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Add to GUI
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@ -140,7 +140,7 @@ export function parseSlotData(slotId: integer): SessionSaveData {
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return v;
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}) as SessionSaveData;
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Save.slot = slotId
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Save.description = slotId + " - "
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Save.description = (slotId + 1) + " - "
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var challengeParts: ChallengeData[] = new Array(5)
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var nameParts: string[] = new Array(5)
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if (Save.challenges != undefined) {
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@ -372,8 +372,25 @@ export class TitlePhase extends Phase {
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}
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saves.sort((a, b): integer => {return b[2] - a[2]})
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if (log) console.log(saves)
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if (saves == undefined) return undefined;
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if (saves[0] == undefined) return undefined;
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return saves[0][1]
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}
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getSaves(log?: boolean, dailyOnly?: boolean): SessionSaveData[] {
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var saves: Array<Array<any>> = [];
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for (var i = 0; i < 5; i++) {
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var s = parseSlotData(i);
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if (s != undefined) {
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if (!dailyOnly || s.gameMode == GameModes.DAILY) {
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saves.push([i, s, s.timestamp]);
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}
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}
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}
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saves.sort((a, b): integer => {return b[2] - a[2]})
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if (log) console.log(saves)
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if (saves == undefined) return undefined;
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return saves.map(f => f[1]);
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}
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showOptions(): void {
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var hasFile = true
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@ -388,25 +405,27 @@ export class TitlePhase extends Phase {
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}
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});
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}
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// Replaces 'Continue' with the last Daily Run that the player completed a floor on
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// Replaces 'Continue' with all Daily Run saves, sorted by when they last saved
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// If there are no daily runs, it instead shows the most recently saved run
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// If this fails too, there are no saves, and the option does not appear
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var lastsave = this.getLastSave(false, true);
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if (lastsave != undefined) {
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var lastsaves = this.getSaves(false, true);
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if (lastsaves != undefined) {
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lastsaves.forEach(lastsave => {
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options.push({
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label: (this.getLastSave().description ? this.getLastSave().description : "[???]"),
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label: (lastsave.description ? lastsave.description : "[???]"),
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handler: () => {
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this.loadSaveSlot(this.getLastSave().slot);
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this.loadSaveSlot(lastsave.slot);
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return true;
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}
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})
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})
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} else {
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lastsave = this.getLastSave(false);
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var lastsave = this.getLastSave(false);
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if (lastsave != undefined) {
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options.push({
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label: (this.getLastSave().description ? this.getLastSave().description : "[???]"),
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label: (lastsave.description ? lastsave.description : "[???]"),
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handler: () => {
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this.loadSaveSlot(this.getLastSave().slot);
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this.loadSaveSlot(lastsave.slot);
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return true;
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}
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})
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