diff --git a/src/phases.ts b/src/phases.ts index e080fc90a80..c40dfd40f9a 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -2919,7 +2919,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase { this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectActivationText(pokemon.status.effect))); let netEffect = 0; // This variable now handles both healing and damage - const isHealing = pokemon.hasAbility(Abilities.POISON_HEAL); // Added check for both Ability and the new Passives + const isHealing = pokemon.hasAbility.id === Abilities.POISON_HEAL; // Added check for both Ability and the new Passives switch (pokemon.status.effect) { case StatusEffect.POISON: