Adds parental bond test

This commit is contained in:
Christopher Schmidt 2025-03-29 10:30:36 -04:00
parent dcff60b54c
commit a97710dc6a

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@ -9,6 +9,7 @@ import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { BattlerIndex } from "#app/battle";
describe("Abilities - Parental Bond", () => {
let phaserGame: Phaser.Game;
@ -426,4 +427,21 @@ describe("Abilities - Parental Bond", () => {
// TODO: Update hit count to 1 once Future Sight is fixed to not activate abilities if user is off the field
expect(enemyPokemon.damageAndUpdate).toHaveBeenCalledTimes(2);
});
it("should not allow Pollen Puff to heal ally more than once", async () => {
game.override.battleType("double").moveset([Moves.POLLEN_PUFF, Moves.ENDURE]);
await game.classicMode.startBattle([Species.BULBASAUR, Species.OMANYTE]);
const [, rightPokemon] = game.scene.getPlayerField();
rightPokemon.damageAndUpdate(rightPokemon.hp - 1);
game.move.select(Moves.POLLEN_PUFF, 0, BattlerIndex.PLAYER_2);
game.move.select(Moves.ENDURE, 1);
await game.toNextTurn();
// Pollen Puff heals with a ratio of 0.5, as long as Pollen Puff triggers only once the pokemon will always be <= (0.5 * Max HP) + 1
expect(rightPokemon.hp).toBeLessThanOrEqual(0.5 * rightPokemon.getMaxHp() + 1);
});
});