Merge branch 'beta' into prabbyd4668

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PrabbyDD 2024-10-22 09:50:02 -07:00 committed by GitHub
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17 changed files with 405 additions and 135 deletions

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@ -4200,6 +4200,11 @@ export class RedirectTypeMoveAbAttr extends RedirectMoveAbAttr {
export class BlockRedirectAbAttr extends AbAttr { }
/**
* Used by Early Bird, makes the pokemon wake up faster
* @param statusEffect - The {@linkcode StatusEffect} to check for
* @see {@linkcode apply}
*/
export class ReduceStatusEffectDurationAbAttr extends AbAttr {
private statusEffect: StatusEffect;
@ -4209,9 +4214,19 @@ export class ReduceStatusEffectDurationAbAttr extends AbAttr {
this.statusEffect = statusEffect;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
/**
* Reduces the number of sleep turns remaining by an extra 1 when applied
* @param args - The args passed to the `AbAttr`:
* - `[0]` - The {@linkcode StatusEffect} of the Pokemon
* - `[1]` - The number of turns remaining until the status is healed
* @returns `true` if the ability was applied
*/
apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!(args[1] instanceof Utils.NumberHolder)) {
return false;
}
if (args[0] === this.statusEffect) {
(args[1] as Utils.IntegerHolder).value = Utils.toDmgValue((args[1] as Utils.IntegerHolder).value / 2);
args[1].value -= 1;
return true;
}

