毒硬币" }, - "ENEMY_ATTACK_PARALYZE_CHANCE": { name: "麻痹硬币" }, - "ENEMY_ATTACK_SLEEP_CHANCE": { name: "睡眠硬币" }, - "ENEMY_ATTACK_FREEZE_CHANCE": { name: "冰冻硬币" }, - "ENEMY_ATTACK_BURN_CHANCE": { name: "灼烧硬币" }, - "ENEMY_STATUS_EFFECT_HEAL_CHANCE": { name: "万灵药硬币", description: "增加10%每回合治愈异常状态的概率" }, - "ENEMY_ENDURE_CHANCE": { name: "忍受硬币" }, - "ENEMY_FUSED_CHANCE": { name: "融合硬币", description: "增加1%野生融合宝可梦出现概率" }, + "ENEMY_DAMAGE_BOOSTER": { name: "Damage Token", description: "Increases damage by 5%" }, + "ENEMY_DAMAGE_REDUCTION": { name: "Protection Token", description: "Reduces incoming damage by 2.5%" }, + "ENEMY_HEAL": { name: "Recovery Token", description: "Heals 2% of max HP every turn" }, + "ENEMY_ATTACK_POISON_CHANCE": { name: "Poison Token" }, + "ENEMY_ATTACK_PARALYZE_CHANCE": { name: "Paralyze Token" }, + "ENEMY_ATTACK_SLEEP_CHANCE": { name: "Sleep Token" }, + "ENEMY_ATTACK_FREEZE_CHANCE": { name: "Freeze Token" }, + "ENEMY_ATTACK_BURN_CHANCE": { name: "Burn Token" }, + "ENEMY_STATUS_EFFECT_HEAL_CHANCE": { name: "Full Heal Token", description: "Adds a 10% chance every turn to heal a status condition" }, + "ENEMY_ENDURE_CHANCE": { name: "Endure Token" }, + "ENEMY_FUSED_CHANCE": { name: "Fusion Token", description: "Adds a 1% chance that a wild Pokémon will be a fusion" }, }, TempBattleStatBoosterItem: { - "x_attack": "力量强化", - "x_defense": "防御强化", - "x_sp_atk": "特攻强化", - "x_sp_def": "特防强化", - "x_speed": "速度强化", - "x_accuracy": "命中强化", - "dire_hit": "要害攻击", + "x_attack": "X Attack", + "x_defense": "X Defense", + "x_sp_atk": "X Sp. Atk", + "x_sp_def": "X Sp. Def", + "x_speed": "X Speed", + "x_accuracy": "X Accuracy", + "dire_hit": "Dire Hit", }, AttackTypeBoosterItem: { - "silk_scarf": "丝绸围巾", - "black_belt": "黑带", - "sharp_beak": "锐利鸟嘴", - "poison_barb": "毒针", - "soft_sand": "柔软沙子", - "hard_stone": "硬石头", - "silver_powder": "银粉", - "spell_tag": "诅咒之符", - "metal_coat": "金属膜", - "charcoal": "木炭", - "mystic_water": "神秘水滴", - "miracle_seed": "奇迹种子", - "magnet": "磁铁", - "twisted_spoon": "弯曲的汤匙", - "never_melt_ice": "不融冰", - "dragon_fang": "龙之牙", - "black_glasses": "黑色眼镜", - "fairy_feather": "妖精之羽", + "silk_scarf": "Silk Scarf", + "black_belt": "Black Belt", + "sharp_beak": "Sharp Beak", + "poison_barb": "Poison Barb", + "soft_sand": "Soft Sand", + "hard_stone": "Hard Stone", + "silver_powder": "Silver Powder", + "spell_tag": "Spell Tag", + "metal_coat": "Metal Coat", + "charcoal": "Charcoal", + "mystic_water": "Mystic Water", + "miracle_seed": "Miracle Seed", + "magnet": "Magnet", + "twisted_spoon": "Twisted