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Marked test as todo since me smol brain
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@ -6,7 +6,7 @@ import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { SpeciesId } from "#enums/species-id";
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import { UiMode } from "#enums/ui-mode";
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import { UiMode } from "#enums/ui-mode";
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import { GameManager } from "#test/test-utils/game-manager";
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import { GameManager } from "#test/test-utils/game-manager";
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import type { CommandUiHandler } from "#ui/command-ui-handler";
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import type { PartyUiHandler } from "#ui/party-ui-handler";
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import i18next from "i18next";
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import i18next from "i18next";
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import Phaser from "phaser";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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@ -36,33 +36,10 @@ describe("Abilities - Arena Trap", () => {
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// NB: Since switching moves bypass trapping, the only way fleeing can occur in PKR is from the player
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// NB: Since switching moves bypass trapping, the only way fleeing can occur in PKR is from the player
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// TODO: Implement once forced flee helper exists
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// TODO: Implement once forced flee helper exists
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it.todo("should interrupt player flee attempt and display message, unless user has Run Away", async () => {
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it.todo("should interrupt player flee attempt and display message, unless user has Run Away");
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game.override.battleStyle("single");
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await game.classicMode.startBattle([SpeciesId.DUGTRIO, SpeciesId.GOTHITELLE]);
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const enemy = game.field.getEnemyPokemon();
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// TODO: Figure out how to wrangle the UI into not timing out
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it.todo("should interrupt player switch attempt and display message", async () => {
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// flee stuff goes here
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game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
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// no switch out command should be queued due to arena trap
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expect(game.scene.currentBattle.turnCommands[0]).toBeNull();
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// back out and cancel the flee to avoid timeout
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(game.scene.ui.getHandler() as CommandUiHandler).processInput(Button.CANCEL);
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game.move.use(MoveId.SPLASH);
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});
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await game.toNextTurn();
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expect(game.textInterceptor.logs).toContain(
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i18next.t("abilityTriggers:arenaTrap", {
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pokemonNameWithAffix: getPokemonNameWithAffix(enemy),
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abilityName: allAbilities[AbilityId.ARENA_TRAP].name,
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}),
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);
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});
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it("should interrupt player switch attempt and display message", async () => {
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game.override.battleStyle("single");
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game.override.battleStyle("single");
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await game.classicMode.startBattle([SpeciesId.DUGTRIO, SpeciesId.GOTHITELLE]);
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await game.classicMode.startBattle([SpeciesId.DUGTRIO, SpeciesId.GOTHITELLE]);
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@ -73,13 +50,13 @@ describe("Abilities - Arena Trap", () => {
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// no switch out command should be queued due to arena trap
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// no switch out command should be queued due to arena trap
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expect(game.scene.currentBattle.turnCommands[0]).toBeNull();
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expect(game.scene.currentBattle.turnCommands[0]).toBeNull();
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// back out and cancel the switch to avoid timeout
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// back out and end the phase to avoid timeout
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(game.scene.ui.getHandler() as CommandUiHandler).processInput(Button.ACTION);
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console.log(game.scene.ui.getHandler().constructor.name);
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(game.scene.ui.getHandler() as CommandUiHandler).processInput(Button.CANCEL);
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(game.scene.ui.getHandler() as PartyUiHandler).processInput(Button.CANCEL);
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game.move.use(MoveId.SPLASH);
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});
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});
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await game.toNextTurn();
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await game.phaseInterceptor.to("CommandPhase");
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expect(game.textInterceptor.logs).toContain(
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expect(game.textInterceptor.logs).toContain(
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i18next.t("abilityTriggers:arenaTrap", {
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i18next.t("abilityTriggers:arenaTrap", {
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pokemonNameWithAffix: getPokemonNameWithAffix(enemy),
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pokemonNameWithAffix: getPokemonNameWithAffix(enemy),
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