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@ -1,29 +1,44 @@
import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "./battle-anims";
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { MoveResult, HitResult } from "../field/pokemon";
import { StatusEffect } from "./status-effect";
import * as Utils from "../utils";
import { ChargeAttr, MoveFlags, allMoves, MoveCategory, applyMoveAttrs, StatusCategoryOnAllyAttr, HealOnAllyAttr, ConsecutiveUseDoublePowerAttr } from "./move";
import { Type } from "./type";
import { BlockNonDirectDamageAbAttr, FlinchEffectAbAttr, ReverseDrainAbAttr, applyAbAttrs, ProtectStatAbAttr } from "./ability";
import { TerrainType } from "./terrain";
import { WeatherType } from "./weather";
import { allAbilities } from "./ability";
import { SpeciesFormChangeManualTrigger } from "./pokemon-forms";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import i18next from "#app/plugins/i18n";
import { Stat, type BattleStat, type EffectiveStat, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat";
import BattleScene from "#app/battle-scene";
import {
allAbilities,
applyAbAttrs,
BlockNonDirectDamageAbAttr,
FlinchEffectAbAttr,
ProtectStatAbAttr,
ReverseDrainAbAttr
} from "#app/data/ability";
import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "#app/data/battle-anims";
import Move, {
allMoves,
applyMoveAttrs,
ChargeAttr,
ConsecutiveUseDoublePowerAttr,
HealOnAllyAttr,
MoveCategory,
MoveFlags,
StatusCategoryOnAllyAttr
} from "#app/data/move";
import { SpeciesFormChangeManualTrigger } from "#app/data/pokemon-forms";
import { StatusEffect } from "#app/data/status-effect";
import { TerrainType } from "#app/data/terrain";
import { Type } from "#app/data/type";
import { WeatherType } from "#app/data/weather";
import Pokemon, { HitResult, MoveResult } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MovePhase } from "#app/phases/move-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { StatStageChangePhase, StatStageChangeCallback } from "#app/phases/stat-stage-change-phase";
import { PokemonAnimType } from "#app/enums/pokemon-anim-type";
import BattleScene from "#app/battle-scene";
import { StatStageChangeCallback, StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import i18next from "#app/plugins/i18n";
import { BooleanHolder, getFrameMs, NumberHolder, toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { Species } from "#enums/species";
import { EFFECTIVE_STATS, getStatKey, Stat, type BattleStat, type EffectiveStat } from "#enums/stat";
export enum BattlerTagLapseType {
FAINT,
@ -33,6 +48,7 @@ export enum BattlerTagLapseType {
MOVE_EFFECT,
TURN_END,
HIT,
AFTER_HIT,
CUSTOM
}
@ -405,7 +421,7 @@ export class RechargingTag extends BattlerTag {
*/
export class BeakBlastChargingTag extends BattlerTag {
constructor() {
super(BattlerTagType.BEAK_BLAST_CHARGING, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], 1, Moves.BEAK_BLAST);
super(BattlerTagType.BEAK_BLAST_CHARGING, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END, BattlerTagLapseType.AFTER_HIT ], 1, Moves.BEAK_BLAST);
}
onAdd(pokemon: Pokemon): void {
@ -421,16 +437,13 @@ export class BeakBlastChargingTag extends BattlerTag {
* to be removed after the source makes a move (or the turn ends, whichever comes first)
* @param pokemon {@linkcode Pokemon} the owner of this tag
* @param lapseType {@linkcode BattlerTagLapseType} the type of functionality invoked in battle
* @returns `true` if invoked with the CUSTOM lapse type; `false` otherwise
* @returns `true` if invoked with the `AFTER_HIT` lapse type
*/
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.CUSTOM) {
const effectPhase = pokemon.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase) {
const attacker = effectPhase.getPokemon();
if (effectPhase.move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) {
attacker.trySetStatus(StatusEffect.BURN, true, pokemon);
}
if (lapseType === BattlerTagLapseType.AFTER_HIT) {
const phaseData = getMoveEffectPhaseData(pokemon);
if (phaseData?.move.hasFlag(MoveFlags.MAKES_CONTACT)) {
phaseData.attacker.trySetStatus(StatusEffect.BURN, true, pokemon);
}
return true;
}
@ -444,11 +457,10 @@ export class BeakBlastChargingTag extends BattlerTag {
* @see {@link https://bulbapedia.bulbagarden.net/wiki/Shell_Trap_(move) | Shell Trap}
*/
export class ShellTrapTag extends BattlerTag {
public activated: boolean;
public activated: boolean = false;
constructor() {
super(BattlerTagType.SHELL_TRAP, BattlerTagLapseType.TURN_END, 1);
this.activated = false;
super(BattlerTagType.SHELL_TRAP, [ BattlerTagLapseType.TURN_END, BattlerTagLapseType.AFTER_HIT ], 1);
}
onAdd(pokemon: Pokemon): void {
@ -459,25 +471,33 @@ export class ShellTrapTag extends BattlerTag {
* "Activates" the shell trap, causing the tag owner to move next.
* @param pokemon {@linkcode Pokemon} the owner of this tag
* @param lapseType {@linkcode BattlerTagLapseType} the type of functionality invoked in battle
* @returns `true` if invoked with the `CUSTOM` lapse type; `false` otherwise
* @returns `true` if invoked with the `AFTER_HIT` lapse type
*/
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.CUSTOM) {
const shellTrapPhaseIndex = pokemon.scene.phaseQueue.findIndex(
phase => phase instanceof MovePhase && phase.pokemon === pokemon
);
const firstMovePhaseIndex = pokemon.scene.phaseQueue.findIndex(
phase => phase instanceof MovePhase
);
if (lapseType === BattlerTagLapseType.AFTER_HIT) {
const phaseData = getMoveEffectPhaseData(pokemon);
if (shellTrapPhaseIndex !== -1 && shellTrapPhaseIndex !== firstMovePhaseIndex) {
const shellTrapMovePhase = pokemon.scene.phaseQueue.splice(shellTrapPhaseIndex, 1)[0];
pokemon.scene.prependToPhase(shellTrapMovePhase, MovePhase);
// Trap should only be triggered by opponent's Physical moves
if (phaseData?.move.category === MoveCategory.PHYSICAL && pokemon.isOpponent(phaseData.attacker)) {
const shellTrapPhaseIndex = pokemon.scene.phaseQueue.findIndex(
phase => phase instanceof MovePhase && phase.pokemon === pokemon
);
const firstMovePhaseIndex = pokemon.scene.phaseQueue.findIndex(
phase => phase instanceof MovePhase
);
// Only shift MovePhase timing if it's not already next up
if (shellTrapPhaseIndex !== -1 && shellTrapPhaseIndex !== firstMovePhaseIndex) {
const shellTrapMovePhase = pokemon.scene.phaseQueue.splice(shellTrapPhaseIndex, 1)[0];
pokemon.scene.prependToPhase(shellTrapMovePhase, MovePhase);
}
this.activated = true;
}
this.activated = true;
return true;
}
return super.lapse(pokemon, lapseType);
}
}
@ -641,7 +661,7 @@ export class ConfusedTag extends BattlerTag {
if (pokemon.randSeedInt(3) === 0) {
const atk = pokemon.getEffectiveStat(Stat.ATK);
const def = pokemon.getEffectiveStat(Stat.DEF);
const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100));
const damage = toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100));
pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
pokemon.damageAndUpdate(damage);
pokemon.battleData.hitCount++;
@ -812,13 +832,13 @@ export class SeedTag extends BattlerTag {
if (ret) {
const source = pokemon.getOpponents().find(o => o.getBattlerIndex() === this.sourceIndex);
if (source) {
const cancelled = new Utils.BooleanHolder(false);
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (!cancelled.value) {
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED));
const damage = pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 8));
const damage = pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8));
const reverseDrain = pokemon.hasAbilityWithAttr(ReverseDrainAbAttr, false);
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, source.getBattlerIndex(),
!reverseDrain ? damage : damage * -1,
@ -860,11 +880,11 @@ export class NightmareTag extends BattlerTag {
pokemon.scene.queueMessage(i18next.t("battlerTags:nightmareLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE)); // TODO: Update animation type
const cancelled = new Utils.BooleanHolder(false);
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (!cancelled.value) {
pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 4));
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4));
}
}
@ -1004,7 +1024,7 @@ export class IngrainTag extends TrappedTag {
new PokemonHealPhase(
pokemon.scene,
pokemon.getBattlerIndex(),
Utils.toDmgValue(pokemon.getMaxHp() / 16),
toDmgValue(pokemon.getMaxHp() / 16),
i18next.t("battlerTags:ingrainLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }),
true
)
@ -1067,7 +1087,7 @@ export class AquaRingTag extends BattlerTag {
new PokemonHealPhase(
pokemon.scene,
pokemon.getBattlerIndex(),
Utils.toDmgValue(pokemon.getMaxHp() / 16),
toDmgValue(pokemon.getMaxHp() / 16),
i18next.t("battlerTags:aquaRingLapse", {
moveName: this.getMoveName(),
pokemonName: getPokemonNameWithAffix(pokemon)
@ -1161,11 +1181,11 @@ export abstract class DamagingTrapTag extends TrappedTag {
);
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, this.commonAnim));
const cancelled = new Utils.BooleanHolder(false);
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (!cancelled.value) {
pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 8));
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8));
}
}
@ -1356,7 +1376,7 @@ export class ContactDamageProtectedTag extends ProtectedTag {
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon();
if (!attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
attacker.damageAndUpdate(Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
}
}
}
@ -1709,7 +1729,7 @@ export class SemiInvulnerableTag extends BattlerTag {
onRemove(pokemon: Pokemon): void {
// Wait 2 frames before setting visible for battle animations that don't immediately show the sprite invisible
pokemon.scene.tweens.addCounter({
duration: Utils.getFrameMs(2),
duration: getFrameMs(2),
onComplete: () => pokemon.setVisible(true)
});
}
@ -1860,12 +1880,12 @@ export class SaltCuredTag extends BattlerTag {
if (ret) {
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.SALT_CURE));
const cancelled = new Utils.BooleanHolder(false);
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (!cancelled.value) {
const pokemonSteelOrWater = pokemon.isOfType(Type.STEEL) || pokemon.isOfType(Type.WATER);
pokemon.damageAndUpdate(Utils.toDmgValue(pokemonSteelOrWater ? pokemon.getMaxHp() / 4 : pokemon.getMaxHp() / 8));
pokemon.damageAndUpdate(toDmgValue(pokemonSteelOrWater ? pokemon.getMaxHp() / 4 : pokemon.getMaxHp() / 8));
pokemon.scene.queueMessage(
i18next.t("battlerTags:saltCuredLapse", {
@ -1907,11 +1927,11 @@ export class CursedTag extends BattlerTag {
if (ret) {
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.SALT_CURE));
const cancelled = new Utils.BooleanHolder(false);
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (!cancelled.value) {
pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 4));
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4));
pokemon.scene.queueMessage(i18next.t("battlerTags:cursedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
}
@ -2173,7 +2193,7 @@ export class GulpMissileTag extends BattlerTag {
return true;
}
const cancelled = new Utils.BooleanHolder(false);
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, attacker, cancelled);
if (!cancelled.value) {
@ -2289,7 +2309,7 @@ export class HealBlockTag extends MoveRestrictionBattlerTag {
* @returns `true` if the move cannot be used because the target is an ally
*/
override isMoveTargetRestricted(move: Moves, user: Pokemon, target: Pokemon) {
const moveCategory = new Utils.IntegerHolder(allMoves[move].category);
const moveCategory = new NumberHolder(allMoves[move].category);
applyMoveAttrs(StatusCategoryOnAllyAttr, user, target, allMoves[move], moveCategory);
if (allMoves[move].hasAttr(HealOnAllyAttr) && moveCategory.value === MoveCategory.STATUS ) {
return true;
@ -2506,7 +2526,7 @@ export class MysteryEncounterPostSummonTag extends BattlerTag {
const ret = super.lapse(pokemon, lapseType);
if (lapseType === BattlerTagLapseType.CUSTOM) {
const cancelled = new Utils.BooleanHolder(false);
const cancelled = new BooleanHolder(false);
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
if (!cancelled.value) {
if (pokemon.mysteryEncounterBattleEffects) {
@ -2955,3 +2975,22 @@ export function loadBattlerTag(source: BattlerTag | any): BattlerTag {
tag.loadTag(source);
return tag;
}
/**
* Helper function to verify that the current phase is a MoveEffectPhase and provide quick access to commonly used fields
*
* @param pokemon {@linkcode Pokemon} The Pokémon used to access the current phase
* @returns null if current phase is not MoveEffectPhase, otherwise Object containing the {@linkcode MoveEffectPhase}, and its
* corresponding {@linkcode Move} and user {@linkcode Pokemon}
*/
function getMoveEffectPhaseData(pokemon: Pokemon): {phase: MoveEffectPhase, attacker: Pokemon, move: Move} | null {
const phase = pokemon.scene.getCurrentPhase();
if (phase instanceof MoveEffectPhase) {
return {
phase : phase,
attacker : phase.getPokemon(),
move : phase.move.getMove()
};
}
return null;
}