Spoon", + "never_melt_ice": "Never-Melt Ice", + "dragon_fang": "Dragon Fang", + "black_glasses": "Black Glasses", + "fairy_feather": "Fairy Feather", }, BaseStatBoosterItem: { - "hp_up": "HP增强剂", - "protein": "攻击增强剂", - "iron": "防御增强剂", - "calcium": "特攻增强剂", - "zinc": "特防增强剂", - "carbos": "速度增强剂", + "hp_up": "HP Up", + "protein": "Protein", + "iron": "Iron", + "calcium": "Calcium", + "zinc": "Zinc", + "carbos": "Carbos", }, EvolutionItem: { "NONE": "None", - "LINKING_CORD": "联系绳", - "SUN_STONE": "日之石", - "MOON_STONE": "月之石", - "LEAF_STONE": "叶之石", - "FIRE_STONE": "火之石", - "WATER_STONE": "水之石", - "THUNDER_STONE": "雷之石", - "ICE_STONE": "冰之石", - "DUSK_STONE": "暗之石", - "DAWN_STONE": "觉醒之石", - "SHINY_STONE": "光之石", - "CRACKED_POT": "破裂的茶壶", - "SWEET_APPLE": "甜甜苹果", - "TART_APPLE": "酸酸苹果", - "STRAWBERRY_SWEET": "草莓糖饰", - "UNREMARKABLE_TEACUP": "凡作茶碗", + "LINKING_CORD": "Linking Cord", + "SUN_STONE": "Sun Stone", + "MOON_STONE": "Moon Stone", + "LEAF_STONE": "Leaf Stone", + "FIRE_STONE": "Fire Stone", + "WATER_STONE": "Water Stone", + "THUNDER_STONE": "Thunder Stone", + "ICE_STONE": "Ice Stone", + "DUSK_STONE": "Dusk Stone", + "DAWN_STONE": "Dawn Stone", + "SHINY_STONE": "Shiny Stone", + "CRACKED_POT": "Cracked Pot", + "SWEET_APPLE": "Sweet Apple", + "TART_APPLE": "Tart Apple", + "STRAWBERRY_SWEET": "Strawberry Sweet", + "UNREMARKABLE_TEACUP": "Unremarkable Teacup", - "CHIPPED_POT": "缺损的茶壶", - "BLACK_AUGURITE": "黑奇石", - "GALARICA_CUFF": "伽勒豆蔻手环", - "GALARICA_WREATH": "伽勒豆蔻花圈", - "PEAT_BLOCK": "泥炭块", - "AUSPICIOUS_ARMOR": "庆祝之铠", - "MALICIOUS_ARMOR": "咒术之铠", - "MASTERPIECE_TEACUP": "杰作茶碗", - "METAL_ALLOY": "复合金属", - "SCROLL_OF_DARKNESS": "恶之挂轴", - "SCROLL_OF_WATERS": "水之挂轴", - "SYRUPY_APPLE": "蜜汁苹果", + "CHIPPED_POT": "Chipped Pot", + "BLACK_AUGURITE": "Black Augurite", + "GALARICA_CUFF": "Galarica Cuff", + "GALARICA_WREATH": "Galarica Wreath", + "PEAT_BLOCK": "Peat Block", + "AUSPICIOUS_ARMOR": "Auspicious Armor", + "MALICIOUS_ARMOR": "Malicious Armor", + "MASTERPIECE_TEACUP": "Masterpiece Teacup", + "METAL_ALLOY": "Metal Alloy", + "SCROLL_OF_DARKNESS": "Scroll Of Darkness", + "SCROLL_OF_WATERS": "Scroll Of Waters", + "SYRUPY_APPLE": "Syrupy Apple", }, FormChangeItem: { "NONE": "None", - "ABOMASITE": "暴雪王进化石", - "ABSOLITE": "阿勃梭鲁进化石", - "AERODACTYLITE": "化石翼龙进化石", - "AGGRONITE": "波士可多拉进化石", - "ALAKAZITE": "胡地进化石", - "ALTARIANITE": "七夕青鸟进化石", - "AMPHAROSITE": "电龙进化石", - "AUDINITE": "差不多娃娃进化石", - "BANETTITE": "诅咒娃娃进化石", - "BEEDRILLITE": "大针蜂进化石", - "BLASTOISINITE": "水箭龟进化石", - "BLAZIKENITE": "火焰鸡进化石", - "CAMERUPTITE": "喷火驼进化石", - "CHARIZARDITE_X": "喷火龙进