From ab97c3bbee870921e5c564dc57c103d8471d07d6 Mon Sep 17 00:00:00 2001 From: EscaShark Date: Wed, 29 Jan 2025 20:22:37 +0100 Subject: [PATCH] Opponent's Healing Wish now checks opponent's party --- src/data/move.ts | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index 06f3c85e9c4..ee29985e811 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -1892,7 +1892,8 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr { } // We don't know which party member will be chosen, so pick the highest max HP in the party - const maxPartyMemberHp = globalScene.getPlayerParty().map(p => p.getMaxHp()).reduce((maxHp: integer, hp: integer) => Math.max(hp, maxHp), 0); + const party = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty(); + const maxPartyMemberHp = party.map(p => p.getMaxHp()).reduce((maxHp: integer, hp: integer) => Math.max(hp, maxHp), 0); globalScene.pushPhase( new PokemonHealPhase(