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@ -2050,15 +2050,15 @@ export class WaterShurikenMultiHitTypeAttr extends ChangeMultiHitTypeAttr {
export class StatusEffectAttr extends MoveEffectAttr {
public effect: StatusEffect;
public cureTurn: integer | null;
public overrideStatus: boolean;
public turnsRemaining?: number;
public overrideStatus: boolean = false;
constructor(effect: StatusEffect, selfTarget?: boolean, cureTurn?: integer, overrideStatus?: boolean) {
constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) {
super(selfTarget, MoveEffectTrigger.HIT);
this.effect = effect;
this.cureTurn = cureTurn!; // TODO: is this bang correct?
this.overrideStatus = !!overrideStatus;
this.turnsRemaining = turnsRemaining;
this.overrideStatus = overrideStatus;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -2085,7 +2085,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
return false;
}
if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) {
&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining)) {
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
return true;
}
@ -2102,8 +2102,8 @@ export class StatusEffectAttr extends MoveEffectAttr {
export class MultiStatusEffectAttr extends StatusEffectAttr {
public effects: StatusEffect[];
constructor(effects: StatusEffect[], selfTarget?: boolean, cureTurn?: integer, overrideStatus?: boolean) {
super(effects[0], selfTarget, cureTurn, overrideStatus);
constructor(effects: StatusEffect[], selfTarget?: boolean, turnsRemaining?: number, overrideStatus?: boolean) {
super(effects[0], selfTarget, turnsRemaining, overrideStatus);
this.effects = effects;
}