化石X", - "CHARIZARDITE_Y": "喷火龙进化石Y", - "DIANCITE": "蒂安希进化石", - "GALLADITE": "艾路雷朵进化石", - "GARCHOMPITE": "烈咬陆鲨进化石", - "GARDEVOIRITE": "沙奈朵进化石", - "GENGARITE": "耿鬼进化石", - "GLALITITE": "冰鬼护进化石", - "GYARADOSITE": "暴鲤龙进化石", - "HERACRONITE": "赫拉克罗斯进化石", - "HOUNDOOMINITE": "黑鲁加进化石", - "KANGASKHANITE": "袋兽进化石", - "LATIASITE": "拉帝亚斯进化石", - "LATIOSITE": "拉帝欧斯进化石", - "LOPUNNITE": "长耳兔进化石", - "LUCARIONITE": "路卡利欧进化石", - "MANECTITE": "雷电兽进化石", - "MAWILITE": "大嘴娃进化石", - "MEDICHAMITE": "恰雷姆进化石", - "METAGROSSITE": "巨金怪进化石", - "MEWTWONITE_X": "超梦进化石X", - "MEWTWONITE_Y": "超梦进化石Y", - "PIDGEOTITE": "大比鸟进化石", - "PINSIRITE": "凯罗斯进化石", - "RAYQUAZITE": "烈空坐进化石", - "SABLENITE": "勾魂眼进化石", - "SALAMENCITE": "暴飞龙进化石", - "SCEPTILITE": "蜥蜴王进化石", - "SCIZORITE": "巨钳螳螂进化石", - "SHARPEDONITE": "巨牙鲨进化石", - "SLOWBRONITE": "呆壳兽进化石", - "STEELIXITE": "大钢蛇进化石", - "SWAMPERTITE": "巨沼怪进化石", - "TYRANITARITE": "班基拉斯进化石", - "VENUSAURITE": "妙蛙花进化石", + "ABOMASITE": "Abomasite", + "ABSOLITE": "Absolite", + "AERODACTYLITE": "Aerodactylite", + "AGGRONITE": "Aggronite", + "ALAKAZITE": "Alakazite", + "ALTARIANITE": "Altarianite", + "AMPHAROSITE": "Ampharosite", + "AUDINITE": "Audinite", + "BANETTITE": "Banettite", + "BEEDRILLITE": "Beedrillite", + "BLASTOISINITE": "Blastoisinite", + "BLAZIKENITE": "Blazikenite", + "CAMERUPTITE": "Cameruptite", + "CHARIZARDITE_X": "Charizardite X", + "CHARIZARDITE_Y": "Charizardite Y", + "DIANCITE": "Diancite", + "GALLADITE": "Galladite", + "GARCHOMPITE": "Garchompite", + "GARDEVOIRITE": "Gardevoirite", + "GENGARITE": "Gengarite", + "GLALITITE": "Glalitite", + "GYARADOSITE": "Gyaradosite", + "HERACRONITE": "Heracronite", + "HOUNDOOMINITE": "Houndoominite", + "KANGASKHANITE": "Kangaskhanite", + "LATIASITE": "Latiasite", + "LATIOSITE": "Latiosite", + "LOPUNNITE": "Lopunnite", + "LUCARIONITE": "Lucarionite", + "MANECTITE": "Manectite", + "MAWILITE": "Mawilite", + "MEDICHAMITE": "Medichamite", + "METAGROSSITE": "Metagrossite", + "MEWTWONITE_X": "Mewtwonite X", + "MEWTWONITE_Y": "Mewtwonite Y", + "PIDGEOTITE": "Pidgeotite", + "PINSIRITE": "Pinsirite", + "RAYQUAZITE": "Rayquazite", + "SABLENITE": "Sablenite", + "SALAMENCITE": "Salamencite", + "SCEPTILITE": "Sceptilite", + "SCIZORITE": "Scizorite", + "SHARPEDONITE": "Sharpedonite", + "SLOWBRONITE": "Slowbronite", + "STEELIXITE": "Steelixite", + "SWAMPERTITE": "Swampertite", + "TYRANITARITE": "Tyranitarite", + "VENUSAURITE": "Venusaurite", - "BLUE_ORB": "靛蓝色宝珠", - "RED_ORB": "朱红色宝珠", - "SHARP_METEORITE": "锐利陨石", - "HARD_METEORITE": "坚硬陨石", - "SMOOTH_METEORITE": "光滑陨石", - "ADAMANT_CRYSTAL": "大金刚宝玉", - "LUSTROUS_ORB": "白玉宝珠", - "GRISEOUS_CORE": "大白金宝玉", - "REVEAL_GLASS": "现形镜", - "GRACIDEA": "葛拉西蒂亚花", - "MAX_MUSHROOMS": "极巨菇菇", - "DARK_STONE": "黑暗石", - "LIGHT_STONE": "光明石", - "PRISON_BOTTLE": "惩戒之壶", - "N_LUNARIZER": "奈克洛露奈合体器", - "N_SOLARIZER": "奈克洛索尔合体器", - "RUSTED_SWORD": "腐朽的剑", - "RUSTED_SHIELD": "腐朽的盾", - "ICY_REINS_OF_UNITY": "牵绊缰绳(冰)", - "SHADOW_REINS_OF_UNITY": "牵绊缰绳(幽灵)", - "WELLSPRING_MASK": "水井面具", - "HEARTHFLAME_MASK": "火灶面具", - "CORNERSTONE_MASK": "础石面具", - "SHOCK_DRIVE": "闪电卡带", - "BURN_DRIVE": "火焰卡带", - "CHILL_DRIVE": "冰冻卡带", - "DOUSE_DRIVE": "水流卡带", + "BLUE_ORB": "Blue Orb", + "RED_ORB": "Red Orb", + "SHARP_METEORITE": "Sharp Meteorite", + "HARD_METEORITE": "Hard Meteorite", + "SMOOTH_METEORITE": "Smooth Meteorite", + "ADAMANT_CRYSTAL": "Adamant Crystal", + "LUSTROUS_ORB": "Lustrous Orb", + "GRISEOUS_CORE": "Griseous Core", + "REVEAL_GLASS": "Reveal Glass", + "GRACIDEA": "Gracidea", + "MAX_MUSHROOMS": "Max Mushrooms", + "DARK_STONE": "Dark Stone", + "LIGHT_STONE": "Light Stone", + "PRISON_BOTTLE": "Prison Bottle", + "N_LUNARIZER": "N Lunarizer", + "N_SOLARIZER": "N Solarizer", + "RUSTED_SWORD": "Rusted Sword", + "RUSTED_SHIELD": "Rusted Shield", + "ICY_REINS_OF_UNITY": "Icy Reins Of Unity", + "SHADOW_REINS_OF_UNITY": "Shadow Reins Of Unity", + "WELLSPRING_MASK": "Wellspring Mask", + "HEARTHFLAME_MASK": "Hearthflame Mask", + "CORNERSTONE_MASK": "Cornerstone Mask", + "SHOCK_DRIVE": "Shock Drive", + "BURN_DRIVE": "Burn Drive", + "CHILL_DRIVE": "Chill Drive", + "DOUSE_DRIVE": "Douse Drive", }, TeraType: { "UNKNOWN": "Unknown", - "NORMAL": "一般", - "FIGHTING": "格斗", - "FLYING": "飞行", - "POISON": "毒", - "GROUND": "地面", - "ROCK": "岩石", - "BUG": "虫", - "GHOST": "幽灵", - "STEEL": "钢", - "FIRE": "火", - "WATER": "水", - "GRASS": "草", - "ELECTRIC": "电", - "PSYCHIC": "超能力", - "ICE": "冰", - "DRAGON": "龙", - "DARK": "恶", - "FAIRY": "妖精", - "STELLAR": "星晶", + "NORMAL": "Normal", + "FIGHTING": "Fighting", + "FLYING": "Flying", + "POISON": "Poison", + "GROUND": "Ground", + "ROCK": "Rock", + "BUG": "Bug", + "GHOST": "Ghost", + "STEEL": "Steel", + "FIRE": "Fire", + "WATER": "Water", + "GRASS": "Grass", + "ELECTRIC": "Electric", + "PSYCHIC": "Psychic", + "ICE": "Ice", + "DRAGON": "Dragon", + "DARK": "Dark", + "FAIRY": "Fairy", + "STELLAR": "Stellar", }, } as const; \ No newline at end of file diff --git a/src/locales/zh_CN/starter-select-ui-handler.ts b/src/locales/zh_CN/starter-select-ui-handler.ts index 0713b454376..b45732d9205 100644 --- a/src/locales/zh_CN/starter-select-ui-handler.ts +++ b/src/locales/zh_CN/starter-select-ui-handler.ts @@ -38,7 +38,7 @@ export const starterSelectUiHandler: SimpleTranslationEntries = { "cycleVariant": 'V: 切换变种', "enablePassive": "启用被动", "disablePassive": "禁用被动", - "locked": "未解锁", - "disabled": "已禁用", + "locked": "Locked", + "disabled": "Disabled", "uncaught": "未捕获" } diff --git a/src/locales/zh_CN/weather.ts b/src/locales/zh_CN/weather.ts index 50fb2227b2b..f89f6140502 100644 --- a/src/locales/zh_CN/weather.ts +++ b/src/locales/zh_CN/weather.ts @@ -4,41 +4,41 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; * The weather namespace holds text displayed when weather is active during a battle */ export const weather: SimpleTranslationEntries = { - "sunnyStartMessage": "日照变强了!", + "sunnyStartMessage": "日照变强了!", "sunnyLapseMessage": "日照很强。", - "sunnyClearMessage": "日照复原了。", + "sunnyClearMessage": "日照复原了!", - "rainStartMessage": "下大雨了!", + "rainStartMessage": "开始下雨了!", "rainLapseMessage": "雨继续下。", "rainClearMessage": "雨停了。", - "sandstormStartMessage": "开始刮沙尘暴了!", - "sandstormLapseMessage": "沙尘暴肆虐。", - "sandstormClearMessage": "沙尘暴停止了。", - "sandstormDamageMessage": "沙尘暴袭击了{{pokemonPrefix}}{{pokemonName}}!", + "sandstormStartMessage": "开始刮沙暴了!", + "sandstormLapseMessage": "沙暴肆虐。", + "sandstormClearMessage": "沙暴停止了!", + "sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} 被沙暴\n吹得东倒西歪!", - "hailStartMessage": "开始下冰雹了!", + "hailStartMessage": "开始下冰雹了!", "hailLapseMessage": "冰雹继续肆虐。", - "hailClearMessage": "冰雹不再下了。", - "hailDamageMessage": "冰雹袭击了{{pokemonPrefix}}{{pokemonName}}!", + "hailClearMessage": "冰雹不下了!", + "hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} 被冰雹\n打得七零八落!", - "snowStartMessage": "开始下雪了!", - "snowLapseMessage": "雪继续下。", + "snowStartMessage": "开始下雪了!", + "snowLapseMessage": "雪花纷纷扬扬地飘落。", "snowClearMessage": "雪停了。", - "fogStartMessage": "起雾了!", + "fogStartMessage": "大雾出现了!", "fogLapseMessage": "雾很浓。", - "fogClearMessage": "雾散了。", + "fogClearMessage": "雾气消散了。", - "heavyRainStartMessage": "开始下起了暴雨!", - "heavyRainLapseMessage": "暴雨势头不减。", + "heavyRainStartMessage": "开始下起了暴雨!", + "heavyRainLapseMessage": "暴雨势头不减!", "heavyRainClearMessage": "暴雨停了。", - + "harshSunStartMessage": "日照变得非常强了!", - "harshSunLapseMessage": "强日照势头不减。", - "harshSunClearMessage": "日照复原了。", + "harshSunLapseMessage": "强日照势头不减!", + "harshSunClearMessage": "日照复原了!", - "strongWindsStartMessage": "吹起了神秘的乱流!", - "strongWindsLapseMessage": "神秘的乱流势头不减。", - "strongWindsClearMessage": "神秘的乱流停止了。" + "strongWindsStartMessage": "乱流开始了!", + "strongWindsLapseMessage": "风势猛烈。", + "strongWindsClearMessage": "乱流停止了!" } \ No newline at end of file