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Add test for Grip Claw
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@ -3188,7 +3188,7 @@ export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
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* @see {@linkcode HeldItemTransferModifier}
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* @see {@linkcode HeldItemTransferModifier}
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*/
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*/
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export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModifier {
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export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModifier {
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private chance: number;
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public chance: number;
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constructor(type: ModifierType, pokemonId: number, chancePercent: number, stackCount?: number) {
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constructor(type: ModifierType, pokemonId: number, chancePercent: number, stackCount?: number) {
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super(type, pokemonId, stackCount);
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super(type, pokemonId, stackCount);
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@ -1,16 +1,13 @@
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import { BattlerIndex } from "#app/battle";
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import { BattlerIndex } from "#app/battle";
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import { allMoves } from "#app/data/move";
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import { ContactHeldItemTransferChanceModifier } from "#app/modifier/modifier";
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import { Abilities } from "#app/enums/abilities";
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import { Abilities } from "#enums/abilities";
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import { BerryType } from "#app/enums/berry-type";
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import { BerryType } from "#enums/berry-type";
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import { Moves } from "#app/enums/moves";
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import { Moves } from "#enums/moves";
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import { Species } from "#app/enums/species";
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import { Species } from "#enums/species";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import GameManager from "#test/utils/gameManager";
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import GameManager from "#test/utils/gameManager";
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import Phase from "phaser";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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// 20 seconds
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describe("Items - Grip Claw", () => {
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describe("Items - Grip Claw", () => {
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let phaserGame: Phaser.Game;
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let game: GameManager;
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@ -30,39 +27,47 @@ describe("Items - Grip Claw", () => {
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game.override
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game.override
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.battleType("double")
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.battleType("double")
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.moveset([ Moves.POPULATION_BOMB, Moves.SPLASH ])
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.moveset([ Moves.TACKLE, Moves.SPLASH ])
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.startingHeldItems([
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.startingHeldItems([
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{ name: "GRIP_CLAW", count: 5 }, // TODO: Find a way to mock the steal chance of grip claw
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{ name: "GRIP_CLAW", count: 1 },
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{ name: "MULTI_LENS", count: 3 },
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])
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])
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.enemySpecies(Species.SNORLAX)
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.enemySpecies(Species.SNORLAX)
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.ability(Abilities.KLUTZ)
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.enemyAbility(Abilities.UNNERVE)
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.ability(Abilities.UNNERVE)
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.enemyMoveset(Moves.SPLASH)
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.enemyMoveset(Moves.SPLASH)
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.enemyHeldItems([
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.enemyHeldItems([
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{ name: "BERRY", type: BerryType.SITRUS, count: 2 },
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{ name: "BERRY", type: BerryType.SITRUS, count: 2 },
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{ name: "BERRY", type: BerryType.LUM, count: 2 },
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{ name: "BERRY", type: BerryType.LUM, count: 2 },
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])
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])
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.startingLevel(100)
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.enemyLevel(100);
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.enemyLevel(100);
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vi.spyOn(allMoves[Moves.POPULATION_BOMB], "accuracy", "get").mockReturnValue(100);
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});
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});
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it(
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it("should steal items on contact and only from the attack target", async () => {
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"should only steal items from the attack target",
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]);
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async () => {
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await game.startBattle([ Species.PANSEAR, Species.ROWLET ]);
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const enemyPokemon = game.scene.getEnemyField();
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const [ player, ] = game.scene.getPlayerField();
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const gripClaw = player.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
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vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
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const enemyHeldItemCt = enemyPokemon.map(p => p.getHeldItems.length);
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.POPULATION_BOMB, 0, BattlerIndex.ENEMY);
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const enemy1HeldItemCounts = enemyPokemon[0].getHeldItems().map((item) => item.getStackCount());
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game.move.select(Moves.SPLASH, 1);
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const enemy1HeldItemTotal = enemy1HeldItemCounts[0] + enemy1HeldItemCounts[1];
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const enemy2HeldItemCounts = enemyPokemon[1].getHeldItems().map((item) => item.getStackCount());
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const enemy2HeldItemTotal = enemy2HeldItemCounts[0] + enemy2HeldItemCounts[1];
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await game.phaseInterceptor.to(MoveEndPhase, false);
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game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY_2);
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game.move.select(Moves.SPLASH, 1);
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expect(enemyPokemon[1].getHeldItems.length).toBe(enemyHeldItemCt[1]);
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await game.phaseInterceptor.to("BerryPhase", false);
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}
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);
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const enemy1HeldItemCountsAfter = enemyPokemon[0].getHeldItems().map((item) => item.getStackCount());
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const enemy1HeldItemTotalAfter = enemy1HeldItemCountsAfter[0] + enemy1HeldItemCountsAfter[1];
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const enemy2HeldItemCountsAfter = enemyPokemon[1].getHeldItems().map((item) => item.getStackCount());
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const enemy2HeldItemTotalAfter = enemy2HeldItemCountsAfter[0] + enemy2HeldItemCountsAfter[1];
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expect(enemy1HeldItemTotalAfter).toBe(enemy1HeldItemTotal);
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expect(enemy2HeldItemTotalAfter).toBe(enemy2HeldItemTotal - 1);
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});
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});
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});
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