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@ -1,4 +1,4 @@
import * as Utils from "../utils";
import { randIntRange } from "#app/utils";
import { StatusEffect } from "#enums/status-effect";
import i18next, { ParseKeys } from "i18next";
@ -6,17 +6,21 @@ export { StatusEffect };
export class Status {
public effect: StatusEffect;
public turnCount: integer;
public cureTurn: integer | null;
/** Toxic damage is `1/16 max HP * toxicTurnCount` */
public toxicTurnCount: number = 0;
public sleepTurnsRemaining?: number;
constructor(effect: StatusEffect, turnCount: integer = 0, cureTurn?: integer) {
constructor(effect: StatusEffect, toxicTurnCount: number = 0, sleepTurnsRemaining?: number) {
this.effect = effect;
this.turnCount = turnCount === undefined ? 0 : turnCount;
this.cureTurn = cureTurn!; // TODO: is this bang correct?
this.toxicTurnCount = toxicTurnCount;
this.sleepTurnsRemaining = sleepTurnsRemaining;
}
incrementTurn(): void {
this.turnCount++;
this.toxicTurnCount++;
if (this.sleepTurnsRemaining) {
this.sleepTurnsRemaining--;
}
}
isPostTurn(): boolean {
@ -107,7 +111,7 @@ export function getStatusEffectCatchRateMultiplier(statusEffect: StatusEffect):
* Returns a random non-volatile StatusEffect
*/
export function generateRandomStatusEffect(): StatusEffect {
return Utils.randIntRange(1, 6);
return randIntRange(1, 6);
}
/**
@ -123,7 +127,7 @@ export function getRandomStatusEffect(statusEffectA: StatusEffect, statusEffectB
return statusEffectA;
}
return Utils.randIntRange(0, 2) ? statusEffectA : statusEffectB;
return randIntRange(0, 2) ? statusEffectA : statusEffectB;
}
/**
@ -140,7 +144,7 @@ export function getRandomStatus(statusA: Status | null, statusB: Status | null):
}
return Utils.randIntRange(0, 2) ? statusA : statusB;
return randIntRange(0, 2) ? statusA : statusB;
}
/**

