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Add Kev's Suggestions
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@ -827,6 +827,7 @@ export class PartyUiHandler extends MessageUiHandler {
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globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeItemTrigger, false, true);
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globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeItemTrigger, false, true);
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}
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}
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// This is processed before the filter result since releasing does not depend on status.
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if (option === PartyOption.RELEASE) {
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if (option === PartyOption.RELEASE) {
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return this.processReleaseOption(pokemon);
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return this.processReleaseOption(pokemon);
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}
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}
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@ -841,6 +842,7 @@ export class PartyUiHandler extends MessageUiHandler {
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// For what modes is a selectCallback needed?
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// For what modes is a selectCallback needed?
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// PartyUiMode.SELECT (SELECT)
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// PartyUiMode.SELECT (SELECT)
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// PartyUiMode.RELEASE (RELEASE)
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// PartyUiMode.FAINT_SWITCH (SEND_OUT or PASS_BATON (?))
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// PartyUiMode.FAINT_SWITCH (SEND_OUT or PASS_BATON (?))
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// PartyUiMode.REVIVAL_BLESSING (REVIVE)
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// PartyUiMode.REVIVAL_BLESSING (REVIVE)
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// PartyUiMode.MODIFIER_TRANSFER (held items, and ALL)
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// PartyUiMode.MODIFIER_TRANSFER (held items, and ALL)
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