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@ -22,7 +22,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
import { WeatherType } from "#app/data/weather";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability";
import PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#app/battle";
import { Mode } from "#app/ui/ui";
@ -2290,6 +2290,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.levelExp = this.exp - getLevelTotalExp(this.level, this.species.growthRate);
}
/**
* Compares if `this` and {@linkcode target} are on the same team.
* @param target the {@linkcode Pokemon} to compare against.
* @returns `true` if the two pokemon are allies, `false` otherwise
*/
public isOpponent(target: Pokemon): boolean {
return this.isPlayer() !== target.isPlayer();
}
getOpponent(targetIndex: integer): Pokemon | null {
const ret = this.getOpponents()[targetIndex];
if (ret.summonData) {
@ -3421,7 +3430,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return true;
}
trySetStatus(effect: StatusEffect | undefined, asPhase: boolean = false, sourcePokemon: Pokemon | null = null, cureTurn: integer | null = 0, sourceText: string | null = null): boolean {
trySetStatus(effect?: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon | null = null, turnsRemaining: number = 0, sourceText: string | null = null): boolean {
if (!this.canSetStatus(effect, asPhase, false, sourcePokemon)) {
return false;
}
@ -3435,15 +3444,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
if (asPhase) {
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, sourcePokemon));
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, turnsRemaining, sourceText, sourcePokemon));
return true;
}
let statusCureTurn: Utils.IntegerHolder;
let sleepTurnsRemaining: Utils.NumberHolder;
if (effect === StatusEffect.SLEEP) {
statusCureTurn = new Utils.IntegerHolder(this.randSeedIntRange(2, 4));
applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, false, effect, statusCureTurn);
sleepTurnsRemaining = new Utils.NumberHolder(this.randSeedIntRange(2, 4));
this.setFrameRate(4);
@ -3463,9 +3471,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
statusCureTurn = statusCureTurn!; // tell TS compiler it's defined
sleepTurnsRemaining = sleepTurnsRemaining!; // tell TS compiler it's defined
effect = effect!; // If `effect` is undefined then `trySetStatus()` will have already returned early via the `canSetStatus()` call
this.status = new Status(effect, 0, statusCureTurn?.value);
this.status = new Status(effect, 0, sleepTurnsRemaining?.value);
if (effect !== StatusEffect.FAINT) {
this.scene.triggerPokemonFormChange(this, SpeciesFormChangeStatusEffectTrigger, true);
@ -3992,7 +4000,7 @@ export class PlayerPokemon extends Pokemon {
super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
if (Overrides.STATUS_OVERRIDE) {
this.status = new Status(Overrides.STATUS_OVERRIDE);
this.status = new Status(Overrides.STATUS_OVERRIDE, 0, 4);
}
if (Overrides.SHINY_OVERRIDE) {
@ -4472,7 +4480,7 @@ export class EnemyPokemon extends Pokemon {
}
if (Overrides.OPP_STATUS_OVERRIDE) {
this.status = new Status(Overrides.OPP_STATUS_OVERRIDE);
this.status = new Status(Overrides.OPP_STATUS_OVERRIDE, 0, 4);
}
if (Overrides.OPP_GENDER_OVERRIDE) {
@ -4481,9 +4489,11 @@ export class EnemyPokemon extends Pokemon {
const speciesId = this.species.speciesId;
if (speciesId in Overrides.OPP_FORM_OVERRIDES
if (
speciesId in Overrides.OPP_FORM_OVERRIDES
&& Overrides.OPP_FORM_OVERRIDES[speciesId]
&& this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]) {
&& this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]
) {
this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId] ?? 0;
}

View File

@ -280,10 +280,8 @@ export class MoveEffectPhase extends PokemonPhase {
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
}
target.lapseTag(BattlerTagType.BEAK_BLAST_CHARGING);
if (move.category === MoveCategory.PHYSICAL && user.isPlayer() !== target.isPlayer()) {
target.lapseTag(BattlerTagType.SHELL_TRAP);
}
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
})).then(() => {
// Apply the user's post-attack ability effects
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => {

View File

@ -1,6 +1,6 @@
import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr } from "#app/data/ability";
import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr, ReduceStatusEffectDurationAbAttr } from "#app/data/ability";
import { CommonAnim } from "#app/data/battle-anims";
import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
@ -175,7 +175,10 @@ export class MovePhase extends BattlePhase {
break;
case StatusEffect.SLEEP:
applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove());
healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn;
const turnsRemaining = new NumberHolder(this.pokemon.status.sleepTurnsRemaining ?? 0);
applyAbAttrs(ReduceStatusEffectDurationAbAttr, this.pokemon, null, false, this.pokemon.status.effect, turnsRemaining);
this.pokemon.status.sleepTurnsRemaining = turnsRemaining.value;
healed = this.pokemon.status.sleepTurnsRemaining <= 0;
activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
this.cancelled = activated;
break;

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@ -8,26 +8,26 @@ import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonPhase } from "./pokemon-phase";
export class ObtainStatusEffectPhase extends PokemonPhase {
private statusEffect?: StatusEffect | undefined;
private cureTurn?: integer | null;
private statusEffect?: StatusEffect;
private turnsRemaining?: number;
private sourceText?: string | null;
private sourcePokemon?: Pokemon | null;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect?: StatusEffect, cureTurn?: integer | null, sourceText?: string | null, sourcePokemon?: Pokemon | null) {
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect?: StatusEffect, turnsRemaining?: number, sourceText?: string | null, sourcePokemon?: Pokemon | null) {
super(scene, battlerIndex);
this.statusEffect = statusEffect;
this.cureTurn = cureTurn;
this.turnsRemaining = turnsRemaining;
this.sourceText = sourceText;
this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect
this.sourcePokemon = sourcePokemon;
}
start() {
const pokemon = this.getPokemon();
if (pokemon && !pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
if (this.cureTurn) {
pokemon.status!.cureTurn = this.cureTurn; // TODO: is this bang correct?
if (this.turnsRemaining) {
pokemon.status!.sleepTurnsRemaining = this.turnsRemaining;
}
pokemon.updateInfo(true);
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, false, () => {

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@ -18,7 +18,7 @@ export class PostSummonPhase extends PokemonPhase {
const pokemon = this.getPokemon();
if (pokemon.status?.effect === StatusEffect.TOXIC) {
pokemon.status.turnCount = 0;
pokemon.status.toxicTurnCount = 0;
}
this.scene.arena.applyTags(ArenaTrapTag, false, pokemon);

View File

@ -30,7 +30,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
damage.value = Math.max(pokemon.getMaxHp() >> 3, 1);
break;
case StatusEffect.TOXIC:
damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1);
damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.toxicTurnCount), 1);
break;
case StatusEffect.BURN:
damage.value = Math.max(pokemon.getMaxHp() >> 4, 1);

View File

@ -137,7 +137,7 @@ export default class PokemonData {
this.moveset = (source.moveset || [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL) ]).filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
if (!forHistory) {
this.status = source.status
? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
? new Status(source.status.effect, source.status.toxicTurnCount, source.status.sleepTurnsRemaining)
: null;
}

View File

@ -0,0 +1,93 @@
import { Status } from "#app/data/status-effect";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Early Bird", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.REST, Moves.BELLY_DRUM, Moves.SPLASH ])
.ability(Abilities.EARLY_BIRD)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("reduces Rest's sleep time to 1 turn", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
game.move.select(Moves.BELLY_DRUM);
await game.toNextTurn();
game.move.select(Moves.REST);
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("reduces 3-turn sleep to 1 turn", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("reduces 1-turn sleep to 0 turns", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.status = new Status(StatusEffect.SLEEP, 0, 2);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
});

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@ -150,7 +150,7 @@ describe("Abilities - Magic Guard", () => {
const enemyPokemon = game.scene.getEnemyPokemon()!;
const toxicStartCounter = enemyPokemon.status!.turnCount;
const toxicStartCounter = enemyPokemon.status!.toxicTurnCount;
//should be 0
await game.phaseInterceptor.to(TurnEndPhase);
@ -162,7 +162,7 @@ describe("Abilities - Magic Guard", () => {
* - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5
*/
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(enemyPokemon.status!.turnCount).toBeGreaterThan(toxicStartCounter);
expect(enemyPokemon.status!.toxicTurnCount).toBeGreaterThan(toxicStartCounter);
expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status!.effect)).toBe(1.5);
}
);

View File

@ -1,4 +1,5 @@
import {
Status,
StatusEffect,
getStatusEffectActivationText,
getStatusEffectDescriptor,
@ -6,14 +7,19 @@ import {
getStatusEffectObtainText,
getStatusEffectOverlapText,
} from "#app/data/status-effect";
import { MoveResult } from "#app/field/pokemon";
import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { mockI18next } from "#test/utils/testUtils";
import i18next from "i18next";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
const pokemonName = "PKM";
const sourceText = "SOURCE";
describe("status-effect", () => {
describe("Status Effect Messages", () => {
beforeAll(() => {
i18next.init();
});
@ -299,3 +305,59 @@ describe("status-effect", () => {
vi.resetAllMocks();
});
});
describe("Status Effects - Sleep", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should last the appropriate number of turns", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
});

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@ -7,8 +7,6 @@ import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
const TIMEOUT = 20 * 1000;
describe("Items - Toxic orb", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
@ -27,10 +25,10 @@ describe("Items - Toxic orb", () => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.RATTATA)
.enemySpecies(Species.MAGIKARP)
.ability(Abilities.BALL_FETCH)
.enemyAbility(Abilities.BALL_FETCH)
.moveset([ Moves.SPLASH ])
.moveset(Moves.SPLASH)
.enemyMoveset(Moves.SPLASH)
.startingHeldItems([{
name: "TOXIC_ORB",
@ -39,22 +37,19 @@ describe("Items - Toxic orb", () => {
vi.spyOn(i18next, "t");
});
it("badly poisons the holder", async () => {
await game.classicMode.startBattle([ Species.MIGHTYENA ]);
it("should badly poison the holder", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerField()[0];
const player = game.scene.getPlayerPokemon()!;
expect(player.getHeldItems()[0].type.id).toBe("TOXIC_ORB");
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
// Toxic orb should trigger here
await game.phaseInterceptor.run("MessagePhase");
await game.phaseInterceptor.to("MessagePhase");
expect(i18next.t).toHaveBeenCalledWith("statusEffect:toxic.obtainSource", expect.anything());
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.TOXIC);
// Damage should not have ticked yet.
expect(player.status?.turnCount).toBe(0);
}, TIMEOUT);
expect(player.status?.toxicTurnCount).toBe(0);
});
});

View File

@ -1,12 +1,10 @@
import { CommandPhase } from "#app/phases/command-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { StatusEffect } from "#app/data/status-effect";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { StatusEffect } from "#app/data/status-effect";
describe("Moves - Nightmare", () => {
let phaserGame: Phaser.Game;
@ -39,16 +37,16 @@ describe("Moves - Nightmare", () => {
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyMaxHP = enemyPokemon.hp;
game.move.select(Moves.NIGHTMARE);
await game.phaseInterceptor.to(TurnInitPhase);
await game.toNextTurn();
expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4));
// take a second turn to make sure damage occurs again
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
await game.phaseInterceptor.to(TurnInitPhase);
expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4) - Math.floor(enemyMaxHP / 4));
});
});

View File

@ -0,0 +1,53 @@
import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Will-O-Wisp", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.WILL_O_WISP, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should burn the opponent", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.WILL_O_WISP);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.move.forceHit();
await game.toNextTurn();
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
});
});